Difference between revisions of "Traps"

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<sgtable>
 
<sgtable>
 
;main
 
;main
1,[Trap] [ExtraCondition]
+
1,[Trap] [PossibleExtraCondition]
  
;ExtraCondition
+
;PossibleExtraCondition
 
100,
 
100,
40,- [ExtraConditionMinor]
+
60,- [ExtraCondition]
30,- [ExtraConditionModerate]
 
20,- [ExtraConditionMajor]
 
  
 
;Trap
 
;Trap
2,[TrapAdverb] hidden pits full of [TrapContents]
+
2,[TrapContents] inside [TrapAdverb] hidden pits
 
2,[TrapTriggers] connected up to [TrapMissiles]
 
2,[TrapTriggers] connected up to [TrapMissiles]
 
2,[TrapSnappers] ready to close on whatever steps inside
 
2,[TrapSnappers] ready to close on whatever steps inside
Line 32: Line 30:
  
 
;TrapContents
 
;TrapContents
1,[TrapContentsAnimate]
+
3,[TrapContentsAnimate]
1,[TrapContentsInanimate]
+
5,[TrapContentsInanimate]
 +
1,[Trap]
  
 
;TrapContentsAnimate
 
;TrapContentsAnimate
Line 44: Line 43:
 
1,spikes
 
1,spikes
 
1,poison
 
1,poison
 +
1,acid
 
1,glue
 
1,glue
 
1,slime
 
1,slime
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1,auto-crossbows
 
1,auto-crossbows
 
1,spring-loaded spears
 
1,spring-loaded spears
 +
1,rotary saw blades
 +
1,pendulum blades
 +
1,flame jets
 +
1,elecical shock generators
 
1,falling rocks
 
1,falling rocks
 
1,poisoned darts
 
1,poisoned darts
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1,crushes those who enter
 
1,crushes those who enter
 
1,seals itself and is filled with water
 
1,seals itself and is filled with water
1,has reversed gravity and [TrapContentsInanimate] on the roof
+
1,has reversed gravity and [TrapContentsInanimate] on the ceiling
  
;ExtraConditionMinor
+
;ExtraCondition
 
1,one obvious way of disarming the trap is itself a trap
 
1,one obvious way of disarming the trap is itself a trap
1,it emits clouds of steam, lightly obscuring vision
+
1,[Steam]
 +
1,setting off the trap alerts someone elsewhere
 +
1,all enemy combatants are well-prepared for the trap and it cannot harm them
 +
1,sprays [HarmfulLiquid] nearby
 +
1,requires two simultaneous, far apart actions to safely disarm
  
;ExtraConditionModerate
+
;HarmfulLiquid
1,setting off the trap alerts someone elsewhere
+
1,acid
1,it emits billows of steam, heavily obscuring vision
+
1,glue
 +
1,foul-smelling gunk
 +
1,sauce which makes the victim smell delicious to monsters
 +
1,flaming oil
 +
1,contact poison
  
;ExtraConditionMajor
+
;Steam
1,all enemy combatants are well-prepared for the trap and it cannot harm them
+
5,clouds of steam are produced, lightly obscuring vision
1,it blankets the area in steam, blinding everyone
+
3,billows of steam are produced, heavily obscuring vision
 +
1,masses of steam are produced, blinding everyone
 +
1,clouds of acidic vapor are produced, burning everybody
  
 
</sgtable>
 
</sgtable>
 +
 +
[[Category:Fantasy]] [[Category:Dungeons]]

Latest revision as of 03:53, 21 May 2014

Need a quick trap, that was definitely there all along? Try one of these.

<sgdisplay iterations="10">[main]</sgdisplay>

(Also used in ORE).

<sgtable>

main

1,[Trap] [PossibleExtraCondition]

PossibleExtraCondition

100, 60,- [ExtraCondition]

Trap

2,[TrapContents] inside [TrapAdverb] hidden pits 2,[TrapTriggers] connected up to [TrapMissiles] 2,[TrapSnappers] ready to close on whatever steps inside 1,a room that [roomtrap]

TrapSnappers

1,gaping steel jaws 1,a sturdy cage 1,a rope noose

TrapAdverb

4,cleverly 1,badly 2,nearly

TrapContents

3,[TrapContentsAnimate] 5,[TrapContentsInanimate] 1,[Trap]

TrapContentsAnimate

1,snakes 1,scorpions 1,spiders 1,oozes

TrapContentsInanimate

1,spikes 1,poison 1,acid 1,glue 1,slime

TrapTriggers

1,tripwires 1,pressure plates 1,magical sensors

TrapMissiles

1,auto-crossbows 1,spring-loaded spears 1,rotary saw blades 1,pendulum blades 1,flame jets 1,elecical shock generators 1,falling rocks 1,poisoned darts

roomtrap

1,crushes those who enter 1,seals itself and is filled with water 1,has reversed gravity and [TrapContentsInanimate] on the ceiling

ExtraCondition

1,one obvious way of disarming the trap is itself a trap 1,[Steam] 1,setting off the trap alerts someone elsewhere 1,all enemy combatants are well-prepared for the trap and it cannot harm them 1,sprays [HarmfulLiquid] nearby 1,requires two simultaneous, far apart actions to safely disarm

HarmfulLiquid

1,acid 1,glue 1,foul-smelling gunk 1,sauce which makes the victim smell delicious to monsters 1,flaming oil 1,contact poison

Steam

5,clouds of steam are produced, lightly obscuring vision 3,billows of steam are produced, heavily obscuring vision 1,masses of steam are produced, blinding everyone 1,clouds of acidic vapor are produced, burning everybody

</sgtable>