User:Astrangeaeon/Sandbox

I believe this page is my sandbox, where things that aren't ready for primetime can be saved. If I've made a mistake with this, please let me know and I can remove things that shouldn't be here.

Generates a description of a neighborhood from the Metal Gods of Ur-Hadad setting. This is Edgar Johnson's Street Kids of Ur-Hadad neighborhood generator for his funnel adventure toolkit, originally taken from [webaddress] and used with permission. DO NOT HAVE PERMISSION YET; STORED HERE FOR PERSONAL USE.

Neighborhood Generator
[hood] For individual results: '''Is there a gang here? (d3):''' [gang] Building Height (d4): [height] Streets are (d5): The streets are [streets] Structures are (d6): The structures are [structures] Most roofs are (d7): Most roofs are [roofs] Routes Through Neighborhood (d8): [routes] '''What's happening tonight? (d10):''' [tonight] Major Landmark (d12): [major] Character of Neighborhood (d14): [character] Minor Landmarks(d16): [minor] Landscape Type(d20): [landscape] Available resources (d24): [stuff1] Friends and Enemies (d30): [frenemies]

1,This is a [character] neighborhood, with [streets] and [structures] structures [height] with [roofs] roofs. The neighborhood is known for its [major] and [minor], and you could describe the landscape as [landscape] What's going on tonight? [tonight]. Other features are [stuff1] and [frenemies]. The neighborhood has [routes] through it and [gang]. Use the individual results below to create a quick neighborhood with some flavor. If gangs are present, use the Gang Generator.
 * hood

1,No gang 1,No, there are TWO gangs 1,Yes, there is a gang
 * gang

1,wide avenues 1,normal streets 1,narrow streets 1,normal streets/alleys 1,packed dirt/mud/gravel
 * streets

1,all below ground 1,1 and 2 stories high 1,2, 3, and 4 stories high 1,5 or more stories high
 * height

1,wooden 1,adobe 1,kiln-fired brick 1,wood and stone 1,stone and metal 1,stone, metal, and glass
 * structures

1,1 route, surface 1,2 routes, surface/rooftop 1,2 routes, surface/under 1,2 routes, rooftop/under 1,3 routes (2 surface*/1 under) 1,3 routes (rooftop/surface*/under*) 1,4 routes (rooftop/2 surface*/under) 1,5 routes (2 rooftop/2 surface/under*)
 * routes

1,thatch 1,slate w/ shallow pitch 1,slate w/ steep pitch 1,flat roofs with trapdoors and rooftop gardens 1,ceramic tile w/ shallow pitch 1,ceramic tile w/ steep pitch 1,shake shingles
 * roofs

1,merchant/other guildhouse 1,mercenary chapterhouse 1,arena 1,cemetery 1,monument 1,river/water feature* 1,tower 1,library 1,aquaduct* 1,marketplace 1,inn 1,mansion
 * major

1,a gate guard on the take. 1,a wandering mendicant asks you for alms (reward?). 1,a guard patrol (1d4 guards) 1,1d3 Bandits 1,No encounter 1,No encounter 1,were-creature is out and about 1,prostitute on the corner 1,purple tentacle dealer. 1,a troop of psychotic clowns armed with juggling implements (knives, axes, clubs, torches) 1,NPC (Ally): A friend of Vane’s 1,drunken nobleman trying to provoke a duel. 1,a beggar (actually a disguised patron, will heal HP/Attributes to full to any who give alms) 1,a wounded war dog 1,a group of war veterans wandering home from the tavern 1,a merchant and his servant, returning from the cockfights with two gamecocks 1,1d3+1 young dandies, drunk and belligerent 1,no encounter 1,a dead demi-human (w/ some paperwork in a courier’s pouch) 1,a noble lady’s sedan chair, carried by 4 eunuchs. 1,an avatar of the trickster god. Will play pranks on the PCs and any rivals, just to cause chaos. 1,a drunk, passed out in the gutter. 1,a rabid dog/wolf hybrid. 1,a patrol of the Grand Vizier’s anti-gang taskforce (1d4 members) 1,a gongfarmer and his dung cart. 1,a pair of young lovers, out for an evening stroll. 1,a pair of young lovers, having a loud and vicious argument. 1,a cult prostitute, looking to make some converts. 1,an apprentice deathcult assassin, seeking to shed his first blood. 1,a mysterious stranger who offers aid.
 * frenemies

1,Nothing. It’s very quiet. 1,A few people on the streets, on their way home. 1,It’s hot. People sitting outside, drinking and talking. 1,There’s been a murder. Police are patrolling the streets. 1,You hear a scream. Someone’s being robbed or murdered or something. 1,A pimp is beating a whore; or there’s an assault in progress (something in which to intervene, if desired). 1,There’s some sort of carnival or circus. 1,Huge religious festival. 1,A protest is going on. City guards are attempting to keep order. 1,There’s a violent political/religious clash, in progress.
 * tonight

1,parkland 1,residential (tenement) 1,residential (mixed) 1,commercial (wholesale) 1,commercial (retail) 1,commercial (Entertainment) 1,an industrial 1,government 1,military/Mercenary District 1,manufacturing District 1,demihuman enclave (dwarf) 1,demihuman enclave (elf) 1,warehouse District 1,Roll two more times on this table
 * character

1,well 1,fountain 1,shrine 1,sewer Entrance 1,bridge 1,statue 1,blacksmith/armorer 1,stable 1,brothel 1,boardinghouse 1,kennel/animal breeder 1,silver/goldsmith/jeweler 1,wine/spirits merchant 1,caravan offices 1,tavern 1,public house (and roll again on this table)
 * minor

1,makeshift weapon 1d4 damage 1,makeshift armor +1 AC 1,dropped purse with 1d20 bits in it. 1,watering trough 1,an unwatched horse, and saddled and ready to go. 1,an unlocked garden shed (shovel and pitchfork). 1,an amphora of lamp oil (approx 8 pints). 1,a coil of rope (25’) 1,a ladder (15’) 1,a rusty lantern half-full of oil 1,a rusty length of heavy chain (10’) 1,a crowbar 1,a bundle of 5 leather sacks 1,a rickety handcart 1,a woven basket full of 2d20+10 smooth stones 1,a broken pegleg 1,a green glass buoy, approx. 10” in diameter 1,a brass hookah 1,a coop with 1d8 sleeping chickens. 1,a fig tree, laden with fruit 1,a small cask of moonshine. 1,a hammer and 1d10 large (8”) iron nails 1,a bolt of canvas (approx 6x10’) 1,a tarnished bronze shield
 * stuff1

1,flat, with scrub brush. 1,gentle slope up, no vegetation beyond a bit of grass. 1,gentle slope down, clinging vines on some buildings. 1,generally flat, with low-lying marshy ground full of reeds and cat-tails. 1,swampy ground with footbridges, reeds and lily pads. 1,flat and sandy, with thorny brush at the sides of the road. 1,steep slope up, with stone steps at the side. Pocket gardens in some of the empty places. 1,steep slope down, with terraced gardens and winding streets. 1,a large hill, and several mature trees, spaced widely apart. 1,a long hollow with steep slopes and a stream running through it. Some Cottonwoods and willows along the stream. 1,the side-slope of a long ridge, with some vineyards. 1,low, rolling hills with some olive groves. 1,steep side-slope with terraced gardens. 1,a series of courtyards divided by high (15’) walls. 1,a series of multi-level plazas/gardens joined by staircases. 1,flat ground with stands of timber bamboo (approx. 80’ tall). 1,flat, sandy land with groves of date palms and some thorny scrub brush. 1,flat land with, lots of heavy vines growing up any vertical object or surface. 1,long, steep streets with erosion from rain. Some crappy trees here and there. 1,rolling hills, winding streets and fruit orchards.
 * landscape

Category:Fantasy place Category:Ur-Hadad Category:City