Unique Dragon

Based on, but not exactly, http://oldguardgamingaccoutrements.blogspot.com/2009/10/unexpurgated-dragon-generator.html

Intelligence: [int] Alignment: [alignment] Age: [age] Size: [size] AC: HD:[hd] Move (run/fly): [move] Attacks/round: [apr] Breath: [breath] Special Defense: [spec def] Special Attack: [spec atk] Special Ability: [spec ability] General Characteristics: [general] General Form: [form] Colors: [color] / [color] % in Lair: [lair] Speaking / Magic Use / Sleeping: [speaking] Purpose or Obsession: [purpose] Allies or Minions: 

8,Animal 8,Low 8,Average 8,Very 2,Very (insane) 8,Highly 2,Highly (insane) 8,Genius 2,Genius (insane)
 * int

4,Chaotic 4,Neutral 2,Lawful
 * alignment

1,Very Young. 1 hit point per die. 1,Young. 2 hit points per die. 1,Sub-adult. 3 hit points per die. 1,Young adult. 4 hit points per die. 1,Adult. 5 hit points per die. 1,Old. 6 hit points per die. 1,Very old. 7 hit points per die. 1,Ancient. 8 hit points per die.
 * age

1,S (smaller than man-size, up to 140 lbs) 1,M (man-size, up to 300 lbs) 1,L (larger than man-size, up to 12 feet, 1000 lbs) 1,H (huge, up to 20 feet, 2000 lbs) 1,G (giant, up to 35 feet, 3500 lbs) 1,E (enormous, up to 55 feet, 5000 lbs)
 * size

1,11 1,13 1,15 1,17 1,19 1,20 1,21 1,22
 * AC

1,4-6 hit dice 1,5-7 hit dice 1,6-8 hit dice 1,7-9 hit dice 1,8-10 hit dice 1,9-12 hit dice 1,10-13 hit dice 1,11-14 hit dice
 * hd

1,6/18 2,10/10 3,12/24 4,9/24 5,9/30 6,12/30
 * move

1,1, [dmg] 1,2, [dmg]/[dmg] 1,2, [dmg]/[dmg] 1,3, [dmg]/[dmg]/[dmg] 1,3, [dmg]/[dmg]/[dmg] 1,4, [dmg]/[dmg]/[dmg]/[dmg]
 * apr

1,1d4 1,1d6 1,1d8 1,1d10 1,1d12 1,2d6
 * dmg

1,None 1,Fire 1,Cold 1,Acid 1,Poison 1,Lightning 2,[unique]
 * breath

1,Spittle ball causes random polymorph to those hit. 1,Laughing gas, save vs dragon breath or be rendered defenseless due to convulsions of laughter. (gas attack has same dimensions as green dragon toxic gas breath weapon) 1,Roar/cone of sound, does 1d8 points of damage per hit die, and causes permanent deafness to those failing save. 1,Dragon vomits forth a gusher of stinging insects. 1d4 points of damage per hit die, plus save vs poison or be immobilized with pain for a number of rounds equal to the dragons hit dice. 1,Breath becomes "Web" as per the spell. 1,A gust of "Sleep" fumes as per the spell. 1,A glob of protoplasm which transforms into a random monster under the dragon’s control. 1,Breath disintegrates metal. Only magic items may attempt to save. 1,Giant wad of phlegm which will glue victims to surfaces or to each other. The dragon will direct it at the highest concentration of foes. Alcohol will dissolve the phlegm in three rounds. 1,Hurricane force wind. Failure to save results in targets being dashed against closest obstruction. Calculate as falling damage.
 * unique

2,[defense] 4,None.
 * spec def

1,Only hit by magic weapons. 1,Anti-magic field, 5' radius. 1,Chameleon, treat as elven cloak. 1,Constantly sheds caltrop-like scales. Unless characters have a dexterity greater than 14, they have a 20% chance per round of stepping on a shed scale and taking 2 points of damage when within twenty feet of the dragon. 1,Dragon is perpetually enveloped in fire. Coming within melee range causes 1d4 points of damage per round. 1,Miasmal fog surrounds the dragon. Anyone closing to melee range must save or contract random disease. 1,Dragon regenerates as does a troll. 1,Dragon is constantly coated in frost. Immune to cold-based attacks and anyone coming withing melee range must save or be frost-bitten for 1d4 points of damage a single time. 1,Dragon blinks as does a Blink Dog. 1,Dragon’s blood is poisonous. If wounded by an edged weapon, the attacker must save vs poison.
 * defense

2,[atk] 4,None.
 * spec atk

1,Dragon has claws of sharpness. On a natural twenty, the victim of the dragons claw attack will have a random limb severed. 1,Dragon Speech. Those hearing the dragon speak must save or be charmed and become the dragons staunch supporters. 1,Frog tongue. The dragon can attack as would a Cave Fisher. 1,Tail spines as a Manticore. 1,Gaze weapon causes diametric alignment shift. Treat as a Medusa’s gaze attack. 1,Dragon sprays caustic urine causing 2-12 points of damage and painful blistering. 1,A slap of the dragon’s tongue will cause madness. Target must save or be stricken with a random mental illness. 1,Dragon’s wings are edged with bony serrations. It may slash for 1-8 points of damage at targets twice as far away as normal melee range. 1,Dragon may speak a minor curse once per day. Example; "May you never wield a sword again!" The curse will hold until lifted by a cleric. 1,Dragon’s tail ends in a bone club. When stuck against the ground, or other hard surface, the bone club will shatter, hurling shrapnel in all directions. Those struck will take 1-6 points of damage. The club regrows within a day.
 * atk

2,[aby] 4,None.
 * spec ability

1,Dragon burrows as a Bullette 1,Dragon travels distances greater than 100 feet via natural Dimension Door. 1,Dragon possesses lernaean regeneration abilities. If it loses a head, or limb, it will regrow two to replace it within 1-4 rounds if the stump is not burned with fire. 1,The dragon may climb surfaces as would a giant gecko. 1,The dragon sprays a musk which will attract wandering monsters until removed by rubbing with pumpkin flesh. Every subsequent wandering monster check will result in an encounter. 1,The dragon is an oracle and may foretell events if persuaded. 1,As a displacer beast, the dragon always appears to be 3 feet from it’s actual position. This adds two points to it’s saving throws, and subtracts 2 points from opponents attack rolls. 1,The dragon has the ability to mimic the form of anyone it has recently observed. Treat as a doppleganger. 1,The dragon can see and strike ethereal and astral creatures, and those using magic to transport themselves to those planes. 1,Undead must obey the dragon. It cannot create, or summon them, but any encountered must heed it’s commands.
 * aby

1,Mammalian. Bare flesh, or fur. The dragon exhibits qualities which are, cat-like, bearish, wolf-like, etc... 1,Reptilian. Scaled or pebbled hide. The dragon is serpent-like, crocodilian or dinosaurian. 1,Amphibian. Smooth and slimy skin. The dragon is salamander-like, or frogish. 1,Avian. Feathered and/or beaked and taloned. The dragon is somewhat bird-like. 1,Unnaturally monstrous. The dragon may not be native to this plane. It’s form may be difficult to discern, or may not be set. The dragon may be only partially material. 1,Construct. The dragon is a made thing. It may be like a flesh golum or built of unliving materials. 1,Humanoid dragon. The general form of the dragon’s body is similar to that of a man. Or, it may have human-like features, eyes, hands, a human like mouth, etc. 1,[general] [general]
 * general

1,Serpentine, no limbs. 1,Serpentine, winged 1,Serpentine, forelimbs only. 1,Serpentine, forelimbs and wings. 1,Serpentine, four legs only. 1,Serpentine, four legs and wings. 1,Serpentine, bipedal rear legs only. 1,Serpentine, bipedal rear legs and wings. 1,Serpentine, bipedal rear legs and fore arms. 1,Serpentine, bipedal rear legs, fore arms, and wings 1,Traditional heavy bodied dragon with four limbs and wings. 1,Bipedal, carnosaur-like. 1,Bipedal, carnosaur-like with wings. 1,Traditional heavy bodied dragon, four limbs only. 1,Multi-legged, six limbs or more. 1,Multi-legged, six limbs or more and winged 1,Multi-legged, one hundred limbs or more. 1,The dragon’s form changes after each encounter. Re-roll for beginning form. 1,The dragon lacks limbs. paws, claws, or hands attach directly to the body. 1,Head and body as one, no neck. Bipedal, long tail, no fore arms or wings.
 * form

1,Black 1,White 1,Red 1,Green 1,Blue 1,Yellow 1,Brown 1,Grey
 * color

1,10% 1,20% 1,30% 1,40% 1,50% 1,60%
 * lair

Chance of Speaking/Magic-use/Sleeping 1. 30%/10%/50% 2. 60%/30%/30% 3. 30%/30%/50% 4. 45%/40%/40% 5. 75%/40%/20% 6. 100%/100%/5%

1,[30] / [10] / [50] 1,[60] / [30] / [30] 1,[30] / [30] / [50] 1,[45] / [40] / [40] 1,[75] / [40] / [20] 1,Yes / Yes / [5]
 * speaking

1,No 1,Yes
 * 50

1,Yes 9,No
 * 10

95,No 5,Yes
 * 5

6,No 4,Yes
 * 40

3,Yes 7,No
 * 30

6,Yes 4,No
 * 60

45,Yes 55,No
 * 45

75,Yes 25,No
 * 75

1,Arcanovore. The dragon devours magic items, spell books, and spell casters. 1,The dragon lusts to accumulate treasure. 1,The dragon must eat sentient creatures. 1,The dragon loves music and collects musicians who must play for it’s enjoyment until they die. 1,Bibliophile. The dragon hoards knowledge. If it captures books which it cannot itself, read, it will search for persons who can be forced to read to it. 1,The dragon exists to foul pure wells and water sources. 1,The dragon collects maidens. It may or may not eat them. 1,The dragon destroys temples and priests regardless of alignment. 1,The dragon is obsessed with colorful fish. 1,The dragon always seeks to expand it’s personal desolation. 1,The dragon is zealously attempting to found it’s own religion, centered on the worship of itself. 1,Fighting is the dragon’s raison d’etre. It always seeks to match itself to the greatest possible foes.
 * purpose

75,None. 25,[minions]
 * allies

1,A second, lesser dragon of a standard type. 1,A second, lesser Randomly generated dragon. 1,A thrall monster. (roll on appropriate random wilderness encounter table.) 1,A non-dragon mate. The Random Unique Dragon is a Monster and capable of breeding with any other creature. 1,The dragon functions as the Local Lord. Roll for a group of fighters of the dominate area race. 1,The dragon is venerated by the locals. It will be defended by its Zealots who will sacrifice offenders to their "god". 1,The Local Lord placates the dragon by regular human sacrifices. He will prevent anyone upsetting the arrangement. 1,The dragons actions serve the purposes of a minor infernal power. There is a 20% chance that it may send demonic assistance if the dragon is hard pressed. 1,A famous dragon-slayer opposes any who would attempt to destroy the dragon before him. 11,The dragon is in-fact, an agent of, or controlled by, a neighboring power of the lands it is despoiling. Destroying it may upset plans the PCs know nothing about, and gain them the attention of powers of which they are unaware.
 * minions