Gang Generator

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Generates a description of a gang from the Metal Gods of Ur-Hadad setting. This is Rev. Dr. Edgar Johnson's Street Kids of Ur-Hadad gang generator for his funnel adventure toolkit, originally taken from the Winter 2014 issue of the zine Metal Gods of Ur-Hadad and used with permission. It is available at http://www.kickassistan.net/p/metal-gods-of-ur-hadad-zine.html and is fantastic.

For information about the neighborhood, use the Neighborhood Generator.

Gang Generator

<sgdisplay iterations="1">[test]

For individual results:
Alignment (d3): [alignment]
Size of Gang(d4): [size]
Weapon types (d5): [weapons]
Tactics are (d6): Their tactics tend towards: [tactics]
Leadership (d7): Leadership could be described as: [leader]
Initial Reaction (d8): [reaction]
Reason for Being (d10): The gang's primary reason for being is [reason]
Gang Symbol (d12): The gang's symbol is a [symbol]
Gang Color (d14): [color]
What do they love?(d16): They love [love]
What do they hate?(d20): They hate [hate]
What do they carry / wear? (d24): [stuff]
Encounter (d30): You encounter [encounter]
</sgdisplay>

<sgtable>

test

1,This gang follows the ways of [alignment], and is composed of [size] led by [leader]. They fight with [weapons] and their tactics tend towards [tactics]. The gang's primary reason for being is [reason]; they love [love] and HATE [hate]! The gang's symbol is a [symbol] and members tend to wear [color]. They are also known for their [stuff]. When first encountered, their initial reaction will be [reaction]. You encounter [encounter].

Use the individual results below to create a quick gang with some flavor.

alignment

1,Law 1,Neutrality 1,Chaos

weapons

1,hand to hand only 1,melee weapons 1,missile weapons 1,mixed weapons 1,special weapons

size

1,4d7 members 1,6d14 members 1,8d16 members 1,10d24 members

tactics

1,frontal assault 1,snipe from cover/run if necessary 1.extortion/toll 1,ambush 1,assault and flank 1,assault and attack from above/below

reaction

1,hostile, ready to attack 1,hostile, issue threats 1,hostile, watch and wait for attack of opportunity 1,neutral, will negotiate for passage/aid (honest) 1,neutral, will negotiate for passage/aid (betrayal) 1,neutral, will negotiate for passage/aid (per align.) 1,friendly, but will not aid 1,friendly, and will provide aid

leader

1,noone (ad hoc) 1,a weak leader 1,a strong leader 1,a warlord 1,an adult (criminal) 1,an adult (noble) 1,an adult (clergy)

symbol

1,body part 1,beast 1,tool or implement 1,burning torch 1,piece of armor 1,weapon 1,skull or other token of death 1,astronomical/astrological sign 1,mythical beast 1,dangerous vermin 1,abstract symbol 1,number/letter


encounter

1,a single member out for a walk 1,(1d3) [Dice.1d3] members hanging out on a corner 1,(1d5) [Dice.1d5] members hanging out on a corner 1,(1d7) [Dice.1d7] members hanging out on a corner 1,(1d8) [Dice.1d8] members hanging out on a corner 1,(1d10) [Dice.1d10] members hanging out on a corner 1,(1d14) [Dice.1d4] members out for a walk 1,(1d6) [Dice.1d6] members out for a walk 1,(1d7) [Dice.1d7] members out for a walk 1,(1d8) [Dice.1d8] members out for a walk 1,(1d7) [Dice.1d7] members patrolling territory 1,(1d8) [Dice.1d8] members patrolling territory 1,(1d4) [Dice.1d4] members assaulting someone 1,(1d6) [Dice.1d6] members assaulting someone 1,(1d8) [Dice.1d8] members assaulting someone 1,(1d5) [Dice.1d5] members extorting a merchant/tradesman 1,(1d7) [Dice.1d7] members extorting merchant/tradesman 1,(1d6) [Dice.1d6] Regular Members looking for trouble 1,(1d8) [Dice.1d8] Regular Members looking for trouble 1,(1d10) [Dice.1d10] Regular Members looking for trouble 1,(1d6) [Dice.1d6] Regular Members and Leader looking for trouble 1,(1d8) [Dice.1d8] Regular Members and Leader looking for trouble 1,(1d10) [Dice.1d10] Regular Members and Leader looking for trouble 1,(1d12) [Dice.1d12] Regular Members and Leader looking for trouble 1,a War Party (25% of membership) 1,a War Party in rival territory (25% of membership) 1,a Large War Party (50% of membership) 1,a Large War Party (50% of membership), looking for trouble in rival territory 1,a Large War Party (75% of membership), fighting with a rival gang 1,a Large War Party (100% of membership), fighting with (1d3) [Dice.1d3] rival gangs

reason

1,Social 1,Charitable 1,based on a Trade/Craft 1,Sporting/Hooligans 1,Political (Conservative) 1,Political (Radical) 1,Criminal (independent) 1,Criminal (coalition) 1,Criminal (youth arm of larger criminal group) 1,Religious/Cultist Youth Group

color

1,red 1,blue 1,black 1,white/silver 1,yellow/gold 1,green 1,orange 1,purple 1,brown 1,motley 1,polka dots 1,harlequin 1,stripes (two color) 1,no particular color

love

1,substance abuse 1,gambling 1,machinery 1,fashion 1,sex 1,ships 1,their local sporting team 1,animals 1,thieving 1,music/a famous minstrel 1,a particular locale 1,a famous gladiator 1,wealth 1,pranks 1,a sporting activity 1,revenge

stuff

1,gaudy codpieces 1,capes and walking sticks 1,leather and studs 1,ostentatious boots 1,pirate regalia 1,elaborate tattoos 1,hammer pants & vests with curl-toed shoes 1,championship belts 1,formal clothing 1,elven style clothing 1,makeshift armor 1,animal skins 1,tattered clothing 1,mourning attire 1,minstrel/jester attire 1,flowing robes 1,adornment with bones/teeth/scalps 1,face paint 1,weird hair 1,piercings/body modifications 1,wings 1,snazzy hats 1,musical instruments 1,[stuff] and [stuff]

hate

1,substance abusers 1,gamblers 1,elves 1,vermen 1,the City Guard 1,criminals 1,beggars 1,cultists 1,outsiders (to their neighborhood) 1,supporters of a rival sporting team 1,a particular rival gang 1,the nobility 1,merchants 1,sailors 1,foreigners 1,poseurs 1,mutants 1,bathing 1,daylight 1,everyone

</sgtable>