Available Dog Generator

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Available Dog Table

(credit to Zak S. and Noisms). An automation of Zak's great war dog generator[1] that incorporates Noisms' fantasy dog variants[2] for D&D.

Five Dogs: A shop will usually have 1d4+1 available for sale.

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Dog stats across rule sets for quick reference.

AD&D 2nd Ed. MM: [3] "War Dog" HD 2; AC 6[14]; Atk 1 bite (2d4); Move 12

Labyrinth Lord: [4] "Wolf" HD 2+2; AC 7[12]; Atk 1 bite (1d6); Move 180' (60')

Sword & Wizardry SRD: [5] "Guard (or War) Dog" HD 2; AC 7[12]; Atk 1 bite (1d6); Move 14; Save 16; CL/XP 2/30; Special: None.


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1,[d100WarDogs]

d100WarDogs

1,Small but vicious dog
HD 1 / HP 1; AC 6[14]; Atk 2 bite (2d6); Move 12
Can be thrown up to 15 feet. Won't mind so long as it lands on something warm, soft, and breathing.
1,Cutpurse pup
HD: 1 HP: 2; AC 6[14]; Atk 1 bite (2d4); Move 12
Is trained to steal small objects, chew through pack straps, etc. Can steal small objects from a foe's hand on a successful hit.
1,Ghost hound
HD: 1 HP 3; AC 6[14]; Atk 1 bite (1d6); Move 12
Sees invisible.
1,Basilisk hound
HD: 2+2 HP 4; AC 6[14]; Atk 1 bite (1d6); Move 12
Blind. -2 to hit. Trained to harass prey.
1,Avenillish hound
HD: 2+2 HP 5; AC 5[15]; Atk 1 bite (1d6); Move 12
Infravision to 10'. Surprised only on a 1. Noisms: "Foes shorter than 2' will be gripped in the dog's jaws and vigorously shaken; on a 'to hit' roll that succeeds by +4 above the required result, double damage is done and the victim must save versus death."
1,Avenillish hound
HD: 2+2 HP 6; AC 5[15]; Atk 1 bite (1d6); Move 12
Infravision to 10'. Surprised only on a 1. Noisms: "Foes shorter than 2' will be gripped in the dog's jaws and vigorously shaken; on a 'to hit' roll that succeeds by +4 above the required result, double damage is done and the victim must save versus death."
1,Avenillish hound
HD: 2+2 HP 7; AC 5[15]; Atk 1 bite (1d6); Move 12
Infravision to 10'. Surprised only on a 1. Noisms: "Foes shorter than 2' will be gripped in the dog's jaws and vigorously shaken; on a 'to hit' roll that succeeds by +4 above the required result, double damage is done and the victim must save versus death."
1,Has a sort of half-formed siamese twin hanging off it
HD: 2+2 HP 8; AC 6[14]; Atk 1 bite (2d4); Move 10
Extra attack for 1 hp damage (or +1 to damage) (20% slower than a normal dog)
1,Medical response dog
HD: 2+2 HP 9; AC 6[14]; Atk 1 bite (2d4); Move 12
Can be trained to bring any one specific item to a PC if s/he falls to the ground.
1,Onkawan Vomiting Dog
HD: 2+2 HP 1; AC 6[14]; Atk 1 bite (2d4); Move 12
Vomits at sight of hostiles. Vomit will act as oil slick for d2 foes. Vomit will attract other dogs and rodents.
1,Busking dog
HD: 1 HP 2; AC 6[14]; Atk 1 bite (1d6); Move 12
Can do flips, balance items on its nose, etc.
1,Extremely well trained
HD: 1 HP 3; AC 6[14]; Atk 1 bite (1d6); Move 12
Will obey any order it can understand and never checks morale.
1,Sensitive scenthound
HD: 2+2 HP 4; AC 6[14]; Atk 1 bite (2d4); Move 12
Can smell pheromones and can, in effect, sense hostile intent in humans and halflings--2 in 6 chance.
1,Fast
HD: 2+2 HP 5; AC 6[14]; Atk 1 bite (2d4); Move 12
+1 inititative if the dog attacks this round.
1,Ex-familiar
HD: 2+2 HP 6; AC 6[14]; Atk 1 bite (2d4); Move 12
Barks when magic is present.
1,Witch hunting dog
HD: 2+2 HP 7; AC 6[14]; Atk 1 bite (2d4); Move 12
Can identify familiars, changelings, and possessed or otherwise "unnatural" but seemingly ordinary animals.
1,Thieves guild dog
HD: 2+2 HP 8; AC 6[14]; Atk 1 bite (2d4); Move 12
Never barks.
1,Extra eye, Useless
HD: 2+2 HP 9; AC 6[14]; Atk 1 bite (2d4); Move 12

1,Warpug
HD: 2+2 HP 10; AC 6[14]; Atk 1 bite (2d4); Move 12
Who knew?
1,Part feyhound
HD: 1 HP: 2; AC 6[14]; Atk 1 bite (1d6); Move 12
Understands elvish perfectly.
1,Hunting dog
HD: 1 HP: 3; AC 6[14]; Atk 1 bite (1d6); Move 12
Improves tracking by 25% +5% per extra dog up to a maximum of 50%. -2 to hit.
1,Half price!
HD: 2+2 HP: 4; AC 6[14]; Atk 1 bite (2d4); Move 12
1,Gazehound (borzoi, whippet, etc.)
HD: 2+2 HP: 5; AC 6[14]; Atk 1 bite (2d4); Move 12
Runs 20% faster than an ordinary wardog.
1,Gazehound (borzoi, whippet, etc.)
HD: 2+2 HP: 6; AC 6[14]; Atk 1 bite (2d4); Move 12
Runs 20% faster than an ordinary wardog.
1,Bred for agility
HD: 2+2 HP: 7; AC 6[14]; Atk 1 bite (2d4); Move 12
can snatch arrows and similar-sized missiles out of the air on a to-hit roll superior to the attacker's roll.
PC may declare dog's intent as soon as the foe has fired so long as the dog has not acted that turn.
1,Vornheim hexenhund
HD: 2+2 HP: 8; AC 6[14]; Atk 1 bite (2d4); Move 12
+2 save vs. magic.
1,East Aachen Weaseler(High dex.)
HD: 2+2 HP: 9; AC 4[16]; Atk 1 bite (2d4); Move 12
1,East Aachen Weaseler(High dex.)
HD: 2+2 HP: 10; AC 4[16]; Atk 1 bite (2d4); Move 12
1,Wolfhound
HD: 2+2 HP: 11; AC 6[14]; Atk 1 bite (2d4); Move 12
+2 to hit vs. same-size foe.
1,Hunting dog
HD: 1 HP: 3; AC 6[14]; Atk 1 bite (1d6); Move 12
Improves tracking by 25% +5% per extra dog up to a maximum of 50%. -2 to hit.
1,Pack dog
HD: 2+2 HP: 4; AC 6[14]; Atk 1 bite (2d4); Move 12
+1 to hit and damage per other dog that attacks with this one. Maximum +5.
1,Pack dog
HD: 2+2 HP: 5; AC 6[14]; Atk 1 bite (2d4); Move 12
+1 to hit and damage per other dog that attacks with this one. Maximum +5.
1,Overgrown raccoon dog
HD: 2+2 HP: 6; AC 6[14]; Atk 1 bite (2d4); Move 12
Climbs trees at 1/2 normal speed.
1,Hunting Poodle
HD: 2+2 HP: 7; AC 6[14]; Atk 1 bite (2d4); Move 12
Swims 25% faster than an ordinary dog.
1,Bred for agility
HD: 2+2 HP: 8; AC 6[14]; Atk 1 bite (2d4); Move 12
Can snatch arrows and similar-sized missiles out of the air on a to-hit roll superior to the attacker's roll. PC may declare dog's intent as soon as the foe has fired so long as the dog has not acted that turn.
1,Wolfhound
HD: 2+2 HP: 9; AC 6[14]; Atk 1 bite (2d4); Move 12
+2 to hit vs. same-size foe.
1,Wolfhound
HD: 2+2 HP: 10; AC 6[14]; Atk 1 bite (2d4); Move 12
+2 to hit vs. same-size foe.
1,Dalmatian
HD: 2+2 HP: 11; AC 6[14]; Atk 1 bite (2d4); Move 12
1,Eingrave nine-clawed cur
HD: 2+2 HP: 12; AC 6[14]; Atk 1 bite (2d4); Move 12
A critical hit removes foe's eye.
1,Hunting dog
HD: 1 HP: 4; AC 6[14]; Atk 1 bite (2d4); Move 12
Improves tracking by 25% +5% per extra dog up to a maximum of 50%. -2 to hit.
1,This bitch is pregnant
HD: 2+2 HP: 5; AC 6[14]; Atk 1 bite (2d4); Move 12
20% slower than a normal dog but in a month you'll have d6 puppies (from as many fathers, so roll on this chart for each dog)
1,Barclay-from-Sesame-Street-like Giant Westhighland Terrier
HD: 2+2 HP: 6; AC 6[14]; Atk 1 bite (2d4); Move 12
Adds +1 to charisma rolls with NPCs.
1,Tongueless
HD: 2+2 HP: 7; AC 6[14]; Atk 1 bite (2d4); Move 12
Moves silently as 2nd level thief.
1,Dalmatian
HD: 2+2 HP: 8; AC 6[14]; Atk 1 bite (2d4); Move 12
1,Azumchefe Climbing Dog
HD: 2+2 HP: 9; AC 6[14]; Atk 1 bite (1d6); Move 12
Climbs at 40'/rnd.
1,This appears to be- a [WarDogNames] and will act as- a [full]
an ordinary wardog but is secretly a polymorphed princess named Xellandra from the Empire of Despair.
1,Utterly unremarkable
HD: 2+2 HP: 11; AC 6[14]; Atk 1 bite (2d4); Move 12
1,Ritterhund
HD: 2+2 HP: 12; AC 6[14]; Atk 1 bite (2d4); Move 12
Mounted riders must make a roll to avoid being thrown after a ritterhund successfully attacks his or her mount.
1,Ritterhund
HD: 2+2 HP: 13; AC 6[14]; Atk 1 bite (2d4); Move 12
Mounted riders must make a roll to avoid being thrown after a ritterhund successfully attacks his or her mount.
1,Hunting Poodle
HD: 2+2 HP: 6; AC 6[14]; Atk 1 bite (2d4); Move 12
Swims 25% faster than an ordinary dog.
1,Crossbred w/ White Goblin Suicide Dog
HD: 2+2 HP: 7; AC 6[14]; Atk 1 bite (2d4); Move 12
Physically unable let go of prey after a successful attack, automatically inflicting 2 hp of damage per round after the first bite until pried off.
1,Brindle-Coated Linklurcher
HD: 2+2 HP: 8; AC 6[14]; Atk 1 bite (2d4); Move 12
Will carry a lit torch in its teeth.
1,White-Eyed Thistlecrobe
HD: 2+2 HP: 9; AC 6[14]; Atk 1 bite (2d4); Move 12
Can sense elves and fey at 100'.
1,Azumchefe Climbing Dog
HD: 2+2 HP: 10; AC 6[14]; Atk 1 bite (1d6); Move 12
Climbs at 40'/rnd.
1,Entirely ordinary
HD: 2+2 HP: 11; AC 6[14]; Atk 1 bite (2d4); Move 12
1,Trained by the sisters of Tittivila like a St. Bernard
HD: 2+2 HP: 12; AC 6[14]; Atk 1 bite (2d4); Move 12
Will drag unconscious PCs out of harm's way.
1,East Gyoran Bloodhound
HD: 2+2 HP: 13; AC 6[14]; Atk 1 bite (2d4); Move 12
Can sense undead at 100'. Enjoys gnawing on raw garlic.
1,Thorvian horbik
HD: 2+2 HP: 14; AC 6[14]; Atk 1 bite (2d4); Move 12
Part-livestock dog--trained to howl madly and seek out its masters if horses are disturbed.
1,Illyrian Vandal Terrier
HD: 2+2 HP: 5; AC 6[14]; Atk 1 bite (2d4); Move 12
Successful hit on a humanoid results in a trip attack doing 1d4 and leaving the foe prone.
1,Illyrian Vandal Terrier
HD: 2+2 HP: 7; AC 6[14]; Atk 1 bite (2d4); Move 12
Successful hit on a humanoid results in a trip attack doing 1d4 and leaving the foe prone.
1,llyrian Vandal Terrier
HD: 2+2 HP: 8; AC 6[14]; Atk 1 bite (2d4); Move 12
Successful hit on a humanoid results in a trip attack doing 1d4 and leaving the foe prone.
1,Circassian Hoghunter
HD: 2+2 HP: 9; AC 6[14]; Atk 1 bite (2d4); Move 12
Can attack to disarm with a bite to the hand. On a successful to hit roll, the foe takes d4 damage and must roll under constitution to remain armed.
1,Circassian Hoghunter
HD: 2+2 HP: 10; AC 6[14]; Atk 1 bite (2d4); Move 12
Can attack to disarm with a bite to the hand. On a successful to hit roll, the foe takes d4 damage and must roll under constitution to remain armed.
1,Circassian Hoghunter
HD: 2+2 HP: 11; AC 6[14]; Atk 1 bite (2d4); Move 12
Can attack to disarm with a bite to the hand. On a successful to hit roll, the foe takes d4 damage and must roll under constitution to remain armed.
1,Carpathian Grease-Eating Dog
HD: 2+2 HP: 12; AC 6[14]; Atk 1 bite (2d4); Move 12
Coat resists flame for 2 rounds.
1,Carpathian Grease-Eating Dog
HD: 2+2 HP: 13; AC 6[14]; Atk 1 bite (2d4); Move 12
Coat resists flame for 2 rounds.
1,Knows how to turn ordinary doorknobs.
HD: 2+2 HP: 14; AC 6[14]; Atk 1 bite (2d4); Move 12
1,Fang Foom Fin
HD: 2+2 HP: 15; AC 6[14]; Atk 1 bite (2d4); Move 12
Rare Eastern breed. Imparts wisdom on full moons if treated properly.
1,Truffle Hound
HD: 2+2 HP: 7; AC 6[14]; Atk 1 bite (2d4); Move 12
25% chance of finding rare mushrooms in suitable terrain.
1,Truffle Hound
HD: 2+2 HP: 8; AC 6[14]; Atk 1 bite (2d4); Move 12
25% chance of finding rare mushrooms in suitable terrain.
1,Truffle Hound
HD: 2+2 HP: 9; AC 6[14]; Atk 1 bite (2d4); Move 12
25% chance of finding rare mushrooms in suitable terrain.
1,Grotsvortt Terrier
HD: 2+2 HP: 10; AC 6[14]; Atk 1 bite (2d4); Move 12
+2 to hit a wounded target if the dog is in striking distance of the wound.
1,Grotsvortt Terrier
HD: 2+2 HP: 11; AC 6[14]; Atk 1 bite (2d4); Move 12
+2 to hit a wounded target if the dog is in striking distance of the wound.
1,Grotsvortt Terrier
HD: 2+2 HP: 12; AC 6[14]; Atk 1 bite (2d4); Move 12
+2 to hit a wounded target if the dog is in striking distance of the wound.
1,North Wessex Egg-Sucking Hound
HD: 2+2 HP: 13; AC 6[14]; Atk 1 bite (2d4); Move 12
Can smell lycanthropy.
1,North Wessex Egg-Sucking Hound
HD: 2+2 HP: 14; AC 6[14]; Atk 1 bite (2d4); Move 12
Can smell lycanthropy.
1,North Wessex Egg-Sucking Hound
HD: 2+2 HP: 15; AC 6[14]; Atk 1 bite (2d4); Move 12
Can smell lycanthropy.
1,Tsolyannan Hairless
HD: 2+2 HP: 16; AC 6[14]; Atk 1 bite (2d4); Move 12
The guy you're buying it from doesn't know it, but this dog's worth 800 gp to the right buyer.
1,Thorveldean Weevil-Watching Dog
HD: 2+2 HP: 8; AC 6[14]; Atk 1 bite (2d4); Move 12
Hormone in saliva confuses insects, causing them to attack at -2.
1,Thorveldean Weevil-Watching Dog
HD: 2+2 HP: 9; AC 6[14]; Atk 1 bite (2d4); Move 12
Hormone in saliva confuses insects, causing them to attack at -2.
1,Thorveldean Weevil-Watching Dog
HD: 2+2 HP: 10; AC 6[14]; Atk 1 bite (2d4); Move 12
Hormone in saliva confuses insects, causing them to attack at -2.
1,Trained by bandits to retrieve gold and precious gems.
HD: 2+2 HP: 11; AC 6[14]; Atk 1 bite (2d4); Move 12
1,Trained by bandits to retrieve gold and precious gems.
HD: 2+2 HP: 12; AC 6[14]; Atk 1 bite (2d4); Move 12
1,Akhaltsihnske Liondog
HD: 2+2 HP: 13; AC 6[14]; Atk 1 bite (2d4); Move 12
Massive coat. Will drag and defend up to 90 lbs of equipment/treasure.
1,Akhaltsihnske Liondog
HD: 2+2 HP: 14; AC 6[14]; Atk 1 bite (2d4); Move 12
Massive coat. Will drag and defend up to 90 lbs of equipment/treasure.
1,Bluenosed Pitbull
HD: 2+2 HP: 15; AC 6[14]; Atk 1 bite (2d4); Move 12
Rolling a 20 plus at least 6 damage means the target's hand or forelimb has been bit clean off.
1,Half-wolf (at least)
HD: 2+2 HP: 16; AC 6[14]; Atk 1 bite (2d4); Move 12
+2 damage. Attacks strangers on sight.
1,Half-wolf (at least)
HD: 2+2 HP: 17; AC 6[14]; Atk 1 bite (2d4); Move 12
+2 damage. Attacks strangers on sight.
1,Pumpkin-Eared Bristleback
HD: 2+2 HP: 9; AC 6[14]; Atk 1 bite (2d4); Move 12
+4 vs. snakes.
1,Funny-looking
HD: 2+2 HP: 10; AC 6[14]; Atk 1 bite (2d4); Move 12
1,Merovingian Sea Dog
HD: 2+2 HP: 11; AC 6[14]; Atk 1 bite (2d4); Move 12
Ritually shaved and tattooed by the barbarous pirates of Chlorr. Can leap 10' and swim at 75% of full speed. Attacks at only -1 while swimming.
1,Merovingian Sea Dog
HD: 2+2 HP: 12; AC 6[14]; Atk 1 bite (2d4); Move 12
Ritually shaved and tattooed by the barbarous pirates of Chlorr. Can leap 10' and swim at 75% of full speed. Attacks at only -1 while swimming.
1,That, my friend, is not a dog. Maybe it's a hyena, or a thylacine.
HD: 2+2 HP: 13; AC 6[14]; Atk 1 bite (2d4); Move 12
Anyway: 10% slower than normal, double night vision, +1 to damage. 1,Trained Halfling Riding Dog
HD: 2+2 HP: 14; AC 6[14]; Atk 1 bite (2d4); Move 12
+3 damage. Moves at full speed even with a rider.
1,Trained Halfling Riding Dog
HD: 2+2 HP: 15; AC 6[14]; Atk 1 bite (2d4); Move 12
+3 damage. Moves at full speed even with a rider.
1,Wait, that's not a dog. You're right, it's a Warpig.
HD: 2+2 HP: 16; AC 6[14]; Atk 1 Gore(2d6); Move 12
10% slower than a dog. Want it?
1,Orc Mastiff (or Goblin-Hunting Mastiff)
HD: 2+2 HP: 17; AC 6[14]; Atk 1 bite (2d4); Move 12
Attacks as 3HD, Detect and track Orcs, invisible to infravision, Price: x 3 normal.
1,Orc Mastiff (or Goblin-Hunting Mastiff)
HD: 2+2 HP: 18; AC 6[14]; Atk 1 bite (2d4); Move 12
Attacks as 3HD, Detect and track Orcs, invisible to infravision, Price: x 3 normal.
1,Huge, angry & poorly trained
HD: 2+2 HP: 20; AC 6[14]; Atk 1 bite (2d4); Move 12
Attacks as 3HD, Takes 1 round to unmuzzle & "point" dog toward foe. 2d4+4 damage.

WarDogNames

1,Orc Mastiff 1,Halfling riding Dog 1,Merovingian Sea Dog 1,Pumpkin-Eared Bristleback 1,Hyena 1,Half-Wolf 1,Tsolyannan Hairless 1,Grotsvortt Terrier 1,War-Pig 1,Fang Foom Fin 1,Guard Goat 1,Carpathian Grease Eater 1,Truffle Hound 1,Illyrian Vandal Terrier 1,East Gyoran Bloodhound 1,White-Eyed Thistlecrobe 1,Azumchefe Climbing Dog 1,Blue-Nosed Pit Bull


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User: NoFairFights