CC-Apprenticed

Helper Table for Cent.Casting by Egyptoid  - -  NPC & Event generator

Apprenticed to Master: [Masters-Race]; Gender: [Masters-Gender]; Notably: [Notable-Master]; of Skill: [Masters-Level] Learning: [Assigned-Job] and then during training: [APPRENTICESHIP] and then [APPRENTICESHIP]

1,Master was a strong and often annoying personality. [Trait]. This feature so irritated the character that they cannot stand to be around anyone similar. 1,One long-term customer of the shop was a strong and often annoying personality. [Trait]. This feature so irritated the character that they cannot stand to be around anyone similar. 1,One long-term customer of the shop was a strong and often annoying personality. ONE SENTENCE. This feature so irritated the character that they cannot stand to be around anyone similar. 1,Character manages to accidentally break most of his master’s valuable collection of sculptured ceramic knick-knacks. So expelled from master's service and the apprenticeship ends after 1d4 years, Skill performance at task is only 1. 1,Character accidentally stumbles upon a lost secret of the craft. Master takes the credit; however, the character only revealed part of the secret. (DM decides later impact on game play) 1,Character continues to study the craft with his master for an additional 1d6 years. Learning better of these skills by +2. 1,While the master was out, the character investigated his record books, only to discover that his master’s shop is a front office for a vast criminal network. CRIME. 1,The master under whom the character studies is actually world-renowned, whose skill is legendary (Rank 10) but they don't brag. 1,One of the other apprentices becomes the character’s best friend. . Hi = female, Lo = male. Who eventually goes on to become a noted master of the craft. 1,An exotic event occurs in the master's shop while the character is apprenticed there. affects the master. OR it affects the character. Determine this event on Table 544: Exotic Events. 1,The character accompanies his master on a long, eventful journeys to the court of distant Nobles. Event Call happens occur to the character and his master. Table 217: Significant Events of Adulthood. 1,Apprenticeship was long and dull. Character performs the skill at +1, and managed to save 450 gp while working. 1,Apprenticeship was extremely hard work. Character's STR & CON both increased by 1 during this tenure. 1,something awful happens to the Master (not the PC) TRAGEDY 1,after finishing a job, the client does not pay coin, they pay with a PET, that ends up in character's hands. 1,after finishing a contract, the customer does not pay coin, they pay with a LEGACY GIFT, that ends up in character's hands. 1,after finishing a contract, the customer does not pay coin, they pay with a ARCANE BOOK, that ends up in character's hands. 1,after finishing a contract, the customer does not pay coin, they pay with a SLAVE, that ends up in character's hands. 1,after finishing a task, the client does not pay coin, they pay with a BLESSING, that affects both master and character. 1,master's shop does many jobs for DEUTYS temple, character has reputation and connections with them now 1,master's shop does many jobs for RACE, character has reputation and connections with them now, speak that language. 1,master's shop does many jobs for MIL.UNIT, character has reputation and connections with them now 1,one time a customer turned out to be a criminal, and they paid generously with "blood money" from ORG CRIME 1,master's shop does many jobs for GOV.OFFICE character has reputation and connections with them now 1,master's shop does many jobs for ADVENTURE GUILD, character has reputation and connections with them now 1,master is frugal and wise, teaching much to character. Social Level +1, INT and WIS +1 each.
 * APPRENTICESHIP

5,Light 4,Weird 3,Neutral 2,Exotic 1,Dark
 * Trait

5,Craft Table One 5,Craft Table Two 5,Craft Table Three 5,Head of Household's Occupation 5,Cultural Occupation (like camel-herder for nomads, scribe for medieval, etc) 5,Racial Occupation (like pipeweed grower for halflings, arborist for elves, etc) 5,Military Occupation (like stable-boy for cavalry, powder-boy for artillery, etc) 5,Regional Occupation (like sheep-herder for mountains, forester for woodlands, etc) 1,Hobby As An Occupation HOBBY 1,Unusual Skill as Occupation UNUSUAL 1,Adventuring Class as Occupation ADV CC 1,Arcane Spellcaster 1,Divine Spellcaster
 * Assigned-Job

3,Same as PC 1,Dwarven (learn to Read/Write that Language) 1,Gnomish (learn to Read/Write that Language) 3,Human 1,Halfling (learn to Read/Write that Language) 1,Elven (learn to Read and/write that Language) 1,Half-Elven 1,Odd-Race CHART
 * Masters-Race

39,Male 29,Female 19,Same as PC 1,Neutral 1,Unimportant or Unsaid
 * Masters-Gender

1,TRAITS
 * Notable-Master

1,Regionally Famous 2,Barely Better than PC 3,City-Wide famous 3,Above-Average 4,Renowned 5,Excellent 1,Master-Crafter
 * Masters-Level