Magic System Generator

Sanderson's Laws 1. The ability of magic to solve conflict is directly proportional to how well the magic is explained. 2. Limitations are more interesting than powers. 3. Consider the ramifition of the magic on the society.

[main]

A person gets magic by [spark]. They improve the magic [training] and they increase in power [applification]. In order to use
 * main

magic a person needs [tool] and they must [fuel]. An imediate side effect of the magic is [while using]. If you continue using

magic over several [time frame] will [short term]. And eventually magic will cause [medium term]. But beware magic breaks down

[brick wall] and every magic user fears [long term]. And by the way magic [static restriction].

1,being born with it 1,genetic mutation 1,an item of power
 * spark

1,working with a mentor 1,silent meditaion 1,combat with demon or aliens
 * training

1,removing an eye 1,eating goo 1,killing colleagues
 * applification

1,magic rod 1,a rabbit foot 1,hope 1,your familiar
 * tool

1,expend lifeforce 1,wait for magic to refuel 1,eat berries
 * fuel

1,blinding headaches 1,incontinence 1,memory loss
 * while using

1,second 1,minutes 1,hours 1,days
 * time frame

1,wear you out 1,cause nausea and vomiting 1,burn calories causing weight loss
 * short term

1,demetia 1,nightmares 1,paranoia 1,dependency leading to over use
 * medium term

1,in the presence of the color yellow 1,around kids 1,if you are bleeding
 * brick wall

1,attracting the attention of demons 1,accidentially blowing themself up 1,burning out their power
 * long term

1,can only be used by girls 1,is social unacceptable 1,not taught to poor people
 * static restriction