Game Mechanic Generator

[main]

1,To determine whether the [task] is successful, roll [something]. If the result is [compareto] [thetargets], the attempt succeeds.
 * main

1,Skill 1,Skill Check 1,Attribute Check 1,Skill Roll 1,attempt 1,attack
 * task

1,a number of [dice]'s equal to the character’s [attribute] score[andadd] 1,[num][dice][andadd] 1,[num][dice]-[num][dice] 1,+[attribute]
 * something

1,d20 5,d6 1,d100 1,dF 1,soem d02’s
 * dice

5,a 5,1 4,2 3,3 2,4 1,5 1,10
 * num

1, and add them together 1, and add the character’s Attribute and Skill values 1, and add all appropriate bonuses and penalties 1, and add the character’s Skill + Stat 1, and check for successes 9,
 * andadd

1,less than 1,less than or equal to 1,equal to 1,greater than or equal to 1,greater than
 * compareto

1,the character's [targetnumber] 1,the opponent's [targetnumber] 1,the Difficulty Class 1,the difficulty of the task as determined by the GM
 * thetargets

1,[attribute] 1,Skill value 1,Armor Value 1,Skill + Stat 1,target number as determined by (table)
 * targetnumber

1,Strength 1,Dexterity 1,Constitution 1,Intelligence 1,Wisdom 1,Charisma 1,Ennui
 * attribute