User:Wldenning

[main]

1,Knife: [knifetable] 1,Skull: [skulltable] 1,Cube: [cubetable] 1,Potion: [potiontable] 1,Wine: [winetable] 1,Teeth: [teethtable] 1,Ring: [ringtable] 1,Bracelet: [bracelettable] 1,Sickle: [sickletable] 1,Gem: [gemtable] 1,Scroll: [scrolltable] 1,Dart: [darttable] 1,Lantern: [lanterntable] 1,Glove: [glovetable] 1,Dagger: [daggertable] 1,Tome: [tometable] 1,Morningstar: [morningstartable] 1,Axe: [axetable] 1,Dagger: [daggertable] 1,Key: [keytable] 1,Net: [nettable]
 * main

1,Highly decorative (1d2 dmg) 1,Silver hilt with an obsidian blade that can tear a person-sized hole in any wall before shattering 1,When combined with the Gem will fight on its own (1d2 dmg)
 * knifetable

1,If placed on a skeleton it will rise and obey the owner of the skull 1,Nothing, but can be used as a cup 1,Covered in arcane markings, if a candle is placed inside it will reveal the true nature of an object/creature
 * skulltable

1,Small empty box 1,A PC passing an INT check (DC 12) will find a helpful/hurtful fairy inside 1,Actually a clockwork heart that will animate a statue
 * cubetable

1,Poison 1,Cure Moderate Wounds 1,Oil of Aloe Vera
 * potiontable

1,Sweet tasting, low alcohol, works as well as water 1,Bitter tasting, moderate alcohol, work same as Potion 1,Hot & spicy, high alcohol, flammable
 * winetable

1,Just a set of goblin teeth 1,Will answer the first question truthfully then lie to all other questions 1,If placed in mouth, will hideously fuse and impart a the ability to gain hp by blood drinking
 * teethtable

1,Petrified beholder eye that casts telekinesis once per day 1,Compound eye of a gem beetle; gain +2 to Perception checks while wearing 1,Ornate ring worth 100 gp to a noble house
 * ringtable

1,Very good costume jewelry worth 50 sp 1,Each charm is a dragon’s tooth; if buried will grow a 1HD 1st level Fighter named “Draco” 1,Each charm is a small shield; when wearer is hit, they take ½ dmg but one shield breaks
 * bracelettable

1,Shiny and new; 1d6 dmg 1,Rusted and old; 1d6 dmg 1,Personal and pointed; 1d6 dmg; Sentimental value to a local druid.
 * sickletable

1,Valuable ruby worth 500 gp 1,Emits a soft light and when looked through will show the best path to take but then cracks 1,Cheap bauble worth 5 gp that looks 10x that
 * gemtable

1,Contains a general history of area/kingdom and location of 1 artifact where PCs are currently adventuring 1,Contains a fairytale about a local monster including its weakness 1,Contains the Feather Fall spell
 * scrolltable

1,Wickedly wrought; 1d4 dmg 1,Of a dastardly design; 1d4 dmg 1,Perfectly poisoned; 1d4 dmg; CON save or prone for 3 rounds or 5 min
 * darttable

1,Normal lantern needing fuel 1,Contains luminous worms; ½ light range, but requires no fuel 1,Normal lantern having fuel
 * lanterntable

1,Hand the glove is on gains an unbreakable grip as long as the wear passes a WILL check 1,Allows wears to pass their hand through any barrier but cannot bring objects back across 1,Just a glove, but looks great on
 * glovetable

1,Will answer any question written in blood on its pages 1,Spell: Giant Insect 1,Spell: Silence
 * tometable

1,Heavy and hard hitting; 1d8 dmg 1,The last star they’ll see tonight; 1d8 dmg 1,Battering from bludenging; 1d8 dmg
 * morningstartable

1,Sharp; 1d6 dmg 1,Dwarven, but low quality; 1d6 dmg 1,Human and rural; 1d6 dmg
 * axetable

1,Function follows form; 1d4 dmg 1,Lightweight and balanced; 1d4 dmg 1,Broken, but functions as a Weapon or Warning; 1d2 dmg
 * daggertable

1,Opens one chest 1,Opens one door 1,Opens nothing in this adventure but instead something in the next one
 * keytable

1,Perfect for fishing 1,Perfect for trapping 1,Will stretch to cover a large gap
 * nettable