Difference between revisions of "Random Fortress"

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<sgtable>
 
<sgtable>
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;main
 
;main
1,At first, the PCs will see [Numberonetwelve] towers. Each has about [Numberonefour] defender(s) visible (there are actually [Numberonetwelve] times that number total) and about [Numberonefour] will arrive per round in the case of an alarm. The outer walls are [Threedtwentyptone][Threedtwentypttwo] feet tall and the towers extend [Numberonetwenty] feet above them.<br />*If it's a seafront fort, there will be [Numberonefour][Threedtwentypttwo] feet of [Terraintype] ground before the walls start.<br />*Due to the condition of the walls, climb checks are at [Climbchecknumber]. <br />*The lowest windows are [Dtwentyplusthirtydigitone][Threedtwentypttwo] feet up.<br />*The initial volley from the towers in case of an unexpected attack will be [Missiletype]. The second volley in case of a siege, an anticipated attack, or a small but persistent raiding party (like a bunch of PCs) will consist of [Secondaryfire]--unless it is a goblin fortress, in which case the response will consist of [Goblinfire].<br />*''Additional security measures include:'' <br />[Barbican] [Stair] [Moat] [Secondarywalls]<br />*''Also:''<br /> [Complications] [Complicationstwentyfive] [Complicationstwentyfive] [Complicationstwentyfive]<br />*''Also, there's someone inside with an assignment for the party:''<br /> [Fantasy Assignment.main]
+
1,At first, the PCs will see [Numberonetwelve] towers. Each has about [Numberonefour] defender(s) visible (there are actually [Numberonetwelve] times that number total) and about [Numberonefour] will arrive per round in the case of an alarm. The outer walls are [Threedtwentyptone] [Threedtwentypttwo] feet tall and the towers extend [Numberonetwenty] feet above them.<br />*If it’s a seafront fort, there will be [Numberonefour] [Threedtwentypttwo] feet of [Terraintype] ground before the walls start.<br />*Due to the condition of the walls, climb checks are at [Climbchecknumber]. <br />*The lowest windows are [Dtwentyplusthirtydigitone] [Threedtwentypttwo] feet up.<br />*The initial volley from the towers in case of an unexpected attack will be [Missiletype]. The second volley in case of a siege, an anticipated attack, or a small but persistent raiding party (like a bunch of PCs) will consist of [Secondaryfire]—unless it is a goblin fortress, in which case the response will consist of [Goblinfire].<br />*''Additional security measures include:'' <br />[Barbican] [Stair] [Moat] [Secondarywalls]<br />*''Also:''<br /> [Complications]. [Complicationstwentyfive]. [Complicationstwentyfive]. [Complicationstwentyfive].<br />*''Also, there’s someone inside with an assignment for the party:''<br /> [Fantasy Assignment.main]
  
 
;Complications
 
;Complications
1,There is a secret entrance located at [Numberonetwelve] o'clock on the map.
+
1,There is a secret entrance located at [Numberonetwelve] o’clock on the map
1,The fortress garrison is being attacked by a local faction when PCs arrive.
+
1,The fortress garrison is being attacked by a local faction when PCs arrive
1,The fortress garrison is being attacked by a monster when PCs arrive.
+
1,The fortress garrison is being attacked by a monster when PCs arrive
1,The fortress garrison is dealing werewolf/changeling/The Thing, other "enemy-within" type monster when PCs arrive.
+
1,The fortress garrison is dealing werewolf/changeling/The Thing, other “enemy-within” type monster when PCs arrive
1,The fortress garrison is a bunch of lazy drunken debaucherous irresponsible louts.
+
1,The fortress garrison is a bunch of lazy drunken debaucherous irresponsible louts
1,A crazy dangerous beast is being transported to the capital and being housed here in the meantime.
+
1,A crazy dangerous beast is being transported to the capital and being housed here in the meantime
1,Mad treasure is kept below: [Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo] gp worth.
+
1,Mad treasure is kept below: [Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo] gp worth
1,Interesting treasure is kept below: [Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo]gp worth plus one magic item.
+
1,Interesting treasure is kept below: [Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo]gp worth plus one magic item
1,There is internecine warfare within the garrison.
+
1,There is internecine warfare within the garrison
1,The garrison has a horrible disease.
+
1,The garrison has a horrible disease
1,Important prisoners are kept in the dungeon.
+
1,Important prisoners are kept in the dungeon
1,The fortress is built on stilts, struts and pillars.
+
1,The fortress is built on stilts, struts and pillars
1,The fortress is built of some bizarre semitranslucent stone--shadows move and wells of torchlight flicker within.
+
1,The fortress is built of some bizarre semitranslucent stone—shadows move and wells of torchlight flicker within
1,The fortress is partially made of a colossal animal skeleton.
+
1,The fortress is partially made of a colossal animal skeleton
1,The fortress architecture is bizarre.
+
1,The fortress architecture is bizarre
1,Poisonous or carnivorous mold, vines, algae cover everything. The garrison protects itself with bizarre filter masks or injections.
+
1,Poisonous or carnivorous mold, vines, algae cover everything. The garrison protects itself with bizarre filter masks or injections
1,A crazy wizard's lab is within.
+
1,A crazy wizard’s lab is within
1,It has important visitors--lords or ladies or something.
+
1,It has important visitors—lords or ladies or something
1,Weird chaos cult or demon worship is going on here.
+
1,Weird chaos cult or demon worship is going on here
1,A recent natural disaster has created a crack in the castle's defenses.
+
1,A recent natural disaster has created a crack in the castle’s defenses
1,The garrison's expecting people and think the PCs are them.
+
1,The garrison’s expecting people and think the PCs are them
1,The fortress's garrison is rebelling against the lords that nominally control it. They may attempt to enlist the PCs to their cause.
+
1,The fortress’s garrison is rebelling against the lords that nominally control it. They may attempt to enlist the PCs to their cause
1,A feast or somesuchlike is being celebrated when the PCs arrive. Garrison's probably distracted
+
1,A feast or somesuchlike is being celebrated when the PCs arrive. Garrison’s probably distracted
 
1,The garrison is cursed. Hollow-eyed and hopeless
 
1,The garrison is cursed. Hollow-eyed and hopeless
1,A princess locked up in a tower needs to be rescued.
+
1,A princess locked up in a tower needs to be rescued
 
1,This is a desolate area. The garrison is low on supplies. May trade or run outta arrows
 
1,This is a desolate area. The garrison is low on supplies. May trade or run outta arrows
1,Freaks! The garrison is all mutated in an identical way. What's the score here?
+
1,Freaks! What’s the score here? The garrison is all mutated in an identical way
1,The garrison has a lotta time on their hands. They make cheese or wine or tapestries here.
+
1,The garrison has a lotta time on their hands. They make cheese or wine or tapestries here
1,The garrison has a lotta time on their hands. They gamble on basilisk fights or whatever here.
+
1,The garrison has a lotta time on their hands. They gamble on basilisk fights or whatever here
 
1,The captain of garrison is cordial and curious about outsiders. Or pretending to be…
 
1,The captain of garrison is cordial and curious about outsiders. Or pretending to be…
1,The captain of the garrison is insane.
+
1,The captain of the garrison is insane
1,A member of the garrison falls in love with a party member.
+
1,A member of the garrison falls in love with a party member
1,A member of the garrison owes a party member a favor.
+
1,A member of the garrison owes a party member a favor
1,The garrison captain intends to the capture PCs and pump them for information about some intriguing scheme they actually know nothing about.
+
1,The garrison captain intends to the capture PCs and pump them for information about some intriguing scheme they actually know nothing about
1,The interior architecture is irrational--dead ends, pointlessly sloping passages, etc.
+
1,The interior architecture is irrational—dead ends, pointlessly sloping passages, etc
  
 
;Complicationstwentyfive
 
;Complicationstwentyfive
 
75,
 
75,
1,There is a secret entrance located at [Numberonetwelve] o'clock on the map.
+
1,There is a secret entrance located at [Numberonetwelve] o’clock on the map
1,The fortress garrison is being attacked by a local faction when PCs arrive.
+
1,The fortress garrison is being attacked by a local faction when PCs arrive
1,The fortress garrison is being attacked by a monster when PCs arrive.
+
1,The fortress garrison is being attacked by a monster when PCs arrive
1,The fortress garrison is dealing werewolf/changeling/The Thing, other "enemy-within" type monster when PCs arrive.
+
1,The fortress garrison is dealing werewolf/changeling/The Thing, other “enemy-within” type monster when PCs arrive
1,The fortress garrison is a bunch of lazy drunken debaucherous irresponsible louts.
+
1,The fortress garrison is a bunch of lazy drunken debaucherous irresponsible louts
1,A crazy dangerous beast is being transported to the capital and being housed here in the meantime.
+
1,A crazy dangerous beast is being transported to the capital and being housed here in the meantime
1,Mad treasure is kept below: [Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo] gp worth.
+
1,Mad treasure is kept below: [Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo] gp worth
1,Interesting treasure is kept below: [Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo]gp worth plus one magic item.
+
1,Interesting treasure is kept below: [Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo]gp worth plus one magic item
1,There is internecine warfare within the garrison.
+
1,There is internecine warfare within the garrison
1,The garrison has a horrible disease.
+
1,The garrison has a horrible disease
1,Important prisoners are kept in the dungeon.
+
1,Important prisoners are kept in the dungeon
1,The fortress is built on stilts, struts and pillars.
+
1,The fortress is built on stilts, struts and pillars
1,The fortress is built of some bizarre semitranslucent stone--shadows move and wells of torchlight flicker within.
+
1,The fortress is built of some bizarre semitranslucent stone—shadows move and wells of torchlight flicker within
1,The fortress is partially made of a colossal animal skeleton.
+
1,The fortress is partially made of a colossal animal skeleton
1,The fortress architecture is bizarre.
+
1,The fortress architecture is bizarre
1,Poisonous or carnivorous mold, vines, algae cover everything. The garrison protects itself with bizarre filter masks or injections.
+
1,Poisonous or carnivorous mold, vines, algae cover everything. The garrison protects itself with bizarre filter masks or injections
1,A crazy wizard's lab is within.
+
1,A crazy wizard’s lab is within
1,It has important visitors--lords or ladies or something.
+
1,It has important visitors—lords or ladies or something
1,Weird chaos cult or demon worship is going on here.
+
1,Weird chaos cult or demon worship is going on here
1,A recent natural disaster has created a crack in the castle's defenses.
+
1,A recent natural disaster has created a crack in the castle’s defenses
1,The garrison's expecting people and think the PCs are them.
+
1,The garrison’s expecting people and think the PCs are them
1,The fortress's garrison is rebelling against the lords that nominally control it. They may attempt to enlist the PCs to their cause.
+
1,The fortress’s garrison is rebelling against the lords that nominally control it. They may attempt to enlist the PCs to their cause
1,A feast or somesuchlike is being celebrated when the PCs arrive. Garrison's probably distracted
+
1,A feast or somesuchlike is being celebrated when the PCs arrive. Garrison’s probably distracted
 
1,The garrison is cursed. Hollow-eyed and hopeless
 
1,The garrison is cursed. Hollow-eyed and hopeless
1,A princess locked up in a tower needs to be rescued.
+
1,A princess locked up in a tower needs to be rescued
 
1,This is a desolate area. The garrison is low on supplies. May trade or run outta arrows
 
1,This is a desolate area. The garrison is low on supplies. May trade or run outta arrows
1,Freaks! The garrison is all mutated in an identical way. What's the score here?
+
1,Freaks! The garrison is all mutated in an identical way. What’s the score here?
1,The garrison has a lotta time on their hands. They make cheese or wine or tapestries here.
+
1,The garrison has a lotta time on their hands. They make cheese or wine or tapestries here
1,The garrison has a lotta time on their hands. They gamble on basilisk fights or whatever here.
+
1,The garrison has a lotta time on their hands. They gamble on basilisk fights or whatever here
 
1,The captain of garrison is cordial and curious about outsiders. Or pretending to be…
 
1,The captain of garrison is cordial and curious about outsiders. Or pretending to be…
1,The captain of the garrison is insane.
+
1,The captain of the garrison is insane
1,A member of the garrison falls in love with a party member.
+
1,A member of the garrison falls in love with a party member
1,A member of the garrison owes a party member a favor.
+
1,A member of the garrison owes a party member a favor
1,The garrison captain intends to capture the PCs and pump them for information about some intriguing scheme they actually know nothing about.
+
1,The garrison captain intends to capture the PCs and pump them for information about some intriguing scheme they actually know nothing about
1,The interior architecture is irrational--dead ends, pointlessly sloping passages, etc.
+
1,The interior architecture is irrational—dead ends, pointlessly sloping passages, etc
  
 
;Dtwentyplusthirtydigitone
 
;Dtwentyplusthirtydigitone
Line 85: Line 86:
  
 
;Barbican
 
;Barbican
1,A gatehouse with inner portcullises that cut off the gatehouse at both ends.
+
1,A gatehouse with inner portcullises that cut off the gatehouse at both ends
1,A gatehouse with arrow slits.
+
1,A gatehouse with arrow slits
 
1,A gatehouse with murder holes,
 
1,A gatehouse with murder holes,
1,A barbican with murder holes and arrow slits in front of the gatehouse [Roof].
+
1,A barbican with murder holes and arrow slits in front of the gatehouse [Roof]
1,A barbican with murder holes and arrow slits in front of the gatehouse [Roof] as well as portcullises that cut off escape.
+
1,A barbican with murder holes and arrow slits in front of the gatehouse [Roof] as well as portcullises that cut off escape
  
 
;Stair
 
;Stair
Line 96: Line 97:
  
 
;Moat
 
;Moat
1,A moat [Dsixplusfourtimesten] feet across [Withmonster] [Causeway]. [Moathazard]
+
1,A moat [Dsixplusfourtimesten] feet across [Withmonster] [Causeway]. [Moathazard].
 
1,
 
1,
  
 
;Secondarywalls
 
;Secondarywalls
 
2,
 
2,
1,A series of secondary walls--[Numberonetwenty] feet higher than the outer walls. There are [Numberonefour] fewer inner towers than outer ones.
+
1,A series of secondary walls—[Numberonetwenty] feet higher than the outer walls. There are [Numberonefour] fewer inner towers than outer ones.
 
 
  
 
;Roof
 
;Roof
 
1,
 
1,
1,it has no roof
+
1, it has no roof.
  
 
;Moathazard
 
;Moathazard
1,The moat is full of acid.
+
1,The moat is full of acid
1,The moat gives off hallucinogenic fumes.
+
1,The moat gives off hallucinogenic fumes
1,The moat is acidic and gives off hallucinogenic fumes.
+
1,The moat is acidic and gives off hallucinogenic fumes
 
12,
 
12,
  
Line 120: Line 120:
 
;Causeway
 
;Causeway
 
3,
 
3,
1,and a [Zeroone][Threedtwentypttwo][Threedtwentypttwo] foot curving causeway across it
+
1, and a [Zeroone][Threedtwentypttwo][Threedtwentypttwo] foot curving causeway across it
  
 
;Zeroone
 
;Zeroone
Line 232: Line 232:
 
1,minus four
 
1,minus four
 
1,minus five
 
1,minus five
 
 
  
 
</sgtable>
 
</sgtable>
  
 
[[Category:Fantasy]]
 
[[Category:Fantasy]]

Latest revision as of 10:24, 23 August 2015

<sgdisplay iterations="1">[main]

</sgdisplay>

<sgtable>

main

1,At first, the PCs will see [Numberonetwelve] towers. Each has about [Numberonefour] defender(s) visible (there are actually [Numberonetwelve] times that number total) and about [Numberonefour] will arrive per round in the case of an alarm. The outer walls are [Threedtwentyptone] [Threedtwentypttwo] feet tall and the towers extend [Numberonetwenty] feet above them.
*If it’s a seafront fort, there will be [Numberonefour] [Threedtwentypttwo] feet of [Terraintype] ground before the walls start.
*Due to the condition of the walls, climb checks are at [Climbchecknumber].
*The lowest windows are [Dtwentyplusthirtydigitone] [Threedtwentypttwo] feet up.
*The initial volley from the towers in case of an unexpected attack will be [Missiletype]. The second volley in case of a siege, an anticipated attack, or a small but persistent raiding party (like a bunch of PCs) will consist of [Secondaryfire]—unless it is a goblin fortress, in which case the response will consist of [Goblinfire].
*Additional security measures include:
[Barbican] [Stair] [Moat] [Secondarywalls]
*Also:
[Complications]. [Complicationstwentyfive]. [Complicationstwentyfive]. [Complicationstwentyfive].
*Also, there’s someone inside with an assignment for the party:
[Fantasy Assignment.main]

Complications

1,There is a secret entrance located at [Numberonetwelve] o’clock on the map 1,The fortress garrison is being attacked by a local faction when PCs arrive 1,The fortress garrison is being attacked by a monster when PCs arrive 1,The fortress garrison is dealing werewolf/changeling/The Thing, other “enemy-within” type monster when PCs arrive 1,The fortress garrison is a bunch of lazy drunken debaucherous irresponsible louts 1,A crazy dangerous beast is being transported to the capital and being housed here in the meantime 1,Mad treasure is kept below: [Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo] gp worth 1,Interesting treasure is kept below: [Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo]gp worth plus one magic item 1,There is internecine warfare within the garrison 1,The garrison has a horrible disease 1,Important prisoners are kept in the dungeon 1,The fortress is built on stilts, struts and pillars 1,The fortress is built of some bizarre semitranslucent stone—shadows move and wells of torchlight flicker within 1,The fortress is partially made of a colossal animal skeleton 1,The fortress architecture is bizarre 1,Poisonous or carnivorous mold, vines, algae cover everything. The garrison protects itself with bizarre filter masks or injections 1,A crazy wizard’s lab is within 1,It has important visitors—lords or ladies or something 1,Weird chaos cult or demon worship is going on here 1,A recent natural disaster has created a crack in the castle’s defenses 1,The garrison’s expecting people and think the PCs are them 1,The fortress’s garrison is rebelling against the lords that nominally control it. They may attempt to enlist the PCs to their cause 1,A feast or somesuchlike is being celebrated when the PCs arrive. Garrison’s probably distracted 1,The garrison is cursed. Hollow-eyed and hopeless 1,A princess locked up in a tower needs to be rescued 1,This is a desolate area. The garrison is low on supplies. May trade or run outta arrows 1,Freaks! What’s the score here? The garrison is all mutated in an identical way 1,The garrison has a lotta time on their hands. They make cheese or wine or tapestries here 1,The garrison has a lotta time on their hands. They gamble on basilisk fights or whatever here 1,The captain of garrison is cordial and curious about outsiders. Or pretending to be… 1,The captain of the garrison is insane 1,A member of the garrison falls in love with a party member 1,A member of the garrison owes a party member a favor 1,The garrison captain intends to the capture PCs and pump them for information about some intriguing scheme they actually know nothing about 1,The interior architecture is irrational—dead ends, pointlessly sloping passages, etc

Complicationstwentyfive

75, 1,There is a secret entrance located at [Numberonetwelve] o’clock on the map 1,The fortress garrison is being attacked by a local faction when PCs arrive 1,The fortress garrison is being attacked by a monster when PCs arrive 1,The fortress garrison is dealing werewolf/changeling/The Thing, other “enemy-within” type monster when PCs arrive 1,The fortress garrison is a bunch of lazy drunken debaucherous irresponsible louts 1,A crazy dangerous beast is being transported to the capital and being housed here in the meantime 1,Mad treasure is kept below: [Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo] gp worth 1,Interesting treasure is kept below: [Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo][Threedtwentypttwo]gp worth plus one magic item 1,There is internecine warfare within the garrison 1,The garrison has a horrible disease 1,Important prisoners are kept in the dungeon 1,The fortress is built on stilts, struts and pillars 1,The fortress is built of some bizarre semitranslucent stone—shadows move and wells of torchlight flicker within 1,The fortress is partially made of a colossal animal skeleton 1,The fortress architecture is bizarre 1,Poisonous or carnivorous mold, vines, algae cover everything. The garrison protects itself with bizarre filter masks or injections 1,A crazy wizard’s lab is within 1,It has important visitors—lords or ladies or something 1,Weird chaos cult or demon worship is going on here 1,A recent natural disaster has created a crack in the castle’s defenses 1,The garrison’s expecting people and think the PCs are them 1,The fortress’s garrison is rebelling against the lords that nominally control it. They may attempt to enlist the PCs to their cause 1,A feast or somesuchlike is being celebrated when the PCs arrive. Garrison’s probably distracted 1,The garrison is cursed. Hollow-eyed and hopeless 1,A princess locked up in a tower needs to be rescued 1,This is a desolate area. The garrison is low on supplies. May trade or run outta arrows 1,Freaks! The garrison is all mutated in an identical way. What’s the score here? 1,The garrison has a lotta time on their hands. They make cheese or wine or tapestries here 1,The garrison has a lotta time on their hands. They gamble on basilisk fights or whatever here 1,The captain of garrison is cordial and curious about outsiders. Or pretending to be… 1,The captain of the garrison is insane 1,A member of the garrison falls in love with a party member 1,A member of the garrison owes a party member a favor 1,The garrison captain intends to capture the PCs and pump them for information about some intriguing scheme they actually know nothing about 1,The interior architecture is irrational—dead ends, pointlessly sloping passages, etc

Dtwentyplusthirtydigitone

1,3 1,4

Barbican

1,A gatehouse with inner portcullises that cut off the gatehouse at both ends 1,A gatehouse with arrow slits 1,A gatehouse with murder holes, 1,A barbican with murder holes and arrow slits in front of the gatehouse [Roof] 1,A barbican with murder holes and arrow slits in front of the gatehouse [Roof] as well as portcullises that cut off escape

Stair

3, 1,A winding staircase 80 feet long in front of the front gate.

Moat

1,A moat [Dsixplusfourtimesten] feet across [Withmonster] [Causeway]. [Moathazard]. 1,

Secondarywalls

2, 1,A series of secondary walls—[Numberonetwenty] feet higher than the outer walls. There are [Numberonefour] fewer inner towers than outer ones.

Roof

1, 1, it has no roof.

Moathazard

1,The moat is full of acid 1,The moat gives off hallucinogenic fumes 1,The moat is acidic and gives off hallucinogenic fumes 12,

Withmonster

3, 1,with a monster in it

Causeway

3, 1, and a [Zeroone][Threedtwentypttwo][Threedtwentypttwo] foot curving causeway across it

Zeroone

1, 1,1

Dsixplusfourtimesten

1,50 2,60 3,70 4,80 5,90 6,100

Secondaryfire

1,more standard bowfire 1,flaming arrows or bolts 1,poisoned arrows or bolts 1,boiling oil (-3 to hit, d6+3 damage)

Goblinfire

1,green slime vats 1,an assault by [Numberonefour] pig balloon riders 1,an assault by [Numberonefour] trained, dyed, drugged war-baboons (per tower) 1,floating, biting, gas-spore like beings w/hallucinogenic spores 1,a goblin witch casting a spell 1,an attack by a goblin alchemist with [Numberonefour] weird devices 1,a goblin maggot priest 1,[Numberonefour] snake with hands for heads and eyes embedded in their palms (per tower)

Missiletype

6,crossbow fire 3,bow fire

Terraintype

1,ordinary 1,muddy and slow-going 1,muddy and slippery 1,rocky and slippery

Numberonetwelve

1,two 1,three 1,four 1,five 1,six 1,seven 1,eight 1,nine 1,ten 1,eleven 1,twelve

Numberonefour

1,1 1,2 1,3 1,4

Threedtwentyptone

1, 1,1 1,2 1,3 1,4 1,5

Threedtwentypttwo

1,0 1,1 1,2 1,3 1,4 1,5 1,6 1,7 1,8 1,9

Numberonetwenty

1,1 1,2 1,3 1,4 1,5 1,6 1,7 1,8 1,9 1,10 1,11 1,12 1,13 1,14 1,15 1,16 1,17 1,18 1,19 1,20

Climbchecknumber

1,plus one 1,plus two 1,plus three 1,plus four 1,plus five 1,minus one 1,minus two 1,minus three 1,minus four 1,minus five

</sgtable>