Difference between revisions of "Mutation"

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<!--/ Constants /-->
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;ac
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1, Armour Class
 +
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;ch
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1, Charisma
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;co
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1, Constitution
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;dx
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1, Dexterity
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;dc
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1, Difficulty Class
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;fs
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1, Fortitude Save
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;hp
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1, Hit Points
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;in
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1, Intelligence
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;st
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1, Strength
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;ws
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1, Wisdom
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<!--/ End Constants /-->
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;main
 
;main
1,[Dice.1d10] Extra eyes  
+
1,[Dice.1d10] Extra eyes
1,+2 constitution when you are at least 10 feet below the earth’s surface. Not being in contact with a solid surface is agonizing for you and you suffer -2 on all rolls. You feet are now like crude hooves of meat and bone.
+
1,+2[fs] and bits of ash float out of your mouth when you speak
1,+2 fort save and … fuck it I’m tired, you … bits of ash float out of your mouth when you speak
 
 
1,+2 ref save and you smell like candy and attract bees
 
1,+2 ref save and you smell like candy and attract bees
 
1,+2 will save and have horrible big pulsing veins on your head
 
1,+2 will save and have horrible big pulsing veins on your head
 +
1,+2[co] when you are at least 10 feet below the earth’s surface. Not being in contact with a solid surface is agonizing for you and you suffer -2 on all rolls. You feet are now like crude hooves of meat and bone
 
1,1,d1,Extra heads ([heads])
 
1,1,d1,Extra heads ([heads])
 
1,1,d1,extra legs (as centipede)
 
1,1,d1,extra legs (as centipede)
 
1,1,d1,extra legs (as spider)
 
1,1,d1,extra legs (as spider)
 
1,20 tentacles
 
1,20 tentacles
1,A big tight mass along the spine and back of neck. This allows generation of a powerful electric jolt like the famous electric eel (i.e. shocking grasp once a day). The day after a day that this power is not used, its bearer will suffer head aches, mild hallucinations and a 1 in 8 chance of an epileptic fit. This power only functions when the bearer is scared or angry.
+
1,A big tight mass along your spine and back of neck lets you generate a powerful electric jolt, like an electric eel (i.e. shocking grasp once a day). Should this power go unused for more than a day, the second day the bearer will begin to suffer headaches, mild hallucinations and a 1:8 chance of an epileptic fit. This power only works when the bearer is scared or angry
1,A canal-like network of cartilage tubes runs under your ears, throat and jawline, leading to your nose, which is flared and vaulted. Twice a day, you can spend up to your constitution score in rounds producing bizarre fluting with this, just above and below normal hearing range. Everyone but you in 60 feet must fortitude save every round you play, or become nauseated for as long as you “play”. D.c is 10 + twice your level
+
1,A canal-like network of cartilage tubes runs under your ears, throat and jawline, leading to your nose, which is flared and vaulted. Twice a day, you can spend up to your[co] score in rounds producing bizarre fluting with this, just above and below normal hearing range. Everyone but you in 60 feet must[fs] every round you play, or become nauseated for as long as you “play”.[dc] is 10 + twice your level
1,A face and body that is smooth like a cheap manikin, with “normal features” existing on it as a flat but vivid images.
+
1,Your face and body are smooth, like a cheap mannequin, with “normal features” existing on it as flat (but vivid) images
1,A mouth inside your mouth repeats what you say slightly after you say it, giving you a slight echo effect.
+
1,A mouth inside your mouth repeats your every utterance slightly after you say it, giving you a cool slapback echo effect
1,A ridiculously flexible spine lets you sleep curled like a rattlesnake. This gives a +2 dodge bonus to your a.c
+
1,A ridiculously flexible spine lets you sleep curled like a rattlesnake. This gives a +2 dodge bonus to your[ac]
1,A small, wrinkled, conjoined twin is somewhere on your body. It’s asleep most of time, but has one savant power it can use once a day … if you wake it up and ask it nicely.
+
1,A small, wrinkled, conjoined twin is somewhere on your body. It’s asleep most of the time, but has one savant power it can use once a day … if you wake it up and ask it nicely
1,A snake lives in your brain, which is compressed but still able to think. The snake share your thoughts and sorts your memory like a personal assistant. It can leave via your nose or mouth, and likes to spend an hour each day having a bit of a stretch and a mouse. While it’s inside your head you get +4 int, and +2 to all your knowledge skills. Choose a knowledge skill; the snake is an expert at that knowledge and you must feign interest in it, or the snake gets huffy and won’t help until bribed with mice or attention.
+
1,A snake lives in your brain, which is compressed but still able to think. The snake share your thoughts and sorts your memory like a personal assistant. It can leave via your nose or mouth, and likes to spend an hour each day having a bit of a stretch and a mouse. While it’s inside your head you get +4[in], and +2 to all your knowledge skills. Choose a knowledge skill; the snake is an expert at that knowledge and you must feign interest in it, or the snake gets huffy and won’t help until bribed with mice or attention
1,A third eye is growing in your forehead. +1 to perception.
+
1,A third eye is growing in your forehead. +1 to perception
1,Ability to blow a shimmery bubble of mucus from the mouth. This bubble drifts at the bearer’s urging, reaching a chosen location up to mile per cha point. When it reaches this location, it pops and 3 sentences of the bearer’s voice are audible. The bubble moves at a brief walking pace
+
1,Ability to blow a shimmery bubble of mucus from the mouth. This bubble drifts at the bearer’s urging, reaching a chosen location up to mile per[ch] point. When it reaches this location, it pops and 3 sentences of the bearer’s voice are audible. The bubble moves at a brief walking pace
1,Ability to invert the stomach out of mouth like a frog, so, (also like a frog) allowing manual expulsion of its contents. This allows a new fortitude save against something that’s ingested, or at least avoid secondary damage
+
1,Ability to invert the stomach out of mouth like a frog, so, (also like a frog) allowing manual expulsion of its contents. This allows a new[fs] against something that’s ingested, or at least avoid secondary damage
 
1,Acid Excretion
 
1,Acid Excretion
 
1,Acidic drool
 
1,Acidic drool
Line 33: Line 71:
 
1,Always levitates
 
1,Always levitates
 
1,Amphibious; gills and scales and what-all
 
1,Amphibious; gills and scales and what-all
1,An hour after your body lies cold and dead, your torso cracks like an egg, and out you pop in miniature.
+
1,An hour after your body lies cold and dead, your torso cracks like an egg, and out you pop in miniature
 
1,Animal face if humanoid body, humanoid face if otherwise
 
1,Animal face if humanoid body, humanoid face if otherwise
1,Animals are now drawn to your pheromones.
+
1,Animals are now drawn to your pheromones
1,Animals are now repulsed by your pheromones and will flee from you.
+
1,Animals are now repulsed by your pheromones and will flee from you
 
1,Another face is on the back of your head. It shows the opposite expression to you but does give you +2 to perception
 
1,Another face is on the back of your head. It shows the opposite expression to you but does give you +2 to perception
 
1,Antlers or horns
 
1,Antlers or horns
 
1,Any opening in the body (eyes, ears, mouth etc) closes over with skin when the bearer sleeps, and every morning it must cut them open if it wants to use them. The skin is thin, and bleeds little, but hurts still. The skin is still permeable to air
 
1,Any opening in the body (eyes, ears, mouth etc) closes over with skin when the bearer sleeps, and every morning it must cut them open if it wants to use them. The skin is thin, and bleeds little, but hurts still. The skin is still permeable to air
1,Anyone can feel your heartbeat on any surface of your body. In fact if it’s quiet enough, it’s audible from up to ten feet away.
+
1,Anyone can feel your heartbeat on any surface of your body. In fact, if it’s quiet enough, it’s audible from up to ten feet away
 
1,Appears with neck broken, spears through it, daggers in its face, crucified or otherwise physically mortified
 
1,Appears with neck broken, spears through it, daggers in its face, crucified or otherwise physically mortified
1,Arms on backwards  
+
1,Arms on backwards
1,Arms split into 2 arms at elbows
+
1,Arrow-tipped tail
1,Arrow tipped tail
+
1,At least half your body is covered in tattoos. These move and frolic about when no one is looking. THEY GUIDE YOU +2[ws]
1,At least half your body is covered in tattoos. These move and frolic about when no one is looking. THEY GUIDE YOU +2 wis
 
 
1,Atrophy
 
1,Atrophy
 
1,Barbed skin
 
1,Barbed skin
1,Barely mobile: fat, d1,tall, d1,+1,feet in diameter, moves 1,foot per round, 1,extra powers
+
1,Barely mobile: fat, d1,' tall, d1,'+1,feet in diameter, moves 1,foot per round, 1,extra powers
 
1,Bat wings
 
1,Bat wings
 
1,Beaked
 
1,Beaked
Line 59: Line 96:
 
1,Blood Rage
 
1,Blood Rage
 
1,Blood Substitution
 
1,Blood Substitution
1,Bodily fluids will glow in the dark if exposed to oxygen
 
1,body covered in teeth
 
1,Body is elongated but has holes in it, like Swiss cheese or torn dough
 
1,Body made of swarmed bodies of other creatures
 
 
1,Breathes Fire
 
1,Breathes Fire
1,Brightly Patterned Skin
+
1,Brightly Patterned Skin ([skinpattern])
 
1,Bulging Eyes
 
1,Bulging Eyes
 
1,Burning Body
 
1,Burning Body
Line 71: Line 104:
 
1,Centaur
 
1,Centaur
 
1,Centaur ([centaur])
 
1,Centaur ([centaur])
1,Centaur! But like a pantomime horse, a bent-over human torso protrudes from your back. (Is an insane twin trapped in your butt? Let’s hope not.) Anyway, you count as large for purposes of overrun, bullrush and grapple and the like. But not in the sense of a.c or reach. +10 feet speed too.
+
1,Centaur! But like a pantomime horse, a bent-over human torso protrudes from your back. (Is an insane twin trapped in your butt? Let’s hope not.) Anyway, you count as large for purposes of overrun, bullrush and grapple and the like. But not in the sense of[ac] or reach. +10 feet speed too
 
1,Claw feet
 
1,Claw feet
 
1,Cloud of Flies
 
1,Cloud of Flies
 
1,Cloven Hooves
 
1,Cloven Hooves
 
1,Conjoined twin
 
1,Conjoined twin
1,Covered in acidic slime, leaves trail
+
11,Covered in [covered]
1,Covered in arms
 
1,Covered in eyes
 
1,Covered in faces
 
1,Covered in fur
 
1,Covered in heads
 
1,Covered in ice
 
1,Covered in ice
 
1,Covered in mouths
 
 
1,Cowardice
 
1,Cowardice
 
1,Crawls if base creature doesn’t, upright if base creature does
 
1,Crawls if base creature doesn’t, upright if base creature does
1,Creature can assume two forms: the one rolled so far and another one which is an ordinary human, demihuman or domestic animal with one minor irregularity (missing finger, heterochromatic eyes, etc.)
+
1,Creature can assume two forms: the one rolled so far, and another one which is an ordinary human, demihuman or domestic animal with one minor irregularity (missing finger, heterochromatic eyes, etc.)
 
1,Crest
 
1,Crest
 
1,Crossbreed
 
1,Crossbreed
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1,d1, Extra tongues
 
1,d1, Extra tongues
 
1,d1, limbs in wrong places—if this is inapplicable, has d1, arms/legs
 
1,d1, limbs in wrong places—if this is inapplicable, has d1, arms/legs
1,Delicate translucent wings grow sublimely underneath your back and forearm skin. If you concentrate for a minute, they softy spring forth, fluttering in the sunlight/moonlight (choose on character creation). If you spend 5 minutes like this you can regain 1d4 hitpoints or power points per level. This may be done once a day, and you take an additional 2d6 damage from any attack while the wings are out.
+
1,Delicate translucent wings grow sublimely underneath your back and forearm skin. If you concentrate for a minute, they softy spring forth, fluttering in the sunlight/moonlight (choose on character creation). If you spend 5 minutes like this you can regain [Dice.1d4][hp] or power points per level. This may be done once a day, and you take an additional [Dice.2d6] damage from any attack while the wings are out
 
1,Dimensional Instability
 
1,Dimensional Instability
 
1,Divided: left half and right half have separate attributes—roll full complement separately
 
1,Divided: left half and right half have separate attributes—roll full complement separately
1,Double jointed! +4 to escape artist. And because that’s dull, your finger tips have tiny mouths on them. They quietly sing you to sleep and whisper in your sleep.
+
1,Double jointed! +4 to escape artist. And because that’s dull, your fingertips have tiny mouths on them. They quietly sing you to sleep and whisper in your sleep
 
1,Duplication
 
1,Duplication
 
1,Elastic Limbs
 
1,Elastic Limbs
 
1,Elongated
 
1,Elongated
 
1,Elongated body part ([longbody])
 
1,Elongated body part ([longbody])
1,Elongated proboscis-face like the Spy Vs. Spy guys or an anteater, with long tongue
+
1,Elongated proboscis—face like the Spy vs. Spy guys or an anteater, with long tongue
 
1,Enormous Noise
 
1,Enormous Noise
 
1,Enormously Fat
 
1,Enormously Fat
1,Every time you take electrical damage that is equal or higher to your constitution you change sex.
+
1,Every time you take electrical damage that is equal or higher to your[co] you change sex
 
1,Evil Eye
 
1,Evil Eye
 
1,Extra arm
 
1,Extra arm
Line 125: Line 150:
 
1,Faceless
 
1,Faceless
 
1,Faces on palms
 
1,Faces on palms
1,Facial features rearranged. If featureless, has a face now.
+
1,Facial features rearranged. If featureless, has a face now
 
1,Fangs
 
1,Fangs
 
1,Fangs
 
1,Fangs
Line 135: Line 160:
 
1,Fits
 
1,Fits
 
1,Flaming Skull Face
 
1,Flaming Skull Face
1,Flowers shoot, bloom and die in ten second cycles on the undersides of your arms. This lets you restore 1d4 hit points per level if you eat the still warm heart of someone whose name you know.
+
1,Flowers shoot, bloom and die in ten-second cycles on the undersides of your arms. This lets you restore [Dice.1d4][hp] per level if you eat the still-warm heart of someone whose name you know
 
1,Forked tail
 
1,Forked tail
1,Froglike build. +4 acrobatics and add to ten feet to your jump height and length.
+
1,Froglike build. +4 acrobatics and add to ten feet to your jump height and length
 
1,From your brow grows a crown (or tiara) of bone or coral
 
1,From your brow grows a crown (or tiara) of bone or coral
 
1,Furry
 
1,Furry
 
1,Gain energy by photosynthesis
 
1,Gain energy by photosynthesis
1,Gills on the neck, that open and allow the bearer to breathe some kind of poison gas. Anytime you are exposed to a poison gas roll a d8, on an 8 that’s a type of gas you can breathe to no ill effect.
+
1,Gills on the neck, that open and allow the bearer to breathe some kind of poison gas. Any time you are exposed to a poison gas, roll a d8; on an 8 that’s a type of gas you can breathe to no ill effect
1,Growth
+
1,Growth ([growth] sizes larger)
 
1,Hair is constantly in motion, as if there were a stiff breeze or a shit ass shampoo commercial
 
1,Hair is constantly in motion, as if there were a stiff breeze or a shit ass shampoo commercial
 
1,Hairless
 
1,Hairless
1,Hairs on head left in lightless water turn into snakes and leeches in 1d4 days.
+
1,Hairs on head left in lightless water turn into snakes and leeches in [Dice.1d4] days
 
1,Halo of flies
 
1,Halo of flies
 
1,Hands on backwards
 
1,Hands on backwards
1,Head on backwards  
+
1,Head on backwards
 
1,Head that’s just a mouth
 
1,Head that’s just a mouth
 
1,Head that’s just an eye
 
1,Head that’s just an eye
 
1,Headless
 
1,Headless
1,hemophiliac. You take 1 point of damage after being damaged, until a heal check is made on you d.c 12. On the plus side Heal is a class skill for you if it wasn’t already.
+
1,hemophiliac. You take 1 point of damage after being damaged, until a heal check is made on you[dc] 12. On the plus side, Heal is a class skill for you if it wasn’t already
 
1,Hideous Appearance
 
1,Hideous Appearance
1,Hopper
 
 
1,Horns
 
1,Horns
1,Horns! Spiral, blunt goat ones! … Or long, spiky impala ones! You choose. They count as an unarmed attack but 1d6 lethal damage, crit on 20 for x2
+
1,Horns! Spiral, blunt goat ones! … Or long, spiky impala ones! You choose. They count as an unarmed attack, but do [Dice.1d6] lethal damage, crit on 20 for x2
 
1,Horrible Stench
 
1,Horrible Stench
 
1,Huge
 
1,Huge
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1,Hydrocephalic
 
1,Hydrocephalic
 
1,Hypnotic Gaze
 
1,Hypnotic Gaze
1,If you scratch someone (as an unarmed attack) your nails tear off and burrow under their skin, causing great pain (-2 pain penalty on all rolls0 and 1d4 damage per round, until they make a fort save at dc 10+ your level. The can do this the round after been scratched, and make a new roll every round after that.
+
1,If you scratch someone (as an unarmed attack) your nails tear off and burrow under their skin, causing great pain (-2 pain penalty on all rolls) and [Dice.1d4] damage per round, until they make a[fs] at dc 10+ your level. They can do this the round after been scratched, and make a new roll every round thereafter
1,if you spend 1d4 rounds whispering a close like to an object, the next attack on it ignores hardness
+
1,if you spend [Dice.1d4] rounds whispering a close like to an object, the next attack on it ignores hardness
1,If you succeed in fortitude save against a poison you can spit it back as a ranged touch attack 1d4 rounds later. You may hold the poison in an hour before you must make the original save again or be affected by it. You may only hold one poison at a time. The d.c of poison is the same as the original.
+
1,If you succeed in[fs] against a poison, you can spit it back as a ranged touch attack [Dice.1d4] rounds later. You may hold the poison in an hour before you must make the original save again or be affected by it. You may only hold one poison at a time. The[dc] of poison is the same as the original
 
1,Illusion of Normality
 
1,Illusion of Normality
 
1,Insect wings
 
1,Insect wings
1,Instead of blinking, tongues insinuate themselves from the tearducts and lick the bearer’s eyes clean.
+
1,Instead of blinking, tiny tongues self-extend from the tear ducts to lick the bearer’s eyes clean
1,Instead of hands you have long frond things. +2 to resisting disarm attempts
+
1,Instead of hands, you have long frond things. +2 to resisting disarm attempts
1,Instead of sleeping you must spend the time standing still and extending vein like tendrils out of your face and feet, drawing strange nutrition from the ether. This only can be done if the soil beneath your feet is fertile and suitable for growing stuff. Upon resting like this it acts as a restoration spell.
+
1,Instead of sleeping, you must spend the time standing still and extending vein-like tendrils from your face and feet, drawing strange nutrition from the aether. This only can be done if the soil beneath your feet is fertile and suitable for growing stuff. Resting like this acts as a restoration spell
 
1,Invisibility
 
1,Invisibility
 
1,Iron Hard Skin
 
1,Iron Hard Skin
Line 177: Line 201:
 
1,Is only half-visible
 
1,Is only half-visible
 
1,Is pair of twin creatures, half stats each, powers belong to one or the other
 
1,Is pair of twin creatures, half stats each, powers belong to one or the other
1,Leechlike mouths on palms
+
1,Leech-like mouths on palms
 
1,Legs on backwards
 
1,Legs on backwards
 
1,Levitation
 
1,Levitation
1,Limb Loss
+
1,Limb Loss ([limbloss])
1,Limb Transference
+
1,Limb Transference ([limb_xfer])
 
1,Limbless
 
1,Limbless
 
1,Long Legs
 
1,Long Legs
Line 192: Line 216:
 
1,Made of stone
 
1,Made of stone
 
1,Made of volcanic stone (lava through cracks)
 
1,Made of volcanic stone (lava through cracks)
1,Magician
 
 
1,Mandalaform: Creature has 4 torsos joined in the center
 
1,Mandalaform: Creature has 4 torsos joined in the center
 
1,Mandibles
 
1,Mandibles
Line 215: Line 238:
 
1,Moronic
 
1,Moronic
 
1,Mouths on palms
 
1,Mouths on palms
1,Multiple Arms ([multiplearms])
+
1,Multiple Arms ([multiarms])
1,Multiple Heads ([multipleheads])
+
1,Multiple Heads ([multiheads])
 
1,Multiplication
 
1,Multiplication
1,Object visibly embedded in-/worn on—body (egg, candle, crown, etc.) is power source—regenerates d1, per round unless this thing is removed, in which case it probably dies
+
1,Object visibly embedded in-/worn on body; (egg, candle, crown, etc.) is power source. Regenerates d1, per round unless this thing is removed, in which case it probably dies
 
1,One Eye
 
1,One Eye
1,One of your arms is a giant lobster/scorpion claw! RWAAGA! But you can’t do shit with it, except crush dudes like fat maggots. 1d8 damage crit on 20 for x3 damage; -4 to do anything delicate with it. You count as proficient in it.
+
1,One of your arms is a giant lobster/scorpion claw! RWAAGA! But you can’t do shit with it, except crush dudes like fat maggots. [Dice.1d8] damage crit on 20 for x3 damage; -4 to do anything delicate with it. You count as proficient in it
1,One of your hands has become a crab-like claw. You may make an additional attack with the claw for 1d6 points of damage.
+
1,One of your hands has become a crab-like claw. You may make an additional attack with the claw for [Dice.1d6] points of damage
 +
1,One of your legs becomes big and powerful while the rest waste away to nothing. You may move only by hopping.
 
1,Opposite sex to what you thought (if female, 1,disturbingly nice breasts 1,disturbingly withered breasts 1,hooklike protrusions for nipples 1,eyes for nipples 1,mouths for nipples 1,roll for each breast)
 
1,Opposite sex to what you thought (if female, 1,disturbingly nice breasts 1,disturbingly withered breasts 1,hooklike protrusions for nipples 1,eyes for nipples 1,mouths for nipples 1,roll for each breast)
 
1,Overgrown Body Part
 
1,Overgrown Body Part
Line 230: Line 254:
 
1,Powerful Legs
 
1,Powerful Legs
 
1,Prehensile Tail
 
1,Prehensile Tail
1,Prehensile tail. +2 to climb and acrobatics.
+
1,Prehensile tail. +2 to climb and acrobatics
 
1,Pseudo-Daemonhood
 
1,Pseudo-Daemonhood
 
1,Psychic Immune
 
1,Psychic Immune
Line 241: Line 265:
 
1,Rearranged Face
 
1,Rearranged Face
 
1,Regeneration
 
1,Regeneration
1,Reptilian scales—bonus to AC
+
1,Reptilian scales—bonus to[ac]
 
1,Resilient
 
1,Resilient
 
1,Rolling: is spherical or ring-shaped
 
1,Rolling: is spherical or ring-shaped
Line 247: Line 271:
 
1,Scaly skin
 
1,Scaly skin
 
1,Scorpion Tail
 
1,Scorpion Tail
1,Scorpion tail
 
 
1,Shadow moves independently but stays attached, has same stats as creature
 
1,Shadow moves independently but stays attached, has same stats as creature
 
1,Sheathed in ornate/ominous plate mail that hides its form
 
1,Sheathed in ornate/ominous plate mail that hides its form
Line 261: Line 284:
 
1,Spawn—this creature has 7–12 more mutations
 
1,Spawn—this creature has 7–12 more mutations
 
1,Spines
 
1,Spines
1,Spiny tail  
+
1,Spiny tail
 
1,Spits Acid
 
1,Spits Acid
 
1,Strong
 
1,Strong
Line 269: Line 292:
 
1,Tail with {{ia|[weapon]}} on the end
 
1,Tail with {{ia|[weapon]}} on the end
 
1,Tail with a hand on the end
 
1,Tail with a hand on the end
1,Tail with a head on the end
 
 
1,Tall
 
1,Tall
 
1,Tall but skinny and fragile looking
 
1,Tall but skinny and fragile looking
Line 279: Line 301:
 
1,Tentacles
 
1,Tentacles
 
1,The back of your head is a mass of writhing insectile limbs. The delicate hairs on them give you +2 perception
 
1,The back of your head is a mass of writhing insectile limbs. The delicate hairs on them give you +2 perception
1,The centre of the chest is a blackened, gnarled ruin of bone and hair with mad red eyes and thick tusks. Instead of chest armour the bearer can make an unarmed bite attack for a d10 damage
+
1,The centre of the chest is a blackened, gnarled ruin of bone and hair with mad red eyes and thick tusks. Instead of chest armour, the bearer can make an unarmed bite attack for [Dice.1d10] damage
1,The fingers on your hands end in tiny hands, the fingers of which also end in tiny hands
+
1,The fingers on your hands end in tiny hands the fingers of which also end in tiny hands
1,The front of your body is now covered in eyes. You can read all languages now.
+
1,The front of your body is now covered in eyes. You can read all languages now
1,The hair on your head is an unusual colour. Choose.
+
1,The hair on your head is an unusual colour. Choose
 
1,The shadow you cast acts out your hidden desires
 
1,The shadow you cast acts out your hidden desires
1,There is a small arm growing out of your chest. It is pitiful and weak, but it might could hold a lantern or potion.
+
1,A small arm grows out of your chest. It is pitiful and weak, but it might could hold a lantern or potion
1,There is another bone to your arms given you an extra 5 feet of reach.
+
1,An extra bone in your arms gives you an extra 5 feet of reach
1,This creatures has henchcreatures of its own
+
1,This creature has henchcreatures of its own
1,Thorns grow from your body, they are long and spindle and red like dirty junkie syringes. Anyone grappling you or otherwise contacting your skin takes 1d6 damage—whatever natural a.c bonus they might have. They do not contract hep C because that was a simile I used before.
+
1,Thorns grow from your body, they are long and spindly and red like dirty junkie syringes. Anyone grappling you or otherwise contacting your skin takes [Dice.1d6] damage—whatever natural[ac] bonus they might have. They do not contract Hep C because that was a simile I used before
1,Thy neck is like unto the giraffe’s, being at least half again thy body length.
+
1,Thy neck is become like unto the giraffe’s, being at least half again thy body length
1,Tiny arcs of electricity now dance across your skin. You are now immune to all electricity-based attacks and anyone striking you with a metal weapon takes 1d8 points of damage.
+
1,Tiny arcs of electricity now dance across your skin. You are now immune to all electricity-based attacks, and anyone striking you with a metal weapon takes [Dice.1d8] points of damage
1,Tiny frogs hatch from cysts on your back and hatch and hop away in a 2-week cycle. If you catch and eat them you remember a dream you had forgotten. This could be an excuse for the d.m to give you a clue! Those frogs are cute though …  
+
1,Tiny frogs hatch from cysts on your back and hatch and hop away in a 2-week cycle. If you catch and eat them, you remember a dream you had forgotten. This could be an excuse for the d.m to give you a clue! Those frogs are cute though …
1,Tiny gaping baby bird heads sprout along your collarbone, eyeless and silently cheeping.
+
1,Tiny gaping baby bird heads sprout along your collarbone, eyeless and silently cheeping
 
1,Tiny: [Dice.1d4] feet tall
 
1,Tiny: [Dice.1d4] feet tall
 
1,Transparent skin
 
1,Transparent skin
Line 299: Line 321:
 
1,Uncontrollable Flatulence
 
1,Uncontrollable Flatulence
 
1,Unnaturally heavy, the reverse of the above
 
1,Unnaturally heavy, the reverse of the above
1,Unnaturally light, +4 to acrobatics and stealth (where noise is the primary concern), but you count as tiny for purposes of weight, e.g. bullrush, overrun, pressure plate etc.
+
1,Unnaturally light, +4 to acrobatics and stealth (where noise is the primary concern), but you count as tiny for purposes of weight, e.g. bullrush, overrun, pressure plate etc
 
1,Urethra protrudes from the body encased in a hand span length of sensitive tissue
 
1,Urethra protrudes from the body encased in a hand span length of sensitive tissue
 
1,Vampire
 
1,Vampire
 
1,Vertical symmetry (built like a king queen or jack playing card, with extra, inverted head and arms where legs should be
 
1,Vertical symmetry (built like a king queen or jack playing card, with extra, inverted head and arms where legs should be
1,Very long tongue. Like a meter long. Stores handily when not in use.
+
1,Very long—like, a meter long—tongue. Stores handily when not in use
 
1,Visible brain
 
1,Visible brain
 
1,Vividly Colored Skin
 
1,Vividly Colored Skin
 
1,Walking Head
 
1,Walking Head
 
1,Walks as if gravity pointed toward whatever wall creature stands on
 
1,Walks as if gravity pointed toward whatever wall creature stands on
1,Warp Frenzy
 
 
1,Warty Skin
 
1,Warty Skin
 
1,Weapon Master
 
1,Weapon Master
 
1,Weapons for arms: [weapon]s
 
1,Weapons for arms: [weapon]s
1,Webbed hands and feet. +2 to swim.
+
1,Webbed hands and feet. +2 to swim
 
1,Were-something (pick)
 
1,Were-something (pick)
1,When completed submerged in warm or cold (but not hot) water, freezes solid and go into a stasis state until removed from the water and left to thaw for an hour
+
1,When completely submerged in warm or cold (but not hot) water, you freeze solid and go into a stasis state until removed from the water and left to thaw for an hour
1,When you are scared you sweat a mild poison of a bright blue tinge. Contact with this poison will force others to make a fort save at 15 or take 1d6 con damage
+
1,When you are scared you sweat a mild poison of a bright blue tinge. Contact with this poison will force others to make a[fs] at 15 or take [Dice.1d6][co] damage
1,When you die your body will explode like a Gas Spore.
+
1,When you die your body will explode like a Gas Spore
 
1,Whip tail
 
1,Whip tail
 
1,Wings ([wings])
 
1,Wings ([wings])
1,Wings—roll d1, +1, on this table for each set
 
 
1,Wiry (extra agile)
 
1,Wiry (extra agile)
 
1,Withered (extra slow)
 
1,Withered (extra slow)
1,You always feel cold to the touch, 5 points of fire/heat resistance.
+
1,You always feel cold to the touch, 5 points of fire/heat resistance
1,You always feel feverish to the touch, this means you have 5 points of cold resistance.
+
1,You always feel feverish to the touch, this means you have 5 points of cold resistance
 
1,You always know which direction is north and crave small amounts of rust in your food
 
1,You always know which direction is north and crave small amounts of rust in your food
1,You are a hyperactive midget. You vibrate slightly when still. +2 dex -2 con, and are size small
+
1,You are a hyperactive midget. You vibrate slightly when still. +2[dx] -2[co], and are size small
1,You are now 50% shorter than you were.
+
1,You are now 50% shorter than you were
1,You are now 50% taller than you were.
+
1,You are now 50% taller than you were
1,You are now a hermaphrodite.
+
1,You are now a hermaphrodite
1,You are now an albino and being in direct sunlight causes you to take 1d4 points of damage per round.
+
1,You are now an albino and being in direct sunlight causes you to take [Dice.1d4] points of damage per round
1,You are now bear-headed.
+
12,You are now [head]-headed
1,You are now bird-headed.
+
1,You are now bug-eyed, but this decreases your normal range of vision by 50%
1,You are now boar-headed.
+
1,You are now cat-headed. Kobolds will attack you first
1,You are now bug-eyed, but this decreases your normal range of vision by 50%.
+
1,You are now dog-headed. Kobolds will attack you last
1,You are now cat-headed. Kobolds will attack you first.
+
1,You are now microcephalic. Your[ws] is decreased by 2 points
1,You are now dog-headed. Kobolds will attack you last.
+
1,You are now skull-headed. You can Cause Fear at the start of any encounter
1,You are now elephant-headed.
+
1,You are now sphinx-headed. People will continually ask you for a riddle
1,You are now fish-headed.
+
1,You are now spider-headed. Drow will prostrate themselves before you
1,You are now frog-headed.
+
1,You are now wolf-headed. You will likely be mistaken for a werewolf and hunted
1,You are now horse-headed.
+
1,You become weirdly rubbery, gaining damage resistance 5 against blunt weapons, +2 to grapple/escape artist
1,You are now insect-headed.
+
1,You can control the color of your skin, giving you a 2 better chance to surprise enemies when you camouflage yourself
1,You are now microcephalic. Your Wisdom is decreased by 2 points.
+
1,You can dislocate your jaw to eat stuff bigger than your head
1,You are now mushroom-headed.
+
1,You can eerily copy other peoples’ voices. +4 to disguise when relevant
1,You are now rat-headed.
+
1,You can emit webs (as per the Web spell) from some part of your body
1,You are now skull-headed. You can Cause Fear at the start of any encounter.
+
1,You can excrete fluffy white goop from your face openings. You may spin this disgusting but special blessing rapidly and freakishly into silk like cloth or rope. This takes [Dice.1d4] minutes and you can produce 20 feet of rope or a 10×10 sheet per day. You must eat twice as much that day though, or it’s like you ate nothing at all. If you had the profession skill in weaving you could make fancier stuff, if the dm could stay awake long enough to listen to your dumb idea
1,You are now sloth-headed.
 
1,You are now snake-headed.
 
1,You are now sphinx-headed. People will continually ask you for a riddle.
 
1,You are now spider-headed. Drow will prostrate themselves before you.
 
1,You are now wolf-headed. You will likely be mistaken for a werewolf and hunted.
 
1,You become weirdly rubbery, gaining damage resistance 5 against blunt weapons, +2 to grapple/escape artist … why have I so many escape artist mods? I don’t even like to tie people up in real life
 
1,You can control the color of your skin, giving you a 2 better chance to surprise enemies when you camouflage yourself.
 
1,You can dislocate your jaw and eat stuff bigger than your head.
 
1,You can eerily copy other peoples voices. +4 to disguise when relevant.
 
1,You can emit webs (as per the Web spell) from some part of your body.
 
1,You can excrete fluffy white goop from your face openings. You may spin this disgusting but special blessing rapidly and freakishly into silk like cloth or rope. This takes 1d4 minutes and you can produce 20 feet of rope or a 10×10 sheet per day. You must eat twice as much that day though, or it’s like you ate nothing at all. If you had the profession skill in weaving you could make fancier stuff, if the dm could stay awake long enough to listen to your dumb idea.
 
 
1,You can roll your eyes back in your head and watch your thoughts hump. Re-roll a failed knowledge check per day per point of intelligence modifier, minimum of one
 
1,You can roll your eyes back in your head and watch your thoughts hump. Re-roll a failed knowledge check per day per point of intelligence modifier, minimum of one
1,You can run around very well on your hands and feet. +10 feet speed when doing this.
+
1,You can run around very well on your hands and feet. +10 feet speed when doing this
1,You can split your body into two fully-formed, identical beings, each with half your normal hit points.
+
1,You can split your body into two fully-formed, identical beings, each with half your normal[hp]
1,You can vomit a 30′ cone of acidic fish once a day for 3d6 points of damage (save for half).
+
1,You can vomit a 30′ cone of acidic fish once a day for [Dice.3d6] points of damage (save for half)
1,You can vomit a 30′ cone of fire once per day for 3d6 points of damage (save for half).
+
1,You can vomit a 30′ cone of fire once per day for [Dice.3d6] points of damage (save for half)
1,You can vomit up a collection of organs, which can move independently from your body and spy on stuff with the same senses you have … because they have eyes and ears. The organs move at your half your normal speed, and you -6 to constitution while your organs are outside your body. They have hit points equal to your unmodified con, and if slain take a week to regrow (and you suffer -6 con the whole time). You may channel touch range spells/powers from your organs.
+
1,You can vomit up a collection of organs, which can move independently from your body and spy on stuff with the same senses you have … because they have eyes and ears. The organs move at your half your normal speed, and you -6 to[co] while your organs are outside your body. They have[hp] equal to your unmodified[co], and if slain take a week to regrow (and you suffer -6[co] the whole time). You may channel touch range spells/powers from your organs
 
1,You cast no shadow
 
1,You cast no shadow
 
1,You diet consists solely of [diet]
 
1,You diet consists solely of [diet]
1,You emit a pleasing aroma. Your Charisma increases by 2 points.
+
1,You emit a pleasing aroma. Your[ch] increases by 2 points
1,You exude a disquieting aura. Your Charisma decreases by 2 points and children rush to kick you in the shins.
+
1,You exude a disquieting aura. Your[ch] decreases by 2 points and children rush to kick you in the shins
1,You get one random corponaut power 1–6 first level, 7–8 second level, and enough power points to use once a day.
+
1,You gain limited magic, psionic, or psychic powers. Choose one minor spell or ability.
1,You have a centipede-esque body, with either arms or extra legs instead of the myriapod equivalent. It’s about 3 times your normal body length. It means you count as large in all ways except reach. And +6 hit points. +2 to climb, and +20 to your movement
+
1,You get one random corponaut power 1–6 first level, 7–8 second level, and enough power points to use once a day
1,You have a consumptive, ethereal look. In fact, in dim light you are ever-so-slightly translucent. +2 to stealth, -2 con, +2 int or wis or cha. You choose.
+
1,You have a centipede-esque body, with either arms or extra legs instead of the myriapod equivalent. It’s about 3 times your normal body length. It means you count as large in all ways except reach. And +6[hp]. +2 to climb, and +20 to your movement
 +
1,You have a consumptive, ethereal look. In fact, in dim light you are ever-so-slightly translucent. +2 to stealth, -2[co], +2[in] or[ws] or[ch]. You choose
 
1,You have a different voice everyday
 
1,You have a different voice everyday
1,You have a long forked tongue of bright, dizzying hue. You can “taste” spoken words, and lies taste sweet, while the truth bitter. +6 to sense motive checks.
+
1,You have a long forked tongue of bright, dizzying hue. You can “taste” spoken words, and lies taste sweet, while the truth bitter. +6 to sense motive checks
 
1,You have a long plait of motile hair, that you can use like a whip (or a ten-foot rope and grappling hook)
 
1,You have a long plait of motile hair, that you can use like a whip (or a ten-foot rope and grappling hook)
1,You have a monstrously elongated tongue. You can speak all languages now.
+
1,You have a monstrously elongated tongue. You can speak all languages now
 
1,You have a nose like beak thing like someone grabbed your face and stretched to a point, ala that scene in beetle juice when those yuppie ghosts are learning to be scary
 
1,You have a nose like beak thing like someone grabbed your face and stretched to a point, ala that scene in beetle juice when those yuppie ghosts are learning to be scary
1,You have a snail shell that you can retreat into, giving you +8 a.c but you can’t see anything or move … Are you slow? You betcha, 5 feet per round as you drag your sorry ass around. Get yourself a cart or something. +2 str though from all the arm work it takes to pull yourself around.
+
1,You have a snail shell that you can retreat into, giving you +8[ac] but you can’t see anything or move … Are you slow? You betcha, 5 feet per round as you drag your sorry ass around. Get yourself a cart or something. +2[st] though from all the arm work it takes to pull yourself around
1,You have big porcupine quills coming out your back. Armour is like 3 times as much, but you have +4 natural a.c from rear attacks, and anyone attacking you with a small or smaller weapon takes 1d6 damage
+
1,You have big porcupine quills coming out your back. Armour is like 3 times as much, but you have +4 natural[ac] from rear attacks, and anyone attacking you with a small or smaller weapon takes [Dice.1d6] damage
1,You have crazy pheromones +2 cha
+
1,You have crazy pheromones +2[ch]
1,You have gliding membranes, like a flying squirrel or someone wearing a creepy skin poucho. This means you don’t take falling damage as long as you can move 20 feet vertically for every ten feet fallen. It takes you like 20 feet to turn 90 degrees.
+
1,You have gliding membranes, like a flying squirrel or someone wearing a creepy skin poncho. This means you don’t take falling damage as long as you can move 20 feet horizontally for every ten feet fallen. It takes you like 20 feet to turn 90 degrees
1,You have grown a functioning set of gills. You can now breathe in water as you can on land.
+
1,You have grown a functioning set of gills. You can now breathe in water as you can on land
1,You have grown a mass of tentacles somewhere on your body. These tentacles give you 1d4 extra attacks per round for 1d6 points of damage.
+
1,You have grown a mass of tentacles somewhere on your body. These tentacles give you [Dice.1d4] extra attacks per round for [Dice.1d6] points of damage
1,You have grown a scorpion-like tail. You can make an additional attack with your tail for 1d6 points of damage and your victim must make a saving throw or be paralyzed for 1d4 rounds.
+
1,You have grown a scorpion-like tail. You can make an additional attack with your tail for [Dice.1d6] points of damage and your victim must make a saving throw or be paralyzed for [Dice.1d4] rounds
1,You have grown a second brain. Your Intelligence increases by 2 points.
+
1,You have grown a second brain. Your[in] increases by 2 points
1,You have grown a second heart. Anytime you must make a saving throw vs. death you may roll twice and take the best result.
+
1,You have grown a second heart. Anytime you must make a saving throw vs. death you may roll twice and take the best result
1,You have grown a third eye in the middle of your forehead. This eye can uncannily discern whether someone is lying to you.
+
1,You have grown a third eye in the middle of your forehead. This eye can uncannily discern whether someone is lying to you
1,You have grown a vicious proboscis that can spit venomous barbs.
+
1,You have grown a vicious proboscis that can spit venomous barbs
1,You have grown an enormous pair of faery wings, but they are useless.
+
1,You have grown an enormous pair of faery wings, but they are useless
1,You have grown an extra leg, but it’s always in your way. Your movement rate is decreased by 50%.
+
1,You have grown an extra leg, but it’s always in your way. Your movement rate is decreased by 50%
1,You have grown vampiric fangs. You may opt to bite someone for 1d6 points of damage; this damage is added to your hit points up to your maximum hit point total.
+
1,You have grown vampiric fangs. You may opt to bite someone for [Dice.1d6] points of damage; this damage is added to your[hp] up to your maximum hit point total
1,You have holes in your body, like swiss cheese.
+
1,You have holes in your body, like swiss cheese
1,You have horrible fangs like a shark that eats glass and meth. Your bite is does 1d6 damage but still counts as unarmed attack for provoking attacks of opportunity.
+
1,You have horrible fangs like a shark that eats glass and meth. Your bite is does [Dice.1d6] damage but still counts as unarmed attack for provoking attacks of opportunity
1,You have massive shoulders a hunched over posture like some kinda bear. And soft white fur grows in patches over your body. This is not however fur, but a symbiotic fungus, that whispers to you secrets! +2 strength +2 wisdom
+
1,You have massive shoulders a hunched over posture like some kinda bear. And soft white fur grows in patches over your body. This is not however fur, but a symbiotic fungus, that whispers to you secrets! +2[st] +2[ws]
1,You have no colour in your skin, eyes, hair or blood.
+
1,You have no colour in your skin, eyes, hair or blood
 
1,You have no reflection
 
1,You have no reflection
1,You have no teeth and must eat stuff like a fly, horking up digestion enzymes over your food, then sucking it all up with your fan-like tongue.
+
1,You have no teeth and must eat stuff like a fly, horking up digestion enzymes over your food, then sucking it all up with your fan-like tongue
1,You have retractable claws like a cat, these do 1d3 damage, crit on 20 for x2.
+
1,You have retractable claws like a cat, these do [Dice.1d3] damage, crit on 20 for x2
1,You have skin like a rhino + 2 natural a.c bonus
+
1,You have semi-flexible cartilage growths on your head
1,You have spurs on the back of your legs like a rooster or male platypus (except not poisonous). The do 1d6 dmg, crit on 19–20 for x2, but they attack as unproficient weapon unless you have the unarmed combat feat.
+
1,You have skin like a rhino + 2 natural[ac] bonus
1,You have suddenly grown corpulent. You gain 10 hit points.
+
1,You have spurs on the back of your legs like a rooster or male platypus (though not poisonous). They do [Dice.1d6] damage, crit on 19–20 for x2, but they attack as an unproficient weapon unless you have the unarmed combat feat
1,You have suddenly grown gaunt. You lose 10 hit points.
+
1,You have suddenly grown corpulent. You gain 10[hp]
1,You have the stooped brutish build of a gorilla. An unloved gorilla. +2 str, -2 dex
+
1,You have suddenly grown gaunt. You lose 10[hp]
1,You have weird excess skin in clumps around your body. +1 natural a.c
+
1,You have the stooped brutish build of a gorilla. An unloved gorilla. +2[st], -2[dx]
 +
1,You have weird excess skin in clumps around your body. +1 natural[ac]
 
1,You make a bone blade pop out of the palm of your hand. Treat as a short sword
 
1,You make a bone blade pop out of the palm of your hand. Treat as a short sword
1,You may shoot your finger nails off at people, treat as an attack with a +1 dart. You may fire one a round, and you regrow 1d4 back a day.
+
1,You may shoot your fingernails off at people. Treat as an attack with a +1 dart. You may fire one a round, and you regrow [Dice.1d4] back a day
 
1,You must shed your skin once a week. This restores any stat damage you may have suffered, but the process takes an hour and leaves you weak and defenseless the whole time
 
1,You must shed your skin once a week. This restores any stat damage you may have suffered, but the process takes an hour and leaves you weak and defenseless the whole time
1,You never sleep. You can’t sleep.—2 to any checks involving concentration because of constant mild hallucinations. Choose a repetitive task like knitting, mediating, counting, walking in circles, muttering, etc that you spend 4 hours doing instead of sleep to get the mechanical benefits of sleep. If the player suggests masturbation as an activity, they are dull and you should put cigarettes out them, and call them stinky ash tray and jeer at them. Fucking ashtray …  
+
1,You never sleep. You can’t sleep. -2 to any checks involving concentration because of constant mild hallucinations. Choose a repetitive task like knitting, mediating, counting, walking in circles, muttering, etc that you spend 4 hours doing instead of sleep to get the mechanical benefits of sleep. If the player suggests masturbation as an activity, they are dull and you should put cigarettes out on them, and call them stinky ash tray and jeer at them. Fucking ashtray …
1,You now bleed ale or wine.
+
1,You now bleed ale or wine
1,You now emit a horrible stench. Anyone within 30′ of you takes -2 penalty to all actions. Also, you can’t sneak up on anyone—they smell you coming.
+
1,You now emit a horrible stench. Anyone within 30′ of you takes -2 penalty to all actions. Also, you can’t sneak up on anyone—they smell you coming
1,You now emit an aura that withers any plants around you.
+
1,You now emit an aura that withers any plants around you
1,You now float a foot above the ground at all times.
+
1,You now float a foot above the ground at all times
1,You now have a forked tongue. Oddly, you are now unable to tell lies.
+
1,You now have a forked tongue. Oddly, you are now unable to tell lies
1,You now have snakes for hair and gain the medusa’s petrifying gaze.
+
1,You now have snakes for hair and gain the medusa’s petrifying gaze
1,You now have suckers on your hands and feet that let you flawlessly scale walls.
+
1,You now have suckers on your hands and feet that let you flawlessly scale walls
1,You now heal with unnatural speed. You regenerate 1 hit point per round.
+
1,You now heal with unnatural speed. You regenerate 1 hit point per round
 
1,You shed and regrow your teeth in daily cycle
 
1,You shed and regrow your teeth in daily cycle
 
1,You skin has no pores and is slightly radiant
 
1,You skin has no pores and is slightly radiant
1,You smell like death to [deathsmell]. -10 to handle animal checks against members of that type. On the plus side, predators will only try to eat you if they are very hungry. Territory animals, however, are far more likely to go for you.
+
1,You smell like death to [deathsmell]. -10 to handle animal checks against members of that type. On the plus side, predators will only try to eat you if they are very hungry. Territory animals, however, are far more likely to go for you
 
1,Your [zoobody] transform into the corresponding part of {{ia|[zooanimal]}}
 
1,Your [zoobody] transform into the corresponding part of {{ia|[zooanimal]}}
1,Your arms are snakes. -4 to do anything with them that would need a thumb, ‘cause they’re snakes. No they don’t have poison. Yes, it sucks to be you.
+
1,Your arms are snakes. -4 to do anything with them that would need a thumb, ‘cause they’re snakes. No they don’t have poison. Yes, it sucks to be you
1,Your back is a writhing mass of insectoid limbs tipped with poison stabbers, you may attack behind you at -2, inflicting 1d6 damage and forcing a fort save at d.c 11+ your level or take a further 2d6 damage.
+
1,Your arms split into 2 arms at elbows
1,Your blood bursts into flame on contact with air, anyone damaging you with slashing or piercing attacks must make a ref save at d.c 10 + the damage inflicted or take 1d4 damage per 5 points of damage done to you (minimum 1d4, max 10d4)
+
1,Your back is a writhing mass of insectoid limbs tipped with poison stabbers, you may attack behind you at -2, inflicting [Dice.1d6] damage and forcing a[fs] at[dc] 11+ your level or take a further [Dice.2d6] damage
1,Your blood congeals fast and rock-hard. After taking damage that would cause bleeding, you get +1 natural a.c. This is stacks to a +5 modifier. The blood cracks and falls off after about an hour, or prolonged exposure to running water. Also, this means you are not subject to additional bleeding damage effects, but blood draining would still get you, the blood not getting enough contact with air to congeal.
+
1,Your blood bursts into flame on contact with air, anyone damaging you with slashing or piercing attacks must make a ref save at[dc] 10 + the damage inflicted or take [Dice.1d4] damage per 5 points of damage done to you (minimum 1d4, max 10d4)
1,Your blood has turned to acid. Anyone wounding you in melee must make a saving throw vs. breath weapons or suffer 1d4 points of damage.
+
1,Your blood congeals fast and rock-hard. After taking damage that would cause bleeding, you get +1 natural[ac] This is stacks to a +5 modifier. The blood cracks and falls off after about an hour, or prolonged exposure to running water. Also, this means you are not subject to additional bleeding damage effects, but blood draining would still get you, the blood not getting enough contact with air to congeal
1,Your blood is tiny, rice-grain-sized ants that are rainbow coloured and do the work of your blood. They sing all the fucking time too, but you have to have your ear right near them to hear. +2 con
+
1,Your blood has turned to acid. Anyone wounding you in melee must make a saving throw vs. breath weapons or suffer [Dice.1d4] points of damage
1,Your blood now hates you and seeks to leave your body at any opportunity. When damaged you lose an additional 1d4 points of damage on the following round from blood loss.
+
1,Your blood is tiny, rice-grain-sized ants that are rainbow coloured and do the work of your blood. They sing all the fucking time too, but you have to have your ear right near them to hear. +2[co]
 +
1,Your blood now hates you and seeks to leave your body at any opportunity. When damaged you lose an additional [Dice.1d4] points of damage on the following round from blood loss
 +
1,Your bodily fluids will glow in the dark if exposed to oxygen
 
1,Your body can concertina in on itself, letting you fit into space a fifth of your size … if you spend a round “compacting”
 
1,Your body can concertina in on itself, letting you fit into space a fifth of your size … if you spend a round “compacting”
1,Your body continually quivers. You may change form into a Gelatinous Cube once per day.
+
1,Your body continually quivers. You may change form into a Gelatinous Cube once per day
1,Your body has become hollow like a reed. Your Constitution is decreased by 2 points.
+
1,Your body has become hollow like a reed. Your[co] is decreased by 2 points
1,Your body has become hulking and hale. Your Constitution is increased by 2 points.
+
1,Your body has become hulking and hale. Your[co] is increased by 2 points
1,Your body has become monkey-like. Your Dexterity increases by 2 points.
+
1,Your body has become monkey-like. Your[dx] increases by 2 points
1,Your body has become unstable. You may change form into a Green Slime once per day.
+
1,Your body has become unstable. You may change form into a Green Slime once per day
1,Your body has grown to hulking proportions. Your Strength increases by 2 points.
+
1,Your body has grown to hulking proportions. Your[st] increases by 2 points
1,Your body is covered in dreaded rune tattoos. Anyone who strikes you must make a saving throw or suffer the effects of a random curse.
+
1,Your body is covered in dreaded rune tattoos. Anyone who strikes you must make a saving throw or suffer the effects of a random curse
1,Your body is now covered in frost and is cold to the touch. You are now immune to all cold-based attacks.
+
1,Your body is covered in teeth
1,Your body is now covered in thorns or small horns; anyone grappling you takes 1d4 points of damage.
+
1,Your body is elongated but has holes in it, like Swiss cheese or torn dough
1,Your body now constantly emits steam and is feverish to the touch. You are now immune to all fire-based attacks.
+
1,Your body is made of swarmed bodies of other creatures
1,Your brain has atrophied. Your Intelligence decreases by 2 points.
+
1,Your body is now covered in frost and is cold to the touch. You are now immune to all cold-based attacks
 +
1,Your body is now covered in thorns or small horns; anyone grappling you takes [Dice.1d4] points of damage
 +
1,Your body now constantly emits steam and is feverish to the touch. You are now immune to all fire-based attacks
 +
1,Your brain has atrophied. Your[in] decreases by 2 points
 
1,Your chin curves and tapers to a hard bone point, like an Egypt fake beard, or the business end of a spider wasp. If you jab this into a tree, you can hear the trees “thoughts”, as “speak with plants”
 
1,Your chin curves and tapers to a hard bone point, like an Egypt fake beard, or the business end of a spider wasp. If you jab this into a tree, you can hear the trees “thoughts”, as “speak with plants”
 
1,your exhaled breathe is visible no matter what the temperature
 
1,your exhaled breathe is visible no matter what the temperature
1,Your eyelids close vertically.
+
1,Your eyelids close vertically
1,Your eyes are now on stalks. You cannot be surprised or sneaked up on.
+
1,Your eyes are now on stalks. You cannot be surprised or sneaked up on
 
1,Your eyes can extend on stalks
 
1,Your eyes can extend on stalks
1,Your eyes change colour like a mood ring, and anyone making you cry (happy or sad cry, but not onion cry) can drink your tears, healing 2d8+2 hitpoints
+
1,Your eyes change colour like a mood ring, and anyone making you cry (happy or sad cry, but not onion cry) can drink your tears, healing 2d8+2[hp]
1,Your eyes project light, so you can see in the dark; but now, to hide, you must keep them closed.
+
1,Your eyes project light, so you can see in the dark; but now, to hide, you must keep them closed
1,Your face is blank, like a spooky egg. You eat with a slit that closes seamlessly when not open. You draw your features on every morning. (Well, you don’t haaaaave to.) -4 cha in any case.
+
1,Your face is blank, like a spooky egg. You eat with a slit that closes seamlessly when not open. You draw your features on every morning. (Well, you don’t haaaaave to.) -4[ch] in any case
1,Your face is gone. Oddly, doppelgängers will now take a perverse liking to you.
+
1,Your face is gone. Oddly, doppelgängers will now take a perverse liking to you
1,Your fingernails have grown into perpetually filthy talons. Anyone struck by them takes 1d6 points of damage and must make a saving throw or suffer the effects of a random disease.
+
1,Your fingernails have grown into perpetually filthy talons. Anyone struck by them takes [Dice.1d6] points of damage and must make a saving throw or suffer the effects of a random disease
1,Your flesh is now sticky like flypaper. Any weapon that strikes you has a 50% chance of adhering to your body.
+
1,Your flesh is now sticky like flypaper. Any weapon that strikes you has a 50% chance of adhering to your body
 
1,Your flesh is translucent, but your organs and bones are not. +2 to intimidate
 
1,Your flesh is translucent, but your organs and bones are not. +2 to intimidate
 
1,Your hair is feathers
 
1,Your hair is feathers
1,Your hands are now hairy.
+
1,Your hands are now hairy
1,Your hands are now reptilian.
+
1,Your hands are now reptilian
1,Your hands are skeleton hands.
+
1,Your hands are skeleton hands
 
1,your hands close the other way
 
1,your hands close the other way
1,Your head has vanished; your face now appears on your chest.
+
1,Your head has vanished; your face now appears on your chest
1,Your head is a part giant mushroom (you fucking hippie). -2 cha. Any disease, poison or fungus attack that you make a successful fort safe from you may then release a spore attack a day later with the same effects, d.c etc. The spore attack may be spored at one target up to 20 feet away with a ranged touch attack, (and a fort save) or everyone within 5 feet of you (fort save only, no attack roll needed)
+
1,Your head is a part giant mushroom (you fucking hippie). -2[ch]. Any disease, poison or fungus attack that you make a successful fort safe from you may then release a spore attack a day later with the same effects,[dc] etc. The spore attack may be spored at one target up to 20 feet away with a ranged touch attack, (and a[fs]) or everyone within 5 feet of you (no attack roll needed;[fs] only)
1,Your head is now huge and oblong. Your Wisdom is increased by 2 points.
+
1,Your head is now huge and oblong. Your[ws] is increased by 2 points
 
1,Your head rotates 360°
 
1,Your head rotates 360°
1,Your legs can unfold like uncanny origami, your height doubling, giving you another 20 feet of movement but make you unbalanced. -2 dex when your legs are unfolded.
+
1,Your legs can unfold like uncanny origami, your height doubling, giving you another 20 feet of movement but make you unbalanced. -2[dx] when your legs are unfolded
1,Your legs taper to bony spikes. Counterintuitively, this makes you nimble and graceful. +2 dex
+
1,Your legs taper to bony spikes. Counterintuitively, this makes you nimble and graceful. +2[dx]
1,Your lower body is that of a snake! Hiss! Snake! Take 10 feet off your move speed … but you can’t be tripped.
+
1,Your lower body is that of a snake! Hiss! Snake! Take 10 feet off your move speed … but you can’t be tripped
1,Your organs kinda wander around your body by themselves. Once a day you may treat a critical hit as a normal hit. -4 to heal checks on you though.
+
1,Your organs kinda wander around your body by themselves. Once a day you may treat a critical hit as a normal hit. -4 to heal checks on you though
1,Your sex has changed.
+
1,Your sex has changed
1,Your shadow is now animate. You can command it to do things for you; it has the stats of a Shadow with HD equal to your level. However, there is a 50% chance your shadow will disobey your commands and fuck off to do something else.
+
1,Your shadow is now animate. You can command it to do things for you; it has the stats of a Shadow with HD equal to your level. However, there is a 50% chance your shadow will disobey your commands and fuck off to do something else
1,Your skin hangs off your body in great sloughing sheets. If some of this skin is taken, and plowed into the earth, nothing will grow there for a year and a day, and after then strange trees with malign fruit.
+
1,Your skin hangs off your body in great sloughing sheets. If some of this skin is taken, and plowed into the earth, nothing will grow there for a year and a day, and after then strange trees with malign fruit
 
1,Your skin has turned to [Utility.Metal]
 
1,Your skin has turned to [Utility.Metal]
1,Your skin is furrowed and creased in elaborate, labyrinthine patterns.
+
1,Your skin is furrowed and creased in elaborate, labyrinthine patterns
1,Your skin is now [Color.all].
+
1,Your skin is now [Color.all]
1,Your skin is now a mirror-like reflecting surface. Any spell cast on you has a 50% chance of rebounding on the caster.
+
1,Your skin is now a mirror-like reflecting surface. Any spell cast on you has a 50% chance of rebounding on the caster
1,Your skin is now translucent.
+
1,Your skin is now translucent
1,Your skin is perpetually covered in snot-like slime. Any attempts to grapple you automatically fail.
+
1,Your skin is perpetually covered in snot-like slime. Any attempts to grapple you automatically fail
 
1,Your skin is slippery and eel-like, +2 to escape artist and if you get set on fire, reduce the time on fire by 2 rounds. But you must drink twice as much water as a regular type person
 
1,Your skin is slippery and eel-like, +2 to escape artist and if you get set on fire, reduce the time on fire by 2 rounds. But you must drink twice as much water as a regular type person
1,Your skin is somehow sharp, feeling normal to a soft touch, but any fast movement against it is cut by a score of invisible razors. Anyone grappling with you if you are at least showing 40% skin takes 1d8 damage.
+
1,Your skin is somehow sharp, feeling normal to a soft touch, but any fast movement against it is cut by a score of invisible razors. Anyone grappling with you, if you are at least showing 40% skin, takes [Dice.1d8] damage
1,Your skin now appears to be perpetually crawling with insects.
+
1,Your skin now appears to be perpetually crawling with insects
1,Your skin now appears to be perpetually necrotic and rotting.
+
1,Your skin now appears to be perpetually necrotic and rotting
 +
 
 +
;head
 +
1,bear
 +
1,bird
 +
1,boar
 +
1,elephant
 +
1,fish
 +
1,frog
 +
1,horse
 +
1,insect
 +
1,mushroom
 +
1,rat
 +
1,sloth
 +
1,snake
  
 
;deathsmell
 
;deathsmell
 +
1,birds
 +
1,insects
 
1,mammals
 
1,mammals
 
1,reptiles
 
1,reptiles
1,insects
 
1,birds
 
  
 
;diet
 
;diet
1,insect wings
 
 
1,flower petals
 
1,flower petals
1,teeth
 
 
1,hair
 
1,hair
 +
1,insect wings
 
1,soil
 
1,soil
 +
1,teeth
 +
 +
;covered
 +
1,acidic slime that leaves a trail
 +
1,arms
 +
1,eyes
 +
1,faces
 +
1,fur
 +
1,heads
 +
1,ice
 +
1,mouths
 +
1,spikes
 +
1,tiny tentacles
 +
 +
;skinpattern
 +
1,single color spots
 +
1,multi-color polka dots
 +
1,single/Multi-color squares
 +
1,dark zebra-like stripes
 +
1,multiple color lozenges
 +
1,zigzag stripes
 +
1,tiger Stripes
 +
1,disruptive 'camouflage patterns'
 +
1,body vertical divided into two equal halves each of a different color
 +
1,[skinpattern] and [skinpattern]
  
 
;centaur
 
;centaur
Line 493: Line 547:
 
3,mass of tentacles
 
3,mass of tentacles
 
2,floating with no lower body
 
2,floating with no lower body
 +
1,giant tongue
 +
1,mass of entrails
 
1,slug
 
1,slug
 
1,worm
 
1,worm
1,giant tongue
 
1,mass of entrails
 
  
 
;weapon
 
;weapon
 
1,axe
 
1,axe
 +
1,circular, spiked/serrated shield
 +
1,hammer
 +
1,hook
 
1,morningstar
 
1,morningstar
 +
1,scythe
 +
1,serrated blade
 +
1,sickle
 
1,spear
 
1,spear
 
1,sword
 
1,sword
1,hammer
+
1,wavy dagger
1,sickle
 
 
1,whip
 
1,whip
1,scythe
 
1,wavy dagger
 
1,circular, spiked/serrated shield
 
1,hook
 
1,serrated blade
 
  
 
;longbody
 
;longbody
Line 526: Line 580:
 
3,both arms and legs
 
3,both arms and legs
  
;multiplearms
+
;growth
 +
6,one
 +
3,two
 +
1,three
 +
 
 +
;limbloss
 +
2,Both arms
 +
2,Both legs
 +
3,One arm
 +
3,One leg
 +
 
 +
;limb_xfer
 +
5,[limb_xfer2]
 +
2,[limb_xfer2], [limb_xfer2]
 +
1,[limb_xfer2], [limb_xfer2], [limb_xfer2]
 +
1,[limb_xfer2], [limb_xfer2], [limb_xfer2], [limb_xfer2]
 +
 
 +
;limb_xfer2
 +
1,[limb_xferpart] moved to [limb_xferlocn]
 +
 
 +
;limb_xferpart
 +
2,Head
 +
1,Eyes
 +
1,Mouth
 +
3,Arm/hand
 +
3,Leg/foot
 +
 
 +
;limb_xferlocn
 +
1,Head
 +
1,Chest
 +
1,Back
 +
1,Stomach
 +
1,Hip
 +
1,Groin
 +
1,Elbow
 +
1,Knee
 +
1,Hand
 +
1,Foot
 +
 
 +
;multiarms
 
4,one
 
4,one
 
4,two
 
4,two
Line 532: Line 625:
 
1,four
 
1,four
  
;multipleheads
+
;multiheads
 
4,one
 
4,one
 
1,two
 
1,two
  
 
;plague
 
;plague
1,The Shakes
+
2,Creeping Buboes
 
2,Eye Rot
 
2,Eye Rot
2,Creeping Buboes
 
 
2,Grey Fever
 
2,Grey Fever
1,Green Pox
+
1,Green Fuz
 +
1,The Shakes
  
 
;wings
 
;wings
Line 549: Line 642:
  
 
;zoobody
 
;zoobody
7,Head
+
9,Hand
3,Torso and Arms
+
8,Mouth
3,Torso and Head
+
7,Eye
3,Torso, Head and Arms
 
 
7,Face
 
7,Face
3,Lower Body and Legs
 
3,Pair of legs
 
7,One leg
 
 
7,Foot
 
7,Foot
3,Toe
+
7,Head
3,Pair of arms
 
 
7,One arm
 
7,One arm
9,Hand
+
7,One leg
 +
7,Pair of eyes
 +
7,Tail (if none present, it gains one now)
 +
3,Ear
 
3,Fingers
 
3,Fingers
8,Mouth
+
3,Lower Body and Legs
 
3,Nose
 
3,Nose
7,Eye
+
3,Pair of arms
7,Pair of eyes
+
3,Pair of legs
3,Ear
+
3,Toe
7,Tail (if none present, it gains one now)
+
3,Torso and Arms
 +
3,Torso and Head
 +
3,Torso, Head and Arms
  
 
;zooanimal
 
;zooanimal
1,Ant
+
10,Rat
4,Ape
+
8,Dog/Wolf
 +
8,Horse
 
5,Bat
 
5,Bat
 
5,Bear
 
5,Bear
1,Beetle
+
5,Bull
 +
5,Lion
 +
5,Tiger
 +
4,Ape
 
4,Boar
 
4,Boar
5,Bull
+
4,Rabbit
 +
3,Eagle
 
2,Deer
 
2,Deer
8,Dog/Wolf
 
 
2,Dragon
 
2,Dragon
3,Eagle
 
1,Elephant
 
1,Fish
 
 
2,Frog
 
2,Frog
8,Horse
 
5,Lion
 
 
2,Lizard
 
2,Lizard
 
2,Octopus
 
2,Octopus
 
2,Owl
 
2,Owl
4,Rabbit
 
10,Rat
 
 
2,Raven
 
2,Raven
 +
2,Sheep/Goat
 +
1,Ant
 +
1,Beetle
 +
1,Elephant
 +
1,Fish
 
1,Scorpion
 
1,Scorpion
2,Sheep/Goat
 
 
1,Snake
 
1,Snake
 
1,Spider
 
1,Spider
5,Tiger
 
 
1,Toad
 
1,Toad
 
1,Warthog
 
1,Warthog
Line 604: Line 697:
 
;eyes
 
;eyes
 
1,aflame
 
1,aflame
 +
1,babies’ heads
 +
1,glowing
 +
1,ice
 
1,jeweled
 
1,jeweled
1,ice
 
1,stone
 
1,babies' heads
 
 
1,missing
 
1,missing
1,glowing
 
 
1,slit-pupiled like a cat or snake
 
1,slit-pupiled like a cat or snake
 +
1,stone
  
 
;heads
 
;heads
 
1,whole head, like Ettin or Demogorgon
 
1,whole head, like Ettin or Demogorgon
 
1,just face, like Hindu god
 
1,just face, like Hindu god
 +
 
</sgtable>
 
</sgtable>
  
Sources include [http://monstermanualsewnfrompants.blogspot.com/2011/12/d30-mutation-table.html d30-mutation-table], [http://monstermanualsewnfrompants.blogspot.com/2011/12/1d100-table-of-mutations-and-wait.html 1d100 table of mutations and wait, MASTODON], [http://www.slackratchet.com/rough2.htm Person Chaos Attributes], and [http://talesofthegrotesqueanddungeonesque.blogspot.com/ Tales of the Grotesque and Dungeonesque], among others.
+
Sources include [http://monstermanualsewnfrompants.blogspot.com/2011/12/d30-mutation-table.html d30-mutation-table], [http://monstermanualsewnfrompants.blogspot.com/2011/12/1d100-table-of-mutations-and-wait.html 1d100 table of mutations and wait, MASTODON], [http://www.slackratchet.com/rough2.htm Person Chaos Attributes], and [http://talesofthegrotesqueanddungeonesque.blogspot.com/ Tales of the Grotesque and Dungeonesque], among others
  
 
[[Category:Mutation]]
 
[[Category:Mutation]]

Latest revision as of 22:53, 24 October 2015

  Reload
Generator


<sgtable>


ac

1, Armour Class

ch

1, Charisma

co

1, Constitution

dx

1, Dexterity

dc

1, Difficulty Class

fs

1, Fortitude Save

hp

1, Hit Points

in

1, Intelligence

st

1, Strength

ws

1, Wisdom


main

1,[Dice.1d10] Extra eyes 1,+2[fs] and bits of ash float out of your mouth when you speak 1,+2 ref save and you smell like candy and attract bees 1,+2 will save and have horrible big pulsing veins on your head 1,+2[co] when you are at least 10 feet below the earth’s surface. Not being in contact with a solid surface is agonizing for you and you suffer -2 on all rolls. You feet are now like crude hooves of meat and bone 1,1,d1,Extra heads ([heads]) 1,1,d1,extra legs (as centipede) 1,1,d1,extra legs (as spider) 1,20 tentacles 1,A big tight mass along your spine and back of neck lets you generate a powerful electric jolt, like an electric eel (i.e. shocking grasp once a day). Should this power go unused for more than a day, the second day the bearer will begin to suffer headaches, mild hallucinations and a 1:8 chance of an epileptic fit. This power only works when the bearer is scared or angry 1,A canal-like network of cartilage tubes runs under your ears, throat and jawline, leading to your nose, which is flared and vaulted. Twice a day, you can spend up to your[co] score in rounds producing bizarre fluting with this, just above and below normal hearing range. Everyone but you in 60 feet must[fs] every round you play, or become nauseated for as long as you “play”.[dc] is 10 + twice your level 1,Your face and body are smooth, like a cheap mannequin, with “normal features” existing on it as flat (but vivid) images 1,A mouth inside your mouth repeats your every utterance slightly after you say it, giving you a cool slapback echo effect 1,A ridiculously flexible spine lets you sleep curled like a rattlesnake. This gives a +2 dodge bonus to your[ac] 1,A small, wrinkled, conjoined twin is somewhere on your body. It’s asleep most of the time, but has one savant power it can use once a day … if you wake it up and ask it nicely 1,A snake lives in your brain, which is compressed but still able to think. The snake share your thoughts and sorts your memory like a personal assistant. It can leave via your nose or mouth, and likes to spend an hour each day having a bit of a stretch and a mouse. While it’s inside your head you get +4[in], and +2 to all your knowledge skills. Choose a knowledge skill; the snake is an expert at that knowledge and you must feign interest in it, or the snake gets huffy and won’t help until bribed with mice or attention 1,A third eye is growing in your forehead. +1 to perception 1,Ability to blow a shimmery bubble of mucus from the mouth. This bubble drifts at the bearer’s urging, reaching a chosen location up to mile per[ch] point. When it reaches this location, it pops and 3 sentences of the bearer’s voice are audible. The bubble moves at a brief walking pace 1,Ability to invert the stomach out of mouth like a frog, so, (also like a frog) allowing manual expulsion of its contents. This allows a new[fs] against something that’s ingested, or at least avoid secondary damage 1,Acid Excretion 1,Acidic drool 1,Additional eye 1,Additional head on [Body Parts.Simple] 1,Aflame 1,Agility 1,Albino 1,Alcoholism 1,All teeth are fangs 1,Always levitates 1,Amphibious; gills and scales and what-all 1,An hour after your body lies cold and dead, your torso cracks like an egg, and out you pop in miniature 1,Animal face if humanoid body, humanoid face if otherwise 1,Animals are now drawn to your pheromones 1,Animals are now repulsed by your pheromones and will flee from you 1,Another face is on the back of your head. It shows the opposite expression to you but does give you +2 to perception 1,Antlers or horns 1,Any opening in the body (eyes, ears, mouth etc) closes over with skin when the bearer sleeps, and every morning it must cut them open if it wants to use them. The skin is thin, and bleeds little, but hurts still. The skin is still permeable to air 1,Anyone can feel your heartbeat on any surface of your body. In fact, if it’s quiet enough, it’s audible from up to ten feet away 1,Appears with neck broken, spears through it, daggers in its face, crucified or otherwise physically mortified 1,Arms on backwards 1,Arrow-tipped tail 1,At least half your body is covered in tattoos. These move and frolic about when no one is looking. THEY GUIDE YOU +2[ws] 1,Atrophy 1,Barbed skin 1,Barely mobile: fat, d1,' tall, d1,'+1,feet in diameter, moves 1,foot per round, 1,extra powers 1,Bat wings 1,Beaked 1,Bestial Face 1,Beweaponed Extremities ([weapon]s) 1,Big Ears 1,Bird wings 1,Bird’s Feet 1,Black Skin 1,Blood Rage 1,Blood Substitution 1,Breathes Fire 1,Brightly Patterned Skin ([skinpattern]) 1,Bulging Eyes 1,Burning Body 1,Butterfly wings 1,Carries magic weapon ([weapon]) 1,Centaur 1,Centaur ([centaur]) 1,Centaur! But like a pantomime horse, a bent-over human torso protrudes from your back. (Is an insane twin trapped in your butt? Let’s hope not.) Anyway, you count as large for purposes of overrun, bullrush and grapple and the like. But not in the sense of[ac] or reach. +10 feet speed too 1,Claw feet 1,Cloud of Flies 1,Cloven Hooves 1,Conjoined twin 11,Covered in [covered] 1,Cowardice 1,Crawls if base creature doesn’t, upright if base creature does 1,Creature can assume two forms: the one rolled so far, and another one which is an ordinary human, demihuman or domestic animal with one minor irregularity (missing finger, heterochromatic eyes, etc.) 1,Crest 1,Crossbreed 1,Crouches like a toad, maybe legs to match 1,Crown of Flesh 1,Crystalline Body 1,Cyclops! -2 to ranged attacks, because … no depth perception for you 1,d1, Extra tongues 1,d1, limbs in wrong places—if this is inapplicable, has d1, arms/legs 1,Delicate translucent wings grow sublimely underneath your back and forearm skin. If you concentrate for a minute, they softy spring forth, fluttering in the sunlight/moonlight (choose on character creation). If you spend 5 minutes like this you can regain [Dice.1d4][hp] or power points per level. This may be done once a day, and you take an additional [Dice.2d6] damage from any attack while the wings are out 1,Dimensional Instability 1,Divided: left half and right half have separate attributes—roll full complement separately 1,Double jointed! +4 to escape artist. And because that’s dull, your fingertips have tiny mouths on them. They quietly sing you to sleep and whisper in your sleep 1,Duplication 1,Elastic Limbs 1,Elongated 1,Elongated body part ([longbody]) 1,Elongated proboscis—face like the Spy vs. Spy guys or an anteater, with long tongue 1,Enormous Noise 1,Enormously Fat 1,Every time you take electrical damage that is equal or higher to your[co] you change sex 1,Evil Eye 1,Extra arm 1,Extra arms (1,d1,) 1,Extra eye 1,Extra head/face ([heads]) 1,Extra joints 1,Extra Joints ([joints]) 1,Extra mouth 1,extra mouths (1,d1,) 1,Extra pair of legs 1,Extremely Thin 1,Eyes are [eyes] 1,Eyes are a solid color ([Color.all]) 1,Eyes on palms 1,Eyestalks 1,Faceless 1,Faces on palms 1,Facial features rearranged. If featureless, has a face now 1,Fangs 1,Fangs 1,Fast 1,Fear of Blood 1,Feathered hide 1,Featureless Face 1,Feet don’t quite touch ground 1,Fits 1,Flaming Skull Face 1,Flowers shoot, bloom and die in ten-second cycles on the undersides of your arms. This lets you restore [Dice.1d4][hp] per level if you eat the still-warm heart of someone whose name you know 1,Forked tail 1,Froglike build. +4 acrobatics and add to ten feet to your jump height and length 1,From your brow grows a crown (or tiara) of bone or coral 1,Furry 1,Gain energy by photosynthesis 1,Gills on the neck, that open and allow the bearer to breathe some kind of poison gas. Any time you are exposed to a poison gas, roll a d8; on an 8 that’s a type of gas you can breathe to no ill effect 1,Growth ([growth] sizes larger) 1,Hair is constantly in motion, as if there were a stiff breeze or a shit ass shampoo commercial 1,Hairless 1,Hairs on head left in lightless water turn into snakes and leeches in [Dice.1d4] days 1,Halo of flies 1,Hands on backwards 1,Head on backwards 1,Head that’s just a mouth 1,Head that’s just an eye 1,Headless 1,hemophiliac. You take 1 point of damage after being damaged, until a heal check is made on you[dc] 12. On the plus side, Heal is a class skill for you if it wasn’t already 1,Hideous Appearance 1,Horns 1,Horns! Spiral, blunt goat ones! … Or long, spiky impala ones! You choose. They count as an unarmed attack, but do [Dice.1d6] lethal damage, crit on 20 for x2 1,Horrible Stench 1,Huge 1,Huge Head 1,Hunchback 1,Hydrocephalic 1,Hypnotic Gaze 1,If you scratch someone (as an unarmed attack) your nails tear off and burrow under their skin, causing great pain (-2 pain penalty on all rolls) and [Dice.1d4] damage per round, until they make a[fs] at dc 10+ your level. They can do this the round after been scratched, and make a new roll every round thereafter 1,if you spend [Dice.1d4] rounds whispering a close like to an object, the next attack on it ignores hardness 1,If you succeed in[fs] against a poison, you can spit it back as a ranged touch attack [Dice.1d4] rounds later. You may hold the poison in an hour before you must make the original save again or be affected by it. You may only hold one poison at a time. The[dc] of poison is the same as the original 1,Illusion of Normality 1,Insect wings 1,Instead of blinking, tiny tongues self-extend from the tear ducts to lick the bearer’s eyes clean 1,Instead of hands, you have long frond things. +2 to resisting disarm attempts 1,Instead of sleeping, you must spend the time standing still and extending vein-like tendrils from your face and feet, drawing strange nutrition from the aether. This only can be done if the soil beneath your feet is fertile and suitable for growing stuff. Resting like this acts as a restoration spell 1,Invisibility 1,Iron Hard Skin 1,Irrational Fear 1,Irrational Hatred 1,Is only half-visible 1,Is pair of twin creatures, half stats each, powers belong to one or the other 1,Leech-like mouths on palms 1,Legs on backwards 1,Levitation 1,Limb Loss ([limbloss]) 1,Limb Transference ([limb_xfer]) 1,Limbless 1,Long Legs 1,Long Neck 1,Long Nose 1,Long Spines 1,Mace Tail 1,Made of rotting meat 1,Made of rotting plant matter 1,Made of stone 1,Made of volcanic stone (lava through cracks) 1,Mandalaform: Creature has 4 torsos joined in the center 1,Mandibles 1,Mane like a lion or frilled lizard 1,Mane of Hair 1,Manic Fighter 1,Manikin 1,Massive Intellect 1,Massive lungs! Double held breath time and +2 to damage with blow guns 1,Mechanical parts 1,Mechanical weaponry 1,Mechanoid 1,Megafat (extra slow) 1,Mercreature 1,Metal Body 1,Metallic skin 1,Mindless 1,Missing d1, eyes—if already eyeless, has 1, eye 1,Missing d1, limbs typical of base creature 1,Missing mouth—if already mouthless, has mouth 1,Morningstar tail 1,Moronic 1,Mouths on palms 1,Multiple Arms ([multiarms]) 1,Multiple Heads ([multiheads]) 1,Multiplication 1,Object visibly embedded in-/worn on body; (egg, candle, crown, etc.) is power source. Regenerates d1, per round unless this thing is removed, in which case it probably dies 1,One Eye 1,One of your arms is a giant lobster/scorpion claw! RWAAGA! But you can’t do shit with it, except crush dudes like fat maggots. [Dice.1d8] damage crit on 20 for x3 damage; -4 to do anything delicate with it. You count as proficient in it 1,One of your hands has become a crab-like claw. You may make an additional attack with the claw for [Dice.1d6] points of damage 1,One of your legs becomes big and powerful while the rest waste away to nothing. You may move only by hopping. 1,Opposite sex to what you thought (if female, 1,disturbingly nice breasts 1,disturbingly withered breasts 1,hooklike protrusions for nipples 1,eyes for nipples 1,mouths for nipples 1,roll for each breast) 1,Overgrown Body Part 1,Pin Head 1,Plague Bearer ([plague]) 1,Pointed Head 1,Poisonous Bite 1,Powerful Legs 1,Prehensile Tail 1,Prehensile tail. +2 to climb and acrobatics 1,Pseudo-Daemonhood 1,Psychic Immune 1,Psychic Resistant 1,Puny 1,Quadruped/Biped 1,Quartered: 1, quarters of body have separate attributes—roll full complement separately 1,Rapid Regeneration 1,Razor Sharp Claws 1,Rearranged Face 1,Regeneration 1,Reptilian scales—bonus to[ac] 1,Resilient 1,Rolling: is spherical or ring-shaped 1,Rotting flesh 1,Scaly skin 1,Scorpion Tail 1,Shadow moves independently but stays attached, has same stats as creature 1,Sheathed in ornate/ominous plate mail that hides its form 1,Short Legs 1,Shrink 1,Siamese Twin 1,Silly Voice 1,Silly Walk 1,Skinless 1,Skull Face 1,Snake Tail 1,Snake tongue 1,Spawn—this creature has 7–12 more mutations 1,Spines 1,Spiny tail 1,Spits Acid 1,Strong 1,Suckers 1,Sweat is a sweet-smelling dust of a dull metallic hue instead of the usual 1,Tail 1,Tail with a [weapon] on the end 1,Tail with a hand on the end 1,Tall 1,Tall but skinny and fragile looking 1,Technology 1,Teeth are small bone pointed worms, writhing slowly 1,Telekinesis 1,Teleport 1,Temporal Instability 1,Tentacles 1,The back of your head is a mass of writhing insectile limbs. The delicate hairs on them give you +2 perception 1,The centre of the chest is a blackened, gnarled ruin of bone and hair with mad red eyes and thick tusks. Instead of chest armour, the bearer can make an unarmed bite attack for [Dice.1d10] damage 1,The fingers on your hands end in tiny hands … the fingers of which also end in tiny hands 1,The front of your body is now covered in eyes. You can read all languages now 1,The hair on your head is an unusual colour. Choose 1,The shadow you cast acts out your hidden desires 1,A small arm grows out of your chest. It is pitiful and weak, but it might could hold a lantern or potion 1,An extra bone in your arms gives you an extra 5 feet of reach 1,This creature has henchcreatures of its own 1,Thorns grow from your body, they are long and spindly and red like dirty junkie syringes. Anyone grappling you or otherwise contacting your skin takes [Dice.1d6] damage—whatever natural[ac] bonus they might have. They do not contract Hep C because that was a simile I used before 1,Thy neck is become like unto the giraffe’s, being at least half again thy body length 1,Tiny arcs of electricity now dance across your skin. You are now immune to all electricity-based attacks, and anyone striking you with a metal weapon takes [Dice.1d8] points of damage 1,Tiny frogs hatch from cysts on your back and hatch and hop away in a 2-week cycle. If you catch and eat them, you remember a dream you had forgotten. This could be an excuse for the d.m to give you a clue! Those frogs are cute though … 1,Tiny gaping baby bird heads sprout along your collarbone, eyeless and silently cheeping 1,Tiny: [Dice.1d4] feet tall 1,Transparent skin 1,Tree branch limbs 1,Tusks 1,Uncanny Resemblance 1,Uncontrollable Flatulence 1,Unnaturally heavy, the reverse of the above 1,Unnaturally light, +4 to acrobatics and stealth (where noise is the primary concern), but you count as tiny for purposes of weight, e.g. bullrush, overrun, pressure plate etc 1,Urethra protrudes from the body encased in a hand span length of sensitive tissue 1,Vampire 1,Vertical symmetry (built like a king queen or jack playing card, with extra, inverted head and arms where legs should be 1,Very long—like, a meter long—tongue. Stores handily when not in use 1,Visible brain 1,Vividly Colored Skin 1,Walking Head 1,Walks as if gravity pointed toward whatever wall creature stands on 1,Warty Skin 1,Weapon Master 1,Weapons for arms: [weapon]s 1,Webbed hands and feet. +2 to swim 1,Were-something (pick) 1,When completely submerged in warm or cold (but not hot) water, you freeze solid and go into a stasis state until removed from the water and left to thaw for an hour 1,When you are scared you sweat a mild poison of a bright blue tinge. Contact with this poison will force others to make a[fs] at 15 or take [Dice.1d6][co] damage 1,When you die your body will explode like a Gas Spore 1,Whip tail 1,Wings ([wings]) 1,Wiry (extra agile) 1,Withered (extra slow) 1,You always feel cold to the touch, 5 points of fire/heat resistance 1,You always feel feverish to the touch, this means you have 5 points of cold resistance 1,You always know which direction is north and crave small amounts of rust in your food 1,You are a hyperactive midget. You vibrate slightly when still. +2[dx] -2[co], and are size small 1,You are now 50% shorter than you were 1,You are now 50% taller than you were 1,You are now a hermaphrodite 1,You are now an albino and being in direct sunlight causes you to take [Dice.1d4] points of damage per round 12,You are now [head]-headed 1,You are now bug-eyed, but this decreases your normal range of vision by 50% 1,You are now cat-headed. Kobolds will attack you first 1,You are now dog-headed. Kobolds will attack you last 1,You are now microcephalic. Your[ws] is decreased by 2 points 1,You are now skull-headed. You can Cause Fear at the start of any encounter 1,You are now sphinx-headed. People will continually ask you for a riddle 1,You are now spider-headed. Drow will prostrate themselves before you 1,You are now wolf-headed. You will likely be mistaken for a werewolf and hunted 1,You become weirdly rubbery, gaining damage resistance 5 against blunt weapons, +2 to grapple/escape artist 1,You can control the color of your skin, giving you a 2 better chance to surprise enemies when you camouflage yourself 1,You can dislocate your jaw to eat stuff bigger than your head 1,You can eerily copy other peoples’ voices. +4 to disguise when relevant 1,You can emit webs (as per the Web spell) from some part of your body 1,You can excrete fluffy white goop from your face openings. You may spin this disgusting but special blessing rapidly and freakishly into silk like cloth or rope. This takes [Dice.1d4] minutes and you can produce 20 feet of rope or a 10×10 sheet per day. You must eat twice as much that day though, or it’s like you ate nothing at all. If you had the profession skill in weaving you could make fancier stuff, if the dm could stay awake long enough to listen to your dumb idea 1,You can roll your eyes back in your head and watch your thoughts hump. Re-roll a failed knowledge check per day per point of intelligence modifier, minimum of one 1,You can run around very well on your hands and feet. +10 feet speed when doing this 1,You can split your body into two fully-formed, identical beings, each with half your normal[hp] 1,You can vomit a 30′ cone of acidic fish once a day for [Dice.3d6] points of damage (save for half) 1,You can vomit a 30′ cone of fire once per day for [Dice.3d6] points of damage (save for half) 1,You can vomit up a collection of organs, which can move independently from your body and spy on stuff with the same senses you have … because they have eyes and ears. The organs move at your half your normal speed, and you -6 to[co] while your organs are outside your body. They have[hp] equal to your unmodified[co], and if slain take a week to regrow (and you suffer -6[co] the whole time). You may channel touch range spells/powers from your organs 1,You cast no shadow 1,You diet consists solely of [diet] 1,You emit a pleasing aroma. Your[ch] increases by 2 points 1,You exude a disquieting aura. Your[ch] decreases by 2 points and children rush to kick you in the shins 1,You gain limited magic, psionic, or psychic powers. Choose one minor spell or ability. 1,You get one random corponaut power 1–6 first level, 7–8 second level, and enough power points to use once a day 1,You have a centipede-esque body, with either arms or extra legs instead of the myriapod equivalent. It’s about 3 times your normal body length. It means you count as large in all ways except reach. And +6[hp]. +2 to climb, and +20 to your movement 1,You have a consumptive, ethereal look. In fact, in dim light you are ever-so-slightly translucent. +2 to stealth, -2[co], +2[in] or[ws] or[ch]. You choose 1,You have a different voice everyday 1,You have a long forked tongue of bright, dizzying hue. You can “taste” spoken words, and lies taste sweet, while the truth bitter. +6 to sense motive checks 1,You have a long plait of motile hair, that you can use like a whip (or a ten-foot rope and grappling hook) 1,You have a monstrously elongated tongue. You can speak all languages now 1,You have a nose like beak thing like someone grabbed your face and stretched to a point, ala that scene in beetle juice when those yuppie ghosts are learning to be scary 1,You have a snail shell that you can retreat into, giving you +8[ac] but you can’t see anything or move … Are you slow? You betcha, 5 feet per round as you drag your sorry ass around. Get yourself a cart or something. +2[st] though from all the arm work it takes to pull yourself around 1,You have big porcupine quills coming out your back. Armour is like 3 times as much, but you have +4 natural[ac] from rear attacks, and anyone attacking you with a small or smaller weapon takes [Dice.1d6] damage 1,You have crazy pheromones +2[ch] 1,You have gliding membranes, like a flying squirrel or someone wearing a creepy skin poncho. This means you don’t take falling damage as long as you can move 20 feet horizontally for every ten feet fallen. It takes you like 20 feet to turn 90 degrees 1,You have grown a functioning set of gills. You can now breathe in water as you can on land 1,You have grown a mass of tentacles somewhere on your body. These tentacles give you [Dice.1d4] extra attacks per round for [Dice.1d6] points of damage 1,You have grown a scorpion-like tail. You can make an additional attack with your tail for [Dice.1d6] points of damage and your victim must make a saving throw or be paralyzed for [Dice.1d4] rounds 1,You have grown a second brain. Your[in] increases by 2 points 1,You have grown a second heart. Anytime you must make a saving throw vs. death you may roll twice and take the best result 1,You have grown a third eye in the middle of your forehead. This eye can uncannily discern whether someone is lying to you 1,You have grown a vicious proboscis that can spit venomous barbs 1,You have grown an enormous pair of faery wings, but they are useless 1,You have grown an extra leg, but it’s always in your way. Your movement rate is decreased by 50% 1,You have grown vampiric fangs. You may opt to bite someone for [Dice.1d6] points of damage; this damage is added to your[hp] up to your maximum hit point total 1,You have holes in your body, like swiss cheese 1,You have horrible fangs like a shark that eats glass and meth. Your bite is does [Dice.1d6] damage but still counts as unarmed attack for provoking attacks of opportunity 1,You have massive shoulders a hunched over posture like some kinda bear. And soft white fur grows in patches over your body. This is not however fur, but a symbiotic fungus, that whispers to you secrets! +2[st] +2[ws] 1,You have no colour in your skin, eyes, hair or blood 1,You have no reflection 1,You have no teeth and must eat stuff like a fly, horking up digestion enzymes over your food, then sucking it all up with your fan-like tongue 1,You have retractable claws like a cat, these do [Dice.1d3] damage, crit on 20 for x2 1,You have semi-flexible cartilage growths on your head 1,You have skin like a rhino + 2 natural[ac] bonus 1,You have spurs on the back of your legs like a rooster or male platypus (though not poisonous). They do [Dice.1d6] damage, crit on 19–20 for x2, but they attack as an unproficient weapon unless you have the unarmed combat feat 1,You have suddenly grown corpulent. You gain 10[hp] 1,You have suddenly grown gaunt. You lose 10[hp] 1,You have the stooped brutish build of a gorilla. An unloved gorilla. +2[st], -2[dx] 1,You have weird excess skin in clumps around your body. +1 natural[ac] 1,You make a bone blade pop out of the palm of your hand. Treat as a short sword 1,You may shoot your fingernails off at people. Treat as an attack with a +1 dart. You may fire one a round, and you regrow [Dice.1d4] back a day 1,You must shed your skin once a week. This restores any stat damage you may have suffered, but the process takes an hour and leaves you weak and defenseless the whole time 1,You never sleep. You can’t sleep. -2 to any checks involving concentration because of constant mild hallucinations. Choose a repetitive task like knitting, mediating, counting, walking in circles, muttering, etc that you spend 4 hours doing instead of sleep to get the mechanical benefits of sleep. If the player suggests masturbation as an activity, they are dull and you should put cigarettes out on them, and call them stinky ash tray and jeer at them. Fucking ashtray … 1,You now bleed ale or wine 1,You now emit a horrible stench. Anyone within 30′ of you takes -2 penalty to all actions. Also, you can’t sneak up on anyone—they smell you coming 1,You now emit an aura that withers any plants around you 1,You now float a foot above the ground at all times 1,You now have a forked tongue. Oddly, you are now unable to tell lies 1,You now have snakes for hair and gain the medusa’s petrifying gaze 1,You now have suckers on your hands and feet that let you flawlessly scale walls 1,You now heal with unnatural speed. You regenerate 1 hit point per round 1,You shed and regrow your teeth in daily cycle 1,You skin has no pores and is slightly radiant 1,You smell like death to [deathsmell]. -10 to handle animal checks against members of that type. On the plus side, predators will only try to eat you if they are very hungry. Territory animals, however, are far more likely to go for you 1,Your [zoobody] transform into the corresponding part of a [zooanimal] 1,Your arms are snakes. -4 to do anything with them that would need a thumb, ‘cause they’re snakes. No they don’t have poison. Yes, it sucks to be you 1,Your arms split into 2 arms at elbows 1,Your back is a writhing mass of insectoid limbs tipped with poison stabbers, you may attack behind you at -2, inflicting [Dice.1d6] damage and forcing a[fs] at[dc] 11+ your level or take a further [Dice.2d6] damage 1,Your blood bursts into flame on contact with air, anyone damaging you with slashing or piercing attacks must make a ref save at[dc] 10 + the damage inflicted or take [Dice.1d4] damage per 5 points of damage done to you (minimum 1d4, max 10d4) 1,Your blood congeals fast and rock-hard. After taking damage that would cause bleeding, you get +1 natural[ac] This is stacks to a +5 modifier. The blood cracks and falls off after about an hour, or prolonged exposure to running water. Also, this means you are not subject to additional bleeding damage effects, but blood draining would still get you, the blood not getting enough contact with air to congeal 1,Your blood has turned to acid. Anyone wounding you in melee must make a saving throw vs. breath weapons or suffer [Dice.1d4] points of damage 1,Your blood is tiny, rice-grain-sized ants that are rainbow coloured and do the work of your blood. They sing all the fucking time too, but you have to have your ear right near them to hear. +2[co] 1,Your blood now hates you and seeks to leave your body at any opportunity. When damaged you lose an additional [Dice.1d4] points of damage on the following round from blood loss 1,Your bodily fluids will glow in the dark if exposed to oxygen 1,Your body can concertina in on itself, letting you fit into space a fifth of your size … if you spend a round “compacting” 1,Your body continually quivers. You may change form into a Gelatinous Cube once per day 1,Your body has become hollow like a reed. Your[co] is decreased by 2 points 1,Your body has become hulking and hale. Your[co] is increased by 2 points 1,Your body has become monkey-like. Your[dx] increases by 2 points 1,Your body has become unstable. You may change form into a Green Slime once per day 1,Your body has grown to hulking proportions. Your[st] increases by 2 points 1,Your body is covered in dreaded rune tattoos. Anyone who strikes you must make a saving throw or suffer the effects of a random curse 1,Your body is covered in teeth 1,Your body is elongated but has holes in it, like Swiss cheese or torn dough 1,Your body is made of swarmed bodies of other creatures 1,Your body is now covered in frost and is cold to the touch. You are now immune to all cold-based attacks 1,Your body is now covered in thorns or small horns; anyone grappling you takes [Dice.1d4] points of damage 1,Your body now constantly emits steam and is feverish to the touch. You are now immune to all fire-based attacks 1,Your brain has atrophied. Your[in] decreases by 2 points 1,Your chin curves and tapers to a hard bone point, like an Egypt fake beard, or the business end of a spider wasp. If you jab this into a tree, you can hear the trees “thoughts”, as “speak with plants” 1,your exhaled breathe is visible no matter what the temperature 1,Your eyelids close vertically 1,Your eyes are now on stalks. You cannot be surprised or sneaked up on 1,Your eyes can extend on stalks 1,Your eyes change colour like a mood ring, and anyone making you cry (happy or sad cry, but not onion cry) can drink your tears, healing 2d8+2[hp] 1,Your eyes project light, so you can see in the dark; but now, to hide, you must keep them closed 1,Your face is blank, like a spooky egg. You eat with a slit that closes seamlessly when not open. You draw your features on every morning. (Well, you don’t haaaaave to.) -4[ch] in any case 1,Your face is gone. Oddly, doppelgängers will now take a perverse liking to you 1,Your fingernails have grown into perpetually filthy talons. Anyone struck by them takes [Dice.1d6] points of damage and must make a saving throw or suffer the effects of a random disease 1,Your flesh is now sticky like flypaper. Any weapon that strikes you has a 50% chance of adhering to your body 1,Your flesh is translucent, but your organs and bones are not. +2 to intimidate 1,Your hair is feathers 1,Your hands are now hairy 1,Your hands are now reptilian 1,Your hands are skeleton hands 1,your hands close the other way 1,Your head has vanished; your face now appears on your chest 1,Your head is a part giant mushroom (you fucking hippie). -2[ch]. Any disease, poison or fungus attack that you make a successful fort safe from you may then release a spore attack a day later with the same effects,[dc] etc. The spore attack may be spored at one target up to 20 feet away with a ranged touch attack, (and a[fs]) or everyone within 5 feet of you (no attack roll needed;[fs] only) 1,Your head is now huge and oblong. Your[ws] is increased by 2 points 1,Your head rotates 360° 1,Your legs can unfold like uncanny origami, your height doubling, giving you another 20 feet of movement but make you unbalanced. -2[dx] when your legs are unfolded 1,Your legs taper to bony spikes. Counterintuitively, this makes you nimble and graceful. +2[dx] 1,Your lower body is that of a snake! Hiss! Snake! Take 10 feet off your move speed … but you can’t be tripped 1,Your organs kinda wander around your body by themselves. Once a day you may treat a critical hit as a normal hit. -4 to heal checks on you though 1,Your sex has changed 1,Your shadow is now animate. You can command it to do things for you; it has the stats of a Shadow with HD equal to your level. However, there is a 50% chance your shadow will disobey your commands and fuck off to do something else 1,Your skin hangs off your body in great sloughing sheets. If some of this skin is taken, and plowed into the earth, nothing will grow there for a year and a day, and after then strange trees with malign fruit 1,Your skin has turned to [Utility.Metal] 1,Your skin is furrowed and creased in elaborate, labyrinthine patterns 1,Your skin is now [Color.all] 1,Your skin is now a mirror-like reflecting surface. Any spell cast on you has a 50% chance of rebounding on the caster 1,Your skin is now translucent 1,Your skin is perpetually covered in snot-like slime. Any attempts to grapple you automatically fail 1,Your skin is slippery and eel-like, +2 to escape artist and if you get set on fire, reduce the time on fire by 2 rounds. But you must drink twice as much water as a regular type person 1,Your skin is somehow sharp, feeling normal to a soft touch, but any fast movement against it is cut by a score of invisible razors. Anyone grappling with you, if you are at least showing 40% skin, takes [Dice.1d8] damage 1,Your skin now appears to be perpetually crawling with insects 1,Your skin now appears to be perpetually necrotic and rotting

head

1,bear 1,bird 1,boar 1,elephant 1,fish 1,frog 1,horse 1,insect 1,mushroom 1,rat 1,sloth 1,snake

deathsmell

1,birds 1,insects 1,mammals 1,reptiles

diet

1,flower petals 1,hair 1,insect wings 1,soil 1,teeth

covered

1,acidic slime that leaves a trail 1,arms 1,eyes 1,faces 1,fur 1,heads 1,ice 1,mouths 1,spikes 1,tiny tentacles

skinpattern

1,single color spots 1,multi-color polka dots 1,single/Multi-color squares 1,dark zebra-like stripes 1,multiple color lozenges 1,zigzag stripes 1,tiger Stripes 1,disruptive 'camouflage patterns' 1,body vertical divided into two equal halves each of a different color 1,[skinpattern] and [skinpattern]

centaur

3,quadruped 3,spider 3,mass of tentacles 2,floating with no lower body 1,giant tongue 1,mass of entrails 1,slug 1,worm

weapon

1,axe 1,circular, spiked/serrated shield 1,hammer 1,hook 1,morningstar 1,scythe 1,serrated blade 1,sickle 1,spear 1,sword 1,wavy dagger 1,whip

longbody

1,neck 1,head 1,arms 1,legs 1,single arm 1,single leg 1,fingers

joints

4,arms 3,legs 3,both arms and legs

growth

6,one 3,two 1,three

limbloss

2,Both arms 2,Both legs 3,One arm 3,One leg

limb_xfer

5,[limb_xfer2] 2,[limb_xfer2], [limb_xfer2] 1,[limb_xfer2], [limb_xfer2], [limb_xfer2] 1,[limb_xfer2], [limb_xfer2], [limb_xfer2], [limb_xfer2]

limb_xfer2

1,[limb_xferpart] moved to [limb_xferlocn]

limb_xferpart

2,Head 1,Eyes 1,Mouth 3,Arm/hand 3,Leg/foot

limb_xferlocn

1,Head 1,Chest 1,Back 1,Stomach 1,Hip 1,Groin 1,Elbow 1,Knee 1,Hand 1,Foot

multiarms

4,one 4,two 1,three 1,four

multiheads

4,one 1,two

plague

2,Creeping Buboes 2,Eye Rot 2,Grey Fever 1,Green Fuz 1,The Shakes

wings

4,Small, flightless 3,Medium, grants flight 3,Large

zoobody

9,Hand 8,Mouth 7,Eye 7,Face 7,Foot 7,Head 7,One arm 7,One leg 7,Pair of eyes 7,Tail (if none present, it gains one now) 3,Ear 3,Fingers 3,Lower Body and Legs 3,Nose 3,Pair of arms 3,Pair of legs 3,Toe 3,Torso and Arms 3,Torso and Head 3,Torso, Head and Arms

zooanimal

10,Rat 8,Dog/Wolf 8,Horse 5,Bat 5,Bear 5,Bull 5,Lion 5,Tiger 4,Ape 4,Boar 4,Rabbit 3,Eagle 2,Deer 2,Dragon 2,Frog 2,Lizard 2,Octopus 2,Owl 2,Raven 2,Sheep/Goat 1,Ant 1,Beetle 1,Elephant 1,Fish 1,Scorpion 1,Snake 1,Spider 1,Toad 1,Warthog 1,Weasel

eyes

1,aflame 1,babies’ heads 1,glowing 1,ice 1,jeweled 1,missing 1,slit-pupiled like a cat or snake 1,stone

heads

1,whole head, like Ettin or Demogorgon 1,just face, like Hindu god

</sgtable>

Sources include d30-mutation-table, 1d100 table of mutations and wait, MASTODON, Person Chaos Attributes, and Tales of the Grotesque and Dungeonesque, among others