Shadowrun Chase Generator

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Vehicles are often needed for Shadowruns. Often they are just seen as a way in and way out. But being chased follows logically, because the people being stolen from will not often be content to just let one get away with their stuff.



One of the Shadowrun Tools and Plots generators.

Vehicle Chase

<sgdisplay iterations="4">[Main]
</sgdisplay>


<sgtable>

Main

1,You are in a Speed Environment chase at [Range] range [Relative] your enemy. Traffic is [Traffic] [Obstacle] 1,You are in a Handling Environment chase at [Range] range [Relative] your enemy. Traffic is [Traffic] [Obstacle]

Traffic

1,[TrafficDesc] 1,[TrafficDescUturn]

TrafficDesc

1,Heavy as you make a [LeftRight] turn onto a [Street] (Threshold 4). 1,a traffic jam as you make a [LeftRight] turn onto a [Street] (Threshold 5). 1,Light as you make a [LeftRight] turn onto a [Street] (Threshold 1). 1,Medium as you make a [LeftRight] turn onto a [Street] (Threshold 3). 1,non-existant as you make a [LeftRight] turn onto a [Street] (Threshold 0).

TrafficDescUturn

1,Heavy as you make a U-turn onto a [Street] (Threshold 6). 1,a traffic jam as you make a U-turn onto a [Street] (Threshold 7). 1,Light as you make a U-turn onto a [Street] (Threshold 3). 1,Medium as you make a U-turn onto a [Street] (Threshold 4). 1,non-existant as you make a U-turn onto a [Street] (Threshold 2).

LeftRight

1,hard left 1,left 1,hard right 1,right

Street

1,Freeway 1,Oneway 1,Twoway 1,Alley

Range

10,Short 10,Medium 5,Long 1,Extreme

Relative

1,behind 1,in front of

Obstacle

7, 3,Right after making the turn, both vehicles encounter [AnObstacle]

AnObstacle

8,a third vehicle and have to make [TestThreshold] with [TerrainModifier], on a fail suffer a Body ([Body412]) collision, on a botch suffer a Body ([Body1018]) collision. 4,something in the road, or the road condition changes abruptly and without warning. Make a [TestThreshold] with [TerrainModifier], on a fail come to a stop, on a botch the engine won't start after coming to a stop for [PedNumber] Combat Turns. 1,a [Pedestrians] in the path. Swerve or Stop (Threshold 2) take a Mass 2 collision for each. They move out of the way at the end of the turn. Killing pedestrians is a crime, add that to your rap sheet. Killing innocents is worth Notoriety because of the bad press and the bad rep.

Pedestrians

1,pedestrian 1,group of [PedNumber] pedestrians 1,group of [PedNumberKids] pedestrians including [PedNumber] children

PedNumber

1,2 1,3 1,4 1,6 1,8

PedNumberKids

1,6 1,8 1,10 1,12

TestThreshold

3,an Easy Test (Threshold 1) 4,an Average Test (Threshold 2) 3,a Hard Test (Threshold 3) 2,an Extreme Test (Threshold 4) 1,an Extreme Test (Threshold 5)

TerrainModifier

3,a +0 to the Threshold for Open Terrain 4,a +1 to the Threshold for Light Terrain 3,a +2 to the Threshold for Restricted Terrain 2,a +4 to the Threshold for Tight Terrain

Body412

1,4 1,5 1,6 1,7 1,8 1,9 1,10 1,11 1,12

Body1018

1,10 1,11 1,12 1,13 1,14 1,15 1,16 1,17 1,18 </sgtable>