Difference between revisions of "Traps"

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2,[TrapTriggers] connected up to [TrapMissiles]
 
2,[TrapTriggers] connected up to [TrapMissiles]
 
2,[TrapSnappers] ready to close on whatever steps inside
 
2,[TrapSnappers] ready to close on whatever steps inside
1,room that [roomtrap]
+
1,a room that [roomtrap]
  
 
;TrapSnappers
 
;TrapSnappers
Line 65: Line 65:
 
;ExtraConditionMinor
 
;ExtraConditionMinor
 
1,one obvious way of disarming the trap is itself a trap
 
1,one obvious way of disarming the trap is itself a trap
 +
1,it emits clouds of steam, lightly obscuring vision
  
 
;ExtraConditionModerate
 
;ExtraConditionModerate
 
1,setting off the trap alerts someone elsewhere
 
1,setting off the trap alerts someone elsewhere
 +
1,it emits billows of steam, heavily obscuring vision
  
 
;ExtraConditionMajor
 
;ExtraConditionMajor
 
1,all enemy combatants are well-prepared for the trap and it cannot harm them
 
1,all enemy combatants are well-prepared for the trap and it cannot harm them
 +
1,it blankets the area in steam, blinding everyone
  
 
</sgtable>
 
</sgtable>

Revision as of 21:36, 6 June 2009

Need a quick trap, that was definitely there all along? Try one of these.

<sgdisplay iterations="10">[main]</sgdisplay>

(Also used in ORE).

<sgtable>

main

1,[Trap] [ExtraCondition]

ExtraCondition

100, 40,- [ExtraConditionMinor] 30,- [ExtraConditionModerate] 20,- [ExtraConditionMajor]

Trap

2,[TrapAdverb] hidden pits full of [TrapContents] 2,[TrapTriggers] connected up to [TrapMissiles] 2,[TrapSnappers] ready to close on whatever steps inside 1,a room that [roomtrap]

TrapSnappers

1,gaping steel jaws 1,a sturdy cage 1,a rope noose

TrapAdverb

4,cleverly 1,badly 2,nearly

TrapContents

1,[TrapContentsAnimate] 1,[TrapContentsInanimate]

TrapContentsAnimate

1,snakes 1,scorpions 1,spiders 1,oozes

TrapContentsInanimate

1,spikes 1,poison 1,glue 1,slime

TrapTriggers

1,tripwires 1,pressure plates 1,magical sensors

TrapMissiles

1,auto-crossbows 1,spring-loaded spears 1,falling rocks 1,poisoned darts

roomtrap

1,crushes those who enter 1,seals itself and is filled with water 1,has reversed gravity and [TrapContentsInanimate] on the roof

ExtraConditionMinor

1,one obvious way of disarming the trap is itself a trap 1,it emits clouds of steam, lightly obscuring vision

ExtraConditionModerate

1,setting off the trap alerts someone elsewhere 1,it emits billows of steam, heavily obscuring vision

ExtraConditionMajor

1,all enemy combatants are well-prepared for the trap and it cannot harm them 1,it blankets the area in steam, blinding everyone

</sgtable>