Weapon

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Generator

<sgdisplay iterations="1"></sgdisplay>

Call “[Weapon.main]” for:

Call “[Weapon.NoDescription]” for:

<sgtable>

main

50,[Swords.main] 50,[HaftedWeapons.main] 10,[Bows.main] 7,[XBows.main] 5,[Lances.main] 25,[StaffClub.main] 5,[WeaponsOther.main] 5,[WhipChain.main] 8,[AmmunitionThrown.main]

NoDescription

50,[Swords.StartNoDescription] 50,[HaftedWeapons.StartNoDescription] 10,[Bows.BowType] 7,[XBows.XBowType] 5,[Lances.StartNoDescription] 25,[StaffClub.NoDescription] 5,[WeaponsOther.NoDescription] 5,[WhipChain.NoDescription] 10,[AmmunitionThrown.StartNoDescription]

MilitaryIssueChance

20, 3, This type of weapon was [Occasion].

Occasion

3,commonly issued to [Recipient] 3,specially crafted for [Recipient][Reason] 3,presented to [Recipient][Reason] 2,reserved for use only by [Recipient]

Reason

6, to reward valorous action 4, 4, to honor [ys] years of service in the unit

ys

1,5 1,10 1,15 1,20

Recipient

10,members of the [Fantasy Military Unit.main] 7,[Fantasy Military Unit.MilitaryRank]s of the [Fantasy Military Unit.main]

Quality

1,[Swords.Quality] </sgtable>

Subtables

  • main
  • MilitaryIssueChance
  • NoDescription
  • Occasion
  • Quality
  • Reason
  • Recipient
  • ys

External Subtables