Generic Mission Generator

[main]

1,[mission]
 * main

1,[missionpre][missionmain] [missionpost] [missioncomplication]
 * mission

4,Travel to [stage] in (area) and learn from a(n) [individual] that they must 2,Prevent [antagonist] from 2,Get help from a group of [individual]s to 2,
 * missionpre

1,Travel to [stage] in (area) and [missiongoal] despite attempts by [missionadversary] to stop them
 * missionmain

6,[affect] [item] 4,[influence] [individual]
 * missiongoal

8,[antagonist] 2,[antagonist] and [antagonist]
 * missionadversary

2,but really have to [missiongoal] 8,for [missionreward]
 * missionpost

2,pre-given [item] 2,instant [item] 6,promised [item]
 * missionreward

1,with an unwanted [individual] companion) 2,but the characters cannot be noticed 4,within a time limit 2,despite rivals with same goal 3,but goal has already been achieved 3,
 * missioncomplication

1,[stagepre] [stagemain] [stagepost]
 * stage

1,abandoned 4,
 * stagepre

4,Public House 1,Vehicle 2,Utility 2,Character\'s home 3,Historic site 3,Research institute 2,School 3,Temple 6,Base 3,Warehouse 1,Graveyard 2,Mountain 2,Island 2,Swamp 2,River 2,Forest/Bush/Jungle 1,Desert 1,Plains 2,Road 2,Camp
 * stagemain

4,with unfriendly locals 1,with defenses 1,which is underground 2,which is contested by [contestinggroups] 1,during a natural disaster 1,where they get trapped/ambushed 1,
 * stagepost

1,[group] and [group] 1,[group], [group] and [group] 1,[group], [group], [group] and [group] 1,[group], [group], [group], [group] and [group]
 * contestinggroups

1,[individualpre] [individualmain] [individualpost]
 * individual

4,representative of a(n) 1,group of 1,significant other of a(n) 3,foreign 5,
 * individualpre

4,Patron 3,Leader 3,Noble 2,Criminal 1,Enemy 2,Tradesman 4,Ally 3,Police Officer 2,Beaurocrat 1,Relative 3,Mentor 2,Academic 3,Priest 2,Radical 3,Military Officer 2,Mercenary 3,Trader 1,Device (artifact, AI, etc)
 * individualmain

2,who is hiding identity 1,who is pretending to be another [individual] 1,who plans on their failure 1,who lies to them about the mission 1,who is only doing this for entertainment 1,who is using PCs as a diversion 1,who they will never see again 1,who is being controlled by another [individual]
 * individualpost

1,[affectpre] [affectmain] [affectpost]
 * affect

1,must get equipment to 1,must learn how to 8,
 * affectpre

3,Steal 2,Alter 3,Destroy 2,Sabotague 2,Return to [returnto] 1,Fix 2,Document
 * affect

1,(area) 4,(contact) 1,a(n) [individual]
 * returnto

1,
 * affectpost

1,[influencepre] [influencemain] [influencepost]
 * influence

1,must get equipment to 2,must learn how to 7,
 * influencepre

3,Rescue 2,Kidnap 3,Inform 2,Interrogate 1,Mislead 3,Contact 4,Protect 2,Retrieve [item] from
 * influencemain

1,
 * influencepost

1,[itempre] [itemmain] [itempost]
 * item

1,bugged 1,sabotaged 1,part of 6,multiple 4,
 * itempre

3,Weapon 2,Armour 2,Technology 1,Research 1,Installation 1,Cause of Phenonomae 2,Equipment 2,Vehicle 1,[stage] 3,Cash 1,Blackmail 1,Pillage 1,Document 1,Favour 1,Key 1,Tuition 1,Artwork 2,Supplies 2,Information 2,Evidence 3,Trading Goods 1,Slave 1,Title 1,Their Lives
 * item

1,with secret properties 1,which [itemlocationstatus] there 1,which has been switched 1,with a time limit 2,which is stolen
 * item post

6,is no longer 4,never was
 * itemlocationstatus

1,[Secret Society Name.main]
 * group

1,antagonist
 * antagonist

Adapted from this mission generator