Cave generator

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<sgdisplay iterations="1">[main]</sgdisplay>

Based on tables by Arnold K. and Michael Raston, automated by Alex Chalk

<sgtable>

main

15,General: [general]

Cavern

Entrance:
[entrance]
[cavern] 25,General: [general]

Cavern 1

Entrance:
[entrance]
[cavern]

Cavern 2

[cavern]

20,General: [general]

Cavern 1

Entrance:
[entrance]
[cavern]

Cavern 2

[cavern]

Cavern 3

[cavern]

15,General: [general]

Cavern 1

Entrance:
[entrance]
[cavern]

Cavern 2

[cavern]

Cavern 3

[cavern]

Cavern 4

[cavern]

15,General: [general]

Cavern 1

Entrance:
[entrance]
[cavern]

Cavern 2

[cavern]

Cavern 3

[cavern]

Cavern 4

[cavern]

Cavern 5

[cavern]

10,General: [general]

Cavern 1

Entrance:
[entrance]
[cavern]

Cavern 2

[cavern]

Cavern 3

[cavern]

Cavern 4

[cavern]

Cavern 6

[cavern]

entrance

1,broad, classic entrance, sunlight floods first cavern 1,narrow crevice, no fatties allowed 1,steep hole, tumbling or rock fall risk 1,vertical hole/cliff down 1,covered in ferns or other vegetation 1,menacing insect or other pest nest/hive covering entrance 1,entrance visible but mostly blocked by dirt or debris 1,suspicious signs of habitation 1,entrance [Dice.1d10]0' off the ground 1,slippery with guano or other droppings 1,mountain stream exits here, cavern system filled with streams and pools 1,worked stone steps

general

3,caverns are alive, fleshy, veiny 3,lava, very hot 9,crystals protruding from walls 7,veins of attractive-looking minerals 8,soft-looking rocks and boulders (probably granite) 9,sandy and porous rock (probably limestone) 8,local rock type 10,wet caverns, filled with lots of pools and dripping stalactites 9,root protruding through rock 8,smooth marble 5,caverns walls and ceilings covered in markings, symbols, graffiti 5,abundant vegetation, mostly ferns and fungi 5,seemingly abandoned humanoid habitations: beds, shacks, firepits, rags, refuse, graffiti, furs, etc. 5,seemingly abandoned animal habitation: nests, skins, fur, hair, eggs, holes, droppings, etc. 5,ruins [ruins]

ruins

32,human 32,dwarf 21,rockmen 15,mysterious other

cavern

1,Linking Tunnel [tunnel]; features [tf]
Shape: [shape]
Light Source: [light]
Size: [size]
Descriptor:[descriptor]
Content: [content]
[exits]

tunnel

16,vertical ascent (cliff), [Dice.1d10]0' high 15,steep ascent, [Dice.1d10]0' long. Chance of stumbling and falling backwards 15,No linking tunnel, caverns open directly onto one another 23,Flat, [Dice.1d10]0' long. 15,Steep descent, [Dice.1d10]0' long. Chance of stumbling and falling forward 16,Vertical drop (cliff), [Dice.1d10]0' deep

tf

8,tiny (humans must crawl) 12,small (1 person abreast) 10,dry, dusty rock 9,slippery and wet or otherwise moldy rock 9,stream/river 10,hard, jagged crystaline mineral formation (good for climbing, may cut ropes) 10,bats, insects, or others pests 10,vegetation (mushrooms and ferns complicate climbing) 6,[light] 6,old used ropes or hanging vines/roots 4,trap

shape

25,pit 25,domed 30,rectangular 20,spherical, 10,winding tunnel

light

10,bright natural light 20,dim natural light 60,pitch black 10,unnatural light

size

10,tiny (10' x 10') 20,small (30' x 40') 30,medium (50' x 50') 15,large (70' x 70') 25,huge (100' x 100')

exits

37,Exit:[exitlocation] 38,Exit 1:[exitlocation], Exit 2:[exitlocation] 25,Exit 1:[exitlocation], Exit 2:[exitlocation], Exit 3:[exitlocation],

exitlocation

12,On the lowest part of the floor 13,On the highest point of the ceiling 25,Left of the original entrance 25,Right of the original entrance 25,Opposite the original entrance

descriptor

1,smoke or gas 1,overgrown vegetation 1,suspicious mushroom or cavern fruit ([aspect]) 1,statue or statues 1,viewing platform of forest/mountain (if an ascended cavern) or ridiculously huge cavern (if descended) 1,large whirlpool 1,humongous crystal ([aspect]) 1,honeycombed crystal with holes and drops (possibly deadly) 1,cavern cut in half by very deep crevice 1,lots of candles and assorted religious paraphenalia ([aspect]) 1,stalactite/mite maze 1,stalactite/mite pillars 1,hordes of vermin 1,unusually smooth walls, floors, and ceilings - the stone has been polished 1,graveyard or burial ground 1,large, well-constructed nest or burrow 1,large, well constructed hideout, shack, or mini-fort 1,altar ([aspect]) 1,gathering place ([aspect]) 1,floating rocks 1,one side of the cavern dominated by huge artwork ([aspect]) 1,ceiling open to outside world 1,very hot 1,very cold 1,very wet

content

9,wandering monster, aggressive ([aspect]) 9,wandering monster, aggressive ([aspect])(holds or guards treasure) 12,empty 9,wandering monster ([aspect]), down to parley 9,treasure ([aspect]) 2,hidden treasure ([aspect]) 6,lunatic, hermit, or bard 3,holy people, monk, nun, or priest 5,bandits, degenerates or mutants 6,spelunkers, treasure hunters or other adventurers 5,Rockfolk - meditating, celebrating or studying 8,Dwarves - mining, burrowing or building 6,Humans - surveyors, miners, or neanderthals 6,animals ([aspect]) 4,cultists, con artist or thief

aspect

1,good/holy/light 1,air/ethereal/wind 1,tiny/invisible/intangible 1,value/thought/internal organs/reflection 1,water/equalization/cleansing 1,wild/bestial/nature 1,fire/destruction/limbs/external action 1,monstrous/gargantuan/enormous 1,deep/earth/solid 1,evil/profane/darkness </sgtable>