Fantasy Adventure Locations

From Abulafia Random Generators
Jump to: navigation, search

a plain where hunters tracking elephants

a river

an island

a cave complex

a lost city

a river

an alternate plane where everything is gambling

a cosmopolitan city, known for its casino as well as its ancient buildings

a mountain fortress
At first, the PCs will see five towers. Each has about 3 defenders visible (there are actually two times that number total) and about 2 will arrive per round in the case of an alarm. The outer walls are 7 feet tall and the towers extend 18 feet above them.
If it's a seafront fort, there will be 40 feet of muddy and slow-going ground before the walls start.
Due to the condition of the walls, climb checks are at plus two.
The initial volley from the towers in case of an unexpected attack will be crossbow fire. The second volley in case of a siege, an anticipated attack, or a small but persistent raiding party (like a bunch of PCs) will consist of boiling oil (-3 to hit, d6+3 damage)--unless it is a goblin fortress, in which case the response will consist of more standard bowfire.

Additional security measures include:
A gatehouse with inner portcullises that cut off the gatehouse at both ends.
A winding staircase 80 feet long in front of the front gate.

A series of secondary walls--8 feet higher than the outer walls. There are 3 fewer inner towers than outer ones.
The lowest windows are 33 feet up.

In addition:
A crazy wizard's lab is within.
A feast or somesuchlike is being celebrated when the PCs arrive. Garrison's probably distracted
It has important visitors--lords or ladies or something.


ancient ruins containing:
These traps:a room that crushes those who enter - setting off the trap alerts someone elsewhere, a sturdy cage ready to close on whatever steps inside , oozes inside cleverly hidden pits
These creatures: a xorn, a man-scorpion, a terithran

UNIQ4e26660e46e1ead2-sgtable-00000001-QINU

Personal tools