DWM Rival Disturbances

'''Rival adventuring disturbances for DWM megadungeon. This generator uses the Rival Disturbance Table on page 80. A roll of 1d100 is made modified by +2% for each visit to the dungeon. By the book, you should roll for each room, but this generator provides 10 rooms to work with for each visit.'''

Rival Disturbances after 1 visit...
Room 1 contains: [rivaldisturbances] Room 1 contains: [rivaldisturbances] Room 1 contains: [rivaldisturbances] Room 1 contains: [rivaldisturbances] Room 1 contains: [rivaldisturbances] Room 1 contains: [rivaldisturbances] Room 1 contains: [rivaldisturbances] Room 1 contains: [rivaldisturbances] Room 1 contains: [rivaldisturbances] Room 1 contains: [rivaldisturbances]

Rival Disturbances after 2 visits...
Room contains: No change.

80,No Change 10,Recent evidence of [npcparty] (e.g. footprints in the dust, used torches, broken weapons, etc.) is found amidst the room’s other contents. 10,One (1-3) or more (4-6) dead adventurers from [npcparty] is found in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas.
 * rivaldisturbances1to100

80,No Change 10,Recent evidence of [npcparty] (e.g. footprints in the dust, used torches, broken weapons, etc.) is found amidst the room’s other contents. 10,One (1-3) or more (4-6) dead adventurers from [npcparty] is found in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. 10,One (1-3) or more (4-6) dead adventurers from [npcparty] is found in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. Any monsters in the room have their numbers reduced by one-half.
 * rivaldisturbances1to110

80,No Change 10,Recent evidence of [npcparty] (e.g. footprints in the dust, used torches, broken weapons, etc.) is found amidst the room’s other contents. 10,One (1-3) or more (4-6) dead adventurers from [npcparty] is found in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. 10,One (1-3) or more (4-6) dead adventurers from [npcparty] is found in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. Any monsters in the room have their numbers reduced by one-half. 111-120 As 81-90, except that any monsters in the room have been slain and their treasure (if any) looted.
 * rivaldisturbances1to120

80,No Change 10,Recent evidence of [npcparty] (e.g. footprints in the dust, used torches, broken weapons, etc.) is found amidst the room’s other contents. 10,One (1-3) or more (4-6) dead adventurers from [npcparty] is found in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. 10,One (1-3) or more (4-6) dead adventurers from [npcparty] is found in the room. If the room is trapped in any way, the dead adventurers’ bodies provide clues as to the nature of the trap(s) therein. If not, their deaths can be attributed to the nearest monsters in other rooms/areas. Any monsters in the room have their numbers reduced by one-half. 111-120 As 81-90, except that any monsters in the room have been slain and their treasure (if any) looted. 121+ A rival adventuring party is currently in the room. If there were any monsters in the room previously, there is a 50% chance that they have been slain and their treasure looted, as in 111-120. Otherwise, the rival party is currently engaging them in combat.
 * rivaldisturbances1to130

1,The Five Delvers (pg. 365), led by Asceline (Neutral female thief 1). Specialties: Spying, gaining human intelligence, burglary, monitoring activity in and near Muntburg 1,Typhon's Fists (pg. 366), led by Jehan of Typhon (Lawful male cleric 2). Specialties: Dispatching undead, understanding history and lore of Typhon and Termaxian Empire 1,The Crimson Band (pg. 368), led by Daniau (Neutral male fighter 3). Specialties: Recruiting and leading mercenary troops, garrisoning dungeon, siege tactics & engineering 1,Heralds of the Silver Dawn (pg. 369), led by Alina (Chaotic female magic-user 3). Specialties: Researching, locating, retrieving, and deciphering magic items and Termaxian lore 1,The Seekers (pg. 370), led by Ysabelon of Asana (Lawful female cleric 5). Specialties: Discovery of knowledge located in dangerous, difficult to reach, and accursed vaults 1,The Free Swords (pg. 372), led by Adaina (Neutral female elf fighter/magic-user 6). Specialties: Invisible scouting and infiltration followed by devastating tactical strikes and fireballs
 * npcparty