Planes of Hubris

Planes of Hubris
[plohu]

1,The portal to another plane is traveled by [popl]. You will emerge from the portal [empo], [apppl], and [enterpl]. It feels like it's [plwe]. The local denizens of this plane are [lode]. While here, time is [plti]. You discover that [itpl], and religion here is [repl]. These discoveries will be interrupted by [plpr]. As soon as you have a moment to breathe and relax, [anprpl]. The leader here is [culepl]. This place is a plane of [huplane].
 * plohu

1,sopping wet, covered in ectoplasm 1,completely normal, but all your clothes and possessions are at your feet 1,dry, sunburned, dehydrated, and exhausted
 * empo

1,summer, it's a little too warm and you're starting to sweat already 1,winter, it's practically freezing 1,fall, it's growing chill and there are occasional gusts of wind 1,spring, it's damp and warm but a cool breeze whiffs by periodically
 * plwe

1,giant humanoids 1,sentient oozes 1,reptilian in nature 1,have demonic heritage 1,creepy living dolls
 * lode

1,slower, one minute here is an hour on home plane 1,faster, one hour here is one minute on home plane 1,normal as on home plane 1,does not function in a perceivable manner to outsiders 1,slower, one hour here is one year on the home plane 1,faster, one year here is one hour on the home plane
 * plti

1,people here use conch shells filled with blood to talk across great distances 1,sentient airships are used for travel 1,anthropomorphic cat-people are used as slaves 1,food never rots or spoils 1,certain people are able to utilize strange powers with their mind 1,creatures tan in the moon, not the sun 1,the younger are revered and the elders become servants and slaves
 * itpl

1,a cylindrical planetoid being drawn nearer and nearer 1,the sun and moon colliding. The entire plane is now in a permanent solar eclipse-like state 1,insects becoming infused with magic and becoming super intelligent and ravenously hungry 1,sky pirates laying siege to important ports of the realm 1,extreme cold causing whole areas/villages to freeze 1,vengeful spirits of a long forgotten battle rising with the belief that the war still continues 1,an enraged living spell, it stalks easy targets 1,two opposing factions who are on the brink of full-fledged war
 * plpr

1,a thing of the past... 1,rigidly controlled and monitored 1,free thinking, openly discussed and welcomed 1,non existent (clerics cannot cast spells while here) 1,not tolerated. Those that practice are jailed or executed 1,the cause of a current open civil war between three prominent churches 1,practiced privately in one's own home, not something to share 1,supplanted by the theocratic god-king who allows worship only in himself 1,a twisted mirrored image of the home plane 1,what saved the plane from the last cataclysm
 * repl

1,violent storms coming raging across the landscape 1,the memories of the people here begin to be consumed by a dark phantasm 1,the enemy of [culepl] is declaring war 1,magic stops functioning as it should, causing chaos 1,a strange cult is vying for power against the established religion(s) 1,all the elementals of the plane turn to stone 1,a giant vortex begins gobbling up everything in its path and slowly expanding 1,all humanoid children in the world suddenly grow old and die 1,an ancient evil awakens 1,two planes collide and merge 1,strange and horrible creatures invade from another plane 1,drought, famine, plague, chaos, deaths, riots, you name it...
 * anprpl

1,an old war hero 1,a prophet that heralds a grim future 1,a boy-king attempting to live up to his parents' legacy 1,an outsider and conqueror of the realm 1,the ghost of a murdered demi-god 1,an extremely intelligent talking idol 1,a religious leader of the most prominent religion 1,the Council of Six Nightmares 1,a conglomerate of prominent/powerful citizens 1,the reanimated corpse of a hardened criminal 1,a sorcerer claiming to be from another world 1,a gigantic dragon 1,a glowing 20ft orb 1,an old man with too many stories
 * culepl

1,cramped in a broom closet 1,in a placid lake full of carnivorous fish 1,bursting up from a grave 1,crawling out from under the bed of a child 1,in the cage of a hungry humanoid 1,in the hut of a witch 1,exploding out of the back of a giant 1,in the depths of an outhouse 1,in a locked room in a dungeon 1,in a violent whirlwind 1,spit out of a whirlpool spinning counterclockwise 1,dribbling out the nose of a creature with a cold, then reform as solid 1,as a faded memory of someone then made real 1,on the back of a giant flying bird 1,on the edge of a volcano 1,in an electrical storm that is ravaging a small town
 * apppl

3,getting swallowed by the mouth of a gigantic fish 3,inhaling the last breath of a dying man 3,drinking the tears of a weeping heartbroken princess 3,stepping through the closet in a child’s bedroom 31,walking backwards through a maze 3,having sex in a cemetery 3,dancing too fast to a slow song 3,climbing to the peak of a frost-capped mountain 3,singing a song long forgotten to man 3,breaking through the locked room in a dungeon 3,seeking forgiveness from someone you’ve wronged 3,breathing in the first laugh of a newborn baby 3,potting a plant in the desert 3,bailing on a still sea with no wind 3,swimming in a pool filled with alchemical substances 1,staring into the sun for one entire day 1,staring into the sun for two days straight 1,staring into the sun for three days straight 3,taking a door off it's hinges and rotating it to open the other way 3,being shrunk and jumping into a teapot 3,striking a deal with an extra-dimensional being 3,breaking a promise to a king
 * popl

1,all the copper you were carrying will be turned to gold 1,all of your glassware and vials are turned to sand 1,your gender is switched (or changed) and won't return to normal until you leave the plane 1,you become an incorporeal spirit (will return to normal upon leaving plane) 1,gravity is lighter here (you can jump higher) 1,gravity is heavier here (no jumping and your movement is slowed) 1,magic is amplified here (+5 to rolls for [Dice.2d4] days) 1,magic is muted here (-5 to rolls for [Dice.2d4] days) 1,arcane magic doesn't work for you (for [Dice.2d4] days) 1,make a Fort save (DC 12) or gain 1 minor corruption or mutation 1,your body collides with an object of realm that causes explosion ([Dice.2d6] damage 15ft radius) 1,all of your carried liquids are turned to ice (potions receive a save) 1,any animal companions transform into anthropomorphic version 1,you age 2d6 years 1,your age reverses [Dice.2d6] years 1,any and all wounds you were suffering from are healed 1,all corruptions, mutations, injuries, diseases, curses gained AFTER character creation are healed and removed (whether beneficial or detrimental) 1,you gain the ability to speak a random language 1,you gain a glimpse into the future (allowed to reroll one failed check while in the plane) 1,you become ravenously hungry as though you haven’t eaten in [Dice.5d4] days 1,your body becomes luminescent 1,your skin changes color (it's [skch] now) 1,all of your hair falls out for [Dice.1d3] years
 * enterpl

1,red 1,blue 1,yellow 1,purple 1,green 1,orange 1,brown
 * skch

1,Chaos 1,Law 1,Light 1,Darkness 1,Lies 1,Fire 1,Water 1,Life 1,Death 1,Alternate Reality 1,Pleasure 1,Torture 1,Water 1,Dreams and Nightmares 1,Earth 1,Nature spirits 1,Astral 1,Ethereal 1,Sorrow 1,Outer Realm 1,Prismatic Saturation 1,Insanity and Madness 1,Temptation 1,Knowledge 1,Realm of the Gods 1,Time 1,The Imprisoned 1,Beastmen 1,Failure 1,The Dragons
 * huplane