Deadlands Fear Table

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For use with Deadlands Plots and Oracles.


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Generator

Generic Monster

<sgdisplay iterations="6">[main]</sgdisplay>

Monster +1 Guts Penalty

<sgdisplay iterations="5">[main1]</sgdisplay>

Monster +2 Guts Penalty

<sgdisplay iterations="4">[main2]</sgdisplay>

Monster +3 Guts Penalty

<sgdisplay iterations="3">[main3]</sgdisplay>

Monster +4 Guts Penalty

<sgdisplay iterations="2">[main4]</sgdisplay>


<sgtable>

main

4,Adrenaline Surge: The Hero's "Fight" response takes over. He adds +2 to all Trait and Damage rolls for his next action. 4,Shaken: The character is Shaken. 4,Panicked: The character moves full pace in opposite direction, then is Shaken. 4,Minor Phobia: The character gains a Minor Phobia Hinderance somehow associated with the trauma. 2,Major Phobia: The character gains a Majorinor Phobia Hinderance. 2,The Mark of Fear: The hero is Shaken and also suffers some cosmetic physical alteration, a white streak of hair, eyes twitch constantly, or some other minoe alteration. Reduces Charisma by 1. 1,Heart Attack: The hero is so overwhelmed with fear that his heart stutters. He becomes Incapacitated and must make a Vigor roll at -2. If successful, he's Shaken for 1d4 rounds before he can attempt t orecover. If he fails, he dies in 2d6 rounds. A Healing roll -4 saves the victim's life, but he is still Incapacitated.

main1

3,Adrenaline Surge: The Hero's "Fight" response takes over. He adds +2 to all Trait and Damage rolls for his next action. 4,Shaken: The character is Shaken. 4,Panicked: The character moves full pace in opposite direction, then is Shaken. 4,Minor Phobia: The character gains a Minor Phobia Hinderance somehow associated with the trauma. 2,Major Phobia: The character gains a Majorinor Phobia Hinderance. 2,The Mark of Fear: The hero is Shaken and also suffers some cosmetic physical alteration, a white streak of hair, eyes twitch constantly, or some other minoe alteration. Reduces Charisma by 1. 2,Heart Attack: The hero is so overwhelmed with fear that his heart stutters. He becomes Incapacitated and must make a Vigor roll at -2. If successful, he's Shaken for 1d4 rounds before he can attempt t orecover. If he fails, he dies in 2d6 rounds. A Healing roll -4 saves the victim's life, but he is still Incapacitated.

main2

2,Adrenaline Surge: The Hero's "Fight" response takes over. He adds +2 to all Trait and Damage rolls for his next action. 4,Shaken: The character is Shaken. 4,Panicked: The character moves full pace in opposite direction, then is Shaken. 4,Minor Phobia: The character gains a Minor Phobia Hinderance somehow associated with the trauma. 2,Major Phobia: The character gains a Majorinor Phobia Hinderance. 2,The Mark of Fear: The hero is Shaken and also suffers some cosmetic physical alteration, a white streak of hair, eyes twitch constantly, or some other minoe alteration. Reduces Charisma by 1. 3,Heart Attack: The hero is so overwhelmed with fear that his heart stutters. He becomes Incapacitated and must make a Vigor roll at -2. If successful, he's Shaken for 1d4 rounds before he can attempt t orecover. If he fails, he dies in 2d6 rounds. A Healing roll -4 saves the victim's life, but he is still Incapacitated.

main3

1,Adrenaline Surge: The Hero's "Fight" response takes over. He adds +2 to all Trait and Damage rolls for his next action. 4,Shaken: The character is Shaken. 4,Panicked: The character moves full pace in opposite direction, then is Shaken. 4,Minor Phobia: The character gains a Minor Phobia Hinderance somehow associated with the trauma. 2,Major Phobia: The character gains a Majorinor Phobia Hinderance. 2,The Mark of Fear: The hero is Shaken and also suffers some cosmetic physical alteration, a white streak of hair, eyes twitch constantly, or some other minoe alteration. Reduces Charisma by 1. 4,Heart Attack: The hero is so overwhelmed with fear that his heart stutters. He becomes Incapacitated and must make a Vigor roll at -2. If successful, he's Shaken for 1d4 rounds before he can attempt t orecover. If he fails, he dies in 2d6 rounds. A Healing roll -4 saves the victim's life, but he is still Incapacitated.

main4

4,Shaken: The character is Shaken. 4,Panicked: The character moves full pace in opposite direction, then is Shaken. 4,Minor Phobia: The character gains a Minor Phobia Hinderance somehow associated with the trauma. 2,Major Phobia: The character gains a Majorinor Phobia Hinderance. 2,The Mark of Fear: The hero is Shaken and also suffers some cosmetic physical alteration, a white streak of hair, eyes twitch constantly, or some other minoe alteration. Reduces Charisma by 1. 5,Heart Attack: The hero is so overwhelmed with fear that his heart stutters. He becomes Incapacitated and must make a Vigor roll at -2. If successful, he's Shaken for 1d4 rounds before he can attempt t orecover. If he fails, he dies in 2d6 rounds. A Healing roll -4 saves the victim's life, but he is still Incapacitated.


</sgtable>