Traps

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Need a quick trap, that was definitely there all along? Try one of these.

<sgdisplay iterations="10">[main]</sgdisplay>

(Also used in ORE).

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main

1,[Trap] [ExtraCondition]

ExtraCondition

100, 40,- [ExtraConditionMinor] 30,- [ExtraConditionModerate] 20,- [ExtraConditionMajor]

Trap

2,[TrapAdverb] hidden pits (within, [TrapContents]) 2,[TrapTriggers] connected up to [TrapMissiles] 2,[TrapSnappers] ready to close on whatever steps inside 1,a room that [roomtrap]

TrapSnappers

1,gaping steel jaws 1,a sturdy cage 1,a rope noose

TrapAdverb

4,cleverly 1,badly 2,nearly

TrapContents

3,[TrapContentsAnimate] 5,[TrapContentsInanimate] 1,[Trap]

TrapContentsAnimate

1,snakes 1,scorpions 1,spiders 1,oozes

TrapContentsInanimate

1,spikes 1,poison 1,glue 1,slime

TrapTriggers

1,tripwires 1,pressure plates 1,magical sensors

TrapMissiles

1,auto-crossbows 1,spring-loaded spears 1,falling rocks 1,poisoned darts

roomtrap

1,crushes those who enter 1,seals itself and is filled with water 1,has reversed gravity and [TrapContentsInanimate] on the roof

ExtraConditionMinor

1,one obvious way of disarming the trap is itself a trap 1,clouds of steam are produced, lightly obscuring vision

ExtraConditionModerate

1,setting off the trap alerts someone elsewhere 1,billows of steam are produced, heavily obscuring vision

ExtraConditionMajor

1,all enemy combatants are well-prepared for the trap and it cannot harm them 1,masses of steam are produced, blinding everyone

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