Fantasy-CC-Main-Events

event generator

[EVENTS_OF_YOUTH] and then [EVENTS_OF_ADULTHOOD]

0,____________________________things that should normally happen to grown-ass people (18+ years old) 0,____________________________ IE people that are responsible for their own debts, actions, and breeding. 1,helped an unusual person, who promised to remember the kindness. 1,had an "androcles and the lion" experience. (helped animal that helped later) 1,learns a new trade. (appropriate to family or culture) 3,[Fantasy Traits.GOOD_BAD_EVENT] 1,learned an unusual skill ([UNUSUAL_SKILLS]). 1,participated in a rebellion against local authority. 1,served a patron, who was [IN_THE_SERVICE_OF]. 1,had wanderlust and decided to travel. 2,had a religious experience. [Fantasy Religious History.RELIGIOUS_EXPERIENCES] 1,saved someone's life, [COMPANIONS] 2,had a race specific event. 1,[EXOTIC_EVENTS] 1,learned to use a weapon. 1,[BAD_EVENT] 1,[GOOD_EVENT] 1,became famous for the following event: [EVENTS_OF_ADULTHOOD] 1,developed an exotic personality trait ([Fantasy Traits.EXOTIC_PERSONALITY_TRAITS]). 1,inherited [Fantasy Gifts.GIFTS_AND_LEGACIES]. 1,became involved in crime. [Fantasy Criminal History.UNDERWORLD_EVENTS] 1,became proficient with an unusual weapon. 3,joined the military. [Fantasy Military Service.MILITARY_EVENTS] 4,had a romance; [Fantasy Romantic History.AH_LOVE] 1,acquired a hobby ([Fantasy Traits.HOBBIES]) 1,developed expensives tastes. 2,was falsely accused of [Fantasy Criminal History.CRIMES].
 * EVENTS_OF_ADULTHOOD

0,____________________________things that should normally happen to "Yoots" (13 to 17 years old) 0,____________________________ IE people that are neither naïve little rugrats nor recognized adults yet (like 13 to 17) 1,stayed indoors as often as possible 1,crush on teacher 1,entered apprenticeship normally 1,became obsessed with hobby when crush did not respond.
 * EVENTS_OF_ADOLESCENCE

0,____________________________things that should normally happen to children (5 to 12 years old) 1,riots and unrest were caused by scarcity due to war. 1,found a [Fantasy Gifts.GIFTS_AND_LEGACIES] in the trash. 1,friend involved in illegal activities: [Fantasy Criminal History.UNDERWORLD_EVENTS] 1,[Fantasy Tragedies.TRAGEDIES] 1,[Fantasy Curses and Blessings.SOMETHING_WONDERFUL] 1,learned an unusual skill ([UNUSUAL_SKILLS]). 1,learned head of household's occupation. 1,ran away, and [RUNAWAY]. 1,had religious experience: [Fantasy Religious History.RELIGIOUS_EXPERIENCES] 1,family [FAMILY_ATTITUDES] 1,served a patron, who is [IN_THE_SERVICE_OF] 2,[EXOTIC_EVENTS] 1,gained a friend from among [Fantasy Traits.OTHER_PEOPLE] 1,had a race-specific event occur [EXOTIC_EVENTS] 1,RACIAL EVENTS SUB TABLES 1,[FAMILY_UPHEAVAL] 1,[BAD_EVENT] 1,[GOOD_EVENT]
 * EVENTS_OF_YOUTH

1,was assaulted by [Fantasy Traits.OTHER_PEOPLE] 1,tragedy occurred: [Fantasy Tragedies.TRAGEDIES] 1,was cursed ([Fantasy Curses and Blessings.CURSES]) 1,acquired a rival: [Fantasy Rivals.RIVALS]
 * BAD_EVENT

1,inherited a large sum of money 1,was blessed ([Fantasy Curses and Blessings.BLESSINGS]) 1,acquired a companion: [COMPANIONS] 1,[Fantasy Curses and Blessings.SOMETHING_WONDERFUL]
 * GOOD_EVENT

1,Companion is a [COMPANION_WHO] Companion is a [COMPANION_WHAT]. Companion falls in with because the companion [COMPANION_WHY].
 * COMPANIONS

1,childhood friend 1,family member 1,non-human ([NON-HUMANS]) 1,stranger ([Fantasy Traits.OTHER_PEOPLE]) 1,talking inanimate object 1,kid 1,sibling 1,adventurer: ([Fantasy Occupations.ADVENTURER]) 1,former enemy or rival: ([Fantasy Rivals.RIVALS]) 1,special
 * COMPANION_WHO

1,'s life was saved by character 1,is seeking a similar goal 1,'s parents were companions in an adventure 1,'s enemy is the same as s. The enemy is [.VILLAIN] 1, shared trouble with 1, hero-worships character 1, originally intended to steal from character 1, feels need to protect the character 1,had mysterious compulsion to seek out. 1,had a special reason.
 * COMPANION_WHY

3,loyal friend 2,bumbling buddy 1,grim ally 1,gung-ho hero 1,groaning griper 1,good ole boy 1,incurable romantic
 * COMPANION_WHAT

1,[Fantasy Rivals.RIVALS] 1,[Fantasy Villains.VILLAINS]
 * RIVAL_VILLAIN

12,human of foreign race 2,elf 2,dwarf 2,halfling 1,crossbreed 1,[Fantasy Life Events.OTHER_RACES]
 * NON-HUMANS

3,beastman 2,reptileman 1,orc 1,half-orc
 * OTHER_RACES

1,change cultural level to [Fantasy Character History.BACKGROUND] 1,change social level to [Fantasy Character History.SOCIAL_LEVEL] 1,changes locale 1,head of household changes occupations 1,parents split up
 * FAMILY_UPHEAVAL

1,deity asked the character to become its agent [DEITIES] 1,tamed a [Fantasy Pets.UNUSUAL_PETS] 1,befriended an intelligent monster ([Fantasy Curses and Blessings.MONSTERS]). 1,stumbled into a magical portal and is transported to current location, far from home 1,plagued by detailed dreams, and acquires [Dice.1D4] free skills from dream life 1,discovered the ability to use magical spell as innate talent 1,survived encounter with deadly monster ([Fantasy Curses and Blessings.MONSTERS]) 1,abducted by "aliens"or extra-planar, returns [Dice.1D10+10] years older without aging mentally 1,found cache of treasure in dangerous abandoned area, which raised social status one level 1,followers of alien god located the character by means of omens 1,touched by something magical, which left a lasting impression 1,befriended an extremely wealthy person 1,a "puss'n'boots" event: [Fantasy Pets.UNUSUAL_PETS] 1,a "prisoner of zenda" event {character strongly resembles nobility} 1,spectacularly complicated coincidence 1,a "moses" event {grew up in enemy's wealthy household estate} 1,became acquainted with a pc or notable npc 1,was cursed with lycanthropy 1,was accompanied by apparently friendly ghost 1,was killed, but resurrected & semi-possessed 1,receive a mysterious object from a dying stranger
 * EXOTIC_EVENTS

1,a [PATRON]. Patron's scope is [PATRON_SCOPE]. [PATRON_EVENTS]
 * IN_THE_SERVICE_OF

2,scientist 1,scientific society 5,knight 5,order of knights 1,rebel leader 2,subversive political organization 3,mercenary leader 2,band of mercenaries 1,chief priestess 2,religious official 3,religious society 2,guard captain 4,guards 5,master thief 1,city mayor 6,thieves' guild 2,healer 2,healer's guild 4,government leader 5,ruling council 10,noble 5,lesser government official 5,government 8,spell caster 4,mage's guild 8,merchant 4,trade organization: [Fantasy Occupations.MIDDLE_CLASS]
 * PATRON

3,local 4,state/province/territory 2,national 1,international
 * PATRON_SCOPE

2,travelled widely for patron, sees the world 1,trains the character in sword 3,provides formal education 1,patron dies/is disbanded under suspicious circumstances 1,patron's rival threatens character's life; [Fantasy Rivals.RIVALS] 2,character leaves patron's employ after [Dice.1D6] year\s, with money based on service 2,patron trains the character for military duty: [Fantasy Military Service.BRANCH_OF_SERVICE] 1,patron is ruthless, orders character to commit crimes ([Fantasy Criminal History.CRIMES]) to further his goals 1,patron is outlawed, character is watched by secret police 1,[PATRON_LOVE] 1,patron decides character is an enemy and drives character away. patron's agents watch character 2,patron teaches character an occupation ([Fantasy Occupations.CIVIL_OCCUPATIONS]). 1,patron appoints the character to run a business ([Fantasy Occupations.CIVIL_OCCUPATIONS]). 1,patron introduces character to several very influential people
 * PATRON_EVENTS

35,falls in love with patron; [Fantasy Romantic History.AH_LOVE] 65,falls in love with ward of the patron;[Fantasy Romantic History.AH_LOVE]
 * PATRON_LOVE

1,loved. 1,didn't love. 1,had great plans for child. 1,did not approve of friends. 1,encouraged interests. 1,was cold/distant to.
 * FAMILY_ATTITUDES

1,never returns home 1,returned after [Dice.1D8] day\s 1,returned after [Dice.1D12] month\s 1,returned after [Dice.1D6] year\s 1,travelled to a distant land 1,fell in with criminals. [Fantasy Criminal History.UNDERWORLD_EVENTS] 1,joined the circus 1,lived with another race 1,wandered the land, improved survival skill (choice)
 * RUNAWAY

1,social dancing 1,professional gambling 1,pickpocket 1,gourmet cooking 1,sexual seduction 1,skiing 1,skating 1,artistic ability 1,musical ability 1,textiles 1,mountaineering 1,ambidexterity w/weapon of choice 1,mathematics 1,model making 1,inventing 1,theatrical ability 1,circus skills 1,other skills 1,dabbler at many skills; pick 2 1,enthusiast at skill; pick 1, advantaged
 * UNUSUAL_SKILLS

4,ancestor worship 1,beast gods 1,hunting god 1,trickster 2,earth goddess 2,agricultural goddess 2,ruling deity 1,sea/water god 1,sun/fire god 1,moon goddess 1,storm/air god 1,evil god; 1,war god 1,love goddess 1,underworld god/dess 1,wisdom/knowledge god 1,healing god 1,trade god 1,luck goddess 1,night goddess 1,god of thieves 1,decadent god;
 * DEITIES

events for Egyptoid's Attempted Recreation of Cent.Casting.