Mutation

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1,Arms split into 2 arms at elbows 1,Tiny gaping baby bird heads sprout along your collar bone, eyeless and silently cheeping. 1,A face and body that is smooth like a cheap manikin, with "normal features" existing on it as a flat but vivid images. 1,Bodily fluids will glow in the dark if exposed to oxygen 1,A spine that is ridiculously flexible, allowing one to sleep curled up like a rattle snake. This gives a +2 dodge bonus to your a.c 1,When completed submerged in warm or cold (but not hot) water, freezes solid and go into a stasis state until removed from the water and left to thaw for an hour 1,Ability to invert the stomach out of mouth like a frog, thus, (also like a frog) allowing excavation of its contents manually. This allows a new fortitude save against something that's ingested, or at least avoid secondary damage 1,A big tight mass along the spine and back of neck. This allows generation of a powerful electric jolt like the famous electric eel (ie shocking grasp once a day). The day after a day that this power is not used, its bearer will suffer head aches, mild hallucinations and a 1 in 8 chance of a epileptic fit. This power only functions when the bearer is really scared or angry. 1,Urethra protrudes from the body encased in a hand span length of sensitive tissue 1,Gills on the neck, that open and allow the bearer to breath some kind of poison gas. Anytime you are exposed to a poison gas roll a d8, on a 8 that's a type of gas you can breathe to no ill effect. 1,Any opening in the body (eyes, ears, mouth etc) closes over with skin when the bearer sleeps, and every morning it must cut them open if it wants to use them. The skin is thin, and bleeds little, but hurts still. The skin is still permeable to air 1,Ability to blow a shimmery bubble of mucus from the mouth. This bubble drifts at the bearer's urging, reaching a chosen location up to mile per cha point. When it reaches this location, it pops and 3 sentences of the bearer's voice are audible. The bubble moves at a brief walking pace 1,Instead of blinking, tongues insinuate themselves from the tearducts and lick the bearer's eyes clean. 1,Sweat is a sweet smelling dust of a dull metallic hue instead of the usual 1,Teeth are small bone pointed worms , writhing slowly 1,The centre of the chest is a blackened, gnarled ruin of bone and hair with mad red eyes and thick tusks. Instead of chest armour the bearer can make an unarmed bite attack for a d10 damage 1,Hair is constantly in motion as if there was a stiff breeze or shit ass shampoo commercial 1,You always know which direction is north and crave small amounts of rust in your food 1,Flowers shoot, bloom and die in ten second cycles on the undersides of your arms. This, of course, allows you to restore 1d4 hit points per level if you eat the still warm heart of someone whose name you know. 1,+2 constitution  when you are at least 10 feet below the earths surface. Not being in contact with a solid surface is agonizing for you and you suffer -2 on all rolls. You feet are now like crude hooves of meat and bone. 1,Every time you take electrical damage that is equal or higher to your constitution you change sex. 1,You body can concertina  on itself allowing you to fit into space a 5th of your size, if you spend a round "compacting" 1,Your skin hangs off your body in great sloughing sheets. If some of this skin is taken, and ploughed into the earth, nothing will grow there for a year and a day, and after then strange trees with malign fruit. 1,You can roll your eyes back in your head and watch your thoughts hump. Reroll a failed knowledge check per day per point of intelligence modifier , minimum of one 1,Thy neck is liketh the giraffe, being at least half your body length again. 1,Your skin is furloughed and trenched in a elaborate labyrinthine patterns. 1,You have a long forked tongue of bright, dizzying hue. You can "taste" spoken words, and lies taste sweet, while the truth bitter. +6 to sense motive checks. 1,Your chin curves and tapers to a hard bone point, like a Egypt fake beard, or the business end of a spider wasp. If you jab this into a tree, you can hear the trees "thoughts" , as "speak with plants" 1,A canal like network of cartilage tubes runs under your ears, throat and jaw line, leading to your nose, which is flared and vaulted. Twice a day , you can spend up to your constitution score in rounds producing bizarre fluting  with this, just above and below normal hearing range. Everyone but you in 60 feet must fortitude save every round your play or become nauseated for as long as you "play" . D.c is 10 + twice your level 1,The fingers on your hands end in tiny hands, the fingers of which also end in tiny hands 1,A hour after your body lies cold and dead, your torso cracks like an egg, and out you pop in miniature. 1,You always feel feverish to the touch, this means you have  5 points of cold resistance. 1,You have the stooped brutish build of a gorilla . A unloved gorilla. +2 str, -2 dex 1,You have a consumptive ethereal look. In fact in dim light light you are ever so slightly translucent.+2 to stealth, -2 con, +2 int or wis or cha. You choose. 1,You are a hyper active midget. You vibrate slightly when still. +2 dex - 2 con, and are size small 1,Your blood congeals fast and rock hard. After taking damage that would cause bleeding, you get +1 natural a.c. This is stacks to a +5 modifier. The blood cracks and falls off after about a hour, or prolonged exposure to running water. Also this means you are no subject to additional bleeding damage effects, but blood draining would still get you, the blood not getting enough contact with air to congeal. 1,Your eyes can extend on stalks 1,You have retractable claws like a cat, these do 1d3 damage, crit on 20 for x2. 1,You have spurs on the back of your legs like a rooster or male platypus (except not poisonous). The do 1d6 dmg, crit on 19-20 for x2, but they attack as unproficient  weapon unless you have the unarmed combat feat. 1,Your lower body is that of a snake! hiss! snake!, take 10 feet off your move speed, but you can't be tripped. 1,You get one random corponaut power 1-6 1st level, 7-8 2nd level, and enough power points to use once a day. 1,You have no colour in your skin, eyes, hair or blood. 1,Very long tongue. Like a metre long. Stores handily when not in use. 1,Double jointed! +4 to escape artist. And because that's dull, your finger tips have tiny mouths on them. They quietly sing you to sleep and whisper in your sleep. 1,You have big porcupine quills coming out your back. Armour is like 3 times as much, but you have +4 natural a.c from rear attacks, and anyone attacking you with a small or smaller weapon takes 1d6 damage 1,You have a snail shell that you can retreat into, giving you +8 a.c but you can't see anything or move. . Are you slow? you betcha, 5 feet per round as you drag your sorry ass around. Get your self a cart or something. +2 str though from all the arm work it takes  to pull yourself around. 1,You can vomit up a collection of organs, which can move independently from your body and spy on stuff with the same senses you have. Because they have eyes and ears. The organs move at your half your normal speed, and you  -6 to constitution while your organs are outside your body. They have hit points equal to you unmodified con, and if slain you take a week to grow new ones (and suffering the -6 to con the whole time). You may channel touch range spells/powers from your organs. 1,There is small wrinkled conjoined twin somewhere on your body. Its asleep most of time, but it has one savant power it can use once a day, if you wake it up and ask it nicely. 1,Your face is blank like a spooky egg. You eat with a slit that closes seemlessly when not open. You draw your features on every morning. Well you don't haaaaave to. -4 cha in any case. 1,Arms are snakes. -4 to do anything with them that would need a thumb, cause they are snakes. No they don't have poison. Yes it sucks to be you 1,There is a small arm growing out of your chest. It is pitiful and weak, but it could hold a lantern or potion or something. 1,You have a centipedeesque body, with either arms or extra legs instead of the myriapod equivalent. Its about 3 times your normal body length. It means you count as large in all ways except reach. And +6 hit points. +2 to climb, and +20 to your movement 1,Centaur! But like a pantomime  horse , like a bent over human torso sticks out of your back. Is there a insane twin trapped in your butt? Lets hope not. Any way you count as large for purposes of overrun, bullrush and grapple and the like. But not in the sense of a.c or reach. + 10 feet speed as well. 1,You have gliding membranes like a flying squirrel or someone wearing a creepy skin poucho. This means you don't take falling damage as long as you can move 20 feet vertically for every ten feet fallen. It takes you like 20 feet to turn 90 degrees. 1,Prehensile tail. +2 to climb and acrobatics. 1,Froglike build. +4 acrobatics and add to ten feet to your jump height and length. 1,Another face is on the back of your head. It shows the opposite expression to you but does give you +2 to perception 1,You can run around real good on all your hands and feet. +10 feet speed when you doing this. 1,You have horrible fangs like a shark that eats glass and meth. Your bite is does 1d6 damage but still counts as unarmed attack for provoking attacks of opportunity. 1,Webbed hands and feet. +2 to swim. 1,You always feel cold to the touch, 5 points of fire/heat resistance. 1,A third eye is growing in your forehead. +1 to perception. 1,You shed and regrow your teeth in daily cycle 1,You must shed your skin once a week. This restores any stat damage you may have suffered, but it's process that takes a hour and leaves you weak and defenseless the whole time 1,The back of your head is a mass of writhing insectile limbs. The delicate hairs on them give you +2 perception 1,Instead of sleeping you must spend the time standing still and extending vein like tendrils out of your face and feet, drawing strange nutrition from the ether. This only can be done if the soil beneath your feet is fertile and suitable for growing stuff. Upon resting like this it acts as a restoration spell. 1,You have holes in your body, like a swiss cheese. 1,There is another bone to your arms given you a extra 5 feet of reach. 1,Your legs can unfold like uncanny origami , your height doubling, giving you another 20 feet of movement but make you unbalanced, - 2 dex when your legs are unfolded. 1,Your eye lids close  vertically. 1,When you are scared you sweat a mild poison of a bright blue tinge. Contact with this poison will force others to make a fort save at 15 or take 1d6 con damage 1,Your back is a writhing mass of insectile limbs tipped with poison stabbers, you may attack behind you at -2 , inflicting 1d6 damage and forcing a fort save at d.c 11+ your level or take a further 2d6 damage. 1,Delicate translucent wings grow sublimely underneath your back and forearm skin. if concentrate for a minute, they softy spring forth, fluttering in the sunlight/moonlight(choose on character creation). If you spend 5 minutes like this you can regain 1d4 hitpoints or power points per level. This maybe done once a day, and you take an additional 2d6 damage from any attack while the wings are out. 1,Your skin is somehow sharp, to a soft touch feeling normal, but any fast movement against it is cut by a score of invisible razors. Anyone grappling with you if you are at least showing 40% skin takes  1d8 damage. 1,Unnaturally light, +4 to acrobatics and stealth (where noise is the primary concern), but you count as tiny for purposes of weight, eg bullrush, overrun, pressure plate etc. 1,Unnaturally heavy, the reverse of the above 1,If you succeed in fortitude save against a poison you can spit it back as a ranged touch attack 1d4 rounds later. You may hold the poison in a hour before you have to make the original save again or be affected by it. You may only hold one poison at a time. The d.c of poison is the same as the original. 1,Your eyes project light constantly, so you can see in the dark, but you must close your eyes to hide. 1,hemophiliac. You take 1 point of damage after being damaged, until a heal check is made on you d.c 12. On the plus side Heal is a class skill for you if it wasn't already. 1,You can dislocate your jaw and eat stuff bigger than your head. 1,Your blood bursts into flame on contact with air, anyone damaging you with slashing or piercing attacks must make a ref save at d.c 10 + the damage inflicted or take 1d4 damage per 5 points of damage done to you (minimum 1d4, max 10d4) 1,You have massive shoulders a hunched over posture like some kinda bear. And soft white fur grows in patches over your body. This is not however fur, but a symbiotic fungus, that whispers to you secrets! +2 strength +2 wisdom 1,The hair on your head is an unusual colour. Choose. 1,Hairs on head left in lightless water turn into snakes and leeches in 1d4 days. 1,Thorns grow from your body, they are long and spindle and red like dirty junkie syringes. Anyone grappling you or otherwise contacting your skin takes 1d6 damage - whatever natural a.c bonus they might have. They do not contract hep C because that was a simile I used before. 1,You can excrete fluffy white goop from your face openings. you may spin this disgusting but special blessing rapidly and freakishly into silk like cloth or rope. This takes 1d4 minutes  and you can produce 20 feet of rope or a 10 by 10 sheet per day. You have to eat twice as much that day though or its like you ate nothing at all. If had the profession skill in weaving you could make fancier stuff if the dm could stay awake long enough to listen to your dumb idea. 1,A snake lives n your brain, which is compressed but still with the thinking able. The snake share your thoughts and sorts your memory like a personal assistant . It can leave via your nose or mouth, and likes to spend an hour each day having a bit of a stretch and a mouse. While its inside your head you get +4 int, and +2 to all your knowledge skills. Choose a knowledge skill, the snake is an expert at that knowledge and you have to be pretend to be interested in it or the snake gets huffy and wouldn't help into bribed with mice or attention. 1,If you scratch someone (as a unarmed attack) your nails tear off and burrow under their skin, causing great pain (-2 pain penalty on all rolls0 and 1d4 damage per round, until they make a fort save at dc 10+ your level. The can do this the round after been scratched, and make a new roll every round after that. 1,You have no teeth and must eat stuff like a fly, hoiking up digestion enzymes over your food and then soaking it up with your fan like tongue. 1,You can eerily copy other peoples voices. +4 to disguise when relevant. 1,You smell like death to [deathsmell] -10 to handle animal checks against members of that type. On the plus side predators will only try and eat you if they are very hungry. Territory animals however are far more likely to go you. 1,Your blood is tiny, rice grain sized ants that are rainbow coloured and do the work of your blood. They sing all the fucking time too, but you have to have your ear right near them to hear. +2 con 1,Your legs taper to bony spikes, counter intuitively this makes you nimble and graceful . +2 dex 1,You have crazy pheromones +2 cha 1,You never sleep. You can't sleep. -2 to any checks involving concentration because of constant mild hallucinations. Choose a  repetitive  task like knitting , mediating , counting , walking in circles, muttering, etc that you spend 4 hours doing instead of sleep to get the mechanical benefits of sleep. If the player suggests masturbation as an activity, they are dull and you should put cigarettes out them, and call them stinky ash tray and jeer at them. Fucking ashtray.. 1,Your hands are skeleton hands. 1,You have a mouth inside your mouth that repeats what you say slightly after you say it giving you a slight echo effect. 1,your exhaled breathe is visible no matter what the temperature 1,You have a different voice everyday 1,You have a nose like beak thing like someone grabbed your face and stretched to a point, ala that scene in beetle juice when those yuppie ghosts are learning to be scary 1,You have skin like a rhino + 2 natural a.c bonus 1,You diet consists solely of [diet] 1,your hands close the other way 1,cyclops! -2 to ranged attacks because no depth perception for you 1,You have weird excess skin in clumps around your body. +1 natural a.c 1,You make a bone blade pop out of the palm of hand. Treat as a short sword 1,Instead of hands you have long frond things. +2 to resisting disarm attempts 1,You skin has no pores and is slightly radiate 1,Covered in fur 1,Massive lungs! double held breathe time and +2 to damage with blow guns 1,Tiny frogs hatch from cysts on you back and hatch and hop away in a 2 week cycle, if you catch and eat them you remember a dream you had forgotten. This could be a excuse for the d.m to give you a clue! Those frogs are pretty damn cute though.. 1,Your hair is feathers 1,Your organs kinda wander around your body by them selves. Once a day you may treat a critical hit as a normal hit. -4 to heal checks on you though. 1,Anyone can feel your heart beat on any surface of your body. In fact if its quiet enough it's audible from up to ten feet away. 1,skin is slippery and eel like, +2 to escape artist and if you get set on fire , reduce the time on fire by 2 rounds. But you must drink twice as much water as a regular type person 1,Your flesh is translucent, but your organs and bones are not. +2 to intimidate 1,if you spend 1d4 rounds whispering a close like to an object, the next attack on it ignores hardness 1,You cast no shadow 1,You have no reflection 1,You may shoot your finger nails off at people, treat as an attack with a +1 dart. You may fire one a round, and you regrow 1d4 back a day. 1,You are weirdly rubbery gaining damage resistance 5 against blunt weapons , +2 to grapple/ escape artist.. why have I so many escape artist mods? I don't even like to tie people up in real life 1,At least half your body is covered in tattoos. These move and frolic about when no one is looking. THEY GUIDE YOU +2 wis 1,One of your arms is a giant lobster / scorpion claw! RWAAGA!. You can't really do shit with it except crush dudes like fat maggots. 1d8 damage crit on 20 for x3 damage, -4 to do anything delicate with it. You count as proficient in it. 1,Your head rotates 360 degrees 1,Your eyes change colour like a mood ring, and anyone making you cry (happy cry or sad cry but not onion cry) can drink your tears healing 2d8+2 hitpoints 1,The shadow you cast acts out your hidden desires 1,Horns! spiral blunt goat ones! long spiky impala ones! You choose, they count as a unarmed attack but 1d6 lethal damage, crit on 20 for x2 1,From your brow grows a crown (or tiara) of bone or coral 1,+2 ref save and you smell like candy and attract bees 1,+2 fort save and fuck it I'm tired, you .. bits of ash float out of your mouth when you speak 1,+2 will save and have horrible big  pulsing veins on your head 1,You have a long plait of motile hair, that can be used by you like a whip or a ten feet rope and grappling hook 1,Your head is a part giant mushroom you fucking hippy, -2 cha. Any disease, poison or fungus attack that you make a successful fort safe from you may then release a spore attack a day later with the exact same effects, d.c etc. The spore attack maybe spored at one target up to 20 feet away with a ranged touch attack, (and a fort save) or everyone within 5 feet of you (fort save only, no attack roll needed) 1,Acid Excretion 1,Additional eye 1,Agility 1,Albino 1,Alcoholism 1,Atrophy 1,Beaked 1,Bestial Face 1,Beweaponed Extremities ([weapon]s) 1,Big Ears 1,Bird's Feet 1,Black Skin 1,Blood Rage 1,Blood Substitution 1,Breathes Fire 1,Brightly Patterned Skin 1,Bulging Eyes 1,Burning Body 1,This creatures has henchcreatures of its own 1,Spawn--this creature has 7-12 more mutations 1,Were-something (pick) 1,Cloud of Flies 1,Cloven Hooves 1,Cowardice 1,Crest 1,Crossbreed 1,Crown of Flesh 1,Crystalline Body 1,Dimensional Instability 1,Duplication 1,Elastic Limbs 1,Enormously Fat 1,Enormous Noise 1,Evil Eye 1,Extra Joints ([joints]) 1,Extremely Thin 1,Eyestalks 1,Fangs 1,Fast 1,Fear of Blood 1,Feathered hide 1,Featureless Face 1,Fits 1,Flaming Skull Face 1,Furry 1,Growth 1,Headless 1,Hideous Appearance 1,Hopper 1,Horns 1,Horrible Stench 1,Huge Head 1,Hunchback 1,Hypnotic Gaze 1,Illusion of Normality 1,Invisibility 1,Iron Hard Skin 1,Irrational Fear 1,Irrational Hatred 1,Levitation 1,Limb Loss 1,Limb Transference 1,Long Legs 1,Long Neck 1,Long Nose 1,Long Spines 1,Mace Tail 1,Magician 1,Mane of Hair 1,Manic Fighter 1,Manikin 1,Massive Intellect 1,Mechanoid 1,Mercreature 1,Metal Body 1,Mindless 1,Moronic 1,Multiple Arms ([multiplearms]) 1,Multiple Heads ([multipleheads]) 1,Multiplication 1,One Eye 1,Overgrown Body Part 1,Pin Head 1,Plague Bearer ([plague]) 1,Pointed Head 1,Poisonous Bite 1,Powerful Legs 1,Prehensile Tail 1,Pseudo-Daemonhood 1,Psychic Immune 1,Psychic Resistant 1,Puny 1,Quadruped/Biped 1,Rapid Regeneration 1,Razor Sharp Claws 1,Rearranged Face 1,Regeneration 1,Resilient 1,Rotting flesh 1,Scaly skin 1,Scorpion Tail 1,Short Legs 1,Shrink 1,Siamese Twin 1,Silly Voice 1,Silly Walk 1,Skull Face 1,Snake Tail 1,Spits Acid 1,Strong 1,Suckers 1,Tail 1,Technology 1,Telekinesis 1,Teleport 1,Temporal Instability 1,Tentacles 1,Transparent skin 1,Uncanny Resemblance 1,Uncontrollable Flatulence 1,Vampire 1,Vividly Colored Skin 1,Walking Head 1,Warp Frenzy 1,Warty Skin 1,Weapon Master 1,Wings ([wings]) 1,Your [zoobody] transform into the corresponding part of a [zooanimal] 1,Mechanical parts 1,Mechanical weaponry 1,Hairless 1,Skinless 1,Eyes are a solid color ([Color.all]) 1,Eyes are [eyes] 1,Aflame 1,Covered in ice 1,Made of stone 1,Made of volcanic stone (lava through cracks) 1,Acidic drool 1,Made of rotting plant matter 1,Made of rotting meat 1,Is only half-visible 1,Extra eye 1,[Dice.1d10] Extra eyes 1,Covered in eyes 1,Extra arm 1,Extra arms (1,d1,) 1,Covered in arms 1,d1,Extra tongues 1,Extra mouth 1,extra mouths (1,d1,) 1,Covered in mouths 1,Extra head/face ([heads]) 1,1,d1,Extra heads ([heads]) 1,Covered in faces 1,Covered in heads 1,Vertical symmetry (built like a king queen or jack playing card, with extra, inverted head and arms where legs should be 1,Wiry (extra agile) 1,Withered (extra slow) 1,Megafat (extra slow) 1,Huge 1,Tall 1,Elongated 1,Tall but skinny and fragile looking 1,Barely mobile: fat, d1,' tall, d1,'+1,feet in diameter, moves 1,foot per round, 1,extra powers 1,Rolling: is spherical or ring-shaped 1,Amphibious; gills and scales and what-all 1,Weapons for arms: [weapon]s 1,Claw feet 1,Extra pair of legs 1,1,d1,extra legs (as spider) 1,1,d1,extra legs (as centipede) 1,Halo of flies 1,Is pair of twin creatures, half stats each, powers belong to one or the other 1,Extra joints 1,Covered in ice 1,Faceless 1,Limbless 1,Additional head on [Body Parts.Simple] 1,Hydrocephalic 1,Always levitates 1,Divided: left half and right half have separate attributes--roll full complement separately 1,Quartered: 1,quarters of body have separate attributes--roll full complement separately 1,Reptilian scales--bonus to AC 1,Missing d1,limbs typical of base creature 1,Missing mouth--if already mouthless, has mouth 1,Missing d1,eyes-if already eyeless, has 1,eye 1,d1,limbs in wrong places--if this is not applicable, has d1,arms/legs 1,Elongated body part ([longbody]) 1,Spines 1,Mane like a lion or frilled lizard 1,Conjoined twin 1,Head that's just an eye 1,Head that's just a mouth 1,Tiny: [Dice.1d4] feet tall 1,Crawls if base creature doesn't, upright if base creature does 1,Facial features rearranged. If featureless, has a face now. 1,20 tentacles 1,Bat wings 1,Butterfly wings 1,Bird wings 1,Insect wings 1,1,wings--roll d1,+1,on this table for each set 1,Walks as if gravity pointed toward whatever wall creature stands on 1,Body made of swarmed bodies of other creatures 1,Feet don't quite touch ground 1,Shadow moves independently but stays attached, has same stats as creature 1,Opposite gender to what you thought (if female, 1,disturbingly nice breasts 1,disturbingly withered breasts 1,hooklike protrusions for nipples 1,eyes for nipples 1,mouths for nipples 1,roll for each breast) 1,Covered in acidic slime, leaves trail 1,Antlers or horns 1,Body is elongated but has holes in it, like swiss cheese or torn dough 1,Object visibly embedded in-/worn on- body (egg, candle, crown, etc.) is power source--regenerates d1,per round unless this thing is removed, in which case it probably dies 1,Snake tongue 1,Barbed skin 1,Centaur 1,Centaur ([centaur]) 1,Metallic skin 1,Appears with neck broken, spears through it, daggers in its face, crucified or otherwise physically mortified 1,Carries magic weapon ([weapon]) 1,Visible brain 1,Tree branch limbs 1,Mandibles 1,Tusks 1,Fangs 1,All teeth are fangs 1,body covered in teeth 1,Mandalaform: Creature has 4 torsos joined in the center 1,Creature can assume two forms: the one rolled so far and another one which is an ordinary human, demihuman or domestic animal with one minor irregularity (missing finger, heterochromatic eyes, etc.) 1,Head on backwards 1,Arms on backwards 1,Legs on backwards 1,Hands on backwards 1,Crouches like a toad, maybe legs to match 1,Sheathed in ornate/ominous plate mail that hides its form 1,Spiny tail 1,Forked tail 1,Arrow tipped tail 1,Whip tail 1,Scorpion tail 1,Morningstar tail 1,Tail with a [weapon] on the end 1,Tail with a hand on the end 1,Tail with a head on the end 1,Elongated proboscis-face like the Spy Vs. Spy guys or an anteater, with long tongue 1,Animal face if humanoid body, humanoid face if otherwise 1,Eyes on palms 1,Mouths on palms 1,Faces on palms 1,Leechlike mouths on palms 1,Gain energy by photosynthesis 1,Your skin has turned to [Utility.Metal] 1,You have grown a vicious proboscis that can spit venomous barbs. 1,Your body is covered in dreaded rune tattoos. Anyone who strikes you must make a saving throw or suffer the effects of a random curse. 1,You have grown a functioning set of gills. You can now breath as well in water as you can on land. 1,Your blood has turned to acid. Anyone wounding you in melee must make a saving throw vs. breath weapons or suffer 1d4 points of damage. 1,You can vomit a 30' cone of fire once per day for 3d6 points of damage (save for half). 1,Your body now constantly emits steam and is feverish to the touch. You are now immune to all fire-based attacks. 1,Your body is now constantly covered in frost and is cold to the touch. You are now immune to all cold-based attacks. 1,Tiny arcs of electricity now dance across your skin. You are now immune to all electricity-based attacks and anyone striking you with a metal weapon takes 1d8 points of damage. 1,You are now an albino and being in direct sunlight causes you to take 1d4 points of damage per round. 1,You now heal with unnatural speed. You regenerate 1 hit point per round. 1,Your eyes are now on stalks. You cannot be surprised or sneaked up on. 1,You now emit a horrible stench. Anyone within 30' of you takes a -2 penalty to all actions. Also, you cannot sneak up on anyone—they smell you coming. 1,You have grown vampiric fangs. You may opt to bite someone for 1d6 points of damage; this damage is added to your hit points up to your maximum hit point total. 1,You have grown a mass of tentacles somewhere on your body. These tentacles give you 1d4 extra attacks per round for 1d6 points of damage. 1,You have grown a third eye in the middle of your forehead. This eye can uncannily discern whether someone is lying to you. 1,Your blood now hates you and seeks to leave your body at any opportunity. When damaged you lose an additional 1d4 points of damage on the following round from blood loss. 1,Your fingernails have grown into perpetually filthy talons. Anyone struck by them takes 1d6 points of damage and must make a saving throw or suffer the effects of a random disease. 1,You now emit an aura that withers any plants around you. 1,Your shadow is now animate. You can command it to do things for you; it has the stats of a Shadow with HD equal to your level. However, there is a 50% chance your shadow will disobey your commands and fuck off to do something else. 1,You have suddenly grown corpulent. You gain 10 hit points. 1,You have suddenly grown gaunt. You lose 10 hit points. 1,You have grown an extra leg, but it's always in your way. Your movement rate is decreased by 50%. 1,Your skin is perpetually covered in snot-like slime. Any attempts to grapple you automatically fail. 1,Your brain has atrophied. Your Intelligence decreases by 2 points. 1,Your body has grown to hulking proportions. Your Strength increases by 2 points. 1,Your body has become monkey-like. Your Dexterity increases by 2 points. 1,You have grown a second heart. Anytime you must make a saving throw vs. death you may roll twice and take the best result. 1,You are now insect-headed. 1,You are now dog-headed. Kobolds will attack you last. 1,You are now cat-headed. Kobolds will attack you first. 1,You are now bear-headed. 1,You are now sloth-headed. 1,You are now elephant-headed. 1,You are now boar-headed. 1,You are now rat-headed. 1,You are now horse-headed. 1,You are now mushroom-headed. 1,You are now snake-headed. 1,You are now sphinx-headed. People will continually ask you for a riddle. 1,You are now skull-headed. You can Cause Fear at the start of any encounter. 1,You are now bird-headed. 1,You are now frog-headed. 1,You are now fish-headed. 1,You are now wolf-headed. You will likely be mistaken for a werewolf and hunted. 1,Your face is gone. Oddly, doppelgangers will now take a perverse liking to you. 1,You are now bug-eyed, but this decreases your normal range of vision by 50%. 1,You have grown a second brain. Your Intelligence increases by 2 points. 1,You have grown a scorpion-like tail. You can make an additional attack with your tail for 1d6 points of damage and your victim must make a saving throw or be paralyzed for 1d4 rounds. 1,When you die your body will explode like a Gas Spore. 1,You now float a foot above the ground at all times. 1,You now have suckers on your hands and feet that allow you to flawlessly scale walls. 1,Your skin is now [Color.all]. 1,You can control the color of your skin, giving you a 2 better chance to surprise enemies when you camouflage yourself. 1,You have grown an enormous pair of faery wings, but they are useless. 1,Your skin is now a mirror-like reflecting surface. Any spell cast on you has a 50% chance of rebounding on the caster. 1,One of your hands has become a crab-like claw. You may make an additional attack with the claw for 1d6 points of damage. 1,Your body has become unstable. You may change form into a Green Slime once per day. 1,Your body continually quivers. You may change form into a Gelatinous Cube once per day. 1,You are now a hermaphrodite. 1,You now have a forked tongue. Oddly, you are now unable to tell lies. 1,Animals are now drawn to your pheromones. 1,Animals are now repulsed by your pheromones and will flee from you. 1,Your skin now appears to be perpetually necrotic and rotting. 1,Your skin now appears to be perpetually crawling with insects. 1,Your head has disappeared; now your face appears on your chest. 1,You now have snakes for hair and gain the medusa's petrifying gaze. 1,You can split your body into two fully-formed, identical beings. Each has half your normal hit points. 1,You now bleed ale or wine. 1,Your hands are now hairy. 1,Your hands are now reptilian. 1,You are now 50% shorter than you were. 1,You are now 50% taller than you were. 1,You can vomit a 30' cone of acidic fish once a day for 3d6 points of damage (save for half). 1,Your flesh is now sticky like fly-paper. Any weapon that strikes you has a 50% chance of adhering your body. 1,You have a monstrously elongated tongue. You can speak all languages now. 1,The front of your body is now covered in eyes. You can read all languages now. 1,You are now spider-headed. Drow will prostrate themselves before you. 1,You can emit webs (as per the Web spell) from some part of your body. 1,Your body is now covered in thorns or small horns; anyone grappling you takes 1d4 points of damage. 1,Your gender has changed. 1,You emit a pleasing aroma. Your Charisma increases by 2 points. 1,You exude a disquieting aura. Your Charisma decreases by 2 points and children rush to kick you in the shins. 1,You are now a micro-cephalic. Your Wisdom is decreased by 2 points. 1,Your head is now huge and oblong. Your Wisdom is increased by 2 points. 1,Your skin is now translucent. 1,Your body has become hulking and hale. Your Constitution is increased by 2 points. 1,Your body has become hollow like a reed. Your Constitution is decreased by 2 points.

deathsmell

1,mammals 1,reptiles 1,insects 1,birds

diet

1,insect wings 1,flower petals 1,teeth 1,hair 1,soil

centaur

3,quadruped 3,spider 3,mass of tentacles 2,floating with no lower body 1,slug 1,worm 1,giant tongue 1,mass of entrails

weapon

1,axe 1,morningstar 1,spear 1,sword 1,hammer 1,sickle 1,whip 1,scythe 1,wavy dagger 1,circular, spiked/serrated shield 1,hook 1,serrated blade

longbody

1,neck 1,head 1,arms 1,legs 1,single arm 1,single leg 1,fingers

joints

4,arms 3,legs 3,both arms and legs

multiplearms

4,one 4,two 1,three 1,four

multipleheads

4,one 1,two

plague

1,The Shakes 2,Eye Rot 2,Creeping Buboes 2,Grey Fever 1,Green Pox

wings

4,Small, flightless 3,Medium, grants flight 3,Large

zoobody

7,Head 3,Torso and Arms 3,Torso and Head 3,Torso, Head and Arms 7,Face 3,Lower Body and Legs 3,Pair of legs 7,One leg 7,Foot 3,Toe 3,Pair of arms 7,One arm 9,Hand 3,Fingers 8,Mouth 3,Nose 7,Eye 7,Pair of eyes 3,Ear 7,Tail (if none present, it gains one now)

zooanimal

1,Ant 4,Ape 5,Bat 5,Bear 1,Beetle 4,Boar 5,Bull 2,Deer 8,Dog/Wolf 2,Dragon 3,Eagle 1,Elephant 1,Fish 2,Frog 8,Horse 5,Lion 2,Lizard 2,Octopus 2,Owl 4,Rabbit 10,Rat 2,Raven 1,Scorpion 2,Sheep/Goat 1,Snake 1,Spider 5,Tiger 1,Toad 1,Warthog 1,Weasel

eyes

1,aflame 1,jeweled 1,ice 1,stone 1,babies' heads 1,missing 1,glowing 1,slit-pupiled like a cat or snake

heads

1,whole head, like Ettin or Demogorgon 1,just face, like Hindu god </sgtable>

Sources include d30-mutation-table, 1d100 table of mutations and wait, MASTODON, Person Chaos Attributes, and Tales of the Grotesque and Dungeonesque, among others.