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Clearly incomplete, but should provide "inline" descriptions of random sense data for room descriptions and such.

  • Smells : <sgdisplay iterations="1">[Smells.main]</sgdisplay>
  • Sounds : <sgdisplay iterations="1">[Sounds.main]</sgdisplay>
  • Feelings : <sgdisplay iterations="1">[Feelings.main]</sgdisplay>
  • Tastes : <sgdisplay iterations="1">[Tastes.main]</sgdisplay>
  • Sights : <sgdisplay iterations="1">[Sights.main]</sgdisplay>

Smells, tastes and feelings have been moved to a part-of-speech layout (see individual pages for details).

The idea is to have dynamic ongoing narrative that is rich.

Upon entering the township of <sgdisplay iterations="1" linebreak="false">[Fantasy Town Names.main] the redolence of the [Smells.main] greets you. You make your way to [Inn and Tavern Names.main]. In the main room [Sights.main] distract you for a moment as you sit down to your meal with the [Tastes.main] of [FantasyMenu.main] and [FantasyDrinks.main]</sgdisplay>. (the italicised text is static)