Enchanted Weapons other

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<sgdisplay iterations="10">[main]
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main

3,[StaffClub.main][Bonus][Ench_Desc][GlowChan] 3,[HaftedWeapons.main][Bonus][Ench_Desc][GlowChan] 3,[Bows.main][Bonus][Ench_Desc][GlowChan] 3,[XBows.main][Bonus][Ench_Desc][GlowChan] 3,[WeaponsOther.main][Bonus][Ench_Desc][GlowChan] 2,[WhipChain.main][Bonus][Ench_Desc][GlowChan] 2,[Lances.main][Bonus][Ench_Desc][GlowChan] 1,[Swords.main][Bonus][Ench_Desc][GlowChan]

Ench_Desc

1,It is ensorcelled: [When], it casts [Ench_Efct]. 1,It is imbued with [Ench_Efct], which is activated [When]. 1,It is enchanted to cast [Ench_Efct] [When]. 1,It carries the [Ench_Efct] spell, which is released [When]. 1,It is hexxed: [When], it casts [Ench_Efct] on it's wielder.

Ench_Efct

1,[Spells.base] 1,[Rods Wands Scrolls.ScrollMagicType] 1,[Rods Wands Scrolls.RodMagicType] 1,[Spellbooks.muOne] 1,[Spellbooks.muTwo] 1,[Spellbooks.muThree] 1,[Spellbooks.muFour] 1,[Spellbooks.muFive] 1,[Spellbooks.muSix] 1,[Spellbooks.clericspell]

When

1,when its wielder strikes their target 1,when its wielder strikes an unintended target 1,when its wielder strikes an inanimate object 1,when its wielder misses their target 1,when its wielder draws it 1,when its wielder kills a creature 1,when its wielder takes damage 1,at random 1,once per day, when its wielder chooses 1,when a hostile creature comes within range of its wielder

GlowChan

8, 1, It glows faintly with a [Color.hues] light during the day. 1, It glows faintly with a [Color.hues] light during the night. 1, It glows brightly with a [Color.hues] light during the day. 1, It glows brightly with a [Color.hues] light during the night. 1, It glows faintly with a [Color.hues] light at dusk. 1, It glows faintly with a [Color.hues] light. 1, It glows brightly with a [Color.hues] light. 1, It glows faintly with a [Color.hues] light [When]. 1, It glows brightly with a [Color.hues] light [When]. 1, It glows faintly with a [Color.hues] light when [Utility.CreatureTypes]s are nearby. 1, It glows brightly with a [Color.hues] light when [Utility.CreatureTypes]s are nearby. 1, It glows faintly with a [Color.hues] light if monsters are nearby. 1, It glows brightly with a [Color.hues] light if evil is nearby. 1, It whispers suggestively to it's wielder [When]. 1, It lets out a piercing shriek [When]. 1, It bonds to it's wielder [When], making it impossible to drop. 1, It whispers suggestively to it's wielder when [Utility.CreatureTypes]s are nearby. 1, It lets out a piercing shriek when [Utility.CreatureTypes]s are nearby. 1, It bonds to it's wielder when [Utility.CreatureTypes]s are nearby, making it impossible to drop.

Bonus

10, 3,+1. 1,+2. 1,+3. 1,+4. 1,+5.


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