CC-Enslavement

SLAVE NOTES sub-chart for Cent.Casting, reworked by Egyptoid

WIP


 * main

Owner: Select owner's race on Table 101: Character Race. Next, select the owner's gender by roll a a d6 for Hi-Lo. A result of 1-3 is a male owner. A result of 4-6 is a female. Then rolla d10 to select Culture. If the result is 7 to 10, the owner's Culture is different than the character's, and must be selected on Table 102: Cultural Background. Select the owner's Social Status -- add the roll of a d20 to 83 and then compare the result against Table 103: Social Status. Finally, select an occupation for the owner from the occupation table appropriate to his Cul- ture and Social Status ( Tables 420 - 423).

Duration: Roll a d6 to determine how ‘ong (in years) the character is enslaved. Enslavement begins at the age deter- mined for it (see "Age" under Table 215: Significant Events of Childhood & Adolescence or Instructions under Table 217: Significant Events of Adukhood ). Enslavement that begins in childhood may overlap into adolescence. Enslavement that be- gins in adolescence may extend into adulthood (requiring that the character then roll Adult Events). Enslavement beginning in adulthood may further increase the “adult” years prior to a char- acter's adventuring career.

Events: To determine the number of Significant Events that occur during the period of enslavement, roll a d3. For each event, roll a d20 and match the result against the table below. If you are requested to use another table, go to that table and fol- low the instructions found there, record any relevant informa- tion, then return to this table until all rolls here are complete. For each event you may select the age at which it occurs, rather than roll dice to determine the age.

Occupation: Slaves work. That means they perform an occupation. If a slave does not already have an occupation that would be useful to his or her owner (GM's discretion), the slave is taught a new occupation (at Rank 1 ability) that is appro- priate to the Culture and needs of the owner.

Escape or Freedom: An event that indicates the char- acter escapes or is freed by his or her owner occurs only at the end of the period of enslavement. If a character does not roll an event that ends the enslavement period, roll a d4 on the Table below to determine how it ends.

Slavery & Social Status: During enslavement, a char- acter's Social Status is temporarily reduced to Destitute. If a former slave slave has less than Rank 2 with an occupation upon being freed or escaping, his Social Status remains Des- titute. At Rank 2 to 3, the Social Status is Poor. At Rank 4+, this goes up with job proficiency. Character might rejoin family and gain old social statues.

EVENTS 1,The character escaped: A reward of 1d10x100 gold pieces is offered.

1,The character escaped: slaves accompanied the character.

,The character escaped: government pays a bounty of 1d10 x 10 gold  pieces on escaped slaves.

1,The character escaped: A relative of the owner aided the slaves in their escape. Select the relative on Table 753: Relatives. The character was forced to kill the owner during the escape. If caught, both their lives will be forfeit.

1,The character escaped: The character stole an item of value during the escape. The owner (or his or her heirs) desperately want the item back. Select the item on Table 863: Gifts & Legacies.

1,The character escaped: The owner (if of the opposite gender from the character, otherwise the owner's spouse) is secretly in  love with the character (the kind of love where one only wants what is best for the beloved) and without the character's knowledge he or she helps the character escape.

2 The character's owner decides to free the character:

1 Near the end of the character's enslavement, the character and the owner become friends. The owner can no longer bear to keep his or her friend a slave and thus frees the character. Roll a d8. On a result of 1 to 4, treat the owner as a good friend. On a re-sult of 5 to 7, the owner becomes the character's pa- tron (determine details on Table 543: In the Service of ...). On a result of 8, the owner becomes the char-acters Companion (determine details on Table 761:Companions).

2 The owner converts to a religion that abhors slavery and sets all slaves free along with a small cash pay-ment (2d10 coins of the realm).

3-4 The character is reunited with his or her relatives, in-cluding those that may have been enslaved also.

The owner dies and his or her will specifies that all slaves are to be freed and that his or her estates are to be divided amongst them. There are 2d10 other slaves in the household.

6-7 Unable to find work in his or her chosen profession (freed slaves are not popular), the character enlistsin the military. Determine the consequences of this action on Table 535: Military Experience.

8 Another slave remains with the character as a Com-panion. Select details on Table 767: Companions.

9 The character saves the owner's life. Out of grati-tude, the owner frees the character and gives the character a parting gift. Select the gift on Table 863: Gifts & Legacies.

3 The ruler of the land declares slavery illegal. All slaves are freed and given 1d100 gold pieces as a partial re-paration by their owners.

4 Through careful saving, the character is able to buy his freedom. Because the character needs money to live, he remains as an employee of the owner for another 1d4 years.

§ Owner dies. Roil a d6 on the subtable below to deter-mine the consequences.

1 Character is sold to a new owner. Reroll the particu-lars about the new owner as described in the instruc-tions above.

2 Character is freed (determine details on the Event #2subtable above ).

3 The owner's last request is that aff his or her posses- sions be interred in his or her grave. The character es-capes (select details on Event #1 subtable above).

4 Ownership of all slaves passes on to one of the own-er's relatives. Select the character's new owner on Table 753: Relatives.

5 The character is accused of killing the owner. Roll the cause f death on Table 545: Death Situations. To avoid execution, the character escapes, but must live knowing that the threat of death hangs over his or her head.

6 The owner's will frees the character and names the character as his or her heir. The character assumes con- trol of the owner's possessions, lands, wealth and other slaves. Roll ad10. On a result of 5-10, the owner's fami- ly seeks to have the will voided and the character enslav- ed again. 6-7 The character improves his occupational skill rating by one Rank. 8 The character improves his occupational skill by 1d3+1 Ranks. 9 Character is often severely beaten by owner. 10 Character learns an additional occupation at Rank 1 skill. Select occupation appropriate to the owner's Culture. 11 The character is a sexual plaything of the owner (re-gardless of gender), and has no other duties. Character gainsRank 4 skill at the skill of sexual seduction, but drops one Rank in all other occupational skills. 12 Character participates in a slave revolt. Rollad6on a result of 6, the character leads the revolt. Roll a d6 again. It the result is 4 to 6, the revolt succeeds. Otherwise it fails. Roll a d6 a third time. If the result is 6, the owner is killed (if the revolt fails and the owner dies, find the consequences on the subtable below Event #5). If the revolt succeeds, the char-acter escapes (determine details on the subtable below Event #1). if the character was the leader of a successful revolt, he now leads 1d6 low-ability NPC followers (see Table 761C: Companions -- What Kind of Guy?). If the revolt fails, the char-acter is tortured and receives a serious, permanent injury. Select the injury on Table 870: Serious Wounds. 13 Character is promoted to a position of authority. 14 The character is the owner's favorite. He becomes the senior slave in the household. Several slaves hate the character for this and one becomes a Rival. Determine details on Table 762: Rivals. 15 if older than 13, the character is used as breeding stock. Male characters will father 1d10 children each year of captivity. Female characters will give birth to one child each year of captivity. At player's discretion, determine the gender and eventual fate of these children. 16 Character is resoid 1d3 times during the period of en- slavement. Determine gender of each susequent owner (fur- ther details may be selected at player's or GM's discretion). 17 Character is branded. Roll a d6. If the result is a 5 or 6, the brand is large and unmistakeable a slave brand. Other- wise, the brand may be mistaken for blemish unless in- spected closely. Select the location of the brand on Table 867: Body Locations. 18 The character's escape attempt fails. The character is branded (see Event #17 above), beaten, and on dé roll of 6, tortured until he recieves a serious injury. Select the injury on Table 870: Serious Wounds. 19-20 Add 1d4 additional years to the period of enslave- ment and roll for 1d3 additional Enslaved Events. Add 1 to each d20 die roll. 21 An Exotic Event occurs. Select the event on Table 544: Exotic Events. The event causes the character to be freed! Decide why the character becomes free.