CC-Fantasy-Childhood

Fantasy RPG Character Childhood Chart, from Egyptoid, for Cent.Casting

Character Story
10,[EVERYMAN]; [CHILD-HOOD]
 * MAIN:

10,Character was born in a [CC-Fantasy-Lives.BACKGROUND] region; and birth family was of [CC-Fantasy-Lives.SOCIAL_LEVEL] walk of life; Birth considered [STRAIN]; and character had [CC-Fantasy-Lives.NUMBER_SIBLINGS].
 * EVERYMAN:

5,[CC-Fantasy-Lives.OTHER_RELATION 5,[CC-Fantasy-Lives.RELATIVES] 5,[CC-Fantasy-Lives.FAMILY_SIZE] 2,[Odd-Spells.COUSIN] 5,[CC-Fantasy-Lives.OTHER_RELATION] & [CC-Fantasy-Lives.FAMILY_SIZE] 5,[CC-Fantasy-Lives.RELATIVES] [CC-Fantasy-Lives.FAMILY_SIZE] 5,[Odd-Spells.COUSIN] & [CC-Fantasy-Lives.FAMILY_SIZE] 5,[CC-Fantasy-Lives.OTHER_RELATION] & [Odd-Spells.COUSIN] 5,[CC-Fantasy-Lives.RELATIVES] & [Odd-Spells.COUSIN] 5,[CC-Fantasy-Lives.FAMILY_SIZE] & [Odd-Spells.COUSIN] [CC-Fantasy-Lives.GUARDIANS]
 * FAMILIAL

1,lucky, and [CC-Fantasy-Lives.LEGITIMACY] 1,unplanned, and [CC-Fantasy-Lives.LEGITIMACY] 1,fortunate, and [CC-Fantasy-Lives.LEGITIMACY] 1,ill-timed, and [CC-Fantasy-Lives.LEGITIMACY] 1,burdensome, and [CC-Fantasy-Lives.LEGITIMACY] 1,blessed, and [CC-Fantasy-Lives.LEGITIMACY] 1,necessary, and [CC-Fantasy-Lives.LEGITIMACY] 1,simply [CC-Fantasy-Lives.LEGITIMACY] 1,monumental, and legitimate. 1,momentous, and legitimate. 1,auspicious, and legitimate.
 * STRAIN

5,As a child, character grew up in a cave all alone, where fae (like [FAE]) saw to his needs. Character can probably speak only common & their language, and will never be attacked by that species. All character learned was [ CC-Occupations.PRIMITVE] job. bio-dad was: [CC-Legacy-Situations.DEATH_SITUATIONS] birth-mom was: [Fifty-Chance]
 * CHILD-HOOD

5,As a child, character grew up in a wilderness all alone, where intelligent & advanced animals (like [ANIMAL]) saw to his needs. Character can probably speak only rough common & their language, and will never be attacked by that species. All character learned was [CC-Occupations.PRIMITVE] job. bio-dad was: [Fifty-Chance] birth-mom was: [CC-Legacy-Situations.DEATH_SITUATIONS]

5,As a child, character grew up in a charity orphanage; [CHARITY] ran the outfit; which was [C-WHERE]; caretaker was kind of like a [R-WHO] caretaker was noted for: [Fantasy-CC-Traits.RANDOMIA] bio-dad was: [CC-Legacy-Situations.DEATH_SITUATIONS] birth-mom was: [Fifty-Chance]

5,As a child, character grew up with a dad and step-mom dad job was [CC-Occupations.ANYONE] dad was noted for:  [Fantasy-CC-Traits.RANDOMIA] step-mom [ACTIVITIES] step-mom was noted for: [Fantasy-CC-Traits.RANDOMIA] birth-mom was: [Fifty-Chance]

5,As a child, character grew up in a dad and & ext.family dad job was [CC-Occupations.ANYONE] dad was noted for: [Fantasy-CC-Traits.RANDOMIA] elder relative [ACTIVITIES] & [FAMILIAL] elder was noted for: [Fantasy-CC-Traits.RANDOMIA] birth-mom was: [Fifty-Chance]

5,As a child, character grew up in a dad only household. dad job was [CC-Occupations.ANYONE] dad was noted for: [Fantasy-CC-Traits.RANDOMIA] birth-mom was: [Fifty-Chance]

5,As a child, character grew up in a govt.orphanage, a ward of the state, [C-WHERE]; caretaker was noted for:  [Fantasy-CC-Traits.RANDOMIA] apprenticed to be a [CC-Occupations.ANYONE] bio-dad was: [Fifty-Chance] birth-mom was: [CC-Legacy-Situations.DEATH_SITUATIONS]

5,As a child, character grew up in a guardian's household. relationship, [CC-Fantasy-Lives.GUARDIANS] guardian job was [CC-Occupations.ANYONE] guardian was noted for: [Fantasy-CC-Traits.RANDOMIA] bio-dad was: [CC-Legacy-Situations.DEATH_SITUATIONS] birth-mom was: [Fifty-Chance]

5,As a child, character grew up in a mom and & ext.family's household. mom job was [CC-Occupations.ANYONE] mom was was noted for: [Fantasy-CC-Traits.RANDOMIA] elder relative [ACTIVITIES] & [Fantasy-CC-Traits.RANDOMIA] ext.family was [FAMILIAL] bio-dad was: [Fifty-Chance]

5,As a child, character grew up in a mom and dad's household. dad job was [CC-Occupations.ANYONE] dad was noted for: [Fantasy-CC-Traits.RANDOMIA] mom [ACTIVITIES] & notes

5,As a child, character grew up in a mom and dad & ext.family's household. dad job was [CC-Occupations.ANYONE] dad was noted for: [Fantasy-CC-Traits.RANDOMIA] mom [ACTIVITIES] & FAMILIAL mom was noted for: [Fantasy-CC-Traits.RANDOMIA] notes  # elder relative [ACTIVITIES] & [Odd-Spells.COUSIN] elder was noted for: [Fantasy-CC-Traits.RANDOMIA] notes

5,As a child, character grew up in a mom and guardian's household. relationship, [CC-Fantasy-Lives.GUARDIANS] guardian job was [CC-Occupations.ANYONE] guardian was noted for: [Fantasy-CC-Traits.RANDOMIA] notes mom job and mom was was noted for: [Fantasy-CC-Traits.RANDOMIA] notes bio-dad was: [Fifty-Chance] 5,As a child, character grew up in a mom and relative's household. relationship, [CC-Fantasy-Lives.RELATIVES] relative job was [CC-Occupations.ANYONE] relative was was noted for: [Fantasy-CC-Traits.RANDOMIA] notes mom job and mom was was noted for: [Fantasy-CC-Traits.RANDOMIA] notes bio-dad was: [Fifty-Chance]

5,As a child, character grew up in a mom and slave-owner's household. mom [ACTIVITIES] & mom was was noted for: [Fantasy-CC-Traits.RANDOMIA]  notes mom job was [CC-Occupations.ANYONE] , enslaved owner type owner was was noted for: [Fantasy-CC-Traits.RANDOMIA] bio-dad was: [Fifty-Chance]

5,As a child, character grew up in a mom and step-dad's household. dad job was [CC-Occupations.ANYONE] dad was noted for: [Fantasy-CC-Traits.RANDOMIA]  notes mom [ACTIVITIES] & notes bio-dad was: [Fifty-Chance]

5,As a child, character grew up in a mom only household. mom [ACTIVITIES] & mom job was [CC-Occupations.ANYONE] mom was noted for: [Fantasy-CC-Traits.RANDOMIA] bio-dad was: [Fifty-Chance]

5,As a child, character grew up in a relative & ext.family's household. relationship, [CC-Fantasy-Lives.RELATIVES] relative job was [CC-Occupations.ANYONE] relaitve was was noted for: [Fantasy-CC-Traits.RANDOMIA]  notes bio-dad was: [Fifty-Chance] birth-mother was: [Fifty-Chance] elder relative [ACTIVITIES] & [FAMILIAL] elder was was noted for: [Fantasy-CC-Traits.RANDOMIA] notes #

5,As a child, character grew up in a relative's household. Relationship, [CC-Fantasy-Lives.RELATIVES] relative job was [CC-Occupations.ANYONE] realtive was noted for: [Fantasy-CC-Traits.RANDOMIA]  notes bio-dad was: [Fifty-Chance] birth-mom was: [CC-Legacy-Situations.DEATH_SITUATIONS]

5,As a child, character grew up in a slave-owner's household. job, was [CC-Occupations.ANYONE] enslaved [Dice.2d12] years, then [CC-Enslavement.FREEDOM] owner type [CC-Enslavement.RACE], type [CC-Enslavement.ADJECT], owner was was noted for: [Fantasy-CC-Traits.RANDOMIA] ‎‎	sold into slavery because of [Fantasy-CC-Main-Events.FAMILY_UPHEAVAL] bio-dad was: [CC-Legacy-Situations.DEATH_SITUATIONS] birth-mom was: [Fifty-Chance]

5,As a child, character grew up in a temple-care facility Caretaker was [R-WHO] ; [C-WHERE]; placed in temple by : [CC-Fantasy-Lives.GUARDIANS] Temple of [Fantasy-CC-Main-Events.DEITIES] main caretaker was noted for: [Fantasy-CC-Traits.RANDOMIA] apprenticeship to be a [CC-Occupations.ANYONE] service until [CC-Religious.RELIGIOUS_EVENTS] bio-dad was: [Fifty-Chance] birth-mom was: [CC-Legacy-Situations.DEATH_SITUATIONS]

CHARITY 1,Guild of [JOBS] takes care of employee kids 1,Priestesses from church of [DEITY] 1,city-wide benevolence group 1,group was front for criminal racket and recruitment. 1,spell-caster guild takes care of kids, looking for prodigies. 1,nuns from church of the entire local pantheon 1,military benevolence group takes care of refugees, and veteran's kids. 1,place was funded by a good and wealthy noble house.

1,faeries 1,leprechauns 1,brownies 1,boggarts 1,pixies 1,sprites 1,knockers 1,clurichauns 1,djinn 1,podlings 1,gelflings 1,buckawns 1,dobies 1,korreds 1,winter spirits 1,spriggans 1,nymphs 1,sylphs 1,swan-mays
 * FAE

1,gorillas 1,monkeys 1,wolves 1,tigers 1,lions 1,bears 1,mastiffs 1,elephants 1,raccoons 1,beavers 1,foxes
 * ANIMAL

1,regional capital 1,city center 1,edge of town 1,county seat 1,colony town 1,village center 1,town center 1,mountain-top monastary 1,secluded monastary
 * C-WHERE

50,parent passed on: [CC-Legacy-Situations.DEATH_SITUATIONS] 50,[PARENT_MISSING]
 * Fifty-Chance

2,parent was claimed by a noble as a lover (or servant) – the [CC-Nobles.NOBLE-LIST] 1,parent did not exist as such, child was made by magical means. 1,parent did not exist as such, was found to be a clone of a sorcerer. 3,parent got divorced because they were so [CC-Blessings-Curses.DARKSIDE] 4,nobody will speak the truth of their whereabouts 2,parent became bored and moved up to the regional capitol. 1,parent attempted to kill someone and died in the attempt 1,parent attempted to kill someone and disappeared. 2,parent dies of [CC-Tragedies.TRAGIC_CAUSES] 3,parent disappears, whereabouts unknown, believed to be [Fantasy-CC-Main-Events.LOCALE_DISTANCE] away there. 1,parent is cursed [CC-Blessings-CursesCURSES]) and becomes a hermit. 2,parent is imprisoned ( major chance it was unjustly) for [CC-Crimes.CRIMES] 2,parent is kidnapped by: [CC-Villains.main] 3,parent is killed by jealous former ex. 1,parent is magically transformed into beast or monster 4,parent passed on: [CC-Legacy-Situations.DEATH_SITUATIONS] 2,parent seems to have been kidnapped by an : [CC-Blessings-Curses.subtypes] 2,parent suffers and dies from [CC-Blessings-Curses.DISEASES] 1,parent was caught in arcane crossfire. 1,parent was drafted for military service. 1,parent possessed by an outsider. 1,parent was eaten by a [Master-Magic.Summons] 2,parent was killed in raids by humanoids. 1,parent was shang-haied into navy. 1,parent went away to work in a very dark type of industry. 1,parent dies side effects of a tragedy: CC-Tragedies  TRAGEDIES 1,parent dies side-effects of an  EXOTIC_EVENTS 1,parent was taken by slavers: 2,unfaithful parent leaves family heartbroken. . . 2,unfaithful parent leaves family heartbroken, but serious chance magic was responsible 2,killed by a  NPC-Events-CC.class 1,parent dies - side effects of a tragedy: NPC-Events-CC. Tragedy 2,parent dies - side effects were a mystery: NPC-Events-CC.cause of death 1,parent went to town for supplies, and …. NPC-Events-CC.wanderlust 1,parent missing or maybe dead - side effects of a mystery: ; NPC-Events-CC. exotic event 1,parent was last seen in village square with a: NPC-Events-CC. PERSON_TYPE 1,parent fell backwards onto 1 dozen salad forks. 1,parent died due to quackery (like consuming bad potion or snake-oil) 1,parent died due to bad medicine, spoiled herbs, or  maybe malpractice. 1,parent kidnapped by [FAE] 1,parent eaten by [ANIMAL]
 * PARENT_MISSING

1,working part-time as a  [CC-Occupations.ANYONE] 1,housekeeping, cooking, baking, and chores 1,managing the estate on which they lived. 1,raising the child and others kids. 1,HOBBY 1,RELIGION 1,seemed to be a lazy dilettante 1,worked as aide to a local official (or chieftain) 1,took care of animals on the estate on which they lived 1,managed gardens and plants on the  estate on which they lived 1,searching for missing loved ones. 1,aiding soldiers in the regional military 1,doing charity work for the region
 * ACTIVITIES

1,nuns 1,monks 1,priests 1,priestesses 1,acolytes 1,serving ladies 1,lay-men 1,clerics 1,druids 1,musicians 1,chaplains 1,sextons 1,abbots 1,sisters 1,[CC-Occupations.RELIGIOUS]
 * R-WHO