Nested Treasure Table

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Generates treasure for the various groups, as listed below.
From this page on Zak Smith's blog, and used with permission.

for Losers & Civilians

<sgdisplay iterations="2">[loser1]</sgdisplay>

for up to 6 HD creatures

<sgdisplay iterations="2">[creature1]</sgdisplay>

for 6 to 8 HD creatures

<sgdisplay iterations="2">[bigger1]</sgdisplay>

for 8 to 10 HD creatures

<sgdisplay iterations="2">[large1]</sgdisplay>

for PC-types and adventuring creatures

<sgdisplay iterations="2">[pctype1]</sgdisplay>

for Lieutenants, Treasure Stores, and more than 10 HD of creatures

<sgdisplay iterations="2">[lt1]</sgdisplay>

for Bosses and spell casting Lieutenants

<sgdisplay iterations="2">[boss1]</sgdisplay>

for Treasure Caches difficult to find

<sgdisplay iterations="2">[dif1]</sgdisplay>

for if you're pretty sure there should be something interesting there

<sgdisplay iterations="2">[prettysure1]</sgdisplay>

<sgtable>

loser1

1,Fuck-all 3,[loser2]

loser2

1,Cheese or other food (wouldn't provide a full day's nourishment alone but effectively adds 25% to the life of whatever rations the PCs already have) 1,Local key, see http://dndwithpornstars.blogspot.com/2010/12/some-pictures-and-mechanic.html 1,Gems/trinkets worth [Dice.1d10] x creature level gp

creature1

1,Fuck-all 5,[creature2]

creature2

4,[creature3] 1,[creature1]
[creature1]

creature3

15,[loser2] 1,Net 1,10' chain 1,Lard 1,Manacles 1,Caltrops

bigger1

1,Fuck-all 7,[bigger2]

bigger2

6,[bigger3] 1,[bigger1]
[bigger1]

bigger3

8,[creature3] 1,Vial of acid, 1 dose 1,Vial of holy water, 1 dose 2,Random book (title = [FantasyBooks.main])

large1

1,Fuck-all 9,[large2]

large2

8,[large3] 1,[large1]
[large1]

large3

6,[bigger2] 1,Gems/trinkets worth 100 x creature level gp 1,Vial of poison, 1 dose

pctype1

1,Fuck-all 11,[pctype2]

pctype2

8,[pctype3] 1,[pctype1]
[pctype1]

pctype3

9,[large3] 1,Tasty confection wrapped in scrap of paper with recipe, substance unknown in local area and worth ([Dice.1d100] x [Dice.1d20]) to any given confectioner back in civilization 1,Bag of pulverized bone, a properly thrown bag will create a cloud of thick dust which obscures all vision and impairs the action of breathing organisms to the tune of -4 on everything in a 10' diameter area for 4 rounds

lt1

1,Fuck-all 19,[lt2]

lt2

1,[lt1]
[lt1] 18,[lt3]

lt3

8,[pctype3] 1,Scroll: 1 random Level [Dice.1d4] spell 1,Vial of lubricant, covers 5'x5' area 1,Vial of chloroform, 1 dose 1,Small glass sphere filled with water and lodestone shavings, works as a compass 1,Unusual pastry of toroid configuration (still fresh) 1,Partial and crappy dungeon map (to simulate it, any player is allowed to look at the DM's map for a number of seconds equal to their character's intelligence divided by 2) 1,Mineral salts, adding these to a pool of water and bathing in it for 20 minutes heals 2 hp of damage and grants spellcasters full rest 1,1000 x creature HD worth of trinkets, infected with a virulent mold that'll spoil food in the pack its stored in after 1 hour

boss1

1,Fuck-all 29,[boss2]

boss2

1,[boss1]
[boss1] 28,[boss3]

boss3

36,[lt3] 2,Local key, see http://dndwithpornstars.blogspot.com/2010/12/some-pictures-and-mechanic.html 2,Scroll: 1 random Level [Dice.1d8] spell 2,Rare spices from the east worth [Dice.1d20] x [Dice.1d100] gp to a sufficiently adventurous cook 2,1000 x creature HD worth of trinkets 2,Text of document in language of humanoid civilization indicating imminent plans to launch an assault on another humanoid civilization 1,1 Love Cigarette, see http://monstersandmanuals.blogspot.com/2009/10/kojo-cigarettes.html 1,1 Red Eye Cigarette, see http://monstersandmanuals.blogspot.com/2009/10/kojo-cigarettes.html 1,1 Ghost Eye Cigarette, see http://monstersandmanuals.blogspot.com/2009/10/kojo-cigarettes.html 1,1 Cigarette of Judgement, see http://monstersandmanuals.blogspot.com/2009/10/kojo-cigarettes.html 1,1 Cigarette of Choking, see http://monstersandmanuals.blogspot.com/2009/10/kojo-cigarettes.html 1,[Dice.1d3+1] Love Cigarettes, see http://monstersandmanuals.blogspot.com/2009/10/kojo-cigarettes.html 1,[Dice.1d3+1] Red Eye Cigarettes, see http://monstersandmanuals.blogspot.com/2009/10/kojo-cigarettes.html 1,[Dice.1d3+1] Ghost Eye Cigarettes, see http://monstersandmanuals.blogspot.com/2009/10/kojo-cigarettes.html 1,[Dice.1d3+1] Cigarettes of Judgement, see http://monstersandmanuals.blogspot.com/2009/10/kojo-cigarettes.html 1,[Dice.1d3+1] Cigarettes of Choking, see http://monstersandmanuals.blogspot.com/2009/10/kojo-cigarettes.html

dif1

1,Fuck-all 99,[dif2]

dif2

2,[dif1]
[dif1] 97,[dif3]

dif3

28,[boss3] 1,Vial of Basidirond spores (4 doses), will cause hallucinations in 1d4 targets = Individual in a swamp, strips off armor to keep from sinking 1,Vial of Basidirond spores (4 doses), will cause hallucinations in 1d4 targets = Spiders attacking, individual strikes/attacks floor area to kill them 1,Vial of Basidirond spores (4 doses), will cause hallucinations in 1d4 targets = lndividual has shrunk, shouts for help to return to normal size 1,Vial of Basidirond spores (4 doses), will cause hallucinations in 1d4 targets = Item being held (or worn) is a viper 1,Vial of Basidirond spores (4 doses), will cause hallucinations in 1d4 targets = Individual is suffocating, runs gasping in random directions 1,Vial of Basidirond spores (4 doses), will cause hallucinations in 1d4 targets = Associates are diseased, individual avoids everyone 1,Vial of Basidirond spores (4 doses), will cause hallucinations in 1d4 targets = Leech on back, individual tears off anything worn on back and attacks it 1,Vial of Basidirond spores (4 doses), will cause hallucinations in 1d4 targets = Individual is HUUUGE, keeps trying to stomp everyone 1,Puppet, a long-lost childhood toy of subterranean humanoid monarch 1,Book of rare poetry, prized by manticores 1,Harpy's egg. If a witch or wizard subjects it to a certain alchemical process before it hatches it will give birth to a natural disaster. If not, a harpy the size of a cornish game hen will hatch and assume the nearest PC is it's mother. It will act like an evil, flying child of its age. 1,3 anesthetized bats held in individual baseball-sized cheesecloth nets. Throwing them with full strength will wake them up in midflight. They are bloodthirsty and will attack whatever they're thrown at. 1,An AD&D Fiend Folio. Written in a medieval style and with slightly different name (A Folioe Of Unusuall and Dhevilishe Creetures, or whatever), but containing all of the relevant information, whether or not any of it applies to your campaign. 1,[Dice.2d4]000 gold pieces 4,[dif4] 1,Head of a morningstar. Light enough to throw. It is coated in a substance which makes it smell like fresh meat and stupid carnivorous monsters may try to swallow it. 1,Shield made of null-magic metal. Gives a Reflex save or Dex check against magic attacks that might be blocked by a shield. 1,Oil of Brutal Noise. Anyone drinking this or stabbed with a blade coated in it becomes painfully sensitive to all sounds. Mechanics here are up to you. [Dice.1d6] doses. 1,Magic warpaint, +2 hit and damage, -6 wisdom. [Dice.1d4] days worth. 1,Yellowish goo. Purifies water, makes water elementals docile. 1,Legal book written in language of nearby humanoid species. If read, it will offer general info on that species' habits, disposition, etc. 1,Morningstar of Ridiculous Wounding. This magic weapon can hit gods, demons, etc. as if it were a +6 weapon (though it has no bonus), however a successful hit on an intelligent creature will strike the target as hilarious, causing them to laugh so hard their armor class is reduced by 1. Successive hits will seem even more hilarious, again reducing the target's AC by 1 for each hit. If the target survives the combat s/he/it will continue laughing for 8 more rounds. The user becomes increasingly grim and humorless. His/her charisma is reduced by 1 for all purposes except intimidation checks for each foe slain with the morningstar. 1,Lachrymaxe. This weapon appears to be merely a very ancient and finely-made battleaxe, however, it feeds on misery, and gains a +1 for each intelligent creature whose tears are rubbed onto the blade (up to a maximum of +5). Each application of tears must be from a different species. The Lachrymaxe is intelligent, though it will never engage in a duel of wills with its owner. It will, however, whisper to the wielder constantly, subtly encouraging him/her to slay, to conquer, and to tread the jewelled thrones of the Earth under his/her feet. 1,Razor potion. 1 dose. Drinking it and then spitting it out allows the imbiber to spit a cone-shaped "breath weapon" full of gnat-sized barbs which does 3d6 damage to exposed flesh. 1,Crumpled musical composition in unknown notation. Any bard can roll an Intelligence check + (level divided by 3) to understand it. Playing it will require will require 8 hours of intensive study as well as modifications to any musical instruments present requiring 3 hours of peaceful, solitary work. The song, when finally played, will cause all intelligent creatures within hearing range to go "Wow. That's a song alright. I'm so glad we brought you down here." (It resembles "Pop Goes The Weasel" in most important respects.) 1,Vial of unholy water. 1,Bad dream in a bottle. 40% chance of being prophetic. 1,Scroll: Steal spell spell. 1,A form of waxy cosmetic made from crushed carmine beetles appliable to the lips. Using it and then kissing any object will cause a mouth to form wherever the kiss was. The new mouth will be sentient and can answer any questions that the thing in question would be expected to know (if a living being is kissed only the body part kissed will be able to speak) for d4 rounds before disappearing. The magic only works once, but the cosmetic itself is a sort of flattering muted rose and would look pretty good on you with maybe a slightly lighter foundation color. 1,Taskmaster dust, put it on yourself (first) and then someone else and you'll be able to copy their Dex for the rest of the day. 2 doses. 1,Vial of a substance derived from mind flayer digestive juices. If a PC drinks it immediately after eating the brain of another living creature it will allow the PC to know everything the creature knew. However the PC must save or gain an insanity. 1 dose. 1,Diary of dead adventurer describing dungeon in sketchy detail (mostly worthless but has [Dice.2d20]% chance of working on any device the PCs consult it about. HOWEVER, once it works, that's it.) 1,[Dice.1d6] outfits of local high-level religious authority 1,Ordinary-looking (but fresh) apple. Cures d8 hp. 1,Consecrated dagger, +2 vs. whatever humanoid species the nearest hostile humanoid species considers its enemy. 1,A Goblin Key that'll lock any door. 1,Vial containing a form of sovereign glue. Sets instantly and covers 1' square area. 1,Vial of rust monster digestive acids. 1,Shrieker encased in vibration-proof container 1,Spell scroll: cures d8 hp but requires two fingers from a dead humanoid. 1,Elf ear with gold earring worth [Dice.1d100] x [Dice.1d30] gp. Removing the earring from the ear causes it to turn to silver worth [Dice.1d10] gp. 1,"Rosetta stone" book translating between ancient elvish and the language of rats. 1,Attachable steel fangs. Enables bite for d4 (even if grappled, usually). 1,Biography of PC who found it, written 1o years from now. 1,Mushroom. Makes you 2 feet tall until Remove Curse or similar is cast. 1,Vial of medusa tears. Application to a body part will turn it to stone for 5 minutes. 2 hand-sized doses. 1,Goblin-walking scroll. Speaking the words on this scroll causes the creature to stick like a fridge magnet to their own shadow--allowing them to walk on walls or ceilings so long as light sources in the room can be moved such that the shadow of the creature can be cast on the ceiling. (Generally, a creature can jump, causing the shadows of their feet to slide up to the wall, this will then cause the creature to be sucked toward their shadow.) Works until creature is exposed to sunlight. 1,A small, white and friendly kitten with glowing eyes. The kitten will follow the party everywhere; if it is killed, the next night there are two kittens. (originally from http://hamsterhoard.blogspot.com ) 1,Pair of beads. Crushing bead A will instantly bring crusher to the location of bead B. 1,Crawling claw (as monster). Obeys whoever finds it. 1,Fancy hinged box. Inside is an elaborately-wrought carved scalpel and illustrated instruction book (in a foreign tongue) in a velvet-lined case. The scalpel can be used to remove an eye from any creature (of roughly equal size) and insert it into another creature's head, enabling them to use any vision-related abilities or gaze attacks of that creature. The surgeon can't be either patient and must make a Dexterity roll. Rolling over Dex means the operation fails and causes d20 hp damage. Rolling under causes d20 minus (number of points under Dex rolled) hp. Works once. Whenever the recipient of the new eye rolls a 1 it means the new eye has rebelled and will spend the next d4 rounds causing as much trouble as it can for the PC. 1,Vial of multicolored dust. When opened or shattered it creates a cloud filling about a refrigerator-sized area in mid-air. It lasts for 5 days. The mist affects any magic effect passing through it as follows: (d4 1-disperses effect 2-redirects effect toward randomly determined other target 3-Wild magic effect 4-Solidifies effect into a small mammal which drops immediately to the floor, where it sleeps for d4 hours.) The vial can be opened or broken in the middle of someone else's turn on a successful Dex check. 1,Frost mask. This icy substance, when painted over a creature's eye will lighten and twist it into a shape which frightens fire. No flames, magical or otherwise will come within 5 feet of the creature. Lasts 1 day. 3 doses. 1,Hammer of Exorcism, see http://dndwithpornstars.blogspot.com/2010/12/gygaxian-democracy-1-hammer-of-exorcism.html 1,Marble-sized crystal of Ice 8. Like Ice 9, but it'll only solidify about a 20 x 20 x 20 foot area of water. What is Ice 9? see here, http://en.wikipedia.org/wiki/Ice-nine 1,Vial of liquid shadow. Not the kind in Ptolus, which just gives you a bonus to shadow magic (though it does that, too, why not?). This stuff can be used to create a deep shadow--about twice human-sized--where there shouldn't be one. A thief can hide in it as if it were an ordinary shadow, at -20%. It can also be used to move from any liquid shadow to any other pool of liquid shadow the character knows about. It can also be used to replace a lost shadow. 1,Codex of Unutterable Tedium by Ryne Bland. This book is so boring. Anyone reading it will fall asleep after a number of rounds equal to their Wsdom for d10 rounds. Reading aloud from the book will cause anyone hearing it and able to understand it to make a Will or Spell save or just walk out of hearing distance. If the reader pursues the fleeing creature and continues reading, the creature will be affected as with a Sleep spell. Anyone hearing or reading the book more than three times will attempt to destroy or discard it. 1,Vial containing an oily substance. If rubbed on any part of the body (5 square inches), spikes made of fused bone and hardened flesh will form there. A successful strike with these spikes will cause d4 damage or normal punch damage plus 2 hp damage, depending on system. 2 doses. 1,Vial containing an oily substance. If rubbed on any part of the body (5 square inches), a functioning eye will form there. Eyes facing backwards have predictable effects, eyes on the fingers or hands may allow a bonus to hit at the DM's discretion. 1 dose. 1,Sign of Antithesis. This talisman looks like the holy symbol of some local god or demon only upside-down and with a closed eye superimposed on it. It makes the wearer entirely invisible to the deity or power in question. Cleric spells and paladin abilities granted by the entity in question will not affect the wearer. The sign is made of ordinary materials and can be destroyed as easily as any piece of jewelry. Any cleric will recognize one. 1,Null paint. This substance will only function if applied to living flesh. Any part of the body covered in this paint becomes nonreflective black and intangible. Weapons cannot be held in a painted hand, clothing cannot be worn over a painted body part (it will pass through), etc. If painted over sensory organs they become useless. If painted in a stripe pattern on the skin then items may be held or worn and 50% of all piercing or slashing attacks will pass harmlessly through the wearer. Lasts one day. 1,Shield made of null-magic metal. Basically gives a Reflex save/Dex check against magic attacks that might be blocked by a shield. 1,Vial of bizarre pearlescent substance. When mixed with demon blood it will create a solution which, when rubbed on a weapon, allows it to be treated as a magic weapon for 10 rounds. 1,Hand of Glory, see http://en.wikipedia.org/wiki/Hand_of_Glory 1,Net trap kit. Tripwire activated, catches up to 4 humanoids. 1,Pristine and immaculate papyrus scroll inside obsidian scrollcase, the scroll is always written in a language the reader can understand easily and finishing the scroll seems like the most important thing to the reader. It takes 1 round to read the entire scroll, and once finished the scroll will erase the reader's memory of anything that happened since they last woke up. Reading from the scroll out loud will cause anyone who can hear the reader to think they are just mumbling bullshit words, and will still cause the reader to forget everything from that day.

dif4

1,Two books (titles are
1: [FantasyBooks.main]
2: [FantasyBooks.main]) 2,Three books (titles are
1: [FantasyBooks.main]
2: [FantasyBooks.main]
3: [FantasyBooks.main]) 3,Four books (titles are
1: [FantasyBooks.main]
2: [FantasyBooks.main]
3: [FantasyBooks.main]
4: [FantasyBooks.main]) 4,Five books (titles are
1: [FantasyBooks.main]
2: [FantasyBooks.main]
3: [FantasyBooks.main]
4: [FantasyBooks.main]
5: [FantasyBooks.main]) 3,Six books (titles are
1: [FantasyBooks.main]
2: [FantasyBooks.main]
3: [FantasyBooks.main]
4: [FantasyBooks.main]
5: [FantasyBooks.main]
6: [FantasyBooks.main]) 2,Seven books (titles are
1: [FantasyBooks.main]
2: [FantasyBooks.main]
3: [FantasyBooks.main]
4: [FantasyBooks.main]
5: [FantasyBooks.main]
6: [FantasyBooks.main]
7: [FantasyBooks.main]) 1,Eight books (titles are
1: [FantasyBooks.main]
2: [FantasyBooks.main]
3: [FantasyBooks.main]
4: [FantasyBooks.main]
5: [FantasyBooks.main]
6: [FantasyBooks.main]
7: [FantasyBooks.main]
8: [FantasyBooks.main])

prettysure1

1,Cheese or other food (wouldn't provide a full day's nourishment alone but effectively adds 25% to the life of whatever rations the PCs already have) 2,Local key, see http://dndwithpornstars.blogspot.com/2010/12/some-pictures-and-mechanic.html 3,Gems/trinkets worth [Dice.1d10] x creature level gp 4,[doubled] 1,Net 1,10' chain 1,Lard 1,Manacles 1,Caltrops 3,Vial of acid, 1 dose 3,Vial of holy water, 1 dose 7,Random book (title = [FantasyBooks.main]) 8,Gems/trinkets worth 100 x creature level gp 9,Vial of poison, 1 dose 10,Tasty confection wrapped in scrap of paper with recipe, substance unknown in local area and worth ([Dice.1d100] x [Dice.1d20]) to any given confectioner back in civilization 11,Bag of pulverized bone, a properly thrown bag will create a cloud of thick dust which obscures all vision and impairs the action of breathing organisms to the tune of -4 on everything in a 10' diameter area for 4 rounds 12,Scroll: 1 random Level [Dice.1d4] spell 13,Vial of lubricant, covers 5'x5' area 14,Vial of chloroform, 1 dose 15,Small glass sphere filled with water and lodestone shavings, works as a compass 16,Unusual pastry of toroid configuration (still fresh) 17,Partial and crappy dungeon map (to simulate it, any player is allowed to look at the DM's map for a number of seconds equal to their character's intelligence divided by 2) 18,Mineral salts, adding these to a pool of water and bathing in it for 20 minutes heals 2 hp of damage and grants spellcasters full rest 19,1000 x creature HD worth of trinkets, infected with a virulent mold that'll spoil food in the pack its stored in after 1 hour 20,Local key, see http://dndwithpornstars.blogspot.com/2010/12/some-pictures-and-mechanic.html 19,Scroll: 1 random Level [Dice.1d8] spell 18,Rare spices from the east worth [Dice.1d20] x [Dice.1d100] gp to a sufficiently adventurous cook 17,1000 x creature HD worth of trinkets 16,Text of document in language of humanoid civilization indicating imminent plans to launch an assault on another humanoid civilization 3,1 Love Cigarette, see http://monstersandmanuals.blogspot.com/2009/10/kojo-cigarettes.html 3,1 Red Eye Cigarette, see http://monstersandmanuals.blogspot.com/2009/10/kojo-cigarettes.html 3,1 Ghost Eye Cigarette, see http://monstersandmanuals.blogspot.com/2009/10/kojo-cigarettes.html 3,1 Cigarette of Judgement, see http://monstersandmanuals.blogspot.com/2009/10/kojo-cigarettes.html 3,1 Cigarette of Choking, see http://monstersandmanuals.blogspot.com/2009/10/kojo-cigarettes.html 10,[Dice.1d3+1] Love Cigarettes, see http://monstersandmanuals.blogspot.com/2009/10/kojo-cigarettes.html 10,[Dice.1d3+1] Red Eye Cigarettes, see http://monstersandmanuals.blogspot.com/2009/10/kojo-cigarettes.html 10,[Dice.1d3+1] Ghost Eye Cigarettes, see http://monstersandmanuals.blogspot.com/2009/10/kojo-cigarettes.html 10,[Dice.1d3+1] Cigarettes of Judgement, see http://monstersandmanuals.blogspot.com/2009/10/kojo-cigarettes.html 10,[Dice.1d3+1] Cigarettes of Choking, see http://monstersandmanuals.blogspot.com/2009/10/kojo-cigarettes.html 10,Vial of Basidirond spores (4 doses), will cause hallucinations in 1d4 targets = Individual in a swamp, strips off armor to keep from sinking 9,Vial of Basidirond spores (4 doses), will cause hallucinations in 1d4 targets = Spiders attacking, individual strikes/attacks floor area to kill them 8,Vial of Basidirond spores (4 doses), will cause hallucinations in 1d4 targets = lndividual has shrunk, shouts for help to return to normal size 7,Vial of Basidirond spores (4 doses), will cause hallucinations in 1d4 targets = Item being held (or worn) is a viper 6,Vial of Basidirond spores (4 doses), will cause hallucinations in 1d4 targets = Individual is suffocating, runs gasping in random directions 5,Vial of Basidirond spores (4 doses), will cause hallucinations in 1d4 targets = Associates are diseased, individual avoids everyone 4,Vial of Basidirond spores (4 doses), will cause hallucinations in 1d4 targets = Leech on back, individual tears off anything worn on back and attacks it 3,Vial of Basidirond spores (4 doses), will cause hallucinations in 1d4 targets = Individual is HUUUGE, keeps trying to stomp everyone 2,Puppet, a long-lost childhood toy of subterranean humanoid monarch 1,Book of rare poetry, prized by manticores

doubled

1,[prettysure1]
[prettysure1]

</sgtable>