Basic DnD Monster Generator
<sgdisplay iterations="2">
Name: [New Monster Name.main]
Armor Class: [Armor_Class]
Hit Dice: [Hit_Dice]
Move: [Move]
Attacks: [Attacks]
Damage: [Damage]
No. Appearing: [No_Appearing]
Save As: [Save_As]
Morale: [Dice.2d6]
Treasure Type: [Treasure_Types]
Alignment: [Alignment]
XP Value:
Description:
</sgdisplay>
<sgtable>
- Armor_Class
3,9 4,8 6,7 6,6 5,5 5,4 4,3 4,2 3,1 1,0
- Hit_Dice
1,1d8 3,2d8 4,3d8 5,4d8 3,5d8 4,[Dice.2d4]d8* (special or magic weapon is needed to hit)
- Move
2,[Dice.1d4]0' 4,[Dice.1d8]0' 2,[Dice.1d6]0' ([Dice.1d8]0' [Special_Movement]) 1,[Dice.1d4]0' ([Dice.1d10]0' [Special_Movement])
- Special_Movement
1,Swimming 3,Flying 4,Climbing 3, special
- Attacks
9,1 weapon 1,1 club 1,1 dagger 8,1 bite 10,2 claws 4,1 claw 1,1 kick 1,1 horn 1,1 spit 1,1 squeeze 5,1 spell 3,2 hooves 2,1 sting 1,2 stings 5,[Special_Attack]
- Special_Attack
1,Blindness 1,Charm 1,Energy Drain 1,Paralysis 1,Poison 1,Rusting 1,Sleep 1,Acid 1.Fire
- Damage
3,1-3 5,d4 4,d4+1 5,d6 4,d6+1 3,d6+2 4,d8 4,d8+1 1,d10 1,d12 2,2d4 2,2d4+2 2,2d6 2,2d6+2 1,2d8 1,2d10 1,3d6
- No_Appearing
1,0 (2d6) 3,1d4 4,1d4 (2d6) 4,1d4 (4d4) 4,2d6 3,2d6 (2d8) 1,d8 (2d6)
- Save_As
4,Normal Man (14/15/16/17/18) 4,Fighter 1 (12/13/14/15/16) 4,Fighter 2 (12/13/14/15/16) 4,Fighter 3 (12/13/14/15/16) 3,Fighter 4 (10/11/12/13/14) 2,Fighter 5 (10/11/12/13/14) 1,Fighter 6 (10/11/12/13/14)
- Treasure_Types
1,[Treasure_Type] 2,([Treasure_Type]) [Treasure_Type]
- Treasure_Type
1,Nil 1,P 1,Q 1,R 1,S 1,T 1,U 1,V
- Alignment
1,Lawful 4,Neutral 3,Chaotic </sgtable>