Difference between revisions of "Bag of Tricks"

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'''Bag of Tricks original table and Abulafia interpretation by Roger SG Sorolla ([http://rolesrules.blogspot.com Roles, Rules and Rolls])'''
 
'''Bag of Tricks original table and Abulafia interpretation by Roger SG Sorolla ([http://rolesrules.blogspot.com Roles, Rules and Rolls])'''
 
+
{{purge}}
<sgdisplay iterations="20">[main]</sgdisplay>
+
<ul><sgdisplay iterations="20"><li>[main]</sgdisplay></ul>
  
 
<sgtable>
 
<sgtable>
 
  
 
;main
 
;main
2,[walls] with [subfeature]  
+
20,[walls] with [subfeature]
1,Pile of [piles] covering [subfeature]
+
4,[walls] with [subfeature]; and with [subfeature]
1,Pile of [piles] which, if [31action],[consequences]
+
10,Pile of [piles] covering [subfeature]
2,Chasm with [subfeature]
+
10,Pile of [piles] which, if [31action],[consequences]
1,[waterway] of [liquid] which, if [22action],[consequences]
+
2,Pile of [piles] which, if [31action],[consequences]; and which, if [31action],[consequences]
1,[waterway] of [liquid] with [boat] which, if [vehicleaction],[consequences]
+
20,Chasm with [subfeature]
1,[waterway] with [subfeature]
+
4,Chasm with [subfeature]; and with [subfeature]
2,[stone] with [subfeature]
+
10,[waterway] of [liquid] which, if [22action],[consequences]
1,[dead] which if [41action][consequences]
+
2,[waterway] of [liquid] which, if [22action],[consequences]; and which, if [22action],[consequences]
1,[dead] with [subfeature]
+
10,[waterway] of [liquid] with [boat] which, if [vehicleaction],[consequences]
2,[floor] with [subfeature]
+
2,[waterway] of [liquid] with [boat] which, if [vehicleaction],[consequences]; and which, if [vehicleaction],[consequences]
1,[source] of [liquid] which, if [22action],[consequences]
+
10,[waterway] with [subfeature]
1,[source] with [subfeature]
+
2,[waterway] with [subfeature]; and with [subfeature]
2,[pit] with [subfeature]
+
20,[stone] with [subfeature]
1,[still] of [liquid] which, if [22action],[consequences]
+
4,[stone] with [subfeature]; and with [subfeature]
1,[still] with [subfeature]
+
10,[dead] which, if [41action],[consequences]
2,[ledge] with [subfeature]
+
2,[dead] which, if [41action],[consequences]; and which, if [41action],[consequences]
1,[plants] which if [51action][consequences]
+
10,[dead] with [subfeature]
1,[plants] with [subfeature]
+
2,[dead] with [subfeature]; and with [subfeature]
2,[portal] with [subfeature]
+
20,[floor] with [subfeature]
2,Column(s) with [subfeature]
+
4,[floor] with [subfeature]; and with [subfeature]
1,{{ucfirst:[ClothingFemale.main]}} which, if [35action],[consequences]
+
10,[source] of [liquid] which, if [22action],[consequences]
1,{{ucfirst:[ClothingMale.main]}} which if [35action][consequences]
+
2,[source] of [liquid] which, if [22action],[consequences]; and which, if [22action],[consequences]
2,[altar] with [subfeature]
+
10,[source] with [subfeature]
1,[light] which if [lightaction][consequences]
+
2,[source] with [subfeature]; and with [subfeature]
1,[light] illuminating [subfeature]
+
20,[pit] with [subfeature]
1,[stores] [storecontainer] which if [23action][consequences]
+
4,[pit] with [subfeature]; and with [subfeature]
1,[stores] [storecontainer] with [subfeature]
+
10,[still] of [liquid] which, if [22action],[consequences]
2,[descent] with [subfeature]
+
2,[still] of [liquid] which, if [22action],[consequences]; and which, if [22action],[consequences]
1,[magic] which if [65action][consequences]
+
10,[still] with [subfeature]
1,[magic] with [subfeature]
+
2,[still] of [liquid] which, if [22action],[consequences]; and with [subfeature]
2,[platform] with [subfeature]
+
20,[ledge] with [subfeature]
2,{{ucfirst:[food]}} which if [foodaction][consequences]
+
4,[ledge] with [subfeature]; and with [subfeature]
2,{{ucfirst:[drink]}} which if [22action][consequences]
+
10,[plants] which, if [51action],[consequences]
1,[fireplace] with fire which if [42action][consequences]
+
2,[plants] which, if [51action],[consequences]; and which, if [51action],[consequences]
1,[fireplace] with [subfeature]
+
10,[plants] with [subfeature]
1,[furniture] with [subfeature]
+
2,[plants] with [subfeature]; and with [subfeature]
1,[furniture] which if [13action][consequences]
+
20,[portal] with [subfeature]
1,[furniture] which if [45action][consequences]
+
4,[portal] with [subfeature]; and with [subfeature]
1,[cage] which if [33action][consequences]
+
20,[column] with [subfeature]
1,[cage] with [subfeature]
+
4,[column] with [subfeature]; and with [subfeature]
1,[weaving] which if [15action][consequences]
+
20,[clothing] which, if [35action],[consequences]
1,[weaving] with [subfeature]
+
4,[clothing] which, if [35action],[consequences]; and which, if [35action],[consequences]
2,Statue with [subfeature]
+
10,[altar] with [subfeature]
1,[written] which if [44action][consequences]
+
2,[altar] with [subfeature]; and with [subfeature]
1,[written] with [subfeature]
+
10,[altar] which, if [altaraction],[consequences]
2,[decoration] with [subfeature]
+
2,[altar] which, if [altaraction],[consequences]; and which, if [altaraction],[consequences]
1,[trophies] with [subfeature]
+
10,[light] which, if [lightaction],[consequences]
1,[trophies] which if [55action][consequences]
+
2,[light] which, if [lightaction],[consequences]; and which, if [lightaction],[consequences]
2,[gallery] with [subfeature]
+
10,[light] illuminating [subfeature]
1,Tomb with [subfeature]
+
2,[light] illuminating [subfeature]; and with [subfeature]
1,Tomb with {{lcfirst:[dead]}} which if [41action][consequences]
+
10,[stores] [storecontainer] which, if [23action],[consequences]
1,[picture] with [subfeature]
+
2,[stores] [storecontainer] which, if [23action],[consequences]; and which, if [23action],[consequences]
1,[picture] which if [53action][consequences]
+
10,[stores] [storecontainer] with [subfeature]
1,[music] which if [musicaction][consequences]
+
2,[stores] [storecontainer] with [subfeature]; and with [subfeature]
1,[music] with [subfeature]
+
20,[descent] with [subfeature]
1,[device] with [subfeature]
+
4,[descent] with [subfeature]; and with [subfeature]
1,[device] which if [66action][consequences]
+
10,[magic] which, if [65action],[consequences]
1,[vehicle] which if [vehicleaction][consequences]
+
2,[magic] which, if [65action],[consequences]; and which, if [65action],[consequences]
1,[container] which if [23action][consequences]
+
10,[magic] with [subfeature]
1,[container] with [subfeature]
+
2,[magic] with [subfeature]; and with [subfeature]
1,Fancy {{lcfirst: [furniture]}} with [subfeature]
+
20,[platform] with [subfeature]
1,Fancy {{lcfirst: [furniture]}} which if [13action][consequences]
+
4,[platform] with [subfeature]; and with [subfeature]
1,Fancy {{lcfirst: [furniture]}}  which if [45action][consequences]
+
20,{{ucfirst:[food]}} which, if [foodaction],[consequences]
1,[workspace] with tools which if [55action][consequences]
+
4,{{ucfirst:[food]}} which, if [foodaction],[consequences]; and which, if [foodaction],[consequences]
1,[workspace] with [subfeature]
+
20,{{ucfirst:[drink]}}, which, if [22action],[consequences]
3,[unique]
+
4,{{ucfirst:[drink]}} which, if [22action],[consequences]; and which, if [22action],[consequences]
12,{{ucfirst: [subfeature]}}
+
10,[fireplace] with fire which, if [42action],[consequences]
 +
2,[fireplace] with fire which, if [42action],[consequences]; and which if [42action],[consequences]
 +
10,[fireplace] with [subfeature]
 +
2,[fireplace] with [subfeature]; and with [subfeature]
 +
10,[furniture] with [subfeature]
 +
2,[furniture] with [subfeature]; and with [subfeature]
 +
10,[furniture] which, if [13action],[consequences]
 +
2,[furniture] which, if [13action],[consequences]; and which if [13action],[consequences]
 +
10,[furniture] which, if [45action],[consequences]
 +
2,[furniture] which, if [45action],[consequences]; and which if [45action],[consequences]
 +
10,[cage] which, if [33action],[consequences]
 +
2,[cage] which, if [33action],[consequences]; and which if [33action],[consequences]
 +
10,[cage] with [subfeature]
 +
2,[cage] with [subfeature]; and with [subfeature]
 +
10,[weaving] which, if [15action],[consequences]
 +
2,[weaving] which, if [15action],[consequences]; and which if [15action],[consequences]
 +
10,[weaving] with [subfeature]
 +
2,[weaving] with [subfeature]; and with [subfeature]
 +
20,Statue with [subfeature]
 +
4,Statue with [subfeature]; and with [subfeature]
 +
10,[written] which, if [44action],[consequences]
 +
2,[written] which, if [44action],[consequences]; and which if [44action],[consequences]
 +
10,[written] with [subfeature]
 +
2,[written] with [subfeature]; and with [subfeature]
 +
20,[decoration] with [subfeature]
 +
4,[decoration] with [subfeature]; and with [subfeature]
 +
10,[trophies] with [subfeature]
 +
2,[trophies] with [subfeature]; and with [subfeature]
 +
10,[trophies], which if [55action],[consequences]
 +
2,[trophies] which, if [55action],[consequences]; and which if [55action],[consequences]
 +
20,[gallery] with [subfeature]
 +
4,[gallery] with [subfeature]; and with [subfeature]
 +
10,Tomb with [subfeature]
 +
2,Tomb with [subfeature]; and with [subfeature]
 +
10,Tomb with {{lcfirst:[dead]}}, which if [41action],[consequences]
 +
2,Tomb with {{lcfirst:[dead]}}, which if [41action],[consequences]; and which if [41action],[consequences]
 +
10,[picture] with [subfeature]
 +
2,[picture] with [subfeature]; and with [subfeature]
 +
10,[picture], which if [53action],[consequences]
 +
2,[picture] which, if [53action],[consequences]; and which if [53action],[consequences]
 +
10,[music], which if [musicaction],[consequences]
 +
2,[music] which, if [musicaction],[consequences]; and which if [musicaction],[consequences]
 +
10,[music] with [subfeature]
 +
2,[music] with [subfeature]; and with [subfeature]
 +
10,[device] with [subfeature]
 +
2,[device] with [subfeature]; and with [subfeature]
 +
10,[device] which, if [66action],[consequences]
 +
2,[device] which, if [66action],[consequences]; and which, if [66action],[consequences]
 +
10,[vehicle] which, if [vehicleaction],[consequences]
 +
2,[vehicle] which, if [vehicleaction],[consequences]; and which, if [vehicleaction],[consequences]
 +
10,[container] which, if [23action],[consequences]
 +
2,[device] which, if [23action],[consequences]; and which, if [23action],[consequences]
 +
10,[container] with [subfeature]
 +
2,[container] with [subfeature]; and with [subfeature]
 +
10,Fancy {{lcfirst: [furniture]}} with [subfeature]
 +
2,Fancy {{lcfirst: [furniture]}} with [subfeature]; and with [subfeature]
 +
10,Fancy {{lcfirst: [furniture]}} which, if [13action],[consequences]
 +
2,Fancy {{lcfirst: [furniture]}} which, if [13action],[consequences]; and which, if [13action],[consequences]
 +
10,Fancy {{lcfirst: [furniture]}}, which if [45action],[consequences]
 +
10,[workspace] with tools which, if [55action],[consequences]
 +
2,[workspace] with tools which, if [55action],[consequences]; and which, if [55action],[consequences]
 +
10,[workspace] with [subfeature]
 +
2,[workspace] with [subfeature]; and with [subfeature]
 +
30,[unique]
 +
120,{{ucfirst: [subfeature]}}
  
 
;walls
 
;walls
 
2,Stone wall
 
2,Stone wall
 
2,Brick wall
 
2,Brick wall
2,{{ucfirst:[Utility.Wood]}} wall
+
2,Wood wall
 
1,Glass wall
 
1,Glass wall
 
1,Wall of ice
 
1,Wall of ice
1,{{ucfirst:[Utility.Metals]}} wall
+
1,Metal wall
  
 
;piles
 
;piles
Line 98: Line 161:
 
1,Waterfall
 
1,Waterfall
 
1,Aqueduct
 
1,Aqueduct
1,Sewer  
+
1,Sewer
  
 
;liquid
 
;liquid
Line 105: Line 168:
 
1,blood
 
1,blood
 
1,salt water
 
1,salt water
 +
1,slime
  
 
;stone
 
;stone
1,Stalactites  
+
2,Stalactites
1,Stalagmites
+
2,Stalagmites
 +
1,Limestone encrustations
 
2,Boulders
 
2,Boulders
 +
2,Stone
 
1,Tunnels
 
1,Tunnels
1,Stone intrusion
 
 
1,Lava
 
1,Lava
  
Line 119: Line 184:
 
2,Corpse
 
2,Corpse
 
2,Skull
 
2,Skull
 +
1,Severed head
 
1,Body parts
 
1,Body parts
 
1,Hair
 
1,Hair
Line 130: Line 196:
 
1,Earthen floor
 
1,Earthen floor
 
1,Tiled floor
 
1,Tiled floor
1,Wooden floor  
+
1,Wooden floor
 
1,Mosaic floor
 
1,Mosaic floor
  
Line 137: Line 203:
 
2,Fountain
 
2,Fountain
 
1,Spout
 
1,Spout
1,Geyser  
+
1,Geyser
1,Pipe  
+
1,Pipe
 
1,Leaking trickle
 
1,Leaking trickle
  
Line 156: Line 222:
 
1,Reservoir
 
1,Reservoir
 
1,Water tank
 
1,Water tank
 +
1,Cauldron
  
 
;ledge
 
;ledge
1,Ledge  
+
1,Ledge
 
1,Niches
 
1,Niches
 
1,Shelves
 
1,Shelves
Line 170: Line 237:
 
1,Flowers
 
1,Flowers
 
1,Shrub
 
1,Shrub
1,Tree  
+
1,Tree
 +
1,Herbs
 +
1,Moss
  
 +
;plantpart
 +
1,vines
 +
1,leaves
 +
1,fruit
 +
1,moss
 +
1,algae
 +
1,flowers
 +
1,fungi
 +
1,lichen
 
;portal
 
;portal
3,Door
+
2,Wooden door
 +
2,Iron door
 +
1,Stone door
 +
1,Bronze door
 
2,Arch
 
2,Arch
1,Grille
+
2,Iron bars blocking passage
1,Portcullis
+
2,Portcullis
1,Hatch
+
2,Hatch
 +
 
 +
;column
 +
1,Column
 +
1,Pillar
 +
1,Obelisk
 +
1,Row of columns
 +
1,Row of pillars
 +
1,Monument
  
 
;altar
 
;altar
Line 185: Line 274:
 
2,Idol
 
2,Idol
 
1,Ikon
 
1,Ikon
1,Confessional
+
1,Totem
  
 
;light
 
;light
Line 194: Line 283:
 
1,[Color.brightCap] glowing fungi
 
1,[Color.brightCap] glowing fungi
 
1,Sunlight
 
1,Sunlight
 +
1,Chandelier
 +
1,Candelabrum
  
 
;descent
 
;descent
 
2,Straight stair
 
2,Straight stair
1,Ramp  
+
1,Ramp
 
1,Spiral stair
 
1,Spiral stair
 
1,Ladder
 
1,Ladder
1,Chute  
+
1,Chute
  
 
;magic
 
;magic
Line 208: Line 299:
 
1,Wild magic phenomenon
 
1,Wild magic phenomenon
 
1,Enchantment
 
1,Enchantment
1,[main], enchanted
+
1,Enchanted [main]
 +
1,Magical glyphs
  
 
;platform
 
;platform
Line 225: Line 317:
 
1,in sacks
 
1,in sacks
 
1,on shelves
 
1,on shelves
 +
1,in baskets
 
1,stacked neatly
 
1,stacked neatly
 
1,piled loosely
 
1,piled loosely
  
 
;written
 
;written
1,Book
+
3,Book
1,Scroll
+
2,Scroll
1,Note
+
1,Paper
 
1,Graffiti
 
1,Graffiti
 
1,Inscription
 
1,Inscription
 
+
1,Tablet
 +
1,Plaque
 +
1,Written talisman
 +
1,The Tarot card [Tarot Card.drawMajor]
 
;fireplace
 
;fireplace
 
3,Fireplace
 
3,Fireplace
Line 288: Line 384:
 
1,Animal hide trophies
 
1,Animal hide trophies
 
1,Animal horns and bones as trophies
 
1,Animal horns and bones as trophies
1,[Armor.main] as a trophy
+
1,[armors] as a trophy
 
1,[weapon] as a trophy
 
1,[weapon] as a trophy
 
1,Exotic apparel
 
1,Exotic apparel
1,Collector's items
+
1,Collector’s items
  
 
;gallery
 
;gallery
Line 311: Line 407:
 
2,Gong
 
2,Gong
 
1,Flute
 
1,Flute
1,Stringed instrument
+
3,[stringed]
 
1,Bagpipes
 
1,Bagpipes
 
1,Noisemaker
 
1,Noisemaker
 
1,Hurdy-gurdy
 
1,Hurdy-gurdy
 +
 +
;stringed
 +
2,Lute
 +
1,Dulcimer
 +
2,Fiddle
 +
1,Guitar
 +
1,Banjo
 +
1,Zither
 +
1,Balalaika
  
 
;device
 
;device
Line 336: Line 441:
  
 
;container
 
;container
3,Chest
+
2,Chest
 +
1,Trunk
 +
1,Basket
 
1,Cabinet
 
1,Cabinet
 
1,Bookcase
 
1,Bookcase
Line 342: Line 449:
 
1,Desk
 
1,Desk
 
1,Display case
 
1,Display case
 
+
1,Large jar
 
;workspace
 
;workspace
 
1,Cooking area
 
1,Cooking area
Line 364: Line 471:
 
2,Warhammer
 
2,Warhammer
 
2,Bow
 
2,Bow
2,Arrows
+
1,Arrows
 +
1,Arrow
 
2,Crossbow
 
2,Crossbow
 
1,Club
 
1,Club
 
1,Whip
 
1,Whip
 +
1,Trident
  
 
;boat
 
;boat
1,raft
+
2,raft
1,rowboat
+
2,rowboat
 
1,barge
 
1,barge
 
1,gondola
 
1,gondola
 +
1,kayak
 +
1,canoe
 +
 +
;clothing
 +
2,Robe
 +
2,Cloak
 +
2,Gown
 +
1,Belt
 +
2,Gloves
 +
2,Boots
 +
1,Shoes
 +
1,Sandals
 +
1,Purse
 +
1,Tunic
 +
1,Shirt
 +
3,Hat
 +
3,[armors]
 +
1,Uniform
 +
1,Vestment
 +
1,Scarf
 +
1,Collar
 +
 +
;armors
 +
2,Chainmail
 +
2,Platemail
 +
1,Breastplate
 +
2,Helmet
 +
1,Leather armor
 +
1,Reinforced leather armor
 +
1,Metal gauntlets
  
 
;unique
 
;unique
1,Egg which if [eggaction][consequences]
+
1,Egg, which if [eggaction],[consequences]
1,Giant hand which if [61action][consequences]
+
1,Giant hand, which if [61action],[consequences]
1,Maelstrom which if [12action][consequences]
+
1,Maelstrom, which if [12action],[consequences]
1,Feathers which if [35action][consequences]
+
1,Feathers, which if [35action],[consequences]
1,Telescope which if [36action][consequences]
+
1,Telescope, which if [36action],[consequences]
1,Toy which if [toyaction][consequences]
+
1,Toy, which if [toyaction],[consequences]
1,Doll which if [toyaction][consequences]
+
1,Doll, which if [toyaction],[consequences]
1,Puppet which if [toyaction][consequences]
+
1,Puppet, which if [toyaction],[consequences]
1,Carousel which if [46action][consequences]
+
1,Carousel, which if [46action],[consequences]
 
1,Pair of six-sided dice on which, if [Dice.2d6] is rolled, [consequences] and, if [Dice.2d6] is rolled, [consequences].
 
1,Pair of six-sided dice on which, if [Dice.2d6] is rolled, [consequences] and, if [Dice.2d6] is rolled, [consequences].
1,Mask which if [35action][consequences]
+
1,Mask, which if [35action],[consequences]
1,Mask which if [64action][consequences]
+
1,Mask, which if [64action],[consequences]
 +
1,Saddle which, if [45action],[consequences]
 +
1,Seashell which, if [shellaction],[consequences]
 +
1,Glass eye which, if [64action],[consequences]
 +
1,Grindstone which, if [grindstoneaction],[consequences]
  
 +
;subfeature
 +
10,bump which, if [11action],[consequences]
 +
2,bump which, if [11action],[consequences]; and which if [11action],[consequences]
 +
10,knob which, if [11action],[consequences]
 +
2,knob which, if [11action],[consequences]; and which if [11action],[consequences]
 +
20,hole, which if [12action],[consequences]
 +
4,hole, which if [12action],[consequences]; and which if [12action],[consequences]
 +
10,slab which if [13action],[consequences]
 +
2,slab which if [13action],[consequences]; and which if [13action],[consequences]
 +
10,surface, which if [13action],[consequences]
 +
2,surface, which if [13action],[consequences]; and which if [13action],[consequences]
 +
20,piece of wood, which if [14action],[consequences]
 +
4,piece of wood, which if [14action],[consequences]; and which if [14action],[consequences]
 +
15,[Substances.Textiles] which, if [15action],[consequences]
 +
3,[Substances.Textiles] which, if [15action],[consequences]; and which, if [15action],[consequences]
 +
5,[Substances.Textiles] padding, which if [15action],[consequences]
 +
10,brick which, if [16action],[consequences]
 +
2,brick which, if [16action],[consequences]; and which, if [16action],[consequences]
 +
10,block which, if [16action],[consequences]
 +
2,block which, if [16action],[consequences]; and which, if [16action],[consequences]
 +
10,crevice which, if [21action],[consequences]
 +
2,crevice which, if [21action],[consequences]; and which, if [21action],[consequences]
 +
10,slot which, if [21action],[consequences]
 +
2,slot which, if [21action],[consequences]; and which, if [21action],[consequences]
 +
20,[liquid] which, if [22action],[consequences]
 +
4,[liquid] which, if [22action],[consequences]; and which, if [22action],[consequences]
 +
20,{{lcfirst:[container]}} which, if [23action],[consequences]
 +
4,{{lcfirst:[container]}} which, if [23action],[consequences]; and which, if [23action],[consequences]
 +
10,tile which, if [24action],[consequences]
 +
2, tile which, if [24action],[consequences]; and which, if [24action],[consequences]
 +
10,flagstone which, if [24action],[consequences]
 +
2, flagstone which, if [24action],[consequences]; and which, if [24action],[consequences]
 +
10,ornament which, if [25action],[consequences]
 +
2,ornament which, if [25action],[consequences]; and which, if [25action],[consequences]
 +
10,[regalia] which, if [25action],[consequences]
 +
2,[regalia] which, if [25action],[consequences]; and which, if [25action],[consequences]
 +
15,handle which, if [26action],[consequences]
 +
3,handle which, if [26action],[consequences]; and which, if [26action],[consequences]
 +
5,metal ring which, if [26action],[consequences]
 +
1,metal ring which, if [26action],[consequences]; and which, if [26action],[consequences]
 +
5,hook which, if [26action],[consequences]
 +
1,hook which, if [26action],[consequences]; and which, if [26action],[consequences]
 +
10,dirt which, if [31action],[consequences]
 +
10,dust which, if [31action],[consequences]
 +
2,dirt which, if [31action],[consequences]; and which, if [31action],[consequences]
 +
2,dust which, if [31action],[consequences]; and which, if [31action],[consequences]
 +
10,rope, which if [32action],[consequences]
 +
10,cord, which if [32action],[consequences]
 +
2,rope which, if [32action],[consequences]; and which, if [32action],[consequences]
 +
2,cord which, if [32action],[consequences]; and which, if [32action],[consequences]
 +
20,grille which, if [33action],[consequences]
 +
4,grille which, if [33action],[consequences]; and which, if [33action],[consequences]
 +
10,wire, which if [34action],[consequences]
 +
10,chain, which if [34action],[consequences]
 +
2,chain which, if [34action],[consequences]; and which, if [34action],[consequences]
 +
2,wire which, if [34action],[consequences]; and which, if [34action],[consequences]
 +
10,mirror which, if [36action],[consequences]
 +
10,glass which, if [36action],[consequences]
 +
2,mirror which, if [36action],[consequences]; and which, if [34action],[consequences]
 +
2,glass which, if [36action],[consequences]; and which, if [34action],[consequences]
 +
10,corpse which, if [41action],[consequences]
 +
2,corpse which, if [41action],[consequences]; and which, if [41action],[consequences]
 +
10,bones which, if [41action],[consequences]
 +
2,bones which, if [41action],[consequences]; and which, if [41action],[consequences]
 +
20,flame which, if [42action],[consequences]
 +
4,flame which, if [42action],[consequences]; and which, if [42action],[consequences]
 +
20,protrusion which, if [43action],[consequences]
 +
4,protrusion which, if [43action],[consequences]; and which, if [43action],[consequences]
 +
20,writing which, if [44action],[consequences]
 +
4,writing which, if [44action],[consequences]; and which, if [44action],[consequences]
 +
20,seat, which, if [45action],[consequences]
 +
4,seat which, if [45action],[consequences]; and which, if [45action],[consequences]
 +
20,wheel which, if [46action],[consequences]
 +
4,wheel which, if [46action],[consequences]; and which, if [46action],[consequences]
 +
10,[plantpart] which, if [51action],[consequences]
 +
2,[plantpart] which, if [51action],[consequences]; and which, if [51action],[consequences]
 +
20,[substance] which, if [52action],[consequences]
 +
4,[substance] which, if [52action],[consequences]; and which, if [52action],[consequences]
 +
20,{{lcfirst:[picture]}} which, if [53action],[consequences]
 +
4,{{lcfirst:[picture]}} which, if [53action],[consequences]; and which, if [53action],[consequences]
 +
10,door which, if [54action],[consequences]
 +
2,door which, if [54action],[consequences]; and which, if [54action],[consequences]
 +
10,hatch which, if [54action],[consequences]
 +
2,door which, if [54action],[consequences]; and which, if [54action],[consequences]
 +
10,tools which, if [55action],[consequences]
 +
2,tools which, if [55action],[consequences]; and which, if [55action],[consequences]
 +
10,{{lcfirst:[weapon]}} which, if [55action],[consequences]
 +
2,{{lcfirst:[weapon]}} which, if [55action],[consequences]; and which, if [55action],[consequences]
 +
20,lever which, if [56action],[consequences]
 +
4,lever which, if [56action],[consequences]; and which, if [56action],[consequences]
 +
20,[creature] which if [61action],[consequences]
 +
4,[creature] which, if [61action],[consequences]; and which, if [61action],[consequences]
 +
20,{{lcfirst:[decoration]}} which, if [62action],[consequences]
 +
4,{{lcfirst:[decoration]}} which, if [62action],[consequences]; and which, if [62action],[consequences]
 +
20,statue, which if [63action],[consequences]
 +
4,statue which, if [63action],[consequences]; and which, if [63action],[consequences]
 +
20,face which, if [64action],[consequences]
 +
4,face which, if [64action],[consequences]; and which, if [64action],[consequences]
 +
20,magic effect which, if [65action],[consequences]
 +
4,magic effect which, if [65action],[consequences]; and which, if [65action],[consequences]
 +
20,mechanism which, if [66action],[consequences]
 +
4,mechanism which, if [66action],[consequences]; and which, if [66action],[consequences]
  
;subfeature
+
;creature
1,bump which if [11action][consequences]
+
1,spirit
1,knob which if [11action][consequences]
+
1,animal
2,hole which if [12action][consequences]
+
1,monster
1,slab which if [13action][consequences]
+
1,vermin
1,surface which if [13action][consequences]
 
2,piece of wood which if [14action][consequences]
 
1,[Substances.Textiles] which if [15action][consequences]
 
1,[Substances.Textiles] padding which if [15action][consequences]
 
1,brick which if [16action][consequences]
 
1,block which if [16action][consequences]
 
1,crack which if [21action][consequences]
 
1,slot which if [21action][consequences]
 
2,[liquid] which if [22action][consequences]
 
2,container which if [23action][consequences]
 
1,tile which if [24action][consequences]
 
1,flagstone which if [24action][consequences]
 
1,ornament which if [25action][consequences]
 
1,[regalia] which if [25action][consequences]
 
2,handle which if [26action][consequences]
 
1,dirt which if [31action][consequences]
 
1,dust which if [31action][consequences]
 
1,rope which if [32action][consequences]
 
1,cord which if [32action][consequences]
 
2,grille which if [33action][consequences]
 
1,wire which if [34action][consequences]
 
1,chain which if [34action][consequences]
 
1,mirror which if [36action][consequences]
 
1,glass which if [36action][consequences]
 
1,corpse which if [41action][consequences]
 
1,bones which if [41action][consequences]
 
2,flame which if [42action][consequences]
 
2,protrusion which if [43action][consequences]
 
2,writing which if [44action][consequences]
 
2,seat which if [45action][consequences]
 
2,wheel which if [46action][consequences]
 
2,[substance] which if [52action][consequences]
 
2,{{lcfirst:[picture]}} which if [53action][consequences]
 
1,door which if [54action][consequences]
 
1,hatch which if [54action][consequences]
 
1,tools which if [55action][consequences]
 
1,[weapon] which if [55action][consequences]
 
2,lever which if [56action][consequences]
 
2,creature which if [61action][consequences]
 
2,{{lcfirst:[decoration]}} which if [62action][consequences]
 
2,statue which if [63action][consequences]
 
2,face which if [64action][consequences]
 
2,magic effect which if [65action][consequences]
 
2,mechanism which if [66action][consequences]
 
  
 
;substance
 
;substance
Line 448: Line 649:
 
4,dust
 
4,dust
 
2,cobwebs
 
2,cobwebs
 +
 
;regalia
 
;regalia
 
2,crown
 
2,crown
Line 455: Line 657:
 
1,orb
 
1,orb
 
1,necklace
 
1,necklace
 +
1,crozier
  
 
;11action
 
;11action
Line 468: Line 671:
 
1,touched
 
1,touched
 
1,a specific kind of object is inserted
 
1,a specific kind of object is inserted
1,a specific object ("key") is inserted
+
1,a specific object (“key”) is inserted
 
1,filled
 
1,filled
 
1,[anyaction]
 
1,[anyaction]
Line 477: Line 680:
 
1,pushed
 
1,pushed
 
1,a specific kind of object is placed on it
 
1,a specific kind of object is placed on it
1, a specific object ("key") is placed upon it
+
1, a specific object (“key”) is placed upon it
 
1,[anyaction]
 
1,[anyaction]
  
;14action  
+
;14action
 
1,jumped upon
 
1,jumped upon
 
1,pushed
 
1,pushed
Line 508: Line 711:
 
1,pried open
 
1,pried open
 
1,any object is inserted
 
1,any object is inserted
1,a specific object ("key") is inserted
+
1,a specific object (“key”) is inserted
 
1,filled
 
1,filled
 
1,[anyaction]
 
1,[anyaction]
Line 524: Line 727:
 
1,opened
 
1,opened
 
1,pushed
 
1,pushed
1,a specific object ("key") is inserted
+
1,a specific object (“key”) is inserted
 
1,filled
 
1,filled
 
1,[anyaction]
 
1,[anyaction]
Line 569: Line 772:
  
 
;33action
 
;33action
1,a specific object ("key") is inserted
+
1,a specific object (“key”) is inserted
 
1,pried open
 
1,pried open
 
1,broken
 
1,broken
Line 725: Line 928:
 
1,pushed
 
1,pushed
 
1,any object is inserted
 
1,any object is inserted
1,a specific object ("key") is inserted
+
1,a specific object (“key”) is inserted
 
1,[anyaction]
 
1,[anyaction]
  
Line 733: Line 936:
 
1,touched
 
1,touched
 
1,spoken to
 
1,spoken to
1,a specific object ("key") is touched to it
+
1,a specific object (“key”) is touched to it
 
1,gazed at
 
1,gazed at
 
1,[anyaction]
 
1,[anyaction]
Line 755: Line 958:
 
1,rubbed
 
1,rubbed
 
1,shaken
 
1,shaken
 +
1,[anyaction]
  
 
;foodaction
 
;foodaction
Line 760: Line 964:
 
2,cut open
 
2,cut open
 
1,burned
 
1,burned
 +
1,[anyaction]
  
 
;toyaction
 
;toyaction
Line 766: Line 971:
 
2,cut open
 
2,cut open
 
1,destroyed
 
1,destroyed
1,a specific object ("key") is inserted
+
1,a specific object (“key”) is inserted
 +
1,[anyaction]
  
 
;lightaction
 
;lightaction
1,lit
+
2,lit
1,put out
+
2,put out
1,shone on a particular place
+
2,shone on a particular place
1,gazed into
+
2,gazed into
 +
1,[anyaction]
  
 
;vehicleaction
 
;vehicleaction
1,moved
+
2,moved
1,entered
+
2,entered
1,pushed
+
2,pushed
 +
1,[anyaction]
 +
 
 +
;altaraction
 +
2,prayed at
 +
2,sacrificed to
 +
2,consecrated
 +
2,desecrated
 +
1,[anyaction]
 +
 
 +
;shellaction
 +
2,listened to
 +
1,broken
 +
3,[21action]
 +
1,[anyaction]
 +
 
 +
;grindstoneaction
 +
3,[46action]
 +
3,anything is sharpened on it
 +
2,a specific thing is sharpened on it
 +
1,[anyaction]
  
;anyaction  
+
;anyaction
 
1,touched
 
1,touched
 
1,any object is inserted
 
1,any object is inserted
Line 793: Line 1,020:
 
1,turned
 
1,turned
 
1,cleaned
 
1,cleaned
1,a specific object ("key") is inserted
+
1,a specific object (“key”) is inserted
 
1,loosened
 
1,loosened
 
1,worn
 
1,worn
Line 815: Line 1,042:
 
;consequences
 
;consequences
 
1, causes instant death (save or die!)
 
1, causes instant death (save or die!)
4, causes major unavoidable damage  
+
4, causes major unavoidable damage
 
2, delivers a poison
 
2, delivers a poison
 
6, causes major avoidable damage
 
6, causes major avoidable damage
Line 821: Line 1,048:
 
2, confines the victim
 
2, confines the victim
 
1, confines the whole party
 
1, confines the whole party
3, entraps the victim  
+
3, entraps the victim
 +
1, gives the victim a disease
 
1, gives the victim a permanent curse, -1d6 to ability
 
1, gives the victim a permanent curse, -1d6 to ability
 
1, gives the victim a permanent curse, -2 to hit and damage
 
1, gives the victim a permanent curse, -2 to hit and damage
Line 829: Line 1,057:
 
1, gives the victim a permanent curse of losing items and treasure
 
1, gives the victim a permanent curse of losing items and treasure
 
4, gives a cursed magic item
 
4, gives a cursed magic item
2, curses one of the victim's items
+
2, curses one of the victim’s items
 
1, gives a false clue
 
1, gives a false clue
 
1, gives misleading oracular advice
 
1, gives misleading oracular advice
 
6, does minor unavoidable damage
 
6, does minor unavoidable damage
6, does minor avoidable damage  
+
6, does minor avoidable damage
 
6, summons or releases a minor monster
 
6, summons or releases a minor monster
 
1, slows the victim temporarily
 
1, slows the victim temporarily
Line 840: Line 1,068:
 
1, blinds the victim temporarily
 
1, blinds the victim temporarily
 
1, deafens the victim temporarily
 
1, deafens the victim temporarily
1, strikes the victim mute temporarily  
+
1, strikes the victim mute temporarily
 
1, causes confusion
 
1, causes confusion
1, causes insanity  
+
1, causes insanity
 
1, causes paranoia
 
1, causes paranoia
 
1, causes rage
 
1, causes rage
Line 864: Line 1,092:
 
1, reveals a treasure in a different area of the adventure
 
1, reveals a treasure in a different area of the adventure
 
1, reveals a clue in a different area of the adventure
 
1, reveals a clue in a different area of the adventure
1, enlarges victim's size
+
1, enlarges victim’s size
1, reduces victim's size
+
1, reduces victim’s size
1, changes victim's race
+
1, changes victim’s race
1, changes victim's class
+
1, changes victim’s class
1, changes victim's languages known
+
1, changes victim’s languages known
1, switches two of victim's ability scores at random
+
1, switches two of victim’s ability scores at random
9, has a chaotic effect, random every time d6, 1:[consequencesnoregress], 2:[consequencesnoregress], 3:[consequencesnoregress], 4:[consequencesnoregress], 5: [consequencesnoregress], 6:[consequencesnoregress]
+
9, has a chaotic effect, random every time (Roll d6, 1:[consequencesnoregress], 2:[consequencesnoregress], 3:[consequencesnoregress], 4:[consequencesnoregress], 5: [consequencesnoregress], 6:[consequencesnoregress])
 
12, opens a passage
 
12, opens a passage
8, gives a minor treasure  
+
8, gives a minor treasure
 
6, provides a key object for a different area
 
6, provides a key object for a different area
6, gives a clue to a feature or creature in this area
+
6, gives a clue to something in this area
6, gives a clue to a feature of creature in a different area
+
6, gives a clue to something in a different area
 
3, summons or releases a benevolent being
 
3, summons or releases a benevolent being
 
3, summons or releases a neutral being
 
3, summons or releases a neutral being
Line 890: Line 1,118:
 
1, resurrects a dead party member (one time only)
 
1, resurrects a dead party member (one time only)
 
2, gives experience points
 
2, gives experience points
2, gives +1 hp permanently  
+
2, gives +1 hp permanently
 
1, gives +1 permanent ability bonus
 
1, gives +1 permanent ability bonus
 +
1, cures all diseases on the beneficiary
 +
1, removes a curse from the beneficiary
 
1, gives a permanent “mutant” power benefit
 
1, gives a permanent “mutant” power benefit
 +
1, gives the beneficiary 2d6 temporary hit points
 
4, gives a magic item
 
4, gives a magic item
2, enchants one of the beneficiary's items
+
2, enchants one of the beneficiary’s items
 +
9, [consequencesnoregress] and [consequencesnoregress]
 +
 
  
 
;consequencesnoregress
 
;consequencesnoregress
 
1, causes instant death (save or die!)
 
1, causes instant death (save or die!)
4, causes major unavoidable damage  
+
4, causes major unavoidable damage
 
2, delivers a poison
 
2, delivers a poison
 
6, causes major avoidable damage
 
6, causes major avoidable damage
Line 904: Line 1,137:
 
2, confines the victim
 
2, confines the victim
 
1, confines the whole party
 
1, confines the whole party
3, entraps the victim  
+
3, entraps the victim
 
1, gives the victim a permanent curse, -1d6 to ability
 
1, gives the victim a permanent curse, -1d6 to ability
 
1, gives the victim a permanent curse, -2 to hit and damage
 
1, gives the victim a permanent curse, -2 to hit and damage
 
1, gives the victim a permanent curse, attracts monsters at double the usual rate
 
1, gives the victim a permanent curse, attracts monsters at double the usual rate
 +
1, gives the victim a disease
 
1, polymorphs the victim
 
1, polymorphs the victim
 
1, ''geases'' the victim
 
1, ''geases'' the victim
 
1, gives the victim a permanent curse of losing items and treasure
 
1, gives the victim a permanent curse of losing items and treasure
4, gives a cursed magic item
+
2, gives a cursed magic item
2, curses one of the victim's items
+
2, curses one of the victim’s items
 
1, gives a false clue
 
1, gives a false clue
 
1, gives misleading oracular advice
 
1, gives misleading oracular advice
 
6, does minor unavoidable damage
 
6, does minor unavoidable damage
6, does minor avoidable damage  
+
6, does minor avoidable damage
 
6, summons or releases a minor monster
 
6, summons or releases a minor monster
 
1, slows the victim temporarily
 
1, slows the victim temporarily
Line 923: Line 1,157:
 
1, blinds the victim temporarily
 
1, blinds the victim temporarily
 
1, deafens the victim temporarily
 
1, deafens the victim temporarily
1, strikes the victim mute temporarily  
+
1, strikes the victim mute temporarily
 
1, causes confusion
 
1, causes confusion
1, causes insanity  
+
1, causes insanity
 
1, causes paranoia
 
1, causes paranoia
 
1, causes rage
 
1, causes rage
Line 947: Line 1,181:
 
1, reveals a treasure in a different area of the adventure
 
1, reveals a treasure in a different area of the adventure
 
1, reveals a clue in a different area of the adventure
 
1, reveals a clue in a different area of the adventure
1, enlarges victim's size
+
1, enlarges victim’s size
1, reduces victim's size
+
1, reduces victim’s size
1, changes victim's race
+
1, changes victim’s race
1, changes victim's class
+
1, changes victim’s class
1, changes victim's languages known
+
1, changes victim’s languages known
1, switches two of victim's ability scores at random
+
1, switches two of victim’s ability scores at random
8, gives a minor treasure  
+
8, gives a minor treasure
 
6, provides a key object for a different area
 
6, provides a key object for a different area
6, gives a clue to a feature or creature in this area
+
6, gives a clue to something in this area
6, gives a clue to a feature of creature in a different area
+
6, gives a clue to something in a different area
 
3, summons or releases a benevolent being
 
3, summons or releases a benevolent being
 
3, summons or releases a neutral being
 
3, summons or releases a neutral being
Line 970: Line 1,204:
 
2, heals the party (one time only)
 
2, heals the party (one time only)
 
1, resurrects a dead party member (one time only)
 
1, resurrects a dead party member (one time only)
 +
1, cures all diseases on the beneficiary
 +
1, removes a curse from the beneficiary
 
2, gives experience points
 
2, gives experience points
2, gives +1 hp permanently  
+
2, gives +1 hp permanently
 
1, gives +1 permanent ability bonus
 
1, gives +1 permanent ability bonus
 
1, gives a permanent “mutant” power benefit
 
1, gives a permanent “mutant” power benefit
 
4, gives a magic item
 
4, gives a magic item
2, enchants one of the beneficiary's items
+
2, enchants one of the beneficiary’s items
  
 
</sgtable>
 
</sgtable>
[[Category:Crunchy Bits]]
+
 
 +
[[Category:Old School]]

Latest revision as of 14:28, 30 August 2016

Bag of Tricks original table and Abulafia interpretation by Roger SG Sorolla (Roles, Rules and Rolls)

  Reload
Generator

    <sgdisplay iterations="20">
  • [main]</sgdisplay>

<sgtable>

main

20,[walls] with [subfeature] 4,[walls] with [subfeature]; and with [subfeature] 10,Pile of [piles] covering [subfeature] 10,Pile of [piles] which, if [31action],[consequences] 2,Pile of [piles] which, if [31action],[consequences]; and which, if [31action],[consequences] 20,Chasm with [subfeature] 4,Chasm with [subfeature]; and with [subfeature] 10,[waterway] of [liquid] which, if [22action],[consequences] 2,[waterway] of [liquid] which, if [22action],[consequences]; and which, if [22action],[consequences] 10,[waterway] of [liquid] with [boat] which, if [vehicleaction],[consequences] 2,[waterway] of [liquid] with [boat] which, if [vehicleaction],[consequences]; and which, if [vehicleaction],[consequences] 10,[waterway] with [subfeature] 2,[waterway] with [subfeature]; and with [subfeature] 20,[stone] with [subfeature] 4,[stone] with [subfeature]; and with [subfeature] 10,[dead] which, if [41action],[consequences] 2,[dead] which, if [41action],[consequences]; and which, if [41action],[consequences] 10,[dead] with [subfeature] 2,[dead] with [subfeature]; and with [subfeature] 20,[floor] with [subfeature] 4,[floor] with [subfeature]; and with [subfeature] 10,[source] of [liquid] which, if [22action],[consequences] 2,[source] of [liquid] which, if [22action],[consequences]; and which, if [22action],[consequences] 10,[source] with [subfeature] 2,[source] with [subfeature]; and with [subfeature] 20,[pit] with [subfeature] 4,[pit] with [subfeature]; and with [subfeature] 10,[still] of [liquid] which, if [22action],[consequences] 2,[still] of [liquid] which, if [22action],[consequences]; and which, if [22action],[consequences] 10,[still] with [subfeature] 2,[still] of [liquid] which, if [22action],[consequences]; and with [subfeature] 20,[ledge] with [subfeature] 4,[ledge] with [subfeature]; and with [subfeature] 10,[plants] which, if [51action],[consequences] 2,[plants] which, if [51action],[consequences]; and which, if [51action],[consequences] 10,[plants] with [subfeature] 2,[plants] with [subfeature]; and with [subfeature] 20,[portal] with [subfeature] 4,[portal] with [subfeature]; and with [subfeature] 20,[column] with [subfeature] 4,[column] with [subfeature]; and with [subfeature] 20,[clothing] which, if [35action],[consequences] 4,[clothing] which, if [35action],[consequences]; and which, if [35action],[consequences] 10,[altar] with [subfeature] 2,[altar] with [subfeature]; and with [subfeature] 10,[altar] which, if [altaraction],[consequences] 2,[altar] which, if [altaraction],[consequences]; and which, if [altaraction],[consequences] 10,[light] which, if [lightaction],[consequences] 2,[light] which, if [lightaction],[consequences]; and which, if [lightaction],[consequences] 10,[light] illuminating [subfeature] 2,[light] illuminating [subfeature]; and with [subfeature] 10,[stores] [storecontainer] which, if [23action],[consequences] 2,[stores] [storecontainer] which, if [23action],[consequences]; and which, if [23action],[consequences] 10,[stores] [storecontainer] with [subfeature] 2,[stores] [storecontainer] with [subfeature]; and with [subfeature] 20,[descent] with [subfeature] 4,[descent] with [subfeature]; and with [subfeature] 10,[magic] which, if [65action],[consequences] 2,[magic] which, if [65action],[consequences]; and which, if [65action],[consequences] 10,[magic] with [subfeature] 2,[magic] with [subfeature]; and with [subfeature] 20,[platform] with [subfeature] 4,[platform] with [subfeature]; and with [subfeature] 20,[food] which, if [foodaction],[consequences] 4,[food] which, if [foodaction],[consequences]; and which, if [foodaction],[consequences] 20,[drink], which, if [22action],[consequences] 4,[drink] which, if [22action],[consequences]; and which, if [22action],[consequences] 10,[fireplace] with fire which, if [42action],[consequences] 2,[fireplace] with fire which, if [42action],[consequences]; and which if [42action],[consequences] 10,[fireplace] with [subfeature] 2,[fireplace] with [subfeature]; and with [subfeature] 10,[furniture] with [subfeature] 2,[furniture] with [subfeature]; and with [subfeature] 10,[furniture] which, if [13action],[consequences] 2,[furniture] which, if [13action],[consequences]; and which if [13action],[consequences] 10,[furniture] which, if [45action],[consequences] 2,[furniture] which, if [45action],[consequences]; and which if [45action],[consequences] 10,[cage] which, if [33action],[consequences] 2,[cage] which, if [33action],[consequences]; and which if [33action],[consequences] 10,[cage] with [subfeature] 2,[cage] with [subfeature]; and with [subfeature] 10,[weaving] which, if [15action],[consequences] 2,[weaving] which, if [15action],[consequences]; and which if [15action],[consequences] 10,[weaving] with [subfeature] 2,[weaving] with [subfeature]; and with [subfeature] 20,Statue with [subfeature] 4,Statue with [subfeature]; and with [subfeature] 10,[written] which, if [44action],[consequences] 2,[written] which, if [44action],[consequences]; and which if [44action],[consequences] 10,[written] with [subfeature] 2,[written] with [subfeature]; and with [subfeature] 20,[decoration] with [subfeature] 4,[decoration] with [subfeature]; and with [subfeature] 10,[trophies] with [subfeature] 2,[trophies] with [subfeature]; and with [subfeature] 10,[trophies], which if [55action],[consequences] 2,[trophies] which, if [55action],[consequences]; and which if [55action],[consequences] 20,[gallery] with [subfeature] 4,[gallery] with [subfeature]; and with [subfeature] 10,Tomb with [subfeature] 2,Tomb with [subfeature]; and with [subfeature] 10,Tomb with [dead], which if [41action],[consequences] 2,Tomb with [dead], which if [41action],[consequences]; and which if [41action],[consequences] 10,[picture] with [subfeature] 2,[picture] with [subfeature]; and with [subfeature] 10,[picture], which if [53action],[consequences] 2,[picture] which, if [53action],[consequences]; and which if [53action],[consequences] 10,[music], which if [musicaction],[consequences] 2,[music] which, if [musicaction],[consequences]; and which if [musicaction],[consequences] 10,[music] with [subfeature] 2,[music] with [subfeature]; and with [subfeature] 10,[device] with [subfeature] 2,[device] with [subfeature]; and with [subfeature] 10,[device] which, if [66action],[consequences] 2,[device] which, if [66action],[consequences]; and which, if [66action],[consequences] 10,[vehicle] which, if [vehicleaction],[consequences] 2,[vehicle] which, if [vehicleaction],[consequences]; and which, if [vehicleaction],[consequences] 10,[container] which, if [23action],[consequences] 2,[device] which, if [23action],[consequences]; and which, if [23action],[consequences] 10,[container] with [subfeature] 2,[container] with [subfeature]; and with [subfeature] 10,Fancy [furniture] with [subfeature] 2,Fancy [furniture] with [subfeature]; and with [subfeature] 10,Fancy [furniture] which, if [13action],[consequences] 2,Fancy [furniture] which, if [13action],[consequences]; and which, if [13action],[consequences] 10,Fancy [furniture], which if [45action],[consequences] 10,[workspace] with tools which, if [55action],[consequences] 2,[workspace] with tools which, if [55action],[consequences]; and which, if [55action],[consequences] 10,[workspace] with [subfeature] 2,[workspace] with [subfeature]; and with [subfeature] 30,[unique] 120,[subfeature]

walls

2,Stone wall 2,Brick wall 2,Wood wall 1,Glass wall 1,Wall of ice 1,Metal wall

piles

1,refuse 1,rubble 1,earth 1,coins 1,dung 1,powder

waterway

2,Stream 1,Canal 1,River 1,Waterfall 1,Aqueduct 1,Sewer

liquid

10,water 1,[Substances.Liquid] 1,blood 1,salt water 1,slime

stone

2,Stalactites 2,Stalagmites 1,Limestone encrustations 2,Boulders 2,Stone 1,Tunnels 1,Lava

dead

2,Bones 2,Skeleton 2,Corpse 2,Skull 1,Severed head 1,Body parts 1,Hair 1,Skin 1,Fur 1,Teeth

floor

1,Flagstones 1,Solid stone floor 1,Earthen floor 1,Tiled floor 1,Wooden floor 1,Mosaic floor

source

2,Spring 2,Fountain 1,Spout 1,Geyser 1,Pipe 1,Leaking trickle

pit

2,Pit 2,Well 1,Shaft 1,Chimney 1,Ditch 1,Open grave

still

1,Pool 1,Basin 1,Puddle 1,Lake 1,Reservoir 1,Water tank 1,Cauldron

ledge

1,Ledge 1,Niches 1,Shelves 1,Dais 1,Balcony

plants

1,Fungus 1,Vines 1,Lichen 1,Flowers 1,Shrub 1,Tree 1,Herbs 1,Moss

plantpart

1,vines 1,leaves 1,fruit 1,moss 1,algae 1,flowers 1,fungi 1,lichen

portal

2,Wooden door 2,Iron door 1,Stone door 1,Bronze door 2,Arch 2,Iron bars blocking passage 2,Portcullis 2,Hatch

column

1,Column 1,Pillar 1,Obelisk 1,Row of columns 1,Row of pillars 1,Monument

altar

2,Altar 2,Shrine 1,Reliquary 2,Idol 1,Ikon 1,Totem

light

1,Torches 1,Lantern 1,Candles 1,[Color.brightCap] magical light 1,[Color.brightCap] glowing fungi 1,Sunlight 1,Chandelier 1,Candelabrum

descent

2,Straight stair 1,Ramp 1,Spiral stair 1,Ladder 1,Chute

magic

1,Illusion 1,Magic lab 1,Magical circle 1,Wild magic phenomenon 1,Enchantment 1,Enchanted [main] 1,Magical glyphs

platform

1,Platform 1,Dais

stores

1,[food] 1,Drink 1,Equipment 1,Raw materials

storecontainer

1,in barrels 1,in crates 1,in sacks 1,on shelves 1,in baskets 1,stacked neatly 1,piled loosely

written

3,Book 2,Scroll 1,Paper 1,Graffiti 1,Inscription 1,Tablet 1,Plaque 1,Written talisman 1,The Tarot card [Tarot Card.drawMajor]

fireplace

3,Fireplace 1,Oven 2,Firepit 2,Brazier 1,Forge

furniture

1,Table 1,Chair 1,Throne 1,Benches 1,Bedding 1,Couch

cage

2,Cage 2,Prison cell 1,Manacles 1,Stocks

food

1,block of [Foodstuffs.DryGood] 2,[Foodstuffs.SoftFood] 4,chunks of [Foodstuffs.Chunks] 4,[Foodstuffs.Seasoning] 3,[Foodstuffs.Meals]

drink

4,[Foodstuffs.LiquidContainer] of [Foodstuffs.SlowLiquid] 5,[Foodstuffs.LiquidContainer] of [Foodstuffs.Liquid]

weaving

2,Carpet 2,Tapestry 2,Curtain 2,A piece of [Substances.Textiles] 1,Screen 1,Net 1,Blanket

decoration

1,Carved decorations 1,Molded decorations 1,Hanging ornaments 1,Painted designs 1,Ceramic tiles 1,Etched decorations

trophies

1,Stuffed animal trophies 1,Animal hide trophies 1,Animal horns and bones as trophies 1,[armors] as a trophy 1,[weapon] as a trophy 1,Exotic apparel 1,Collector’s items

gallery

2,Gallery 2,Balcony 1,Catwalk

picture

2,Painting 1,Bas-relief 1,Drawing 1,Engravings

music

1,Organ 2,Bell 2,Drum 2,Musical horn 2,Gong 1,Flute 3,[stringed] 1,Bagpipes 1,Noisemaker 1,Hurdy-gurdy

stringed

2,Lute 1,Dulcimer 2,Fiddle 1,Guitar 1,Banjo 1,Zither 1,Balalaika

device

1,Pendulum 2,Clock 1,Elevator 1,Automaton 1,Loom 1,Mill 1,Killing machine 1,Manufactury device 1,Orrery 1,War machine 1,Absurd contraption

vehicle

1,Cart 1,Chariot 1,Wagon 1,Wheelbarrow

container

2,Chest 1,Trunk 1,Basket 1,Cabinet 1,Bookcase 1,Wardrobe 1,Desk 1,Display case 1,Large jar

workspace

1,Cooking area 1,Mining area 1,Alchemy workshop 1,Metal smithy 1,Research lab 1,Embalming lab 1,Torture chamber 1,Accounting workplace

weapon

3,Sword 3,Dagger 3,Axe 3,Shield 2,Mace 1,Morning star 3,Spear 2,Pole arm 2,Warhammer 2,Bow 1,Arrows 1,Arrow 2,Crossbow 1,Club 1,Whip 1,Trident

boat

2,raft 2,rowboat 1,barge 1,gondola 1,kayak 1,canoe

clothing

2,Robe 2,Cloak 2,Gown 1,Belt 2,Gloves 2,Boots 1,Shoes 1,Sandals 1,Purse 1,Tunic 1,Shirt 3,Hat 3,[armors] 1,Uniform 1,Vestment 1,Scarf 1,Collar

armors

2,Chainmail 2,Platemail 1,Breastplate 2,Helmet 1,Leather armor 1,Reinforced leather armor 1,Metal gauntlets

unique

1,Egg, which if [eggaction],[consequences] 1,Giant hand, which if [61action],[consequences] 1,Maelstrom, which if [12action],[consequences] 1,Feathers, which if [35action],[consequences] 1,Telescope, which if [36action],[consequences] 1,Toy, which if [toyaction],[consequences] 1,Doll, which if [toyaction],[consequences] 1,Puppet, which if [toyaction],[consequences] 1,Carousel, which if [46action],[consequences] 1,Pair of six-sided dice on which, if [Dice.2d6] is rolled, [consequences] and, if [Dice.2d6] is rolled, [consequences]. 1,Mask, which if [35action],[consequences] 1,Mask, which if [64action],[consequences] 1,Saddle which, if [45action],[consequences] 1,Seashell which, if [shellaction],[consequences] 1,Glass eye which, if [64action],[consequences] 1,Grindstone which, if [grindstoneaction],[consequences]

subfeature

10,bump which, if [11action],[consequences] 2,bump which, if [11action],[consequences]; and which if [11action],[consequences] 10,knob which, if [11action],[consequences] 2,knob which, if [11action],[consequences]; and which if [11action],[consequences] 20,hole, which if [12action],[consequences] 4,hole, which if [12action],[consequences]; and which if [12action],[consequences] 10,slab which if [13action],[consequences] 2,slab which if [13action],[consequences]; and which if [13action],[consequences] 10,surface, which if [13action],[consequences] 2,surface, which if [13action],[consequences]; and which if [13action],[consequences] 20,piece of wood, which if [14action],[consequences] 4,piece of wood, which if [14action],[consequences]; and which if [14action],[consequences] 15,[Substances.Textiles] which, if [15action],[consequences] 3,[Substances.Textiles] which, if [15action],[consequences]; and which, if [15action],[consequences] 5,[Substances.Textiles] padding, which if [15action],[consequences] 10,brick which, if [16action],[consequences] 2,brick which, if [16action],[consequences]; and which, if [16action],[consequences] 10,block which, if [16action],[consequences] 2,block which, if [16action],[consequences]; and which, if [16action],[consequences] 10,crevice which, if [21action],[consequences] 2,crevice which, if [21action],[consequences]; and which, if [21action],[consequences] 10,slot which, if [21action],[consequences] 2,slot which, if [21action],[consequences]; and which, if [21action],[consequences] 20,[liquid] which, if [22action],[consequences] 4,[liquid] which, if [22action],[consequences]; and which, if [22action],[consequences] 20,[container] which, if [23action],[consequences] 4,[container] which, if [23action],[consequences]; and which, if [23action],[consequences] 10,tile which, if [24action],[consequences] 2, tile which, if [24action],[consequences]; and which, if [24action],[consequences] 10,flagstone which, if [24action],[consequences] 2, flagstone which, if [24action],[consequences]; and which, if [24action],[consequences] 10,ornament which, if [25action],[consequences] 2,ornament which, if [25action],[consequences]; and which, if [25action],[consequences] 10,[regalia] which, if [25action],[consequences] 2,[regalia] which, if [25action],[consequences]; and which, if [25action],[consequences] 15,handle which, if [26action],[consequences] 3,handle which, if [26action],[consequences]; and which, if [26action],[consequences] 5,metal ring which, if [26action],[consequences] 1,metal ring which, if [26action],[consequences]; and which, if [26action],[consequences] 5,hook which, if [26action],[consequences] 1,hook which, if [26action],[consequences]; and which, if [26action],[consequences] 10,dirt which, if [31action],[consequences] 10,dust which, if [31action],[consequences] 2,dirt which, if [31action],[consequences]; and which, if [31action],[consequences] 2,dust which, if [31action],[consequences]; and which, if [31action],[consequences] 10,rope, which if [32action],[consequences] 10,cord, which if [32action],[consequences] 2,rope which, if [32action],[consequences]; and which, if [32action],[consequences] 2,cord which, if [32action],[consequences]; and which, if [32action],[consequences] 20,grille which, if [33action],[consequences] 4,grille which, if [33action],[consequences]; and which, if [33action],[consequences] 10,wire, which if [34action],[consequences] 10,chain, which if [34action],[consequences] 2,chain which, if [34action],[consequences]; and which, if [34action],[consequences] 2,wire which, if [34action],[consequences]; and which, if [34action],[consequences] 10,mirror which, if [36action],[consequences] 10,glass which, if [36action],[consequences] 2,mirror which, if [36action],[consequences]; and which, if [34action],[consequences] 2,glass which, if [36action],[consequences]; and which, if [34action],[consequences] 10,corpse which, if [41action],[consequences] 2,corpse which, if [41action],[consequences]; and which, if [41action],[consequences] 10,bones which, if [41action],[consequences] 2,bones which, if [41action],[consequences]; and which, if [41action],[consequences] 20,flame which, if [42action],[consequences] 4,flame which, if [42action],[consequences]; and which, if [42action],[consequences] 20,protrusion which, if [43action],[consequences] 4,protrusion which, if [43action],[consequences]; and which, if [43action],[consequences] 20,writing which, if [44action],[consequences] 4,writing which, if [44action],[consequences]; and which, if [44action],[consequences] 20,seat, which, if [45action],[consequences] 4,seat which, if [45action],[consequences]; and which, if [45action],[consequences] 20,wheel which, if [46action],[consequences] 4,wheel which, if [46action],[consequences]; and which, if [46action],[consequences] 10,[plantpart] which, if [51action],[consequences] 2,[plantpart] which, if [51action],[consequences]; and which, if [51action],[consequences] 20,[substance] which, if [52action],[consequences] 4,[substance] which, if [52action],[consequences]; and which, if [52action],[consequences] 20,[picture] which, if [53action],[consequences] 4,[picture] which, if [53action],[consequences]; and which, if [53action],[consequences] 10,door which, if [54action],[consequences] 2,door which, if [54action],[consequences]; and which, if [54action],[consequences] 10,hatch which, if [54action],[consequences] 2,door which, if [54action],[consequences]; and which, if [54action],[consequences] 10,tools which, if [55action],[consequences] 2,tools which, if [55action],[consequences]; and which, if [55action],[consequences] 10,[weapon] which, if [55action],[consequences] 2,[weapon] which, if [55action],[consequences]; and which, if [55action],[consequences] 20,lever which, if [56action],[consequences] 4,lever which, if [56action],[consequences]; and which, if [56action],[consequences] 20,[creature] which if [61action],[consequences] 4,[creature] which, if [61action],[consequences]; and which, if [61action],[consequences] 20,[decoration] which, if [62action],[consequences] 4,[decoration] which, if [62action],[consequences]; and which, if [62action],[consequences] 20,statue, which if [63action],[consequences] 4,statue which, if [63action],[consequences]; and which, if [63action],[consequences] 20,face which, if [64action],[consequences] 4,face which, if [64action],[consequences]; and which, if [64action],[consequences] 20,magic effect which, if [65action],[consequences] 4,magic effect which, if [65action],[consequences]; and which, if [65action],[consequences] 20,mechanism which, if [66action],[consequences] 4,mechanism which, if [66action],[consequences]; and which, if [66action],[consequences]

creature

1,spirit 1,animal 1,monster 1,vermin

substance

4,[Substances.SoftSolid] 4,chunks of [Substances.Chunks] 4,[Substances.SlowLiquid] 4,[Substances.Powder] 4,dirt 4,dust 2,cobwebs

regalia

2,crown 1,diadem 1,mitre 1,sceptre 1,orb 1,necklace 1,crozier

11action

1,touched 1,pushed 1,rubbed 1,hit 1,pulled 1,[anyaction]

12action

1,any object is inserted 1,touched 1,a specific kind of object is inserted 1,a specific object (“key”) is inserted 1,filled 1,[anyaction]

13action

1,lain upon 1,jumped upon 1,pushed 1,a specific kind of object is placed on it 1, a specific object (“key”) is placed upon it 1,[anyaction]

14action

1,jumped upon 1,pushed 1,pulled 1,broken 1,assembled 1,[anyaction]

15action

1,wrapped 1,moved 1,cut 1,touched 1,worn 1,[anyaction]

16action

1,pried open 1,pushed 1,touched 1,slid 1,assembled 1,[anyaction]

21action

1,a specific kind of object is inserted 1,pried open 1,any object is inserted 1,a specific object (“key”) is inserted 1,filled 1,[anyaction]

22action

2,drunk 1,something is dipped in it 1,a specific substance is mixed with it 1,drained 1,gazed at 1,[anyaction]

23action

1,closed 1,opened 1,pushed 1,a specific object (“key”) is inserted 1,filled 1,[anyaction]

24action

1,broken 1,pushed 1,slid 1,touched 1,pried open 1,[anyaction]

25action

1,moved 1,worn 1,put in its right place 1,broken 1,turned 1,[anyaction]

26action

1,turned 1,pulled 1,slid 1,broken 1,pushed 1,[anyaction]

31action

1,cleaned 1,sifted 1,scattered 1,dug in 1,mixed with another substance 1,[anyaction]

32action

1,tied to something 1,touched 1,cut 1,pulled 1,loosened 1,[anyaction]

33action

1,a specific object (“key”) is inserted 1,pried open 1,broken 1,pulled 1,any object is inserted 1,[anyaction]

34action

1,loosened 1,touched 1,swung 1,tied to something 1,pulled 1,[anyaction]

35action

1,worn 2,touched 3,cut 4,put on another object 5,moved 1,[anyaction]

36action

1,gazed into 1,touched 1,broken 1,pushed 1,pried open 1,[anyaction]

41action

1,buried 1,broken 1,moved 1,opened 1,assembled 1,[anyaction]

42action

1,a specific object is burned in it 1,a specific kind of object is burned in it 1,touched 1,gazed into 1,doused 1,[anyaction]

43action

1,slid 1,pushed 1,turned 1,broken 1,pulled 1,[anyaction]

44action

1,completed 1,read 1,spoken to 1,deciphered 1,erased 1,[anyaction]

45action

3,sat on 1,broken 1,opened 1,turned 1,slid 1,[anyaction]

46action

1,pulled 1,pushed 1,turned to the left 1,turned to the right 1,broken 1,[anyaction]

51action

1,watered 1,gazed at 1,pulled 1,burned 1,cut 1,[anyaction]

52action

1,tasted 1,touched 1,burned 1,cleaned 1,mixed 1,[anyaction]

53action

1,erased 1,touched 1,deciphered 1,cut or broken 1,gazed at 1,[anyaction]

54action

1,knocked on 1,pushed 1,opened 1,pulled 1,broken 1,[anyaction]

55action

1,put in place 1,moved 1,broken 1,used 1,pulled 1,[anyaction]

56action

1,jammed 1,pulled 1,pushed 1,turned 1,broken 1,[anyaction]

61action

1,fed 1,touched 1,moved 1,fought 1,spoken to 1,[anyaction]

62action

1,pushed 1,touched 1,slid 1,turned 1,pried open 1,[anyaction]

63action

1,its parts are assembled 1,touched 1,slid 1,turned 1,spoken to 1,[anyaction]

64action

1,spoken to 1,gazed at 1,pushed 1,any object is inserted 1,a specific object (“key”) is inserted 1,[anyaction]

65action

1,any spell is cast on it 1,a specific spell is cast on it 1,touched 1,spoken to 1,a specific object (“key”) is touched to it 1,gazed at 1,[anyaction]

66action

1,oiled 1,any object is inserted 1,pulled 1,broken 1,assembled 1,[anyaction]

musicaction

1,sounded 1,played to a particular pattern or tune 1,broken

eggaction

2,broken 2,hatched 1,rubbed 1,shaken 1,[anyaction]

foodaction

3,eaten 2,cut open 1,burned 1,[anyaction]

toyaction

2,played with 2,spoken to 2,cut open 1,destroyed 1,a specific object (“key”) is inserted 1,[anyaction]

lightaction

2,lit 2,put out 2,shone on a particular place 2,gazed into 1,[anyaction]

vehicleaction

2,moved 2,entered 2,pushed 1,[anyaction]

altaraction

2,prayed at 2,sacrificed to 2,consecrated 2,desecrated 1,[anyaction]

shellaction

2,listened to 1,broken 3,[21action] 1,[anyaction]

grindstoneaction

3,[46action] 3,anything is sharpened on it 2,a specific thing is sharpened on it 1,[anyaction]

anyaction

1,touched 1,any object is inserted 1,lain upon 1,jumped upon 1,wrapped 1,pried 1,a specific kind of object is inserted 1,drunk from 1,closed 1,broken 1,moved 1,turned 1,cleaned 1,a specific object (“key”) is inserted 1,loosened 1,worn 1,gazed at 1,buried 1,a specific kind of object is burned on it 1,slid 1,completed 1,sat on 1,pulled 1,sprinkled with liquid 1,tasted 1,knocked on 1,put in place 1,fed 1,pushed 1,a specific spell is cast on it 1,any spell is cast on it 1,spoken to

consequences

1, causes instant death (save or die!) 4, causes major unavoidable damage 2, delivers a poison 6, causes major avoidable damage 6, summons or releases a monster 2, confines the victim 1, confines the whole party 3, entraps the victim 1, gives the victim a disease 1, gives the victim a permanent curse, -1d6 to ability 1, gives the victim a permanent curse, -2 to hit and damage 1, gives the victim a permanent curse, attracts monsters at double the usual rate 1, polymorphs the victim 1, geases the victim 1, gives the victim a permanent curse of losing items and treasure 4, gives a cursed magic item 2, curses one of the victim’s items 1, gives a false clue 1, gives misleading oracular advice 6, does minor unavoidable damage 6, does minor avoidable damage 6, summons or releases a minor monster 1, slows the victim temporarily 1, puts the victim to sleep temporarily 1, paralyzes the victim temporarily 1, blinds the victim temporarily 1, deafens the victim temporarily 1, strikes the victim mute temporarily 1, causes confusion 1, causes insanity 1, causes paranoia 1, causes rage 1, causes a compulsion 1, causes feeblemind 6, closes a passage 1, releases a hostile creature in a different area of the adventure 1, closes an access way in a different area of the adventure 1, activates a trap in a different area of the adventure 1, makes a different area of the adventure have a hazardous environment 1, destroys a treasure in a different area of the adventure 6, sounds an alarm 18, reveals hidden [subfeature] 8, opens a passage 2, opens a way up 2, opens a way down 1, confines a hostile creature in a different area of the adventure 1, opens an access way in a different area of the adventure 1, deactivates a trap in a different area of the adventure 1, neutralizes a hostile environment in a different area of the adventure 1, reveals a treasure in a different area of the adventure 1, reveals a clue in a different area of the adventure 1, enlarges victim’s size 1, reduces victim’s size 1, changes victim’s race 1, changes victim’s class 1, changes victim’s languages known 1, switches two of victim’s ability scores at random 9, has a chaotic effect, random every time (Roll d6, 1:[consequencesnoregress], 2:[consequencesnoregress], 3:[consequencesnoregress], 4:[consequencesnoregress], 5: [consequencesnoregress], 6:[consequencesnoregress]) 12, opens a passage 8, gives a minor treasure 6, provides a key object for a different area 6, gives a clue to something in this area 6, gives a clue to something in a different area 3, summons or releases a benevolent being 3, summons or releases a neutral being 2, gives a temporary blessing to the beneficiary, +1 to hit, damage, save 2, gives temporary protection from evil to the beneficiary 1, gives a temporary blessing to the party, +1 to hit, damage, save 1, gives temporary protection from evil to the party 4, gives a major treasure 3, gives a clue leading to a different adventure site (treasure map, etc.) 3, gives oracular advice 3, heals one person (one time only) 1, heals one person (once a day) 2, heals the party (one time only) 1, resurrects a dead party member (one time only) 2, gives experience points 2, gives +1 hp permanently 1, gives +1 permanent ability bonus 1, cures all diseases on the beneficiary 1, removes a curse from the beneficiary 1, gives a permanent “mutant” power benefit 1, gives the beneficiary 2d6 temporary hit points 4, gives a magic item 2, enchants one of the beneficiary’s items 9, [consequencesnoregress] and [consequencesnoregress]


consequencesnoregress

1, causes instant death (save or die!) 4, causes major unavoidable damage 2, delivers a poison 6, causes major avoidable damage 6, summons or releases a monster 2, confines the victim 1, confines the whole party 3, entraps the victim 1, gives the victim a permanent curse, -1d6 to ability 1, gives the victim a permanent curse, -2 to hit and damage 1, gives the victim a permanent curse, attracts monsters at double the usual rate 1, gives the victim a disease 1, polymorphs the victim 1, geases the victim 1, gives the victim a permanent curse of losing items and treasure 2, gives a cursed magic item 2, curses one of the victim’s items 1, gives a false clue 1, gives misleading oracular advice 6, does minor unavoidable damage 6, does minor avoidable damage 6, summons or releases a minor monster 1, slows the victim temporarily 1, puts the victim to sleep temporarily 1, paralyzes the victim temporarily 1, blinds the victim temporarily 1, deafens the victim temporarily 1, strikes the victim mute temporarily 1, causes confusion 1, causes insanity 1, causes paranoia 1, causes rage 1, causes a compulsion 1, causes feeblemind 6, closes a passage 1, releases a hostile creature in a different area of the adventure 1, closes an access way in a different area of the adventure 1, activates a trap in a different area of the adventure 1, makes a different area of the adventure have a hazardous environment 1, destroys a treasure in a different area of the adventure 6, sounds an alarm 18, reveals hidden [subfeature] 8, opens a passage 2, opens a way up 2, opens a way down 1, confines a hostile creature in a different area of the adventure 1, opens an access way in a different area of the adventure 1, deactivates a trap in a different area of the adventure 1, neutralizes a hostile environment in a different area of the adventure 1, reveals a treasure in a different area of the adventure 1, reveals a clue in a different area of the adventure 1, enlarges victim’s size 1, reduces victim’s size 1, changes victim’s race 1, changes victim’s class 1, changes victim’s languages known 1, switches two of victim’s ability scores at random 8, gives a minor treasure 6, provides a key object for a different area 6, gives a clue to something in this area 6, gives a clue to something in a different area 3, summons or releases a benevolent being 3, summons or releases a neutral being 2, gives a temporary blessing to the beneficiary, +1 to hit, damage, save 2, gives temporary protection from evil to the beneficiary 1, gives a temporary blessing to the party, +1 to hit, damage, save 1, gives temporary protection from evil to the party 4, gives a major treasure 3, gives a clue leading to a different adventure site (treasure map, etc.) 3, gives oracular advice 3, heals one person (one time only) 1, heals one person (once a day) 2, heals the party (one time only) 1, resurrects a dead party member (one time only) 1, cures all diseases on the beneficiary 1, removes a curse from the beneficiary 2, gives experience points 2, gives +1 hp permanently 1, gives +1 permanent ability bonus 1, gives a permanent “mutant” power benefit 4, gives a magic item 2, enchants one of the beneficiary’s items

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