Bag of Tricks

Bag of Tricks original table and Abulafia interpretation by Roger SG Sorolla (Roles, Rules and Rolls)

[main] 2,[walls] with [subfeature] 1,Pile of [piles] covering [subfeature] 1,Pile of [piles] which if [31action][consequences] 2,Chasm with [subfeature] 1,[waterway] of [liquid] which if [22action][consequences] 1,[waterway] with [subfeature] 2,[stone] with [subfeature] 1,[dead] which if [41action][consequences] 1,[dead] with [subfeature] 2,[floor] with [subfeature] 1,[source] of [liquid] which if [22action][consequences] 1,[source] with [subfeature] 2,[pit] with [subfeature] 1,[still] of [liquid] which if [22action][consequences] 1,[still] with [subfeature] 2,[ledge] with [subfeature] 1,[plants] which if [51action][consequences] 1,[plants] with [subfeature] 2,[portal] with [subfeature] 2,Column(s) with [subfeature] 1,[ClothingFemale.main] which if [35action][consequences] 1,[ClothingMale.main] which if [35action][consequences] 2,[altar] with [subfeature] 2,[light] with [subfeature] 1,[stores] [storecontainer] which if [23action][consequences] 1,[stores] [storecontainer] with [subfeature] 2,[descent] with [subfeature] 1,[magic] which if [65action][consequences] 1,[magic] with [subfeature] 2,[platform] with [subfeature] 2,[food] which if [foodaction][consequences] 2,[drink] which if [22action][consequences] 1,[fireplace] with fire which if [42action][consequences] 1,[fireplace] with [subfeature] 1,[furniture] with [subfeature] 1,[furniture] which if [13action][consequences] 1,[furniture] which if [45action][consequences] 1,[cage] which if [33action][consequences] 1,[cage] with [subfeature] 1,[weaving] which if [15action][consequences] 1,[weaving] with [subfeature] 2,Statue with [subfeature] 1,[written] which if [44action][consequences] 1,[written] with [subfeature] 2,[decoration] with [subfeature] 1,[trophies] with [subfeature] 1,[trophies] which if [55action][consequences] 2,[gallery] with [subfeature] 1,Tomb with [subfeature] 1,Tomb with [dead] which if [41action][consequences] 1,[picture] with [subfeature] 1,[picture] which if [53action][consequences] 1,[music] which if [musicaction][consequences] 1,[music] with [subfeature] 1,[device] with [subfeature] 1,[device] which if [66action][consequences] 1,[container] which if [23action][consequences] 1,[container] with [subfeature] 1,Fancy [furniture] with [subfeature] 1,Fancy [furniture] which if [13action][consequences] 1,Fancy [furniture] which if [45action][consequences] 1,[workspace] with tools which if [55action][consequences] 1,[workspace] with [subfeature] 3,[unique] 12,[subfeature]
 * main

2,Stone wall 2,Brick wall 2,Wooden wall 1,Glass wall 1,Wall of ice 1,Metal wall
 * walls

1,refuse 1,rubble 1,earth 1,coins 1,dung 1,powder
 * piles

2,Stream 1,Canal 1,River 1,Waterfall 1,Aqueduct 1,Sewer
 * waterway

9,water 1,[Substances.Liquid]
 * liquid

1,Stalactites 1,Stalagmites 2,Boulders 1,Tunnels 1,Stone intrusion 1,Lava
 * stone

2,Bones 2,Skeleton 2,Corpse 2,Skull 1,Body parts 1,Hair 1,Skin 1,Fur 1,Teeth
 * dead

1,Flagstones 1,Solid stone floor 1,Earthen floor 1,Tiled floor 1,Wooden floor 1,Mosaic floor
 * floor

2,Spring 2,Fountain 1,Water spout 1,Geyser 1,Water pipe 1,Leaking water
 * source

2,Pit 2,Well 1,Shaft 1,Chimney 1,Ditch 1,Open grave
 * pit

1,Pool 1,Basin 1,Puddle 1,Lake 1,Reservoir 1,Water tank
 * still

1,Ledge 1,Niches 1,Shelves 1,Dais 1,Balcony
 * ledge

1,Fungus 1,Vines 1,Lichen 1,Flowers 1,Shrub 1,Tree
 * plants

3,Door 2,Arch 1,Grille 1,Portcullis 1,Hatch
 * portal

2,Altar 2,Shrine 1,Reliquary 2,Idol 1,Ikon 1,Confessional
 * altar

1,Torches 1,Lantern 1,Candles 1,[Color.brightCap] magical light 1,[Color.brightCap] glowing fungi 1,Sunlight
 * light

2,Straight stair 1,Ramp 1,Spiral stair 1,Ladder 1,Chute
 * descent

1,Illusion 1,Magic lab 1,Magical circle 1,Wild magic phenomenon 1,Enchantment 1,[main], enchanted
 * magic

1,Platform 1,Dais
 * platform

1,[food] 1,Drink 1,Equipment 1,Raw materials
 * stores

1,in barrels 1,in crates 1,in sacks 1,on shelves 1,stacked neatly 1,piled loosely
 * storecontainer

1,Book 1,Scroll 1,Note 1,Graffiti 1,Inscription
 * written

3,Fireplace 1,Oven 2,Firepit 2,Brazier 1,Forge
 * fireplace

1,Table 1,Chair 1,Throne 1,Benches 1,Bedding 1,Couch
 * furniture

2,Cage 2,Prison cell 1,Manacles 1,Stocks
 * cage

1,block of [Foodstuffs.DryGood] 2,[Foodstuffs.SoftFood] 4,chunks of [Foodstuffs.Chunks] 4,[Foodstuffs.Seasoning] 3,[Foodstuffs.Meals]
 * food

4,[Foodstuffs.LiquidContainer] of [Foodstuffs.SlowLiquid] 5,[Foodstuffs.LiquidContainer] of [Foodstuffs.Liquid]
 * drink

2,Carpet 2,Tapestry 2,Curtain 2,A piece of [Substances.Textiles] 1,Screen 1,Net 1,Blanket
 * weaving

1,Carved decorations 1,Molded decorations 1,Hanging ornaments 1,Painted designs 1,Ceramic tiles 1,Etched decorations
 * decoration

1,Stuffed animal trophies 1,Animal hide trophies 1,Animal horns and bones as trophies 1,[Armor.main] as a trophy 1,[Weapons.main] as a trophy 1,Exotic apparel 1,Collector's items
 * trophies

2,Gallery 2,Balcony 1,Catwalk
 * gallery

2,Painting 1,Bas-relief 1,Drawing 1,Engravings
 * picture

1,Organ 2,Bell 2,Drum 2,Musical horn 2,Gong 1,Flute 1,Stringed instrument 1,Bagpipes 1,Noisemaker
 * music

1,Pendulum 2,Clock 1,Elevator 1,Automaton 1,Loom 1,Mill 1,Killing machine 1,Manufactury device 1,Orrery 1,War machine 2,Vehicle 1,Absurd contraption
 * device

3,Chest 1,Cabinet 1,Bookcase 1,Wardrobe 1,Desk 1,Display case
 * container

1,Cooking area 1,Mining area 1,Alchemy workshop 1,Metal smithy 1,Research lab 1,Embalming lab 1,Torture chamber 1,Accounting workplace
 * workspace

1,Egg which if [eggaction][consequences] 1,Giant hand which if [61action][consequences] 1,Maelstrom which if [12action][consequences] 1,Feathers which if [35action][consequences] 1,Telescope which if [36action][consequences] 1,Toy which if [toyaction][consequences] 1,Doll which if [toyaction][consequences] 1,Puppet which if [toyaction][consequences] 1,Carousel which if [46action][consequences]
 * unique

1,bump which if [11action][consequences] 1,knob which if [11action][consequences] 2,hole which if [12action][consequences] 1,slab which if [13action][consequences] 1,surface which if [13action][consequences] 2,piece of wood which if [14action][consequences] 1,[Substances.Textiles] which if [15action][consequences] 1,[Substances.Textiles] padding which if [15action][consequences] 1,brick which if [16action][consequences] 1,block which if [16action][consequences] 1,crack which if [21action][consequences] 1,slot which if [21action][consequences] 2,[liquid] which if [22action][consequences] 2,container which if [23action][consequences] 1,tile which if [24action][consequences] 1,flagstone which if [24action][consequences] 1,ornament which if [25action][consequences] 1,[regalia] which if [25action][consequences] 2,handle which if [26action][consequences] 1,dirt which if [31action][consequences] 1,dust which if [31action][consequences] 1,rope which if [32action][consequences] 1,cord which if [32action][consequences] 2,grille which if [33action][consequences] 1,wire which if [34action][consequences] 1,chain which if [34action][consequences] 1,mirror which if [36action][consequences] 1,glass which if [36action][consequences] 1,corpse which if [41action][consequences] 1,bones which if [41action][consequences] 2,fire which if [42action][consequences] 2,protrusion which if [43action][consequences] 2,writing which if [44action][consequences] 2,seat which if [45action][consequences] 2,wheel which if [46action][consequences] 2,[substance] which if [52action][consequences] 2,[picture] which if [53action][consequences] 1,door which if [54action][consequences] 1,hatch which if [54action][consequences] 1,tools which if [55action][consequences] 1,[Weapon.NoDescription] which if [55action][consequences] 2,lever which if [56action][consequences] 2,creature which if [61action][consequences] 2,[decoration] which if [62action][consequences] 2,statue which if [63action][consequences] 2,face which if [64action][consequences] 2,magic effect which if [65action][consequences] 2,mechanism which if [66action][consequences]
 * subfeature

4,[Substances.SoftSolid] 4,[chunks of [Substances.Chunks] 4,[Substances.SlowLiquid] 4,[Substances.Powder]
 * substance

2,crown 1,diadem 1,mitre 1,sceptre 1,orb 1,necklace
 * regalia

1,touched 1,pushed 1,rubbed 1,hit 1,pulled 1,[anyaction]
 * 11action

1,any object is inserted 1,touched 1,a specific kind of object is inserted 1,a specific object ("key") is inserted 1,filled 1,[anyaction]
 * 12action

1,lain upon 1,jumped upon 1,pushed 1,a specific kind of object is placed on it 1, a specific object ("key") is placed upon it 1,[anyaction]
 * 13action

1,jumped upon 1,pushed 1,pulled 1,broken 1,assembled 1,[anyaction]
 * 14action

1,wrapped 1,moved 1,cut 1,touched 1,worn 1,[anyaction]
 * 15action

1,pried open 1,pushed 1,touched 1,slid 1,assembled 1,[anyaction]
 * 16action

1,a specific kind of object is inserted 1,pried open 1,any object is inserted 1,a specific object ("key") is inserted 1,filled 1,[anyaction]
 * 21action

2,drunk 1,something is dipped in it 1,a specific substance is mixed with it 1,drained 1,gazed at 1,[anyaction]
 * 22action

1,closed 1,opened 1,pushed 1,a specific object ("key") is inserted 1,filled 1,[anyaction]
 * 23action

1,broken 1,pushed 1,slid 1,touched 1,pried open 1,[anyaction]
 * 24action

1,moved 1,worn 1,put in its right place 1,broken 1,turned 1,[anyaction]
 * 25action

1,turned 1,pulled 1,slid 1,broken 1,pushed 1,[anyaction]
 * 26action

1,cleaned 1,sifted 1,scattered 1,dug in 1,mixed with another substance 1,[anyaction]
 * 31action

1,tied to something 1,touched 1,cut 1,pulled 1,loosened 1,[anyaction]
 * 32action

1,a specific object ("key") is inserted 1,pried open 1,broken 1,pulled 1,any object is inserted 1,[anyaction]
 * 33action

1,loosened 1,touched 1,swung 1,tied to something 1,pulled 1,[anyaction]
 * 34action

1,worn 2,touched 3,cut 4,put on another object 5,moved 1,[anyaction]
 * 35action

1,gazed into 1,touched 1,broken 1,pushed 1,pried open 1,[anyaction]
 * 36action

1,buried 1,broken 1,moved 1,opened 1,assembled 1,[anyaction]
 * 41action

1,a specific object is burned in it 1,a specific kind of object is burned in it 1,touched 1,gazed into 1,doused 1,[anyaction]
 * 42action

1,slid 1,pushed 1,turned 1,broken 1,pulled 1,[anyaction]
 * 43action

1,completed 1,read 1,spoken to 1,deciphered 1,erased 1,[anyaction]
 * 44action

3,sat on 1,broken 1,opened 1,turned 1,slid 1,[anyaction]
 * 45action

1,pulled 1,pushed 1,turned to the left 1,turned to the right 1,broken 1,[anyaction]
 * 46action

1,watered 1,gazed at 1,pulled 1,burned 1,cut 1,[anyaction]
 * 51action

1,tasted 1,touched 1,burned 1,cleaned 1,mixed 1,[anyaction]
 * 52action

1,erased 1,touched 1,deciphered 1,cut or broken 1,gazed at 1,[anyaction]
 * 53action

1,knocked on 1,pushed 1,opened 1,pulled 1,broken 1,[anyaction]
 * 54action

1,put in place 1,moved 1,broken 1,used 1,pulled 1,[anyaction]
 * 55action

1,jammed 1,pulled 1,pushed 1,turned 1,broken 1,[anyaction]
 * 56action

1,fed 1,touched 1,moved 1,fought 1,spoken to 1,[anyaction]
 * 61action

1,pushed 1,touched 1,slid 1,turned 1,pried open 1,[anyaction]
 * 62action

1,its parts are assembled 1,touched 1,slid 1,turned 1,spoken to 1,[anyaction]
 * 63action

1,spoken to 1,gazed at 1,pushed 1,any object is inserted 1,a specific object ("key") is inserted 1,[anyaction]
 * 64action

1,any spell is cast on it 1,a specific spell is cast on it 1,touched 1,spoken to 1,a specific object ("key") is touched to it 1,gazed at 1,[anyaction]
 * 65action

1,oiled 1,any object is inserted 1,pulled 1,broken 1,assembled 1,[anyaction]
 * 66action

1,sounded 1,played to a particular pattern or tune 1,broken
 * musicaction

2,broken 2,hatched 1,rubbed 1,shaken
 * eggaction

3,eaten 2,cut open 1,burned
 * foodaction

2,played with 2,spoken to 2,cut open 1,destroyed 1,a specific object ("key") is inserted
 * toyaction

1,touched 1,any object is inserted 1,lain upon 1,jumped upon 1,wrapped 1,pried 1,a specific kind of object is inserted 1,drunk from 1,closed 1,broken 1,moved 1,turned 1,cleaned 1,a specific object ("key") is inserted 1,loosened 1,worn 1,gazed at 1,buried 1,a specific kind of object is burned on it 1,slid 1,completed 1,sat on 1,pulled 1,sprinkled with liquid 1,tasted 1,knocked on 1,put in place 1,fed 1,pushed 1,a specific spell is cast on it 1,any spell is cast on it 1,spoken to
 * anyaction

1, causes instant death (save or die!) 4, causes major unavoidable damage 2, delivers a poison 6, causes major avoidable damage 6, summons or releases a monster 2, confines the victim 1, confines the whole party 3, entraps the victim 1, gives the victim a permanent curse, -1d6 to ability 1, gives the victim a permanent curse, -2 to hit and damage 1, gives the victim a permanent curse, attracts monsters at double the usual rate 1, polymorphs the victim 1, geases the victim 1, gives the victim a permanent curse of losing items and treasure 4, gives a cursed magic item 2, curses one of the victim's items 6, does minor unavoidable damage 6, does minor avoidable damage 6, summons or releases a minor monster 1, slows the victim temporarily 1, puts the victim to sleep temporarily 1, paralyzes the victim temporarily 1, blinds the victim temporarily 1, deafens the victim temporarily 1, strikes the victim mute temporarily 1, causes confusion 1, causes insanity 1, causes paranoia 1, causes rage 1, causes a compulsion 1, causes feeblemind 6, closes a passage 6, has negative effects in a different area of the adventure 6, sounds an alarm 18, reveals hidden [subfeature] 9, has a chaotic effect, random every time – d6, 1:[consequencesnoregress], 2:[consequencesnoregress], 3:[consequencesnoregress], 4:[consequencesnoregress], 5: [consequencesnoregress], 6:[consequencesnoregress] 12, opens a passage 6, has positive effects in a different area of the adventure 6, changes victim's size 8, gives a minor treasure 6, provides a key object for a different area 6, gives a clue to a feature or creature in this area 6, gives a clue to a feature of creature in a different area 3, summons or releases a benevolent being 3, summons or releases a neutral being 2, gives a temporary blessing to the beneficiary, +1 to hit, damage, save 2, gives temporary protection from evil to the beneficiary 1, gives a temporary blessing to the party, +1 to hit, damage, save 1, gives temporary protection from evil to the party 4, gives a major treasure 3, gives a clue leading to a different adventure site (treasure map, etc.) 3, gives oracular advice 3, heals one person (one time only) 1, heals one person (once a day) 2, heals the party (one time only) 1, resurrects a dead party member (one time only) 2, gives experience points 2, gives +1 hp permanently 1, gives +1 permanent ability bonus 1, gives a permanent “mutant” power benefit 4, gives a magic item 2, enchants one of the beneficiary's items
 * consequences

1, causes instant death (save or die!) 4, causes major unavoidable damage 2, delivers a poison 6, causes major avoidable damage 6, summons or releases a monster 2, confines the victim 1, confines the whole party 3, entraps the victim 1, gives the victim a permanent curse, -1d6 to ability 1, gives the victim a permanent curse, -2 to hit and damage 1, gives the victim a permanent curse, attracts monsters at double the usual rate 1, polymorphs the victim 1, geases the victim 1, gives the victim a permanent curse of losing items and treasure 4, gives a cursed magic item 2, curses one of the victim's items 6, does minor unavoidable damage 6, does minor avoidable damage 6, summons or releases a minor monster 1, slows the victim temporarily 1, puts the victim to sleep temporarily 1, paralyzes the victim temporarily 1, blinds the victim temporarily 1, deafens the victim temporarily 1, strikes the victim mute temporarily 1, causes confusion 1, causes insanity 1, causes paranoia 1, causes rage 1, causes a compulsion 1, causes feeblemind 6, closes a passage 6, has negative effects in a different area of the adventure 6, sounds an alarm 18, reveals hidden [subfeature] 12, opens a passage 6, has positive effects in a different area of the adventure 6, changes victim's size 8, gives a minor treasure 6, provides a key object for a different area 6, gives a clue to a feature or creature in this area 6, gives a clue to a feature of creature in a different area 3, summons or releases a benevolent being 3, summons or releases a neutral being 2, gives a temporary blessing to the beneficiary, +1 to hit, damage, save 2, gives temporary protection from evil to the beneficiary 1, gives a temporary blessing to the party, +1 to hit, damage, save 1, gives temporary protection from evil to the party 4, gives a major treasure 3, gives a clue leading to a different adventure site (treasure map, etc.) 3, gives oracular advice 3, heals one person (one time only) 1, heals one person (once a day) 2, heals the party (one time only) 1, resurrects a dead party member (one time only) 2, gives experience points 2, gives +1 hp permanently 1, gives +1 permanent ability bonus 1, gives a permanent “mutant” power benefit 4, gives a magic item 2, enchants one of the beneficiary's items
 * consequencesnoregress