Uncharted Worlds Assets

Assets with completely random tags from Uncharted Worlds.

Melee Weapons
Class 0: Melee, [melee_tags] Class 1: Melee, [melee_tags], [melee_tags] Class 2: Melee, [melee_tags], [melee_tags], [melee_tags]

Firearms
Class 1: [firearm_style], [firearm_tags] Class 2: [firearm_style], [firearm_tags], [firearm_tags] Class 3: [firearm_style], [firearm_tags], [firearm_tags], [firearm_tags]

Heavy Weapons
Class 1: [heavy_style], [heavy_tags] Class 2: [heavy_style], [heavy_tags], [heavy_tags] Class 3: [heavy_style], [heavy_tags], [heavy_tags], [heavy_tags]

Explosives
Class 1: [explosive_style], [explosive_tags] Class 2: [explosive_style], [explosive_tags], [explosive_tags] Class 3: [explosive_style], [explosive_tags], [explosive_tags], [explosive_tags]

Attire
Class 1: [attire_style], [attire_tags] Class 2: [attire_style], [attire_tags], [attire_tags] Class 3: [attire_style], [attire_tags], [attire_tags], [attire_tags]

Land Vehicles
Class 1: [land_style], [land_tags] Class 2: [land_style], [land_tags], [land_tags] Class 3: [land_style], [land_tags], [land_tags], [land_tags] Class 4: [land_style], [land_tags], [land_tags], [land_tags], [land_tags]

Flyers
Class 1: [flyer_style], [flyer_tags] Class 2: [flyer_style], [flyer_tags], [flyer_tags] Class 3: [flyer_style], [flyer_tags], [flyer_tags], [flyer_tags] Class 4: [flyer_style], [flyer_tags], [flyer_tags], [flyer_tags], [flyer_tags]

1,Defensive 1,Energy 1,Glove 1,Heavy 1,Shock 1,Impaling 1,Ripper 1,Stylish 1,Concealed 1,Destructive 1,Flexible (Adjacent) 1,Hafted (Adjacent) 1,Impact 1,Penetrating 1,Severing 1,Stun 1,Thrown (Adjacent, Close)
 * melee_tags

1,Pistol (One-handed, Adjacent, Close) 1,Rifle (Two-handed, Close, Far)
 * firearm_style

1,Sharp 1,Ripper 1,Energy 1,Shock
 * attachment

1,Attachment (Melee, [attachment]) 1,Concealed 1,Burst 1,Chemical 1,Explosive 1,Keyed 1,Launcher 1,Penetrating 1,Rapid Fire 1,Shock 1,Silenced 1,Stun 1,Chemical 1,Penetrating 1,Seeking 1,Shrapnel 1,Stylish 1,Destructive 1,Impact 1,Laser 1,Mounted 1,Plasma 1,Scope (Far, Distant)
 * firearm_tags

1,Two-handed, Clumsy, Far, Distant, Destructive
 * heavy_style

1,Breaching 1,Chemical 1,Concussive 1,Impact 1,Laser 1,Shock 1,Plasma 1,Spray 1,Shrapnel 1,Stabilized 1,Stylish 1,Sustained 1,Stun 1,Keyed 1,Detonation
 * heavy_tags

1,Grenade (One-handed, Thrown, Close), Timed 1,Charge (Two-handed, Melee), Triggered, Destructive
 * explosive_style

1,Breaching 1,Chemical 1,Cluster 1,Concealed 1,Concussive 1,Destructive 1,Focused 1,Haywire 1,High 1,Kinetic 1,Plasma 1,Shock 1,Shrapnel 1,Sticky 1,Stun 1,Stylish
 * explosive_tags

1,Simple 1,Cultural 1,Formal 1,Uniform 1,Rugged
 * attire_style

1,Armored 1,Carapace 1,Comms 1,Connected 1,Impressive 1,Jump 1,Meshweave 1,Rig 1,Tough 1,Sealed 1,Sensor 1,Shielded 1,Stealthy 1,Visor
 * attire_tags

1,Bike (Fast, 1 Passenger) 1,Groundcar (4 Passengers) 1,Walker 1,QuadWalker (All Terrain, 2 Passengers)
 * land_style

1,Agile 1,Armed 1,Boosters 1,Controlled 1,Luxury 1,Plated 1,Reinforced 1,Rugged 1,Sealed 1,Sensors 1,Stealthy 1,Tool 1,Transport 1,Turret 1,Workspace
 * land_tags

1,Speeder (Fast, 1 Passenger) 1,Shuttle (Hover, 6 Passengers)
 * flyer_style

1,Agile 1,Armored 1,Armed 1,Controlled 1,Luxury 1,Rugged 1,Sealed 1,Sensors 1,Shielded 1,Stealthy 1,Tool 1,Transport 1,Turret 1,Workspace
 * flyer_tags