Traps

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Need a quick trap, that was definitely there all along? Try one of these.

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(Also used in ORE).

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main

1,[Trap] [PossibleExtraCondition]

PossibleExtraCondition

100, 60,- [ExtraCondition]

Trap

2,[TrapContents] inside [TrapAdverb] hidden pits 2,[TrapTriggers] connected up to [TrapMissiles] 2,[TrapSnappers] ready to close on whatever steps inside 1,a room that [roomtrap]

TrapSnappers

1,gaping steel jaws 1,a sturdy cage 1,a rope noose

TrapAdverb

4,cleverly 1,badly 2,nearly

TrapContents

3,[TrapContentsAnimate] 5,[TrapContentsInanimate] 1,[Trap]

TrapContentsAnimate

1,snakes 1,scorpions 1,spiders 1,oozes

TrapContentsInanimate

1,spikes 1,poison 1,glue 1,slime

TrapTriggers

1,tripwires 1,pressure plates 1,magical sensors

TrapMissiles

1,auto-crossbows 1,spring-loaded spears 1,falling rocks 1,poisoned darts

roomtrap

1,crushes those who enter 1,seals itself and is filled with water 1,has reversed gravity and [TrapContentsInanimate] on the roof

ExtraCondition

1,one obvious way of disarming the trap is itself a trap 1,[Steam] 1,setting off the trap alerts someone elsewhere 1,all enemy combatants are well-prepared for the trap and it cannot harm them 1,sprays [HarmfulLiquid] nearby 1,requires two simultaneous, far apart actions to safely disarm

HarmfulLiquid

1,acid 1,glue 1,foul-smelling gunk 1,flaming oil 1,contact poison

Steam

5,clouds of steam are produced, lightly obscuring vision 3,billows of steam are produced, heavily obscuring vision 1,masses of steam are produced, blinding everyone

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