Mouse Guard Mission Burner

[missionlocation]

1,Basic Settlement: [settlement] What happened: [inthepast] What is happening: [inthepresent] What will happen: [inthefuture] 1,Settlement - two past problems: [settlement] What happened: [inthepast] and [inthepast] What is happening: [inthepresent] What will happen: [inthefuture] 1,Settlement - two current problems: [settlement] What happened: [inthepast] What is happening: [inthepresent] and [inthepresent] What will happen: [inthefuture] 1,Settlement - two things will happen: [settlement] What happened: [inthepast] What is happening: [inthepresent] What will happen: [inthefuture] and [inthefuture] 1,Two Settlements: [settlement] and [settlement] What happened: [inthepast] What is happening: [inthepresent] What will happen: [inthefuture] 1,Two Settlements - two problems: [settlement] and [settlement] What happened: [inthepast] What is happening: [inthepresent] and [inthepresent] What will happen: [inthefuture] 1,Two Settlements - two past problems: [settlement] and [settlement] What happened: [inthepast] and [inthepast] What is happening: [inthepresent] What will happen: [inthefuture] 1,Two Settlements - two bad things coming: [settlement] and [settlement] What happened: [inthepast] What is happening: [inthepresent] What will happen: [inthefuture] and [inthefuture] 1, Barkstone 1, Copperwood 1, Elmoss 1, Ivydale 1, Lockhaven 1, Port Sumac 1, Shaleburrow 1, Sprucetuck 1, Frostic 1, Rustleaf 1, Wolfpointe 1, Grasslake 1, Berl 1, Sandmason 1, Pebblebrook 1, Doright 1, Flintrust 1, Lilygrove 1, Sorestone 1, Blackrock 1, Ironwood 1, Dawnrock 1, Whitepine1, 1, Appleloft 1, The Guard messed something up there 1, Local mice messed something up there 1, Weather messed something up there 1, Wild animals messed something up there 1, Weasels messed something up there 1, The Guard responded poorly to old problem 1, Local mice responded poorly to old problem 1, Mail must be delivered to the settlement 1, Important mice or supplies must be accompanied to the settlement 1, Local mice are creating difficulties for the settlement 1, Weather is creating difficulties for the settlement 1, Wild animals are creating difficulties for the settlement 1, Weasels are creating difficulties for the settlement 1, Local mice resent and/or usurp the traditional duties of the Guard 1, Local mice have no clue about what's really going on 1, Local mice will attempt to handle the current difficulties on their own (and do so poorly) 1, Local mice will blame the patrol (and the Guard in general) for current difficulties 1, Local mice will act to preserve themselves and push the patrol towards the difficulties 1, The difficulties will get worse 1, The difficulties will experience an unexpected twist 1, The difficulties will target the patrol directly once they arrive 1, [settlement] 1, [inthepast] 1, [inthepresent] 1, [inthefuture]
 * missionlocation
 * settlement
 * inthepast
 * inthepresent
 * inthefuture
 * singlecard