Wizard Tower

[main]

1,[name], who is primarily concerned with [Theme]. [Foreboding Aspect]. Generally constructed in [Aesthetic] style, the tower contains the following levels: [All Levels]. Protected by ([Protection]) and ([Protection]). Also, Don't touch that because [Don't Touch]! Oh no, you knocked that one thing over and [You Knocked That Over And]. At least one room is/has [Odd Room Features]. Abortive Experiment: [Abortive Experiment]. In the Dustbin: [Dustbin].
 * main

1,The [Adj] [Location] of [Wizard Name] 1,The [Adj Location] of [Wizard Name]
 * name

1, Looming 1,Dreaded 1,Oracular 1,Panoptic 1,Cyclopean 1,Sorcerous 1,Enshrouded 1,Black 1,White 1,Magnificent 1,Fell 1,Secluded
 * Adj

1,Tower 1,Laboratory 1,Sanctuary 1,Fortress 1,Spire 1,Steeple 1,Hall 1,Citadel 1,Manse 1,Bastion 1,Stronghold 1,Fastness
 * Location

1, Looming Tower 1,Dreaded Laboratory 1,Oracular Sanctuary 1,Panoptic Fortress 1,Cyclopean Spire 1,Sorcerous Steeple 1,Enshrouded Hall 1,Black Citadel 1,White Manse 1,Magnificent Bastion 1,Fell Stronghold 1,Secluded Fastness
 * Adj Location

1,[ArcaneBooks.ArcaneAuthor] 1,[Male Wizard Name] 1,[Female Wizard Name]
 * Wizard Name

1,Orfeus 1,Zerio 1,Melango 1,Eraster 1,Sersus 1,Iraalia 1,Katrick 1,Rhaldeus 1,Marlinius 1,Calabish 1,Horodius 1,Araldo 1,Snetch 1,Balto 1,Brambleford 1,Amar 1,Zaster 1,Sholtar 1,Phoulus 1,Imogrand
 * Male Wizard Name

1,Orfia 1,Zeria 1,Melangela 1,Erathia 1,Sersey 1,Iraalia 1,Katya 1,Rhaldeia 1,Marlinia 1,Calabisha 1,Horodia 1,Araldia 1,Snetchnia 1,Balta 1,Bramblefordina 1,Amarinth 1,Zastria 1,Sholtara 1,Phoulotia 1,Imograndia
 * Female Wizard Name

1,Necromancy 1,Seances 1,Things Man Was Not Meant to Know 1,Demonic pacts 1,Apotheosis 1,Mutational magic 1,Biological experimentation 1,Orgone magic 1,Black masses 1,Golem construction 1,Planar travel 1,Raising an army
 * Theme

1,The main entrance is shaped like a demon's maw 1,The area leading up to the tower is a perpetually skeletal forest 1,The area near the entrance is a forest of corpses impaled on wooden stakes 1,A storm continually rages over the tower 1,The area around the tower is subject to Fortean weather phenomena 1,The area around the tower is subject to spectral howling at all hours 1,Horrific illusions near the entrance 1,Skeletons wander the area near the tower 1,The bodies of former interlopers hang from the trees 1,The area around the tower smells of the abattoir
 * Foreboding Aspect

1,Cluttered and disorganized 1,Baroque 1,Neo-classical 1,Neo-gothic 1,Minimalist, everything-in-its-place 1,Cthulhoid, tentacular 1,Overly refined; 1,Ascetic and monkish 1,Gaudy; nouveau riche 1,Rustic and charming
 * Aesthetic

1, Two Levels: the wizards private chambers and the library 1,Three Levels: the wizards private chambers and the library, plus [Level] 1, Four Levels: the wizards private chambers and the library, plus ([Level]), and ([Level]) 1, Five Levels: the wizards private chambers and the library, plus ([Level]), ([Level]), and ([Level])
 * All Levels

1,Ritual chambers – incense, braziers, permanent summoning circle 1,Mutational experiment laboratory – vivsection equipment, animals in cages 1,Alchemical laboratory – alembics, retorts, strange and rare ingredients in vials and jars 1,Scrying chambers – mirror pools, crystal balls, tarot cards, books on divination, entrails 1,Necromantic laboratory – bones, flesh, stitchery, dreadful tomes 1,Cages and holding pens – humans, animals, wooden or metal cages, whips, locks 1,Henchmen's quarters – rough quarters, some gold and silver, weapons, dice and cards 1,Enchanted portrait galleries – talking portraits, portraits the step from their frames 1,Musical room – self-playing instruments, enchanted musicians 1,Trophy room – stolen goods, broken wands from wizardly duels, treasure on display 1,Wunderkammer – medical oddities, natural history specimens 1,Operating theaters – operating tables, scalpels and saws, blood stains 1,Extra-dimensional rooms – dimensional doors, portals, gifts from otherworldly beings 1,Igor's chambers – manacles, rough clothes, foulness 1,Concubine's chambers – pillows, chained men/women/both, willing slave, succubi 1,Harem chambers – pleasure consorts, spearwives, orgiastic cult 1,Apprentice's chambers – minor books of the occult, minor magical baubles 1,Treasure vault – gold, silver, art works, precious gems 1,Observatory – telescope, astrological charts, hymns to those beyond the stars 1,Torture chambers – the rack, thumbscrews, the iron maiden, whips, manacles 1,Complex mechanical traps (roll 1d4 to determine the most common type found in the tower: 1 – gaseous attacks 2 – tripwires that fire crossbows 3 – doors and chests trapped with poison needles 3 – descending spiked ceilings 4 – 1,Crude mechanical traps (roll 1d4 to determine the most common type found in the tower: 1 – pitfalls 2 – deadweights 3 – pots of boiling oil 4 – 1,Magical traps (roll 1d4 to determine the most common type found in the tower: 1 – trap releases monster from stasis 2 – fiery explosions 3 – curses 4 – petrification) 1,Misguiding illusions (roll 1d6 to determine type: 1 – illusory wall 2 – phantom sound 3 – illusory image 4 – illusory image that causes terror 5 – illusory image that causes horror 6 – illusory image with phantom sounds) 1,Summoned demons (roll 1d6 to determine the demons' general methodology: 1-2 – brute force and battle 3-4 seduction and misdirection 5 – demonic possession 6 – magical hindrance) 1,Hired mercenaries (roll 1d6 to determine the type of mercenaries: 1-2 – bandits 3-4 – sellswords 5 – berzerkers 6 – fallen knights) 1,Charmed beasts roll (1d8 to determine the most common type: 1 – cadaver grub 2 – umber hulk 3 – basilisk 4 – medusa 5 – cockatrice 6 – manticore 7 – griffin  8 – otyugh 9 – lycanthrope 10 – ) 1,Necromantic servitors (roll 1d10 to determine the main type of necromantic servitors that follow the wizard's commands: 1-3 – skeletons 4-6 – zombies 7-8 – ghouls 9 – wights 10 – wraiths) 1,Hauntings (use the What Type of Haunting is Afoot Table) 1,Riddle-based traps (roll 1d4 to determine the riddle's method of delivery: 1 – sphinxes 2 – Magic Mouth spells 3 – fey creatures 4 – talking oil paintings) 1,Enslaved humanoids (roll 1d12 to determine the main type of enslaved humanoids in service to the wizard: 1 – kobolds 2 – goblins 3 – orcs 4 – hobgoblins 5 – bugbears 6 – gnolls 7 – ogres 8 – trolls 9 – dwarves 10 – elves 11 – halflings 12 – lizardmen) 1,Created monsters (roll 1d6 to determine type: 1 – golem 2 – homunculus 3 – clockworkian 4 – living statue 5 – caryatid column 6 – gargoyle)
 * Level
 * Protection

STEP 8: The wizard's tower is secondarily protected by → roll again on the previous table, discarding a matching result; this secondary method of protection will simply be less prevalent than the primary method generated in STEP 7.

1,It's a mimic 1,It's cursed 1,It's a disguised ooze 1,It's an illusion 1,It's poisoned 1,It's going to explode
 * Don't Touch

1,Now it's eating through the floor 1,Now it's smoking 1,Now we hear strange chanting and ululations 1,Now we seem to be somewhere else 1,Now the tower seems to be falling apart around us 1,Now a secret door has opened
 * You Knocked That Over And

1,Unusually high ceiling 1,Wall covered in runes 1,Choked with furniture 1,Everything is one color 1,Everything is striped 1,Naked portrait of the wizard
 * Odd Room Features

1,Half-owl, half-boar (owlboar) 1,Shadow shedu 1,Gollum-shaped golem 1,Hybrid blink dog/hellhound 1,Hybrid medusa/gorgon 1,Half-ettercap, half-drider (spiderman)
 * Abortive Experiments

1,Infernal dictionary 1,Bent forks 1,Gelatinous flesh 1,A broken skull 1,Old love letters 1,Multicolored prisms 1,Unhatched, monstrous eggs 1,Catgut 1,A snake made of human teeth 1,Pile of cinders 1,Empty bottles of perfume 1,Insect husks 1,Rusty razor blades 1,Shattered globe 1,A small casket 1,Empty hourglass 1,Soap cask 1,Drained wine bottles 1,Pipe cleaners 1,Misplaced keys on keyring
 * Dustbin

Based on the tables at