Generic Mission Generator

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Generator

<sgtable>

main

1,[mission]

antagonist

1,antagonist

contestinggroups

1,[group] and [group] 1,[group], [group] and [group] 1,[group], [group], [group] and [group] 1,[group], [group], [group], [group] and [group]

group

1,[Secret Society Name.main]


affect

1,[affectpre] [affectmain] [affectpost]

affectpre

1,must get equipment to 1,must learn how to 8,

affectmain

3,destroy 3,steal 2,alter 2,document 2,return to [returnto] 2,sabotage 1,fix

returnto

1,(area) 4,(contact) 1,a [individual]

affectpost

1,


individual

1,[individualpre] who [individualpost]

individualpre

5,[i-main] 4,representative of a [i-main] 3,foreign [i-main] 1,group of [i-main] 1,significant other of a [i-main]

i-main

4,ally 4,patron 3,leader 3,mentor 3,military officer 3,noble 3,police officer 3,priest 3,trader 2,academic 2,bureaucrat 2,criminal 2,mercenary 2,radical 2,tradesman 1,device (artifact, AI, etc.) 1,enemy 1,relative

individualpost

2,is hiding identity 1,is being controlled by another [individual] 1,is only doing this for entertainment 1,is pretending to be another [individual] 1,is using PCs as a diversion 1,lies to them about the mission 1,plans on their failure 1,they will never see again


influence

1,[influencepre] [influencemain] [influencepost]

influencepre

1,must get equipment to 2,must learn how to 7,

influencemain

4,protect 3,contact 3,inform 3,rescue 2,interrogate 2,kidnap 2,retrieve [item] from 1,mislead

influencepost

1,


item

1,[itempre] [itemmain] [itempost]

itempre

6,multiple 4, 1,bugged 1,part of 1,sabotaged

itemmain

3,cash 3,trading goods 3,weapon 2,armour 2,equipment 2,evidence 2,information 2,supplies 2,technology 2,vehicle 1,[stage] 1,artwork 1,blackmail 1,cause of phenonomae 1,document 1,favour 1,installation 1,key 1,pillage 1,research 1,slave 1,their lives 1,title 1,tuition

item post

2,which is stolen 1,which [itemlocationstatus] there 1,which has been switched 1,with a time limit 1,with secret properties

itemlocationstatus

6,is no longer 4,never was


mission

1,[missionpre] [missionmain] [missionpost] [missioncomplication]

missionpre

1, 2,travel to [stage] in (area) and learn from a [individual] that they must 1,get help from a group of [individual]s to 1,prevent [antagonist] from

missionmain

1,travel to [stage] in (area) and [missiongoal] despite attempts by [missionadversary] to stop them

missionadversary

8,[antagonist] 2,[antagonist] and [antagonist]

missionpost

8,for [missionreward] 2,but really have to [missiongoal]

missiongoal

6,[affect] [item] 4,[influence] [individual]

missionreward

6,promised [item] 2,pre-given [item] 2,instant [item]

missioncomplication

3, 4,within a time limit 3,but goal has already been achieved 2,but the characters cannot be noticed 2,despite rivals with same goal 1,with an unwanted [individual] companion)


stage

1,[stagepre] [stagemain] [stagepost]

stagepre

4, 1,abandoned

stagemain

6,base 4,public house 3,historic site 3,research institute 3,temple 3,warehouse 2,camp 2,character’s home 2,forest/bush/jungle 2,island 2,mountain 2,river 2,road 2,school 2,swamp 2,utility 1,desert 1,graveyard 1,plains 1,vehicle

stagepost

1, 4,with unfriendly locals 2,which is contested by [contestinggroups] 1,during a natural disaster 1,where they get trapped/ambushed 1,which is underground 1,with defenses

</sgtable>

Adapted from this mission generator