Artifacts-D20

Permutations of D20 Effects to Create Magic Items - from Egyptoid

Sample Use
…grants a [PLUSSES] to [abilities] for [duration]

Sample Use
…grants a [PLUSSES] to [abilities], and a [PLUSSES] to [abilities] for [durationDefinite]

Sample Use
…grants [d20HPUnrolledpm] and [PLUSSES] to [abilities] for [duration]

Magical
[main]

Imbued
[Imbued]

Resistant
[Resists]

EgoItem
[EgoItem]

Duration
[duration]

Duration (definite)
[durationDefinite]

Ability
[d20Stat]

Save
[d20Saves]

Hit Points (prerolled)
[d20HPRolledpm]

Hit Points (unrolled)
[d20HPUnrolledpm]

Armor Class Adjustment
[d20AC]

Skill Check
[d20Skills]

10,grants +[Dice.1d10] [d20Stat] for [duration] when activated 10,grants +[Dice.1d10] [d20Skills] for [duration] when activated 10,grants +[Dice.1d10] to [d20Saves] for [duration] when activated 10,grants +[Dice.1d20] HP to the wielder 10,grants [d20AC] to the wielder 5,grants +[Dice.2d4] speed to the wielder 1,grants +[Dice.2d8] speed to the wielder 3,grants invisibility to the wielder 1,grants invisibility to the wielder, cannot unwield without removing curse 3,grants +[Dice.2d6] AC and +[Dice.2d6] damage against demons 5,grants +[Dice.2d6] AC and +[Dice.2d6] damage against lycanthropes 5,grants +[Dice.2d6] AC and +[Dice.2d6] damage against dragons 5,grants +[Dice.2d6] AC and +[Dice.2d6] damage against the undead 10,grants +[Dice.2d6] AC and +[Dice.2d6] damage against evil 3,grants +[Dice.2d6] AC and +[Dice.2d6] damage against [Creature] 5,vampiric, [Dice.1d4][Dice.1d4]% of all damage inflicted goes to user 3,vampiric, [Dice.1d8][Dice.1d8]% of all damage inflicted goes to user 1,highly vampiric, all damage inflicted goes to user 5,grants faster healing, healing [Dice.1d4] HP every [Dice.2d4] rounds 3,grants regeneration, healing [Dice.2d8] HP every [Dice.2d4] rounds 1,grants regrowth, healing [Dice.1d4][Dice.1d8] HP every [Dice.2d8] rounds 5,heals the user for [Dice.1d4][Dice.1d4]% max HP when activated 3,heals the user for [Dice.1d8][Dice.1d8]% max HP when activated 2,makes the wielder ethereal 1,makes the wielder ethereal, cannot unwield without removing curse 1,allows user to understand [Utility.RuneLanguage] 7,allows user to teleport [Dice.2d6] spaces when activated 5,allows user to Recall/Portal when activated 5,grants See Invisible 1,grants See Invisible, cannot unwield without removing curse 5,grants use of Feat: [FEATURES] if user qualifies 1,grants use of Feat: [FEATURES] no matter prereq 5,gives untyped [PLUSSES] to [d20SkillChecks] 5,gives [VALUE] [PLUSSES] to [d20SkillChecks] 3,gives [VALUE] [PLUSSES] to any attack or skill used against [Creature] 3,gives [VALUE] [PLUSSES] to any attack or skill used against [CC-Race-Events.BUTT-HOLES] 1,grants ability to cast [Odd-Spells.SPELLED] 1x day 1,Use a D30 when making checks with this item (special fx on 20 & 30) 1,total protection from, and complete mobility in [Element] 1x day for 1 hr.
 * main

1,Vorpal (+[Dice.2d8] Damage, [Dice.2d12]% chance to maim) 3,arcane-imbued, does +[Dice.2d6] damage 5,acid-etched, does +[Dice.2d6] damage plus [Dice.1d6] AC damage 5,fire-imbued, does +[Dice.2d6] damage 2,force-imbued, +[Dice.2d6]% critical hit chance 2,force-imbued, +[Dice.1d4][Dice.1d8]% crushing blow chance 5,frost-imbued, does +[Dice.2d6] damage 1,Hellfire-imbued, does +[Dice.1d8][Dice.1d8] damage 3,holy-imbued, does +[Dice.2d6] damage and double damage against undead and demons 5,lightning-imbued, does +[Dice.2d6] damage 5,venomous, does +[Dice.2d6] damage plus [Dice.2d4] damage per round 1,virulent, does +[Dice.2d6] damage plus [Dice.1d6][Dice.1d6] damage per round 3,gives [VALUE] [PLUSSES] to any attack used against [CC-Race-Events.BUTT-HOLES] 1,grants ability to cast [Odd-Spells.SPELLED] 1x day 1,Use a D30 when attacking with this item (Crits on Nat.20 & 30) 1,Provides +[Dice.3d6] arcane bonues versus any saves vs. fx or attacks from [CC-Race-Events.BUTT-HOLES] 1,Weapon is Keen, Sonic Bursting, and Slaying versus [CC-Race-Events.BUTT-HOLES] 1,Weapon is Keen, Sonic Bursting, and Slaying versus [Creature]
 * Imbued

15,absorbs [Dice.1d6][Dice.1d8] [Element] damage 3,absorbs [Dice.1d6][Dice.1d8] elemental damage 2,provides [Element] immunity 15,absorbs [Dice.1d4][Dice.1d8]% of [Element] damage 3,absorbs [Dice.1d4][Dice.1d8]% of elemental damage 15,increases resists against [Element] damage by +[Dice.2d6] 3,increases elemental resists by +[Dice.2d6] 2,increases all resists by +[Dice.1d8] 2,gives wearer [Dice.3d6]% chance of "resisting" a death blow 1,split [Element] damage in half while weilding, to store in weapon, to impart with later hits. 3d6/use.
 * Resists

1,chaos 5,Ice 5,stone 5,air/sonic 10,fire 1,force 10,frost 1,holy 10,lightning 5,poison 5,magic 1,unholy
 * Element

1,serpentkind 1,angels 1,animals 1,basilisks 1,flying creatures 1,insects 1,centaurs 1,lizards 1,aquatic creatures 1,[Utility.Color] drake-kind 1,wyverns 1,Dwarfkind 1,Elfkind 1,Gnomekind 1,Goblinkind 1,golems 1,Halflings 1,hydras 1,Humans 1,Humanoids 1,manticores 2,Extra-Planar 5,Evil/Lower Planar 5,Chaos Creatures 1,Law Creatures 1,Good Creatures 1,Merfolk 5,Undead 1,nymphs 1,Ogrekind 1,Underdark Natives 2,Draconic 2,Constructs 5,Aberrations 1,Orckind 1,magical creatures 1,satyrs 1,sirens 1,skeletons 1,sylphs 1,Trollkind 1,vampires 1,werecreatures 1,zombies
 * Creature

1,This Ego Weapon's real name is [Name]. It is [Alignment] It has the following properties: [main], [main], and [Imbued]. 1,This Ego Armor's real name is [Name]. It is [Alignment] It has the following properties: [main], [main] and [Resists].
 * EgoItem

1,[Afghul Names.main] 1,[Afrika Names.main] 1,[Ahaggar Names.main] 1,[Arabesque Names.main] 1,[Catholic Saint Names.main] 1,[Dragon names.main]
 * Name

1,Evil. Its quest long-fulfilled, it now serves you. 1,Good. Its quest long-fulfilled, it now serves you. 1,Neutral. Its quest long-fulfilled, it now serves you. 1,Evil, and has not completed its task. It seeks to corrupt your soul to its will. 1,Good, and has not completed its task. It seeks to gain your aid in its cause. 1,Neutral, and has not completed its task. It seeks to finish its duty any way it can. 1,Evil, and only offers its services in return for regular sacrifice. 1,Good, and only offers its services to the pious and just. 1,Neutral, and only offers its services to those it deems worthy of its power. 1,Possessed by a destructive spirit that revels in chaos. 1,Possessed by a sorrowful spirit. It longs to be destroyed that its soul may be set free. 1,Possessed by a spirit driven insane by ages of captivity. Its mad ramblings are unnerving. 1,Possessed by the soul of a great hero of old. Its presence is an omen. 1,Possessed by the soul of a forgotten evil. If not destroyed, it will enslave its weilder and unleash terror upon the lands. 1,the key to a long-forgotten quest.
 * Alignment

1,[d20Stat] 1,[d20Saves] 1,Armor Class 1,[d20SkillChecks]
 * abilities

1,[d20HPRolledpm] 1,[d20HPRolledplus] 1,[d20HPRolledminus] 1,[d20HPUnrolledpm] 1,[d20HPUnrolledplus] 1,[d20HPUnrolledminus]
 * hitpoints

1,1 [time] 1,1d2 [time] 1,1d3 [time] 1,1d4 [time] 1,1d6 [time] 1,1d8 [time] 1,2d4 [time] 1,1d10 [time] 1,1d12 [time] 1,2d6 [time] 1,3d4 [time] 1,3d6 [time]
 * duration

1,1 [time] 1,[Dice.1d2] [time] 1,[Dice.1d3] [time] 1,[Dice.1d4] [time] 1,[Dice.1d6] [time] 1,[Dice.1d8] [time] 1,[Dice.1d10] [time] 1,[Dice.1d12] [time] 1,[Dice.2d6] [time] 1,[Dice.3d6] [time]
 * durationDefinite

50,round(s) 20,minute(s) 10,hour(s) 1,day(s)
 * time

5,Strength 5,Dexterity 5,Constitution 5,Intelligence 5,Wisdom 5,Charisma 1,All Stats
 * d20Stat

5,Will/Magic Saves 5,Fortitude Saves 5,Reflex Saves 1,All Saves
 * d20Saves

20,+[Dice.1d4] Hit Points 30,+[Dice.1d6] Hit Points 20,+[Dice.1d8] Hit Points 10,+[Dice.1d10] Hit Points 5,+[Dice.1d12] Hit Points 1,+[Dice.1d20] Hit Points 2,+[Dice.2d6] Hit Points 1,+[Dice.3d6] Hit Points 1,+[Dice.3d8] Hit Points
 * d20HPRolledpm

20,+[Dice.1d4] 30,+[Dice.1d6] 20,+[Dice.1d8] 10,+[Dice.1d10] 5,+[Dice.1d12] 1,+[Dice.1d20] 2,+[Dice.2d6] 1,+[Dice.3d6]
 * PLUSSES

20,+[Dice.1d4] Hit Points 30,+[Dice.1d6] Hit Points 20,+[Dice.1d8] Hit Points 10,+[Dice.1d10] Hit Points 5,+[Dice.1d12] Hit Points 1,+[Dice.1d20] Hit Points 2,+[Dice.2d6] Hit Points 1,+[Dice.3d6] Hit Points
 * d20HPRolledplus

20,-[Dice.1d4] Hit Points 30,-[Dice.1d6] Hit Points 20,-[Dice.1d8] Hit Points 10,-[Dice.1d10] Hit Points 5,-[Dice.1d12] Hit Points 1,-[Dice.1d20] Hit Points 2,-[Dice.2d6] Hit Points 1,-[Dice.3d6] Hit Points
 * d20HPRolledminus

20,+1d4 Hit Points 30,+1d6 Hit Points 20,+1d8 Hit Points 10,+1d10 Hit Points 1,+2d10 Hit Points 5,+1d12 Hit Points 1,+1d20 Hit Points 2,+2d6 Hit Points 1,+3d6 Hit Points
 * d20HPUnrolledpm

20,+1d4 Hit Points 30,+1d6 Hit Points 20,+1d8 Hit Points 10,+1d10 Hit Points 5,+1d12 Hit Points 1,+1d20 Hit Points 2,+2d6 Hit Points 1,+3d6 Hit Points
 * d20HPUnrolledplus

20,-1d4 Hit Points 30,-1d6 Hit Points 20,-1d8 Hit Points 10,-1d10 Hit Points 5,-1d12 Hit Points 1,-1d20 Hit Points 2,-2d6 Hit Points 1,-3d6 Hit Points
 * d20HPUnrolledminus

7,[PLUSSES] to Armor Class 1,[PLUSSES] to Melee Armor Class 1,[PLUSSES] to Ranged Armor Class
 * d20AC

1,Appraise 1,Balance 1,Bluff 1,Climb 1,Concentration 1,Craft 1,Decipher Script 1,Diplomacy 1,Disable Device 1,Disguise 1,Escape Artist 1,Forgery 1,Gather Information 1,Handle Animal 1,Heal 1,Hide 1,Intimidate 1,Jump 1,Knowledge 1,Listen 1,Move Silently 1,Open Lock 1,Perform 1,Profession 1,Ride 1,Search 1,Sense Motive 1,Sleight of Hand 1,Spellcraft 1,Spot 1,Survival 1,Swim 1,Tumble 1,Use Magic Device 1,Use Rope
 * d20Skills

12,Appraise skill checks 12,Balance skill checks 12,Bluff skill checks 12,Climb skill checks 12,Concentration skill checks 12,Craft skill checks 12,Decipher Script skill checks 12,Diplomacy skill checks 12,Disable Device skill checks 12,Disguise skill checks 12,Escape Artist skill checks 12,Forgery skill checks 12,Gather Information skill checks 12,Handle Animal skill checks 12,Heal skill checks 12,Hide skill checks 12,Intimidate skill checks 12,Jump skill checks 12,Knowledge skill checks 12,Listen skill checks 12,Move Silently skill checks 12,Open Lock skill checks 12,Perform skill checks 12,Profession skill checks 12,Ride skill checks 12,Search skill checks 12,Sense Motive skill checks 12,Sleight of Hand skill checks 12,Spellcraft skill checks 12,Spot skill checks 12,Survival skill checks 12,Swim skill checks 12,Tumble skill checks 12,Use Magic Device skill checks 12,Use Rope skill checks 1,any Thief skill 1,any Ranger Skill 1,any Fighter Skill 1,any Arcane Caster Skill 1,any Bard skill 1,any Divine Caster Skill 1,any Monk skill 1,any STR skill 1,any INT skill 1,any DEX skill 1,any WIS skill 1,any CHA skill 1,any animal-related skill 1,any outdoorsy skill 1,any knowledge skill 1,any profession, craft, or job skill. 1,Whichever Skill has Most Ranks.
 * d20SkillChecks

1, Penalty: -[Dice.3d6] Hit Points 1, Penalty: -[Dice.3d6] to all Class Skills 1, Penalty: -[Dice.3d6] to Will Saves 1, Penalty: -[Dice.3d6] to Fort Saves 1, Penalty: -[Dice.3d6] to Refx Saves 1, Penalty: -[Dice.3d6] to Your A.C. 1, Penalty: -[Dice.3d6] to Attack Checks 1, Penalty: -[Dice.3d6] to Effective Class Level (DCs, etc)
 * PENALTIES

2,Circumstance 2,Competence 2,Enhancement 2,Inherent 2,Insight 2,Luck 2,Morale 2,Holy 2,Profane 2,Divine 2,Sacred 2,Trait 2,Arcane 2,Psychic 2,Non-Typed
 * VALUE

5,Improved Criticals 5,Supreme Cleave 5,Reduced Fumbles 5,Improved Run 5,Fleet 5,Diehard 5,Athletic 5,Extra Ki 5,Stealthy 5,Acrobatic 5,Alertness 5,Deceitful 5,Endurance 5,Endurance 5,Iron Will 5,Toughness 5,Deft Hands 5,Extra Rage 5,Leadership 5,Persuasive 5,Extra Mercy 5,Skill Focus 5,Spell Focus 5,Turn Undead 5,Nimble Moves 5,Extra Channel 5,Natural Spell 5,Spell Mastery 5,Combat Casting 5,Command Undead 5,Animal Affinity 5,Great Fortitude 5,Acrobatic Steps 5,Self-Sufficient 5,Eschew Materials 5,Magical Aptitude 5,Master Craftsman 5,1st-level Wizard Capacity 5,1st-level Priest Capacity 5,Alignment Channel 5,Augment Summoning 5,Channel, Improved 5,Elemental Channel 5,Extra Performance 5,Cantrip Capability 5,Orison Capabilty 5,The D30 System 5,Spell Penetration 5,Extra Lay On Hands 5,Rage class feature 5,Familiar, Improved 5,Lightning Reflexes 5,Mercy class feature 5,Iron Will, Improved 5,Selective Channeling 5,Spell Focus, Greater 5,Counterspell, Improved 5,Spell Focus (conjuration) 5,Great Fortitude, Improved 5,Lay on hands class feature 5,Spell Penetration, Greater 5,Channel energy class feature 5,Lightning Reflexes, Improved 5,Bardic performance class feature
 * FEATURES

thanks to many for contributions