Basic DnD Monster Generator

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<sgdisplay iterations="2"> Name: [New Monster Name.main]
Armor Class: [Armor_Class]
Hit Dice: [Hit_Dice]
Move: [Move]
Attacks: [Attacks]
Damage: [Damage]
No. Appearing: [No_Appearing]
Save As: [Save_As]
Morale: [Dice.2d6]
Treasure Type: [Treasure_Types]
Alignment: [Alignment]
XP Value:
Description:
</sgdisplay>

<sgtable>

Armor_Class

3,9 4,8 6,7 6,6 5,5 5,4 4,3 4,2 3,1 1,0

Hit_Dice

1,1d8 3,2d8 4,3d8 5,4d8 3,5d8 4,[Dice.2d4]d8* (special or magic weapon is needed to hit)

Move

2,[Dice.1d4]0' 4,[Dice.1d8]0' 2,[Dice.1d6]0' ([Dice.1d8]0' [Special_Movement]) 1,[Dice.1d4]0' ([Dice.1d10]0' [Special_Movement])

Special_Movement

1,Swimming 3,Flying 4,Climbing 3, special

Attacks

9,1 weapon 1,1 club 1,1 dagger 8,1 bite 10,2 claws 4,1 claw 1,1 kick 1,1 horn 1,1 spit 1,1 squeeze 5,1 spell 3,2 hooves 2,1 sting 1,2 stings 5,[Special_Attack]

Special_Attack

1,Blindness 1,Charm 1,Energy Drain 1,Paralysis 1,Poison 1,Rusting 1,Sleep 1,Acid 1.Fire

Damage

3,1-3 5,d4 4,d4+1 5,d6 4,d6+1 3,d6+2 4,d8 4,d8+1 1,d10 1,d12 2,2d4 2,2d4+2 2,2d6 2,2d6+2 1,2d8 1,2d10 1,3d6

No_Appearing

1,0 (2d6) 3,1d4 4,1d4 (2d6) 4,1d4 (4d4) 4,2d6 3,2d6 (2d8) 1,d8 (2d6)

Save_As

4,Normal Man (14/15/16/17/18) 4,Fighter 1 (12/13/14/15/16) 4,Fighter 2 (12/13/14/15/16) 4,Fighter 3 (12/13/14/15/16) 3,Fighter 4 (10/11/12/13/14) 2,Fighter 5 (10/11/12/13/14) 1,Fighter 6 (10/11/12/13/14)

Treasure_Types

1,[Treasure_Type] 2,([Treasure_Type]) [Treasure_Type]

Treasure_Type

1,Nil 1,P 1,Q 1,R 1,S 1,T 1,U 1,V

Alignment

1,Lawful 4,Neutral 3,Chaotic </sgtable>