Homebrew skirmish

 [character] 

1,STATS: [8pt] STAT ORDER: [order] MAIN WEAPON: [weapon] BACKUP WEAPON: [weapon]
 * character

1,d8/d6/d3 1,d8/d5/d4 1,d7/d7/d3 1,d7/d6/d4 1,d7/d5/d5 1,d6/d6/d5
 * 8pt

1,Attack/Armor/Agility 1,Attack/Agility/Armor 1,Agility/Attack/Armor 1,Agility/Armor/Attack 1,Armor/Agility/Attack 1,Armor/Attack/Agility
 * Order

1,[Element] // [special]
 * weapon

1,Air 1,Earth 1,Fire 1,Water 1,Slash 1,Pierce 1,Blunt
 * element

1,Einhander, Brutal 3 (+3 damage) 1,Heavy, Brutal 3 (+3 damage) 1,Light, Brutal 3 (+3 damage) 1,Sight range 1,Range 10, [distant] 1,Einhander, Brutal 2 (+2 damage), [mbrutal2] 1,Heavy, Brutal 2 (+2 damage), [mbrutal2] 1,Light, Brutal 2 (+2 damage), [mbrutal2] 1,Brutal 2 (+2 damage), Range 10 12,[mspecial], [mspecial], [mspecial] 12,Range 5, [distant], [distant]
 * special

1,Brutal 1 (+1 damage) 1,Disarm (target must make save or drop weapon on hit) 1,Push (move target 1 square upon hit if you want) 1,Bleed (1 damage per round until save is made) 1,Trip (target falls if hit, must spend action to get up, -2 to atk and def) 1,Accurate (+1 to hit) 1,Slow (hit target halves movement until a save is made) 1,Healing (attack heals target rather than damaging it)
 * distant

1,Disarm (target must make save or drop weapon on hit) 1,Push (move target 1 square upon hit if you want) 1,Parry (+1 defense) 1,Reach (can hit 2 squares away with melee attack) 1,Thrown (melee or 5 square range) 1,Bleed (1 damage per round after hit until save is made) 1,Trip (target falls if hit, must spend action to get up, -2 to atk and def) 1,Distant 1 (5 square range) 1,Accurate (+1 to hit) 1,Slow (hit target halves movement until a save is made) 1,Healing (attack heals target rather than damaging it)
 * mbrutal2

1,Brutal 1 (+1 damage) 1,Disarm (target must make save or drop weapon on hit) 1,Push (move target 1 square upon hit if you want) 1,Parry (+1 defense) 1,Reach (can hit 2 squares away with melee attack) 1,Thrown (melee or 5 square range) 1,Bleed (1 damage per round after hit until save is made) 1,Trip (target falls if hit, must spend action to get up, -2 to atk and def) 1,Distant 1 (5 square range) 1,Accurate (+1 to hit) 1,Slow (hit target halves movement until a save is made) 1,Healing (attack heals target rather than damaging it, type affinities ignored)
 * mspecial