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ok i want to do hit points in here, so i guess im using the DOG WIZARDS HIT POINTS SYSTEM, which i made up, its an abstraction.

this hp system is gonna be system independent because it uses types, as abstractions of races and classes.

there are four types: ELVES roll 4d6-drop-one. DWARVES roll 2d10. HUMANS roll 3d6. GOBLINS roll 1d20.

this is kinda goofy but it gets us access to lots of editions of the game, by analogy. DWARVES is a weird one but i threw it in, why not. i'll need 2d10 later for monster charts.

so i will support four kinds of hit points on this page. this is Tocky (talk) 17:50, 26 February 2015 (PST)

On a quick calculation, the weight for getting 18 on 4d6 drop lowest should be 21: There's exactly 1 way of getting 6-6-6-6, and otherwise you would need to get (1-5)-6-6-6, where the die showing the number between (1-5) might be in any place, so 20 extra combinations. Might be that I'm thinking this in a wrong way, though. ToB (talk) 04:43, 27 February 2015 (PST)

my numbers are from but i might have copied them wrong. Tocky (talk)

They are approximately right, but not correct. I can explain why if you are interested. Someone has calculated the correct numbers over here: [1], or at least the method seems correct. I did not check the details. Use the total combinations column as the weight. ToB (talk) 06:00, 1 March 2015 (PST)
explain if you want to, i'll listen. anyway i'll read the linked page. people who udnerstand permutations and combinations are rare and i may not be one of them. nobody at my uni understood probability so i took an elective on discrete logic and i've been doing my own research. we do not know what we do not know. Tocky (talk) 11:43, 1 March 2015 (PST)
Anydice gives approximate probabilities (to the accuracy of 1/10000, since they are percent numbers with two decimals). On 3d6, however, you have 6^3 = 216 total combinations (with 112 and 121 considered different) and the probability of extreme results is exactly 1/216. Since 216 does not divide 10000, you can't get the exact number from Anydice. Similar reasoning applies to elf numbers, but not to goblin or dwarf. ToB (talk) 07:35, 5 August 2015 (PDT)