Weapon
<sgdisplay iterations="1"></sgdisplay>
Call “[Weapon.main]” for:
Call “[Weapon.NoDescription]” for:
<sgtable>
- main
50,[Swords.main] 50,[HaftedWeapons.main] 10,[Bows.main] 7,[XBows.main] 5,[Lances.main] 25,[StaffClub.main] 5,[WeaponsOther.main] 5,[WhipChain.main] 8,[AmmunitionThrown.main]
- NoDescription
50,[Swords.StartNoDescription] 50,[HaftedWeapons.StartNoDescription] 10,[Bows.BowType] 7,[XBows.XBowType] 5,[Lances.StartNoDescription] 25,[StaffClub.NoDescription] 5,[WeaponsOther.NoDescription] 5,[WhipChain.NoDescription] 10,[AmmunitionThrown.StartNoDescription]
- MilitaryIssueChance
20, 3, This type of weapon was [Occasion].
- Occasion
3,commonly issued to [Recipient] 3,specially crafted for [Recipient][Reason] 3,presented to [Recipient][Reason] 2,reserved for use only by [Recipient]
- Reason
6, to reward valorous action 4, 4, to honor [ys] years of service in the unit
- ys
1,5 1,10 1,15 1,20
- Recipient
10,members of the [Fantasy Military Unit.main] 7,[Fantasy Military Unit.MilitaryRank]s of the [Fantasy Military Unit.main]
- Quality
1,[Swords.Quality] </sgtable>