Gang Generator
Generates a description of a gang from the Metal Gods of Ur-Hadad setting.
This is Rev. Dr. Edgar Johnson's Street Kids of Ur-Hadad gang generator for his funnel adventure toolkit, originally taken from the Winter 2014 issue of the zine Metal Gods of Ur-Hadad and used with permission. It is available at http://www.kickassistan.net/p/metal-gods-of-ur-hadad-zine.html and is fantastic.
For information about the neighborhood, use the Neighborhood Generator.
Gang Generator
<sgdisplay iterations="1">[test]
For individual results:
Alignment (d3): [alignment]
Size of Gang(d4): [size]
Weapon types (d5): [weapons]
Tactics are (d6): Their tactics tend towards: [tactics]
Leadership (d7): Leadership could be described as: [leader]
Initial Reaction (d8): [reaction]
Reason for Being (d10): The gang's primary reason for being is [reason]
Gang Symbol (d12): The gang's symbol is a [symbol]
Gang Color (d14): [color]
What do they love?(d16): They love [love]
What do they hate?(d20): They hate [hate]
What do they carry / wear? (d24): [stuff]
Encounter (d30): You encounter [encounter]
</sgdisplay>
<sgtable>
- test
1,This gang follows the ways of [alignment], and is composed of [size] led by [leader]. They fight with [weapons] and their tactics tend towards [tactics]. The gang's primary reason for being is [reason]; they love [love] and HATE [hate]! The gang's symbol is a [symbol] and members tend to wear [color]. They are also known for their [stuff]. When first encountered, their initial reaction will be [reaction]. You encounter [encounter].
Use the individual results below to create a quick gang with some flavor.
- alignment
1,Law 1,Neutrality 1,Chaos
- weapons
1,hand to hand only 1,melee weapons 1,missile weapons 1,mixed weapons 1,special weapons
- size
1,4d7 members 1,6d14 members 1,8d16 members 1,10d24 members
- tactics
1,frontal assault 1,snipe from cover/run if necessary 1.extortion/toll 1,ambush 1,assault and flank 1,assault and attack from above/below
- reaction
1,hostile, ready to attack 1,hostile, issue threats 1,hostile, watch and wait for attack of opportunity 1,neutral, will negotiate for passage/aid (honest) 1,neutral, will negotiate for passage/aid (betrayal) 1,neutral, will negotiate for passage/aid (per align.) 1,friendly, but will not aid 1,friendly, and will provide aid
- leader
1,noone (ad hoc) 1,a weak leader 1,a strong leader 1,a warlord 1,an adult (criminal) 1,an adult (noble) 1,an adult (clergy)
- symbol
1,body part 1,beast 1,tool or implement 1,burning torch 1,piece of armor 1,weapon 1,skull or other token of death 1,astronomical/astrological sign 1,mythical beast 1,dangerous vermin 1,abstract symbol 1,number/letter
- encounter
1,a single member out for a walk 1,(1d3) [Dice.1d3] members hanging out on a corner 1,(1d5) [Dice.1d5] members hanging out on a corner 1,(1d7) [Dice.1d7] members hanging out on a corner 1,(1d8) [Dice.1d8] members hanging out on a corner 1,(1d10) [Dice.1d10] members hanging out on a corner 1,(1d14) [Dice.1d4] members out for a walk 1,(1d6) [Dice.1d6] members out for a walk 1,(1d7) [Dice.1d7] members out for a walk 1,(1d8) [Dice.1d8] members out for a walk 1,(1d7) [Dice.1d7] members patrolling territory 1,(1d8) [Dice.1d8] members patrolling territory 1,(1d4) [Dice.1d4] members assaulting someone 1,(1d6) [Dice.1d6] members assaulting someone 1,(1d8) [Dice.1d8] members assaulting someone 1,(1d5) [Dice.1d5] members extorting a merchant/tradesman 1,(1d7) [Dice.1d7] members extorting merchant/tradesman 1,(1d6) [Dice.1d6] Regular Members looking for trouble 1,(1d8) [Dice.1d8] Regular Members looking for trouble 1,(1d10) [Dice.1d10] Regular Members looking for trouble 1,(1d6) [Dice.1d6] Regular Members and Leader looking for trouble 1,(1d8) [Dice.1d8] Regular Members and Leader looking for trouble 1,(1d10) [Dice.1d10] Regular Members and Leader looking for trouble 1,(1d12) [Dice.1d12] Regular Members and Leader looking for trouble 1,a War Party (25% of membership) 1,a War Party in rival territory (25% of membership) 1,a Large War Party (50% of membership) 1,a Large War Party (50% of membership), looking for trouble in rival territory 1,a Large War Party (75% of membership), fighting with a rival gang 1,a Large War Party (100% of membership), fighting with (1d3) [Dice.1d3] rival gangs
- reason
1,Social 1,Charitable 1,based on a Trade/Craft 1,Sporting/Hooligans 1,Political (Conservative) 1,Political (Radical) 1,Criminal (independent) 1,Criminal (coalition) 1,Criminal (youth arm of larger criminal group) 1,Religious/Cultist Youth Group
- color
1,red 1,blue 1,black 1,white/silver 1,yellow/gold 1,green 1,orange 1,purple 1,brown 1,motley 1,polka dots 1,harlequin 1,stripes (two color) 1,no particular color
- love
1,substance abuse 1,gambling 1,machinery 1,fashion 1,sex 1,ships 1,their local sporting team 1,animals 1,thieving 1,music/a famous minstrel 1,a particular locale 1,a famous gladiator 1,wealth 1,pranks 1,a sporting activity 1,revenge
- stuff
1,gaudy codpieces 1,capes and walking sticks 1,leather and studs 1,ostentatious boots 1,pirate regalia 1,elaborate tattoos 1,hammer pants & vests with curl-toed shoes 1,championship belts 1,formal clothing 1,elven style clothing 1,makeshift armor 1,animal skins 1,tattered clothing 1,mourning attire 1,minstrel/jester attire 1,flowing robes 1,adornment with bones/teeth/scalps 1,face paint 1,weird hair 1,piercings/body modifications 1,wings 1,snazzy hats 1,musical instruments 1,[stuff] and [stuff]
- hate
1,substance abusers 1,gamblers 1,elves 1,vermen 1,the City Guard 1,criminals 1,beggars 1,cultists 1,outsiders (to their neighborhood) 1,supporters of a rival sporting team 1,a particular rival gang 1,the nobility 1,merchants 1,sailors 1,foreigners 1,poseurs 1,mutants 1,bathing 1,daylight 1,everyone
</sgtable>