Premade Pathfinder Character

A few 1st, 3rd, or 5th Level Characters
In progress. Complete: Core Classes plus Alchemists and Cavaliers. Next: Sorcerer Bloodlines, 3rd Party Rogue Talents, Cavalier Orders, and Gunslingers. Alignments may not fit restrictions. It can't do multi-classing. Ability Scores, Skills, Feats and favored class bonuses will have to be done manually. Spells are currently limited to ones starting with A-C in the alphabet. Has a chance of giving a random deity (from Fantasy Pantheon) to characters.

[main]

3rd Party-Included Characters
As above, but including 3.5 races and some sci-fi races. And 3rd party content. Next 3PP content for Rogues.

[3rd Party main]

(* = Combat feat)

1,'''a [Alignment.allCap] [Pathfinder Character Generator.Gender] [Pathfinder Character Generator.Race] [Premade Class]
 * main

1,'''a [Alignment.allCap] [Pathfinder Character Generator.Gender] [Mixed Pathfinder/3 5 Character Generator.Race] [3PP Premade Class]
 * 3rd Party main

1,Level 1: Hit Die d8. Skill Ranks per Level: 4 + Int modifier. Feats 1. Base Attack Bonus +0, Fort Save +2, Ref Save +2, Will Save +0. Extracts: One 1st Level Extract/day: ([Pathfinder Spell List.Alchemist 1]). Special:
 * Alchemist 1

1,Level 3: Hit Die d8. Skill Ranks per Level: 4 + Int modifier. Feats 2. Base Attack Bonus +2, Fort Save +3, Ref Save +3, Will Save +1. Extracts: Three 1st Level Extracts/Day: ([Pathfinder Spell List.Alchemist 1], [Pathfinder Spell List.Alchemist 1], [Pathfinder Spell List.Alchemist 1]). Special:
 * Alchemist 3

1,Level 5: Hit Die d8. +1 to any stat. Skill Ranks per Level: 4 + Int modifier. Feats 3. Base Attack Bonus +3, Fort Save +4, Ref Save +4, Will Save +1. Extracts: Four 1st Level Extracts/Day: ([Pathfinder Spell List.Alchemist 1], [Pathfinder Spell List.Alchemist 1], [Pathfinder Spell List.Alchemist 1], [Pathfinder Spell List.Alchemist 1]). Two 2nd Level Extracts/day: ([Pathfinder Spell List.Alchemist 2], [Pathfinder Spell List.Alchemist 2]). Special:
 * Alchemist 5

1,Level 1: Alignment Restriction: non-lawful only. Hit Die d12. Skill Ranks per Level: 4 + Int modifier. Feats 1. Base Attack Bonus +1, Fort Save +2, Ref Save +0, Will Save +0. Special:
 * Barbarian 1

1,Level 3: Alignment Restriction: non-lawful only. Hit Die d12. Skill Ranks per Level: 4 + Int modifier. Feats 2. Base Attack Bonus +3, Fort Save +3, Ref Save +1, Will Save +1. Special:
 * Barbarian 3

1,Level 5: Alignment Restriction: non-lawful only. Hit Die d12. +1 to any stat. Skill Ranks per Level: 4 + Int modifier. Feats 3. Base Attack Bonus +5, Fort Save +4, Ref Save +1, Will Save +1. Special:
 * Barbarian 5

1,Level 1: Hit Die d8. Skill Ranks per Level: 6 + Int modifier. Feats 1. Base Attack Bonus +0, Fort Save +0, Ref Save +2, Will Save +2. Spells: Infinite Cantrips/day, 4 known: ([Pathfinder Spell List.Bard 0], [Pathfinder Spell List.Bard 0], [Pathfinder Spell List.Bard 0], [Pathfinder Spell List.Bard 0]), One 1st Level Spell/day, 2 known: ([Pathfinder Spell List.Bard 1], [Pathfinder Spell List.Bard 1]). Special:
 * Bard 1

1,Level 3: Hit Die d8. Skill Ranks per Level: 6 + Int modifier. Feats 2. Base Attack Bonus +2, Fort Save +1, Ref Save +3, Will Save +3. Spells: Infinite Cantrips/day, 6 known: ([Pathfinder Spell List.Bard 0], [Pathfinder Spell List.Bard 0], [Pathfinder Spell List.Bard 0], [Pathfinder Spell List.Bard 0], [Pathfinder Spell List.Bard 0], [Pathfinder Spell List.Bard 0]), Three 1st Level Spells/Day, 4 Known: ([Pathfinder Spell List.Bard 1], [Pathfinder Spell List.Bard 1], [Pathfinder Spell List.Bard 1], [Pathfinder Spell List.Bard 1]). Special:
 * Bard 3

1,Level 5: Hit Die d8. +1 to any stat. Skill Ranks per Level: 6 + Int modifier. Feats 3. Base Attack Bonus +3, Fort Save +1, Ref Save +4, Will Save +4. Spells: Infinite Cantrips/day, 6 known: ([Pathfinder Spell List.Bard 0], [Pathfinder Spell List.Bard 0], [Pathfinder Spell List.Bard 0], [Pathfinder Spell List.Bard 0], [Pathfinder Spell List.Bard 0], [Pathfinder Spell List.Bard 0]), Four 1st Level Spells/day, 4 known: ([Pathfinder Spell List.Bard 1], [Pathfinder Spell List.Bard 1], [Pathfinder Spell List.Bard 1], [Pathfinder Spell List.Bard 1]). Two 2nd Level Spells/day, 3 known: ([Pathfinder Spell List.Bard 2], [Pathfinder Spell List.Bard 2], [Pathfinder Spell List.Bard 2]). Special:
 * Bard 5

1,Level 1: Hit Die d10. Skill Ranks per Level: 4 + Int modifier. Feats 1. Base Attack Bonus +1, Fort Save +2, Ref Save +0, Will Save +0. Special:
 * Cavalier 1

1,Level 3: Hit Die d10. Skill Ranks per Level: 4 + Int modifier. Feats 2. Base Attack Bonus +3, Fort Save +3, Ref Save +1, Will Save +1. Special:
 * Cavalier 3

1,Level 5: Hit Die d10. +1 to any stat. Skill Ranks per Level: 4 + Int modifier. Feats 3. Base Attack Bonus +5, Fort Save +4, Ref Save +1, Will Save +1. Special:
 * Cavalier 5

1,Level 1: Hit Die d8. Skill Ranks per Level: 2 + Int modifier. Feats 1. Base Attack Bonus +0, Fort Save +2, Ref Save +0, Will Save +2. Spells: Three Orisons/day - Infinite Casting: ([Pathfinder Spell List.Cleric/Oracle 0], [Pathfinder Spell List.Cleric/Oracle 0], [Pathfinder Spell List.Cleric/Oracle 0]); 1+1 1st Level Spells/day: ([Pathfinder Spell List.Cleric/Oracle 1]), (+1 Domain); Domains: [Cleric Domains], [Cleric Domains]. Energy Channel (if neutral): [Cleric Energy]. Special:
 * Cleric 1

1,Level 3: Hit Die d8. Skill Ranks per Level: 2 + Int modifier. Feats 2. Base Attack Bonus +2, Fort Save +3, Ref Save +1, Will Save +3. Spells: Three Orisons/day - Infinite Casting: ([Pathfinder Spell List.Cleric/Oracle 0], [Pathfinder Spell List.Cleric/Oracle 0], [Pathfinder Spell List.Cleric/Oracle 0]); 1(+1) 1st Level Spells/day: ([Pathfinder Spell List.Cleric/Oracle 1]), (+1 Domain); Domains: [Cleric Domains], [Cleric Domains]. Energy Channel (if neutral): [Cleric Energy]. Special:
 * Cleric 3

1,Level 5: Hit Die d8. Skill Ranks per Level: 2 + Int modifier. Feats 3. Base Attack Bonus +2, Fort Save +3, Ref Save +0, Will Save +2. Spells: Four Orisons/day - Infinite Casting: ([Pathfinder Spell List.Cleric/Oracle 0], [Pathfinder Spell List.Cleric/Oracle 0], [Pathfinder Spell List.Cleric/Oracle 0], [Pathfinder Spell List.Cleric/Oracle 0]); 2(+1) 1st Level Spells/day: ([Pathfinder Spell List.Cleric/Oracle 1], [Pathfinder Spell List.Cleric/Oracle 1]) (+1 Domain); 1(+1) 2nd Level Spells/day: ([Pathfinder Spell List.Cleric/Oracle 2]) (+1 Domain); Domains: [Cleric Domains], [Cleric Domains]. Energy Channel (if neutral): [Cleric Energy]. Special:
 * Cleric 5

1,Level 1: Alignment Restriction: neutral on at least one axis. Hit Die d8. Skill Ranks per Level: 4 + Int modifier. Feats 1. Base Attack Bonus +0, Fort Save +2, Ref Save +0, Will Save +2. Spells: Three Orisons/day - Infinite Casting: ([Pathfinder Spell List.Druid 0], [Pathfinder Spell List.Druid 0], [Pathfinder Spell List.Druid 0]); One 1st Level Spell/day: ([Pathfinder Spell List.Druid 1]); Special:
 * Druid 1

1,Level 3: Alignment Restriction: neutral on at least one axis. Hit Die d8. Skill Ranks per Level: 4 + Int modifier. Feats 2. Base Attack Bonus +2, Fort Save +3, Ref Save +1, Will Save +3. Spells: Four Orisons/day - Infinite Casting: ([Pathfinder Spell List.Druid 0], [Pathfinder Spell List.Druid 0], [Pathfinder Spell List.Druid 0], [Pathfinder Spell List.Druid 0]); Two 1st Level Spells/day: ([Pathfinder Spell List.Druid 1], [Pathfinder Spell List.Druid 1]); One 2nd Level Spell/day: ([Pathfinder Spell List.Druid 2]); Special:
 * Druid 3

1,Level 5: Alignment Restriction: neutral on at least one axis. Hit Die d8. Skill Ranks per Level: 4 + Int modifier. Feats 3. Base Attack Bonus +3, Fort Save +4, Ref Save +1, Will Save +4. Spells: Four Orisons/day - Infinite Casting: ([Pathfinder Spell List.Druid 0], [Pathfinder Spell List.Druid 0], [Pathfinder Spell List.Druid 0], [Pathfinder Spell List.Druid 0]); Three 1st Level Spells/day: ([Pathfinder Spell List.Druid 1], [Pathfinder Spell List.Druid 1], [Pathfinder Spell List.Druid 1]); Three 2nd Level Spells/day: ([Pathfinder Spell List.Druid 2], [Pathfinder Spell List.Druid 2], [Pathfinder Spell List.Druid 2]); Two 3rd level Spells/Day: ([Pathfinder Spell List.Druid 3], [Pathfinder Spell List.Druid 3]); Special:
 * Druid 5

1,Level 1: Hit Die d10. Skill Ranks per Level: 2 + Int modifier. Feats 1. Base Attack Bonus +1, Fort Save +2, Ref Save +0, Will Save +0. Special:
 * Fighter 1

1,Level 3: Hit Die d10. Skill Ranks per Level: 2 + Int modifier. Feats 2. Base Attack Bonus +3, Fort Save +3, Ref Save +1, Will Save +1. Special:
 * Fighter 3

1,Level 5: Hit Die d10. Skill Ranks per Level: 2 + Int modifier. Feats 3. Base Attack Bonus +5, Fort Save +4, Ref Save +1, Will Save +1. Special:
 * Fighter 5

1,Level 1: Alignment Restriction: Lawful only. Hit Die d8. Skill Ranks per Level: 4 + Int modifier. Feats 1. Base Attack Bonus +0, Fort Save +2, Ref Save +2, Will Save +2. Special:
 * Monk 1

1,Level 3: Alignment Restriction: Lawful only. Hit Die d8. Skill Ranks per Level: 4 + Int modifier. Feats 2. Base Attack Bonus +2, Fort Save +3, Ref Save +3, Will Save +3. Special:
 * Monk 3

1,Level 5: Alignment Restriction: Lawful only. Hit Die d8. Skill Ranks per Level: 4 + Int modifier. Feats 3. Base Attack Bonus +3, Fort Save +4, Ref Save +4, Will Save +4. Special:
 * Monk 5

1,Level 1: Alignment Restriction: Lawful Good only. Hit Die d10. Skill Ranks per Level: 2 + Int modifier. Feats 1. Base Attack Bonus +1, Fort Save +2, Ref Save +0, Will Save +2. Special:
 * Paladin 1

1,Level 3: Alignment Restriction: Lawful Good only. Hit Die d10. Skill Ranks per Level: 2 + Int modifier. Feats 2. Base Attack Bonus +3, Fort Save +3, Ref Save +1, Will Save +3. Special:
 * Paladin 3

1,Level 5: Alignment Restriction: Lawful Good only. Hit Die d10. Skill Ranks per Level: 2 + Int modifier. Feats 3. Base Attack Bonus +5, Fort Save +4, Ref Save +1, Will Save +4. Spells: One 1st level Spell/day: ([Pathfinder Spell List.Paladin 1]); Special:
 * Paladin 5

1,Level 1: Hit Die d10. Skill Ranks per Level: 6 + Int modifier. Feats 1. Base Attack Bonus +1, Fort Save +2, Ref Save +2, Will Save +0. Special:
 * Ranger 1

1,Level 3: Hit Die d10. Skill Ranks per Level: 6 + Int modifier. Feats 2. Base Attack Bonus +3, Fort Save +3, Ref Save +3, Will Save +1. Special:
 * Ranger 3

1,Level 5: Hit Die d10. Skill Ranks per Level: 6 + Int modifier. Feats 3. Base Attack Bonus +5, Fort Save +4, Ref Save +4, Will Save +1. Spells: One 1st level Spell/day: ([Pathfinder Spell List.Ranger 1]); Special:
 * Ranger 5

1,Level 1: Hit Die d8. Skill Ranks per Level: 8 + Int modifier. Feats 1. Base Attack Bonus +0, Fort Save +0, Ref Save +2, Will Save +0. Special:
 * Rogue 1

1,Level 3: Hit Die d8. Skill Ranks per Level: 8 + Int modifier. Feats 2. Base Attack Bonus +2, Fort Save +1, Ref Save +3, Will Save +1. Special:
 * Rogue 3

1,Level 5: Hit Die d8. Skill Ranks per Level: 8 + Int modifier. Feats 3. Base Attack Bonus +3, Fort Save +1, Ref Save +4, Will Save +1. Special:
 * Rogue 5

1,Level 1: Hit Die d6. Skill Ranks per Level: 2 + Int modifier. Feats 1. Base Attack Bonus +0, Fort Save +0, Ref Save +0, Will Save +2. Spells: Infinite Cantrips/day, 4 known: ([Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0]), Three 1st Level Spells/day, 2 known: ([Pathfinder Spell List.Sorcerer/Wizard 1], [Pathfinder Spell List.Sorcerer/Wizard 1]). Special:
 * Sorcerer 1

1,Level 3: Hit Die d6. Skill Ranks per Level: 2 + Int modifier. Feats 2. Base Attack Bonus +1, Fort Save +1, Ref Save +1, Will Save +3. Spells: Infinite Cantrips/day, 5 known: ([Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0]), Five 1st Level Spells/day, 3 known: ([Pathfinder Spell List.Sorcerer/Wizard 1], [Pathfinder Spell List.Sorcerer/Wizard 1], [Pathfinder Spell List.Sorcerer/Wizard 1]). Special:
 * Sorcerer 3

1,Level 5: Hit Die d6. Skill Ranks per Level: 2 + Int modifier. Feats 3. Base Attack Bonus +2, Fort Save +1, Ref Save +1, Will Save +4. Spells: Infinite Cantrips/day, 6 known: ([Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0]), Six 1st Level Spells/day, 4 known: ([Pathfinder Spell List.Sorcerer/Wizard 1], [Pathfinder Spell List.Sorcerer/Wizard 1], [Pathfinder Spell List.Sorcerer/Wizard 1], [Pathfinder Spell List.Sorcerer/Wizard 1]), Four 2nd Level Spells/day, 2 known ([Pathfinder Spell List.Sorcerer/Wizard 2], [Pathfinder Spell List.Sorcerer/Wizard 2]). Special:
 * Sorcerer 5

1,Level 1: Hit Die d6. Skill Ranks per Level: 2 + Int modifier. Feats 1. Base Attack Bonus +0, Fort Save +0, Ref Save +0, Will Save +2. Spells: Three Cantrips/day - Infinite Casting: ([Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0]), One 1st Level Spell/day: ([Pathfinder Spell List.Sorcerer/Wizard 1]). Special:
 * Wizard 1

1,Level 3: Hit Die d6. Skill Ranks per Level: 2 + Int modifier. Feats 2. Base Attack Bonus +1, Fort Save +1, Ref Save +1, Will Save +3. Spells: Four Cantrips/day - Infinite Casting: ([Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0]), Two 1st Level Spells/day: ([Pathfinder Spell List.Sorcerer/Wizard 1], [Pathfinder Spell List.Sorcerer/Wizard 1]). One 2nd Level Spell/day: ([Pathfinder Spell List.Sorcerer/Wizard 2]) Special:
 * Wizard 3

1,Level 5: Hit Die d6. Skill Ranks per Level: 2 + Int modifier. Feats 3. Base Attack Bonus +2, Fort Save +1, Ref Save +1, Will Save +4. Spells: Spells: Four Cantrips/day - Infinite Casting: ([Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0]), Three 1st Level Spells/day: ([Pathfinder Spell List.Sorcerer/Wizard 1], [Pathfinder Spell List.Sorcerer/Wizard 1], [Pathfinder Spell List.Sorcerer/Wizard 1]). Two 2nd Level Spells/day: ([Pathfinder Spell List.Sorcerer/Wizard 2], [Pathfinder Spell List.Sorcerer/Wizard 2]), One 3rd Level Spell/day: ([Pathfinder Spell List.Sorcerer/Wizard 3]). Special:
 * Wizard 5

1,[Alchemist] [God] 1,[Barbarian] [God] 1,[Bard] [God] 1,[Cavalier] [Maybe God] 1,[Cleric] [Religious God] 1,[Druid] [Maybe God] 1,[Fighter] [God] 1,[Monk] [Maybe God] 1,[Paladin] [Religious God] 1,[Ranger] [Maybe God] 1,[Rogue] [God] 1,[Sorcerer] [God] 1,[Wizard] [God]
 * Premade Class

1,Alchemist''' [Alchemist 1] Alchemy, Bomb 1d6, Brew Potion, Mutagen, Throw Anything. 1,Alchemist''' [Alchemist 3] Alchemy, Bomb 2d6, Brew Potion, Mutagen, Throw Anything, Discovery: ([Alchemist Discovery]), Poison Resistance +2, Poison Use, Swift Alchemy. 1,Alchemist''' [Alchemist 5] Alchemy, Bomb 3d6, Brew Potion, Mutagen, Throw Anything, Discovery: ([Alchemist Discovery]), Poison Resistance +4, Poison Use, Swift Alchemy, Discovery: ([Alchemist Discovery 5]).
 * Alchemist

1,Barbarian''' [Barbarian 1] Fast Movement, Rage. 1,Barbarian''' [Barbarian 3] Fast Movement, Rage, Rage Power: ([Barbarian Rage Powers 3]), Uncanny Dodge, Trap Sense +1. 1,Barbarian''' [Barbarian 5] Fast Movement, Rage, Rage Power: ([Barbarian Rage Powers 3]), Uncanny Dodge, Trap Sense +1, Rage Power: ([Barbarian Rage Powers 5]), Improved Uncanny Dodge.
 * Barbarian

1,Bard''' [Bard 1] Bardic Knowledge, Bardic Performance: Countersong, Distraction, Fascinate, Inspire Courage +1; Cantrips. 1,Bard''' [Bard 3] Bardic Knowledge, Bardic Performance: Countersong, Distraction, Fascinate, Inspire Courage +1, Inspire Competence +2; Cantrips, Versatile Performance, Well-Versed[Bardic Masterpieces 3]. 1,Bard''' [Bard 5] Bardic Knowledge, Bardic Performance: Countersong, Distraction, Fascinate, Inspire Courage +2, Inspire Competence +2; Cantrips, Versatile Performance, Well-Versed, Lore Master 1/day[Bardic Masterpieces 5].
 * Bard

1,Cavalier''' [Cavalier 1] Challenge 1/day, Mount: [Cavalier Mount], Order: [Cavalier Order]; Tactician. 1,Cavalier''' [Cavalier 3] Challenge 1/day, Mount: [Cavalier Mount], Order: [Cavalier Order]; Tactician, Cavalier’s Charge. 1,Cavalier''' [Cavalier 5] Challenge 2/day, Mount: [Cavalier Mount], Order: [Cavalier Order]; Tactician, Cavalier’s Charge, Expert Trainer, Banner.
 * Cavalier

1,Cleric''' [Cleric 1] Aura, Channel Energy 1d6, Domains, Orisons[Variant Channeling]. 1,Cleric''' [Cleric 3] Aura, Channel Energy 2d6, Domains, Orisons[Variant Channeling]. 1,Cleric''' [Cleric 5] Aura, Channel Energy 3d6, Domains, Orisons[Variant Channeling 5].
 * Cleric

1,Druid''' [Druid 1] Nature Bond: [Druid Nature Bond]; Nature Sense, Orisons, Wild Empathy. 1,Druid''' [Druid 3] Nature Bond: [Druid Nature Bond]; Nature Sense, Orisons, Wild Empathy, Woodland Stride, Trackless Step. 1,Druid''' [Druid 5] Nature Bond: [Druid Nature Bond]; Nature Sense, Orisons, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature's Lure, Wild Shape 1/day.
 * Druid

1,Fighter''' [Fighter 1] Bonus Feat. 1,Fighter''' [Fighter 3] Bonus Feat, Bonus Feat, Bravery +1, Armor Training 1. 1,Fighter''' [Fighter 5] Bonus Feat, Bonus Feat, Bravery +1, Armor Training 1, Bonus Feat, Weapon Training 1: ([Fighter Weapon Training]).
 * Fighter

1,Monk''' [Monk 1] Unarmed Damage: 1d6, Bonus Feat, Flurry of Blows (-1,-1), Stunning Fist, Unarmed Strike. 1,Monk''' [Monk 3] Unarmed Damage: 1d6, Bonus Feat, Flurry of Blows (+1,+1), Stunning Fist, Unarmed Strike, Bonus Feat, Evasion, Fast Movement +10, Maneuver Training, Still Mind. 1,Monk''' [Monk 5] Unarmed Damage: 1d8, Bonus Feat, Flurry of Blows (+3,+3), Stunning Fist, Unarmed Strike, Bonus Feat, Evasion, Fast Movement +10, Maneuver Training, Still Mind, AC Bonus +1, Ki Pool (Magic), Slow Fall 20 ft, High Jump, Purity of Body.
 * Monk

1,Paladin''' [Paladin 1] Aura of Good, Detect Evil, Smite Evil 1/day. 1,Paladin''' [Paladin 3] Aura of Good, Detect Evil, Smite Evil 1/day, Divine Grace, Lay on Hands, Aura of Courage, Divine Health, Mercy: ([Paladin Mercy 3]). 1,Paladin''' [Paladin 5] Aura of Good, Detect Evil, Smite Evil 2/day, Divine Grace, Lay on Hands, Aura of Courage, Divine Health, Mercy: ([Paladin Mercy 3]), Channel Positive Energy.
 * Paladin

1,Ranger''' [Ranger 1] 1st Favored Enemy: ([Ranger Favored Enemy]), Track, Wild Empathy. 1,Ranger''' [Ranger 3] 1st Favored Enemy: ([Ranger Favored Enemy]), Track, Wild Empathy, Combat Style Feat: ([Ranger Combat Style]), Endurance, 1st Favored Terrain: ([Ranger Favored Terrain]). 1,Ranger''' [Ranger 5] 1st Favored Enemy: ([Ranger Favored Enemy]), Track, Wild Empathy, Combat Style Feat: ([Ranger Combat Style]), Endurance, 1st Favored Terrain: ([Ranger Favored Terrain]), Hunter's Bond: ([Ranger Hunter's Bond]), 2nd Favored Enemy: ([Ranger Favored Enemy]).
 * Ranger

1,Rogue''' [Rogue 1] Sneak Attack 1d6, Trapfinding. 1,Rogue''' [Rogue 3] Sneak Attack 2d6, Trapfinding, Evasion, Rogue Talent: ([Rogue Talent]), Trap Sense +1. 1,Rogue''' [Rogue 5] Sneak Attack 3d6, Trapfinding, Evasion, Rogue Talent: ([Rogue Talent]), Trap Sense +1, Rogue Talent: ([Rogue Talent 5]), Uncanny Dodge.
 * Rogue

1,Sorcerer''' [Sorcerer 1] Cantrips, Eschew Materials, Bloodline: [Sorcerer Bloodline 1]. 1,Sorcerer''' [Sorcerer 3] Cantrips, Eschew Materials, Bloodline: [Sorcerer Bloodline 3]. 1,Sorcerer''' [Sorcerer 5] Cantrips, Eschew Materials, Bloodline: [Sorcerer Bloodline 5].
 * Sorcerer

1,Wizard''' [Wizard 1] Arcane Bond: [Wizard Bond], Arcane School: [Wizard School], Cantrips, Scribe Scroll. 1,Wizard''' [Wizard 3] Arcane Bond: [Wizard Bond], Arcane School: [Wizard School], Cantrips, Scribe Scroll. 1,Wizard''' [Wizard 5] Arcane Bond: [Wizard Bond], Arcane School: [Wizard School], Cantrips, Scribe Scroll, Bonus Feat: [Wizard Bonus Feats].
 * Wizard

1,Acid Bomb 1,Bitter Pill 1,Chameleon 1,Cognatogen 1,Cognatogen -> Collective Memory (Tree: take next) 1,Cognatogen -> Intuitive Understanding (Tree: take next) 1,Concentrate Poison 1,Cytillesh Bomb 1,Darkness Bomb 1,Defoliant Bomb 1,Directed Bomb 1,Ectoplasmic Bomb 1,Elemental Mutagen 1,Enhance Potion 1,Explosive Bomb 1,Extend Potion 1,Feral Mutagen 1,Fire Brand (Prerequisite: Goblin. If not, alternative discovery: ([Alchemist Discovery])) 1,Flesh-Eating Bomb 1,Frost Bomb 1,Glassfoot Bomb 1,Grounding Goo 1,Healing Bomb 1,Infuse Mutagen 1,Infusion 1,Infusion -> Glimmering Infusion (Tree: take next) 1,Inspiring Cognatogen -> Inspired Bomb (Prerequisite: Inspiration Pool) (Tree: take next) 1,Material Mastery 1,Mutagen (Prerequisite: No Mutagen class feature. Alternative discovery: ([Alchemist Discovery])) 1,Neutralizing Bomb 1,Ooze Blight 1,Pheromones 1,Precise Bombs 1,Preserve Organs 1,Purging Mutagen 1,Rag Doll Mutagen (Prerequisite: Goblin. If not, alternative discovery: ([Alchemist Discovery])) 1,Sandstone Solution 1,Scrap Bomb (Prerequisite: Goblin. If not, alternative discovery: ([Alchemist Discovery])) 1,Shock Bomb 1,Smoke Bomb 1,Smoke Bomb -> Stink Bomb (Tree: take next) 1,Solid Ground 1,Spontaneous Healing 1,Strafe Bomb 1,Tanglefoot Bomb 1,Tentacle 1,Thorny Bomb 1,Tumor Familiar 1,Underwater Demolition 1,Vestigial Arm 1,Vestigial Arm -> Vestigial Arm (2nd) -> Parasitic Twin (Tree: take next) 1,Volumizer
 * Alchemist Discovery

5,[Alchemist Discovery] 1,Explosive Missile 1,Immolation Bomb 1,Lingering Spirit 1,Ranged Baptism 1,Remedy Extract 1,Spell Knowledge
 * Alchemist Discovery 5

1,Abyssal Blood, Lesser (Excludes other groups of blood rage powers. (Alternative Power: [Barbarian Rage Powers 3])) 1,Animal Fury 1,Animal Fury -> Greater Animal Fury (Prerequisite: Animal Fury Rage Power.) 1,Animal Fury -> Hive Totem (Prerequisite: Animal Fury Rage Power. Excludes other groups of totem rage powers.) 1,Animal Fury -> Penetrating Bite (Prerequisite: Animal Fury Rage Power.) 1,Animal Fury -> Savage Jaw (Prerequisite: Animal Fury Rage Power.) 1,Armor Ripper 1,Atavism Totem, Lesser (Excludes other groups of blood rage powers. (Alternative Power: [Barbarian Rage Powers 3])) 1,Auspicious Mark 1,Beast Totem, Lesser (Excludes other groups of totem rage powers. (Alternative Power: [Barbarian Rage Powers 3])) 1,Bloody Bite (Prerequisite: Half-Orc, Animal Fury Rage Power, or a natural bite attack. (Alternative Power: [Barbarian Rage Powers 3])) 1,Bloody Bite (Prerequisite: Half-Orc, Animal Fury Rage Power, or a natural bite attack) -> Feasting Bite (Prerequisite: Bloody Bite Rage Power.) 1,Brawler 1,Brawler -> Greater Brawler (Prerequisite: Brawler Rage Power.) 1,Breathtaker 1,Celestial Blood, Lesser (Excludes other groups of blood rage powers. (Alternative Power: [Barbarian Rage Powers 3])) 1,Celestial Totem, Lesser (Excludes other groups of totem rage powers. (Alternative Power: [Barbarian Rage Powers 3])) 1,Chaos Totem, Lesser (Excludes other groups of totem rage powers. (Alternative Power: [Barbarian Rage Powers 3])) 1,Cult Totem, Lesser (Excludes other groups of totem rage powers. (Alternative Power: [Barbarian Rage Powers 3])) 1,Daemon Totem, Lesser (Excludes other groups of totem rage powers. (Alternative Power: [Barbarian Rage Powers 3])) 1,Draconic Blood, Lesser (Excludes other groups of blood rage powers. (Alternative Power: [Barbarian Rage Powers 3])) 1,Elemental Blood, Lesser (Excludes other groups of blood rage powers. (Alternative Power: [Barbarian Rage Powers 3])) 1,Energy Resistance 1,Ferocious Beast 1,Ferocious Mount 1,Fey Blood, Lesser (Excludes other groups of blood rage powers. (Alternative Power: [Barbarian Rage Powers 3])) 1,Fiend Totem, Lesser (Excludes other groups of totem rage powers. (Alternative Power: [Barbarian Rage Powers 3])) 1,Fight Response 1,Good for What Ails You 1,Guarded Life 1,Guarded Stance 1,Hurling, Lesser 1,Infernal Blood, Lesser (Excludes other groups of blood rage powers. (Alternative Power: [Barbarian Rage Powers 3])) 1,Inspire Ferocity 1,Intimidating Glare 1,Knockback 1,Knockdown 1,Liquid Courage 1,Low-Light Vision 1,Moment of Clarity 1,Moment of Clarity -> Perfect Clarity (Prerequisite: Moment of Clarity Rage Power.) 1,Night Vision (Prerequisite: Low-Light Vision Racial Trait/Rage Power. (Alternative Power: [Barbarian Rage Powers 3])) 1,No Escape 1,Overbearing Advance 1,Powerful Blow 1,Quick Reflexes 1,Raging Climber 1,Raging Grappler 1,Raging Leaper 1,Raging Swimmer 1,Reckless Abandon 1,Reckless Abandon -> Inspire Ferocity (Prerequisite: Reckless Abandon Rage Power.) 1,Roaring Drunk 1,Rolling Dodge 1,Roused Anger 1,Savage Intuition 1,Scent 1,Smasher 1,Smasher -> Gearbreaker (Prerequisite: Smasher Rage Power.) 1,Spirit Totem, Lesser (Excludes other groups of totem rage powers. (Alternative Power: [Barbarian Rage Powers 3])) 1,Staggering Drunk 1,Strength Surge 1,Superstition 1,Superstition -> Witch Hunter (Prerequisite: Superstition Rage Power.) 1,Surprise Accuracy 1,Surprise Accuracy -> Deadly Accuracy (Prerequisite: Surprise Accuracy Rage Power.) 1,Swift Foot 1,Swift Foot -> Sprint (Prerequisite: Swift Foot Rage Power.) 1,Undead Blood, Lesser (Excludes other groups of blood rage powers. (Alternative Power: [Barbarian Rage Powers 3])) 1,Water Sense 1,World Serpent Totem (Excludes other groups of totem rage powers. (Alternative Power: [Barbarian Rage Powers 3]))
 * Barbarian Rage Powers 3

5,[Barbarian Rage Powers 3] 1,Elemental Rage, Lesser 1,Impelling Disarm 1,Linnorm Death Curse, Cairn 1,Linnorm Death Curse, Crag 1,Linnorm Death Curse, Fjord 1,Linnorm Death Curse, Ice 1,Linnorm Death Curse, Taiga 1,Linnorm Death Curse, Tarn 1,Renewed Vigor
 * Barbarian Rage Powers 5

7, 1,, Bardic Masterpiece: [Bardic Masterpieces 3 Yes]
 * Bardic Masterpieces 3

1,Arrowsong’s Lament (Oratory) (Cost: Feat or 1st-level spell known or higher.) 1,Tales of Twisting Steel (Act, Oratory) (Cost: Feat or 2nd-level bard spell known.) 1,Triple Time (Percussion, String, Wind) (Cost: Feat or 1st-level spell known)
 * Bardic Masterpieces 3 Yes

7, 1,, Bardic Masterpiece: [Bardic Masterpieces 5 Yes]
 * Bardic Masterpieces 5

1,Arrowsong’s Lament (Oratory) (Cost: Feat or 1st-level spell known or higher.) 1,Tales of Twisting Steel (Act, Oratory) (Cost: Feat or 2nd-level bard spell known.) 1,Triple Time (Percussion, String, Wind) (Cost: Feat or 1st-level spell known) 1,Ballad of the Homesick Wanderer (Oratory, Sing) (Cost: Feat or 2nd-level bard spell known.) 1,Battle Song of the People’s Revolt (Percussion, Wind) (Cost: Feat or 2nd-level bard spell known.) 1,Dance of Captivating Desire (Dance) (Cost: Feat or 2nd-level bard spell known.) 1,Dance of the Snake (Dance) (Cost: Feat or 2nd-level bard spell known.) 1,Endless Waltz of the Eldest (Dance, String) (Cost: Feat or 2nd-level bard spell known.) 1,Exhilarating Prayer of Grace (Dance) (Cost: Feat or 2nd-level bard spell known.) 1,Illusion’s Decree (Comedy, Oratory) (Cost: Feat or 2nd-level bard spell known.) 1,Life Budding In Salted Earth (Sing, String, Wind) (Cost: Feat or 3rd-level bard spell known.) 1,Lingering Leitmotif (Oratory, Sing) (Cost: Feat or 2nd-level bard spell known.) 1,Melody of Surrender (Sing, Wind) (Cost: Feat or 2nd-level bard spell known.) 1,Minuet of the Midnight Ivy (Dance) (Cost: Feat or 2nd-level bard spell known.) 1,Pageant of the Peacock (Act, Dance) (Cost: Feat or 2nd-level bard spell known.) 1,Rat Quadrille (Percussion, Sing) (Cost: Feat or 2nd-level bard spell known.) 1,Relentless Reprise (Keyboard, Sing, String, Wind) (Cost: Feat or 2nd-level bard spell known.) 1,Rondeau of Heavenly Order (Sing) (Cost: Feat or 2nd-level bard spell known.) 1,Stirring Discourse of the Mind (Oratory) (Cost: Feat or 2nd-level bard spell known.) 1,The Cat-Step (Dance) (Cost: Feat or 2nd-level bard spell known.) 1,The Dance of 23 Steps (Dance) (Cost: Feat or 2nd-level bard spell known.) 1,The Dance of Kindled Desires (Dance) (Cost: Feat or 2nd-level bard spell known.) 1,The Rheumy Refrain (Sing) (Cost: Feat or 2nd-level bard spell known.) 1,Toccata and Fugue of the Danse Macabre (Keyboard, Wind) (Cost: Feat or 2nd-level bard spell known.)
 * Bardic Masterpieces 5 Yes

1,[Medium Cavalier Mount] (Medium) or [Small Cavalier Mount] (Small)
 * Cavalier Mount

1,Axebeak 1,Camel 1,Elk 1,Giant Seahorse 1,Giant Tortoise 1,Horse 1,Giraffe 1,Zebra
 * Medium Cavalier Mount

1,Antelope 1,Capybara 1,Giant Weasel 1,Lizard (Giant Gecko) 1,Kangaroo 1,Pony 1,Ram 1,Reindeer 1,Stag 1,Wolf 1,Wolfdog
 * Small Cavalier Mount

1,Order of the Reins: Edicts, Challenge Bonus, Class Skills (Appraise and Perception), Order Ability: Control the Herd 1,Order of the Green: Edicts, Challenge Bonus, Class Skills (Knowledge (Nature) and Survival), Order Ability: Favored Terrain ([Ranger Favored Terrain]) 1,Order of the Hero: Edicts, Challenge Bonus, Class Skills (Knowledge (Arcana) and Knowledge (Nature)), Order Ability: Monster Expert 1,Order of the Monument: Edicts, Challenge Bonus, Class Skills (Knowledge (Local) and Knowledge (Religion)), Order Ability: Sworn Defender 1,Order of the Whip: Edicts, Challenge Bonus, Class Skills (Knowledge (Local) and Knowledge (Nobility)), Order Ability: Whip Crack 1,Order of the Blossom: Edicts, Challenge Bonus, Class Skills (Disguise and Knowledge (Nature)), Order Ability: Sneak Attack (1d6) 1,Order of the Asp: Edicts, Challenge Bonus, Class Skills (Knowledge (Local) and Sleight of Hand), Order Ability: Indiscriminate 0,Order of the Eel 0,Order of the Waves 0,Order of the Beast (ACG) 0,Order of the Beast (ISC) 0,Order of the Blue Rose 0,Order of the Cockatrice 0,Order of the Dragon 0,Order of the Eastern Star 0,Order of the Ennead Star 0,Order of the First Law 0,Order of the Flame 0,Order of the Green 0,Order of the Guard 0,Order of the Hammer 0,Order of the Land 0,Order of the Lion 0,Order of the Paw 0,Order of the Penitent 0,Order of the Scales 0,Order of the Seal 0,Order of the Shield 0,Order of the Shroud 0,Order of the Staff 0,Order of the Star 0,Order of the Sword 0,Order of the Tome 0,Order of Vengeance
 * Cavalier Order

1,positive 1,negative
 * Cleric Energy

5,[Subdomain] 1,Air 1,Animal 1,Artifice 1,Chaos 1,Charm 1,Community 1,Darkness 1,Death 1,Destruction 1,Earth 1,Evil 1,Fire 1,Glory 1,Good 1,Healing 1,Knowledge 1,Law 1,Liberation 1,Luck 1,Madness 1,Magic 1,Nobility 1,Plant 1,Protection 1,Repose 1,Ruins 1,Rune 1,Scalykind 1,Strength 1,Sun 1,Travel 1,Trickery 1,Vermin 1,Void 1,War 1,Water 1,Weather
 * Cleric Domains

1,Cloud (Air Subdomain) 1,Lightning (Air Subdomain) 1,Wind (Air Subdomain) 1,Feather (Animal Subdomain) 1,Fur (Animal Subdomain) 1,Insect (Animal Subdomain) 1,Alchemy (Artifice Subdomain) 1,Construct (Artifice Subdomain) 1,Industry (Artifice Subdomain) 1,Toil (Artifice Subdomain) 1,Trap (Artifice Subdomain) 1,Azata (Chaos Subdomain) 1,Demodand (Chaos Subdomain) 1,Demon (Chaos Subdomain) 1,Entropy (Chaos Subdomain) 1,Protean (Chaos Subdomain) 1,Revelry (Chaos Subdomain) 1,Riot (Chaos Subdomain) 1,Whimsy (Chaos Subdomain) 1,Captivation (Charm Subdomain) 1,Love (Charm Subdomain) 1,Lust (Charm Subdomain) 1,Cooperation (Community Subdomain) 1,Education (Community Subdomain) 1,Family (Community Subdomain) 1,Home (Community Subdomain) 1,Loss (Darkness Subdomain) 1,Moon (Darkness Subdomain) 1,Night (Darkness Subdomain) 1,Murder (Death Subdomain) 1,Plague (Death Subdomain) 1,Psychopomp (Death Subdomain) 1,Undead (Death Subdomain) 1,Catastrophe (Destruction Subdomain) 1,Hatred (Destruction Subdomain) 1,Rage (Destruction Subdomain) 1,Torture (Destruction Subdomain) 1,Caves (Earth Subdomain) 1,Metal (Earth Subdomain) 1,Petrification (Earth Subdomain) 1,Radiation (Earth Subdomain) 1,Cannibalism (Evil Subdomain) 1,Corruption (Evil Subdomain) 1,Daemon (Evil Subdomain) 1,Demodand (Evil Subdomain) 1,Demon (Evil Subdomain)0 1,Devil (Evil Subdomain) 1,Fear (Evil Subdomain) 1,Kyton (Evil Subdomain) 1,Plague (Evil Subdomain) 1,Arson (Fire Subdomain) 1,Ash (Fire Subdomain) 1,Smoke (Fire Subdomain) 1,Heroism (Glory Subdomain) 1,Honor (Glory Subdomain) 1,Hubris (Glory Subdomain) 1,Legend (Glory Subdomain) 1,Agathion (Good Subdomain) 1,Archon (Good Subdomain) 1,Azata (Good Subdomain) 1,Friendship (Good Subdomain) 1,Redemption (Good Subdomain) 1,Medicine (Healing Subdomain) 1,Restoration (Healing Subdomain) 1,Resurrection (Healing Subdomain) 1,Aeon (Knowledge Subdomain) 1,Education (Knowledge Subdomain) 1,Espionage (Knowledge Subdomain) 1,Memory (Knowledge Subdomain) 1,Thought (Knowledge Subdomain) 1,Archon (Law Subdomain) 1,Devil (Law Subdomain) 1,Inevitable (Law Subdomain) 1,Judgement (Law Subdomain) 1,Kyton (Law Subdomain) 1,Legislation (Law Subdomain) 1,Loyalty (Law Subdomain) 1,Slavery (Law Subdomain) 1,Tyranny (Law Subdomain) 1,Freedom (Liberation Subdomain) 1,Revolution (Liberation Subdomain) 1,Self-Realization (Liberation Subdomain) 1,Curse (Luck Subdomain) 1,Fate (Luck Subdomain) 1,Imagination (Luck Subdomain) 1,Insanity (Madness Subdomain) 1,Nightmare (Madness Subdomain) 1,Truth (Madness Subdomain) 1,Alchemy (Magic Subdomain) 1,Arcane (Magic Subdomain) 1,Divine (Magic Subdomain) 1,Rites (Magic Subdomain) 1,Aristocracy (Nobility Subdomain) 1,Hubris (Nobility Subdomain) 1,Leadership (Nobility Subdomain) 1,Martyr (Nobility Subdomain) 1,Leshy (Plant Subdomain) 1,Decay (Plant Subdomain) 1,Growth (Plant Subdomain) 1,Thorns (Plant Subdomain) 1,Defense (Protection Subdomain) 1,Fortifications (Protection Subdomain) 1,Purity (Protection Subdomain) 1,Solitude (Protection Subdomain) 1,Ancestors (Repose Subdomain) 1,Psychopomp (Repose Subdomain) 1,Souls (Repose Subdomain) 1,Language (Rune Subdomain) 1,Legislation (Rune Subdomain) 1,Wards (Rune Subdomain) 1,Dragon (Scalykind Subdomain) 1,Saurian (Scalykind Subdomain) 1,Venom (Scalykind Subdomain) 1,Competition (Strength Subdomain) 1,Ferocity (Strength Subdomain) 1,Fist (Strength Subdomain) 1,Resolve (Strength Subdomain) 1,Self-Realization (Strength Subdomain) 1,Day (Sun Subdomain) 1,Light (Sun Subdomain) 1,Revelation (Sun Subdomain) 1,Thirst (Sun Subdomain) 1,Exploration (Travel Subdomain) 1,Portal (Travel Subdomain) 1,Trade (Travel Subdomain) 1,Ambush (Trickery Subdomain) 1,Deception (Trickery Subdomain) 1,Espionage (Trickery Subdomain) 1,Greed (Trickery Subdomain) 1,Innuendo (Trickery Subdomain) 1,Thievery (Trickery Subdomain) 1,Dark Tapestry (Void Subdomain) 1,Isolation (Void Subdomain) 1,Stars (Void Subdomain) 1,Blood (War Subdomain) 1,Duels (War Subdomain) 1,Tactics (War Subdomain) 1,Flotsam (Water Subdomain) 1,Flowing (Water Subdomain) 1,Ice (Water Subdomain) 1,Oceans (Water Subdomain) 1,Rivers (Water Subdomain) 1,Monsoon (Weather Subdomain) 1,Seasons (Weather Subdomain) 1,Storms (Weather Subdomain)
 * Subdomain

10, 1,, Variant Channeling: [Variant Channeling Yes] (Channel Bonus +/- 1)
 * Variant Channeling

10, 1,, Variant Channeling: [Variant Channeling Yes] (Channel Bonus +/- 2)
 * Variant Channeling 5

1,Air/Sky/Wind 1,Ale/Wine 1,Art/Music 1,Battle/Wrath 1,Beauty/Love/Lust 1,Bravery/Valor 1,Cities 1,Contracts/Oaths 1,Darkness 1,Death 1,Destruction 1,Disease 1,Dreams 1,Duty 1,Earth 1,Envy 1,Farming 1,Fate 1,Fire 1,Flying Creatures 1,Forge 1,Freedom 1,Hunting 1,Journeys 1,Justice/Law 1,Knowledge 1,Luck 1,Madness 1,Magic 1,Monsters 1,Moonlight 1,Monuments 1,Murder 1,Nature 1,Nightmares 1,Pain 1,Poison 1,Protection 1,Revenge/Vengeance 1,Rulership 1,Ocean/Sea/Water 1,Secrets 1,Self-Perfection 1,Sexuality 1,Slavery/Tyranny 1,Strategy 1,Strength 1,Sun 1,Trickery 1,Undeath 1,Weapons 1,Weather
 * Variant Channeling Yes

1,[Druid Domain] 1,[Druid Animal Companion] (Animal Companion)
 * Druid Nature Bond

1,Air (Domain) 1,Animal (Domain) 1,Earth (Domain) 1,Fire (Domain) 1,Plant (Domain) 1,Water (Domain) 1,Weather (Domain) 1,[Druid Subdomain]
 * Druid Domain

1,Cloud (Air Subdomain) 1,Lightning (Air Subdomain) 1,Wind (Air Subdomain) 1,Feather (Animal Subdomain) 1,Fur (Animal Subdomain) 1,Insect (Animal Subdomain) 1,Caves (Earth Subdomain) 1,Petrification (Earth Subdomain) 1,Radiation (Earth Subdomain) 1,Arson (Fire Subdomain) 1,Ash (Fire Subdomain) 1,Smoke (Fire Subdomain) 1,Leshy (Plant Subdomain) 1,Decay (Plant Subdomain) 1,Growth (Plant Subdomain) 1,Thorns (Plant Subdomain) 1,Flotsam (Water Subdomain) 1,Flowing (Water Subdomain) 1,Ice (Water Subdomain) 1,Oceans (Water Subdomain) 1,Rivers (Water Subdomain) 1,Monsoon (Weather Subdomain) 1,Seasons (Weather Subdomain) 1,Storms (Weather Subdomain)
 * Druid Subdomain

1,Allosaurus 1,Amargasaurus 1,Ankylosaurus 1,Ant, Giant 1,Antelope 1,Ape 1,Archelon 1,Arsinoitherium 1,Aurochs (Buffalo) 1,Aurochs (Bison) 1,Axe Beak 1,Baboon 1,Badger 1,Badger (Wolverine) 1,Baluchitherium 1,Barbed Ram 1,Basilosaurus 1,Bat, Dire 1,Bear 1,Beetle, Giant 1,Bird (Eagle) 1,Bird (Hawk) 1,Bird (Owl) 1,Blackwisp Egret 1,Boar 1,Brachiosaurus 1,Bristle Boar 1,Brontotherium 1,Bull, War 1,Camel 1,Cat, Big (Lion) 1,Cat, Big (Tiger) 1,Cat, Small (Cheetah) 1,Cat, Small (Leopard) 1,Centipede, Giant 1,Chalicotherium 1,Chameleon, Giant 1,Cooshee 1,Crab, Giant 1,Crocodile 1,Crocodile (Alligator) 1,Deinonychus 1,Deinonychus (Velociraptor) 1,Deinotherium 1,Devil Monkey 1,Dimetrodon 1,Dimorphodon 1,Diplodocus 1,Dog 1,Dolphin 1,Drake 1,Dunkleosteus 1,Electric Eel 1,Elasmosaurus 1,Elasmotherium 1,Elephant 1,Elephant (Mastodon) 1,Elephant (Mammoth) 1,Elk 1,Embolotherium 1,Frog, Giant 1,Gar 1,Gecko, Giant 1,Giganotosaurus 1,Giraffe 1,Goblin Dog 1,Gylptodon 1,Heron, Yolubilis 1,Hippopotamus 1,Horse 1,Hyena 1,Iguanodon 1,Kangaroo 1,Kentrosaurus 1,Llama 1,Leech, Giant 1,Manta Ray 1,Mantis, Giant 1,Megalania 1,Megaloceros (Giant Elk) 1,Megatherium 1,Mokele-Mbembe 1,Monitor Lizard 1,Moose 1,Moray Eel, Giant 1,Octopus 1,Orca (Killer Whale) 1,Ostrich 1,Pachycephalosaurus 1,Panda 1,Parasaurolophus 1,Pony 1,Pteranodon 1,Quetzalcoatlus 1,Ram 1,Rat, Dire 1,Raven, Giant 1,Rhinoceros 1,Roc 1,Scorpion, Giant 1,Seahorse 1,Shark 1,Shrike, Impaler 1,Skittergoat 1,Slug, Giant 1,Snake, Constrictor 1,Snake, Viper 1,Snapping Turtle 1,Spider, Giant 1,Spinosaurus 1,Squid 1,Stag 1,Stegosaurus 1,Stingray 1,Styracosaurus 1,Thylacine 1,Titanoboa 1,Toad, Giant 1,Tortoise 1,Triceratops 1,Trumpeter Swan 1,Tylosaurus 1,Tyrannosaurus 1,Vulture, Giant 1,Vulture, Whisper 1,Walrus 1,Warcat 1,Wasp, Giant 1,Weasel, Giant 1,Wolf 1,Wolliped
 * Druid Animal Companion

1,Axes 1,Blades, Heavy 1,Blades, Light 1,Bows 1,Close 1,Crossbows 1,Double 1,Flails 1,Hammers 1,Monk 1,Natural 1,Pole Arms 1,Spears 1,Thrown
 * Fighter Weapon Training

1,Catch Off-Guard* 1,Combat Reflexes* 1,Deflect Arrows* 1,Dodge* 1,Improved Grapple* 1,Scorpion Style* 1,Throw Anything*
 * Monk Bonus Feats 1

1,Decieved 1,Fatigued 1,Riled 1,Shaken 1,Sickened
 * Paladin Mercy 3

1,Aberration 1,Animal 1,Construct 1,Dragon 1,Fey 1,Humanoid: Aquatic 1,Humanoid: Elf 1,Humanoid: Dwarf 1,Humanoid: Giant 1,Humanoid: Goblinoid 1,Humanoid: Gnome 1,Humanoid: Gnoll 1,Humanoid: Halfling 1,Humanoid: Human 1,Humanoid: Orc 1,Humanoid: Reptilian 1,Humanoid: Other Subtype 1,Magical Beast 1,Monstrous Humanoid 1,Ooze 1,Outsider: Air 1,Outsider: Chaotic 1,Outsider: Earth 1,Outsider: Evil 1,Outsider: Fire 1,Outsider: Good 1,Outsider: Lawful 1,Outsider: Native 1,Outsider: Water 1,Plant 1,Undead 1,Vermin
 * Ranger Favored Enemy

1,[Ranger Archery] 1,[Ranger Crossbow] 1,[Ranger Deceptive] 1,[Ranger Elemental] 1,[Ranger Menacing] 1,[Ranger Mounted Combat] 1,[Ranger Natural Weapon] 1,[Ranger Thrown Weapon] 1,[Ranger Two-Handed Weapon] 1,[Ranger Two-Weapon Fighting] 1,[Ranger Underhanded] 1,[Ranger Weapon and Shield] 3,[Divine Ranger Style]
 * Ranger Combat Style

1,Archery: Far Shot 1,Archery: Point-Blank Shot 1,Archery: Precise Shot 1,Archery: Rapid Shot
 * Ranger Archery

1,Crossbow: Deadly Aim 1,Crossbow: Focused Shot 1,Crossbow: Precise Shot 1,Crossbow: Rapid Reload
 * Ranger Crossbow

1,Deceptive: Disengaging Feint 1,Deceptive: Improved Feint 1,Deceptive: Ranged Feint 1,Deceptive: Two-Weapon Feint
 * Ranger Deceptive

1,Elemental: Aquadynamic Focus 1,Elemental: Scorching Weapons 1,Elemental: Stony Step 1,Elemental: Wind Stance
 * Ranger Elemental

1,Menacing: Dazzling Display 1,Menacing: Enforcer 1,Menacing: Gory Finish 1,Menacing: Intimidating Prowess
 * Ranger Menacing

1,Mounted Combat: Mounted Combat 1,Mounted Combat: Mounted Archery 1,Mounted Combat: Ride-By Attack 1,Mounted Combat: Trick Riding
 * Ranger Mounted Combat

1,Natural Weapon: Aspect of the Beast 1,Natural Weapon: Improved Natural Attack 1,Natural Weapon: Rending Claws 1,Natural Weapon: Weapon Focus
 * Ranger Natural Weapon

1,Thrown Weapon: Distance Thrower 1,Thrown Weapon: Precise Shot 1,Thrown Weapon: Quick Draw 1,Thrown Weapon: Two-Weapon Fighting
 * Ranger Thrown Weapon

1,Two-Handed Weapon: Cleave 1,Two-Handed Weapon: Power Attack 1,Two-Handed Weapon: Pushing Assault 1,Two-Handed Weapon: Shield of Swings
 * Ranger Two-Handed Weapon

1,Two-Weapon Fighting: Double Slice 1,Two-Weapon Fighting: Improved Shield Bash 1,Two-Weapon Fighting: Quick Draw 1,Two-Weapon Fighting: Two-Weapon Fighting
 * Ranger Two-Weapon Fighting

1,Underhanded: Combat Expertise 1,Underhanded: Dodge 1,Underhanded: Improved Dirty Trick 1,Underhanded: Improved Steal
 * Ranger Underhanded

1,Weapon and Shield: Improved Shield Bash 1,Weapon and Shield: Shield Focus 1,Weapon and Shield: Shield Slam 1,Weapon and Shield: Two-Weapon Fighting
 * Ranger Weapon and Shield

1,[Divine Ranger Charging Throw] 1,[Divine Ranger Dirty Combat] 1,[Divine Ranger Fencing] 1,[Divine Ranger Guardian] 1,[Divine Ranger Merciful] 1,[Divine Ranger Mighty Strike] 1,[Divine Ranger Mobility] 1,[Divine Ranger Reactive] 1,[Divine Ranger Rip and Tear] 1,[Divine Ranger Sawtooth Sabre] 1,[Divine Ranger Short Sword] 1,[Divine Ranger Spiked Chain] 1,[Divine Ranger Thrown Weaponry] 1,[Divine Ranger Trident] 1,[Divine Ranger Unarmed] 1,[Divine Ranger Whip]
 * Divine Ranger Style

1,Divine Charging Throw: Charging Hurler 1,Divine Charging Throw: Deadly Aim 1,Divine Charging Throw: Improved Grapple 1,Divine Charging Throw: Opening Volley
 * Divine Ranger Charging Throw

1,Divine Dirty Combat: Agile Maneuvers 1,Divine Dirty Combat: Improved Dirty Trick 1,Divine Dirty Combat: Improved Feint 1,Divine Dirty Combat: Weapon Finesse
 * Divine Ranger Dirty Combat

1,Divine Fencing: Catch Off-Guard 1,Divine Fencing: Combat Expertise 1,Divine Fencing: Combat Reflexes 1,Divine Fencing: Weapon Finesse
 * Divine Ranger Fencing

1,Divine Guardian: Bodyguard 1,Divine Guardian: Improved Shield Bash 1,Divine Guardian: Step Up 1,Divine Guardian: Two-Weapon Fighting
 * Divine Ranger Guardian

1,Divine Merciful: Bludgeoner 1,Divine Merciful: Improved Sunder 1,Divine Merciful: Power Attack 1,Divine Merciful: Shield Focus
 * Divine Ranger Merciful

1,Divine Mighty Strike: Cleave 1,Divine Mighty Strike: Improved Bull Rush 1,Divine Mighty Strike: Power Attack 1,Divine Mighty Strike: Shield of Swings
 * Divine Ranger Mighty Strike

1,Divine Mobility: Improved Initiative 1,Divine Mobility: Mobility 1,Divine Mobility: Nimble Moves 1,Divine Mobility: Sidestep
 * Divine Ranger Mobility

1,Divine Reactive: Deadly Aim 1,Divine Reactive: Far Shot 1,Divine Reactive: Point-Blank Shot 1,Divine Reactive: Precise Shot
 * Divine Ranger Reactive

1,Divine Rip and Tear: Cleave 1,Divine Rip and Tear: Furious Focus 1,Divine Rip and Tear: Power Attack 1,Divine Rip and Tear: Pushing Assault
 * Divine Ranger Rip and Tear

1,Divine Sawtooth Sabre: Double Slice 1,Divine Sawtooth Sabre: Exotic Weapon Proficiency (Sawtooth Sabre) 1,Divine Sawtooth Sabre: Two-Weapon Feint 1,Divine Sawtooth Sabre: Two-Weapon Fighting
 * Divine Ranger Sawtooth Sabre

1,Divine Short Sword: Blind-Fight 1,Divine Short Sword: Quick Draw 1,Divine Short Sword: Wave Strike 1,Divine Short Sword: Weapon Finesse
 * Divine Ranger Short Sword

1,Divine Spiked Chain: Agile Maneuvers 1,Divine Spiked Chain: Disruptive 1,Divine Spiked Chain: Exotic Weapon Proficiency (Spiked Chain) 1,Divine Spiked Chain: Weapon Finesse
 * Divine Ranger Spiked Chain

1,Divine Thrown Weaponry: Quick Draw 1,Divine Thrown Weaponry: Point-Blank Shot 1,Divine Thrown Weaponry: Rapid Shot 1,Divine Thrown Weaponry: Weapon Finesse
 * Divine Ranger Thrown Weaponry

1,Divine Trident: Deadly Aim 1,Divine Trident: Distance Thrower 1,Divine Trident: Point-Blank Shot 1,Divine Trident: Two-Handed Thrower
 * Divine Ranger Trident

1,Divine Unarmed: Improved Grapple 1,Divine Unarmed: Improved Unarmed Strike 1,Divine Unarmed: Monastic Legacy 1,Divine Unarmed: Two-Weapon Fighting
 * Divine Ranger Unarmed

1,Divine Whip: Combat Reflexes 1,Divine Whip: Exotic Weapon Proficiency (Whip) 1,Divine Whip: Weapon Finesse 1,Divine Whip: Whip Mastery
 * Divine Ranger Whip

1,Cold (ice, glaciers, snow, tundra) 1,Desert (sand and wastelands) 1,Forest (coniferous and deciduous) 1,Jungle 1,Mountains (including hills) 1,Plains 1,Planes ([Planes]) 1,Swamp 1,Underground (caves and dungeons) 1,Urban (buildings, streets, and sewers) 1,Water (above and below the surface)
 * Ranger Favored Terrain

1,Elemental Plane of Air 1,Elemental Plane of Earth 1,Elemental Plane of Fire 1,Elemental Plane of Water 1,Astral Plane 1,Ethereal Plane 1,Shadow Plane 1,Axis 1,The Boneyard 1,The Maelstrom 1,Abbadon 1,The Abyss 1,Hell 1,Elysium 1,Heaven 1,Nirvana
 * Planes

1,Bond to Companions 1,[Ranger Animal Companion]
 * Ranger Hunter's Bond

1,Badger 1,Bird 1,Camel 1,Cat, Small 1,Dire Rat 1,Dog 1,Horse 1,Pony 1,Snake, Constrictor 1,Snake, Viper 1,Wolf
 * Ranger Animal Companion

1,Accurate Poisoner 1,Acrobatic Assist 1,Acrobatic Stunt 1,Ambuscading Grapple 1,Armor Piercer 1,Assault Leader 1,Befuddling Strike 1,Black Market Connections 1,Bleeding Attack 1,Bomber 1,Combat Trick 1,Camouflage 1,Canny Observer 1,Card Sharp 1,Careful Stab 1,Castling 1,Charmer 1,Claimed Turf 1,Climbing Stunt 1,Cloying Shades (Prerequisite: Dimension door as a spell or spell-like ability (including the abundant step or shadow jump class feature, If not, alternative talent: [Rogue Talent]) 1,Coax Information 1,Combat Swipe 1,Combat Trick 1,Convincing Lie 1,Cunning Trigger 1,Dampen Presence 1,Deft Palm 1,Demand Attention 1,Developed Poison Immunity 1,Disabling Stunt 1,Disease Use 1,Distracting Attack 1,Eldritch Conduit 1,Emboldening Strike 1,Escaping Stunt 1,Esoteric Scholar 1,Expert Cipher 1,Expert Leaper 1,Extinguishing Strike 1,Extra Earthcraft (Prerequisite: Earthcraft ability) 1,Face in the Crowd 1,False Attacker 1,False Friend 1,Fast Fingers 1,Fast Getaway 1,Fast Picks 1,Fast Stealth 1,Feint from Shadows 1,Finesse Rogue 1,Firearm Familiarity 1,Firearm Training 1,Firearm Training -> Grit (Tree: take next) 1,Flying Stunt 1,Focusing Attack 1,Follow Along 1,Follow Clues 1,Fortified Position 1,Getaway Artist 1,Got Your Back 1,Green Tongue 1,Grig Jig (Prerequisite: Int 12) 1,Guileful Polyglot 1,Hairpin Trick 1,Hamstring Strike 1,Hard to Fool 1,Heads Up 1,Hold Breath 1,Honeyed Words 1,Innocuous Servant 1,Iron Guts 1,Just a Face in the Crowd 1,Ki Pool 1,Knockout Queen 1,Last Ditch Effort 1,Lasting Poison 1,Ledge Walker 1,Lingering Poison 1,Maneuvering Dodge 1,Mien of Despair 1,Minor Magic (Prerequisite: Int 10) 1,Minor Magic -> Demon Lantern (Prerequisite: Int 11) (Tree: take next) 1,Minor Magic -> Gloom Magic (Prerequisite: Int 12) (Tree: take next) 1,Minor Magic -> Gloom Magic -> Greater Gloom Magic (Prerequisite: Int 13) (Tree: take next) 1,Minor Magic -> Innocent Facade (Tree: take next) 1,Minor Magic -> Major Magic (Prerequisite: Int 11) (Tree: take next) 1,Nimble Climber 1,Ninja Trick 1,Obscuring Blow 1,Occult Dungeoneer 1,Occult Mysticism 1,Offensive Defense 1,One of Those Faces 1,Papercraft Tools 1,Peerless Maneuver 1,Philologist 1,Pierce the Darkness 1,Poison Use 1,Positioning Attack 1,Powerful Sneak 1,Quick Disable 1,Quick Disguise 1,Quick Scrounge 1,Quick Trapsmith 1,Rapid Boost 1,Rapid Perception 1,Resiliency 1,Riding Stunt 1,Rogue Crawl 1,Rope Master 1,Sacred Sneak Attack 1,Sacrifice Self 1,Scavenger 1,Scry Slip 1,Scrying Familiarity 1,Set-Up 1,Shades of Gray 1,Shadow’s Chill 1,Shove Aside 1,Signature Poison 1,Silencing Strike 1,Sleight of Hand Stunt 1,Slow Reactions 1,Smuggler 1,Snap Shot 1,Sneaky Maneuver 1,Sniper’s Eye 1,Spell Storing 1,Stand Up 1,Stealth Stunt 1,Strong Impression 1,Strong Stroke 1,Superior Sniper 1,Suppress Poison 1,Surprise Attack 1,Survivalist 1,Swift Poison 1,Swift Tracker 1,Swimming Stunt 1,Terrain Mastery 1,The Whole Time 1,Thrill Of The Chase 1,Toxic Regurgitation 1,Trap Spotter 1,Umbral Gear 1,Unbalancing Trick 1,Underhanded 1,Underhanded Trick 1,Wall Scramble 1,Weapon Training 1,Wild Magic 1,Without a Trace
 * Rogue Talent

5,[Rogue Talent] 1,Bomber’s Discovery 1,Favored Terrain 1,Stem the Flow
 * Rogue Talent 5

1,Aberrant Bloodline: Class Skill: Knowledge (Dungeoneering), Bloodline Arcana, Bloodline Power: Acidic Ray 1,Abyssal Bloodline: Class Skill: Knowledge (Planes), Bloodline Arcana, Bloodline Power: Claws 1,Accursed Bloodline: Class Skill: Perception, Bloodline Arcana, Bloodline Power: Horrific Visage 1,Aquatic Bloodline: Class Skill: Swim, Bloodline Arcana, Bloodline Power: Dehydrating Touch 1,Arcane Bloodline: Class Skill: Knowledge (any one), Bloodline Arcana, Bloodline Power: Arcane Bond 1,Boreal Bloodline: Class Skill: Survival, Bloodline Arcana, Bloodline Power: Cold Steel 1,Celestial Bloodline: Class Skill: Heal, Bloodline Arcana, Bloodline Power: Heavenly Fire 1,Daemon Bloodline: Class Skill: Heal, Bloodline Arcana, Bloodline Power: Wasting Ray 1,Deep Earth Bloodline: Class Skill: Knowledge (Dungeoneering), Bloodline Arcana, Bloodline Power: Tremor 1,Destined Bloodline: Class Skill: Knowledge (History), Bloodline Arcana, Bloodline Power: Touch of Destiny 1,Div Bloodline: Class Skill: Knowledge (Planes), Bloodline Arcana, Bloodline Power: Spoiling Touch 1,Djinni Bloodline: Class Skill: Knowledge (Planes), Bloodline Arcana, Bloodline Power: Electricity Ray 1,Draconic Bloodline ([Dragon Type]): Class Skill: Perception, Bloodline Arcana, Bloodline Power: Claws 1,Dreamspun Bloodline: Class Skill: Sense Motive, Bloodline Arcana, Bloodline Power: Lullaby 1,Ectoplasm Bloodline: Class Skill: Stealth, Bloodline Arcana, Bloodline Power: Entangling Ectoplasm 1,Efreeti Bloodline: Class Skill: Knowledge (Planes), Bloodline Arcana, Bloodline Power: Fire Ray 1,Elemental Bloodline ([Element Type]): Class Skill: Knowledge (Planes), Bloodline Arcana, Bloodline Power: Elemental Ray 1,Fey Bloodline: Class Skill: Knowledge (Nature), Bloodline Arcana, Bloodline Power: Laughing Touch 1,Ghoul Bloodline: Class Skill: Stealth, Bloodline Arcana, Bloodline Power: Ghoulish Claws 1,Harrow Bloodline: Class Skill: Knowledge (History), Bloodline Arcana, Bloodline Power: Twisted Fortune 1,Imperious Bloodline (Human Only): Class Skill: Perform (Oratory), Bloodline Arcana, Bloodline Power: Student of Humanity (if not human, alternative bloodline: ([Sorcerer Bloodline 1]) 1,Impossible Bloodline: Class Skill: Knowledge (Engineering), Bloodline Arcana, Bloodline Power: Disorienting Touch 1,Infernal Bloodline: Class Skill: Diplomacy, Bloodline Arcana, Bloodline Power: Corrupting Touch 1,Kobold Bloodline (Kobold Only): Class Skill: Disable Device, Bloodline Arcana, Bloodline Power: Trap Rune (if not kobold, alternative bloodline: ([Sorcerer Bloodline 1]) 1,Maestro Bloodline: Class Skill: Perform, Bloodline Arcana, Bloodline Power: Beguiling Voice 1,Marid Bloodline: Class Skill: Knowledge (Planes), Bloodline Arcana, Bloodline Power: Frost Ray 1,Martyred Bloodline: Class Skill: Perform (Oratory), Bloodline Arcana, Bloodline Power: Sacrificial Boon 1,Nanite Bloodline: Class Skill: Knowledge (Engineering), Bloodline Arcana, Bloodline Power: Nanite Strike 1,Oni Bloodline: Class Skill: Disguise, Bloodline Arcana, Bloodline Power: Touch of Agony 0,Orc Bloodline 0,Pestilence Bloodline 0,Possessed Bloodline 0,Protean Bloodline 0,Psychic Bloodline 0,Rakshasa Bloodline 0,Salamander Bloodline 0,Scorpion Bloodline 0,Serpentine Bloodline 0,Shadow Bloodline 0,Shaitan Bloodline 0,Shapechanger Bloodline 0,Solar Bloodline 0,Starsoul Bloodline 0,Stormborn Bloodline 0,Undead Bloodline 0,Verdant Bloodline
 * Sorcerer Bloodline 1

1,Aberrant Bloodline: Class Skill: Knowledge (Dungeoneering), Bloodline Arcana, Bloodline Power: Acidic Ray, Bloodline Power: Long Limbs, Bloodline Spell: Enlarge Person 1,Abyssal Bloodline: Class Skill: Knowledge (Planes), Bloodline Arcana, Bloodline Power: Claws, Bloodline Power: Demon Resistances, Bloodline Spell: Cause Fear 1,Accursed Bloodline: Class Skill: Perception, Bloodline Arcana, Bloodline Power: Horrific Visage, Bloodline Power: Wretched Endurance, Bloodline Spell: Ray of Enfeeblement 1,Aquatic Bloodline: Class Skill: Swim, Bloodline Arcana, Bloodline Power: Dehydrating Touch, Bloodline Power: Aquatic Adaptation, Bloodline Spell: Hydraulic Push 1,Arcane Bloodline: Class Skill: Knowledge (any one), Bloodline Arcana, Bloodline Power: Arcane Bond, Bloodline Power: Metamagic Adept, Bloodline Spell: Identify 1,Boreal Bloodline: Class Skill: Survival, Bloodline Arcana, Bloodline Power: Cold Steel, Bloodline Power: Icewalker, Bloodline Spell: Enlarge Person 1,Celestial Bloodline: Class Skill: Heal, Bloodline Arcana, Bloodline Power: Heavenly Fire, Bloodline Power: Celestial Resistances, Bloodline Spell: Bless 1,Daemon Bloodline: Class Skill: Heal, Bloodline Arcana, Bloodline Power: Wasting Ray, Bloodline Power: Daemonic Resistances, Bloodline Spell: Ray of Enfeeblement 1,Deep Earth Bloodline: Class Skill: Knowledge (Dungeoneering), Bloodline Arcana, Bloodline Power: Tremor, Bloodline Power: Rockseer, Bloodline Spell: Expeditious Excavation 1,Destined Bloodline: Class Skill: Knowledge (History), Bloodline Arcana, Bloodline Power: Touch of Destiny, Bloodline Power: Fated, Bloodline Spell: Alarm 1,Div Bloodline: Class Skill: Knowledge (Planes), Bloodline Arcana, Bloodline Power: Spoiling Touch, Bloodline Power: Div Resistances, Bloodline Spell: Disguise Self 1,Djinni Bloodline: Class Skill: Knowledge (Planes), Bloodline Arcana, Bloodline Power: Electricity Ray, Bloodline Power: Elemental Resistance, Bloodline Spell: Shocking Grasp 1,Draconic Bloodline ([Dragon Type]): Class Skill: Perception, Bloodline Arcana, Bloodline Power: Claws, Bloodline Power: Dragon Resistances, Bloodline Spell: Mage Armor 1,Dreamspun Bloodline: Class Skill: Sense Motive, Bloodline Arcana, Bloodline Power: Lullaby, Bloodline Power: Combat Precognition, Bloodline Spell: Sleep 1,Ectoplasm Bloodline: Class Skill: Stealth, Bloodline Arcana, Bloodline Power: Entangling Ectoplasm, Bloodline Power: Ectoplasmic Reach, Bloodline Spell: Obscuring Mist 1,Efreeti Bloodline: Class Skill: Knowledge (Planes), Bloodline Arcana, Bloodline Power: Fire Ray, Bloodline Power: Elemental Resistance, Bloodline Spell: Enlarge Person 1,Elemental Bloodline ([Element Type]): Class Skill: Knowledge (Planes), Bloodline Arcana, Bloodline Power: Elemental Ray, Bloodline Power: Elemental Resistance, Bloodline Spell: Burning Hands 1,Fey Bloodline: Class Skill: Knowledge (Nature), Bloodline Arcana, Bloodline Power: Laughing Touch, Bloodline Power: Woodland Stride, Bloodline Spell: Entangle 1,Ghoul Bloodline: Class Skill: Stealth, Bloodline Arcana, Bloodline Power: Ghoulish Claws, Bloodline Power: Leathery Skin, Bloodline Spell: Ray of Enfeeblement 1,Harrow Bloodline: Class Skill: Knowledge (History), Bloodline Arcana, Bloodline Power: Twisted Fortune, Bloodline Power: See It Coming, Bloodline Spell: Ill Omen 1,Imperious Bloodline (Human Only): Class Skill: Perform (Oratory), Bloodline Arcana, Bloodline Power: Student of Humanity, Bloodline Power: Heroic Echo, Bloodline Spell: Moment of Greatness (if not human, alternative bloodline: ([Sorcerer Bloodline 3]) 1,Impossible Bloodline: Class Skill: Knowledge (Engineering), Bloodline Arcana, Bloodline Power: Disorienting Touch, Bloodline Power: Spontaneous Generation, Bloodline Spell: Lesser Confusion 1,Infernal Bloodline: Class Skill: Diplomacy, Bloodline Arcana, Bloodline Power: Corrupting Touch, Bloodline Power: Infernal Resistances, Bloodline Spell: Protection from Good 1,Kobold Bloodline (Kobold Only): Class Skill: Disable Device, Bloodline Arcana, Bloodline Power: Trap Rune, Bloodline Power: Trap Sense, Bloodline Spell: Alarm (if not kobold, alternative bloodline: ([Sorcerer Bloodline 3]) 1,Maestro Bloodline: Class Skill: Perform, Bloodline Arcana, Bloodline Power: Beguiling Voice, Bloodline Power: Fascinate, Bloodline Spell: Ventriloquism 1,Marid Bloodline: Class Skill: Knowledge (Planes), Bloodline Arcana, Bloodline Power: Frost Ray, Bloodline Power: Elemental Resistance, Bloodline Spell: Obscuring Mist 1,Martyred Bloodline: Class Skill: Perform (Oratory), Bloodline Arcana, Bloodline Power: Sacrificial Boon, Bloodline Power: Rallying Cry, Bloodline Spell: Endure Elements 1,Nanite Bloodline: Class Skill: Knowledge (Engineering), Bloodline Arcana, Bloodline Power: Nanite Strike, Bloodline Power: Nanite Surge, Bloodline Spell: Disguise Self 1,Oni Bloodline: Class Skill: Disguise, Bloodline Arcana, Bloodline Power: Touch of Agony, Bloodline Power: Altered Form, Bloodline Spell: Ray of Enfeeblement 0,Orc Bloodline 0,Pestilence Bloodline 0,Possessed Bloodline 0,Protean Bloodline 0,Psychic Bloodline 0,Rakshasa Bloodline 0,Salamander Bloodline 0,Scorpion Bloodline 0,Serpentine Bloodline 0,Shadow Bloodline 0,Shaitan Bloodline 0,Shapechanger Bloodline 0,Solar Bloodline 0,Starsoul Bloodline 0,Stormborn Bloodline 0,Undead Bloodline 0,Verdant Bloodline
 * Sorcerer Bloodline 3

1,Aberrant Bloodline: Class Skill: Knowledge (Dungeoneering), Bloodline Arcana, Bloodline Power: Acidic Ray, Bloodline Power: Long Limbs, Bloodline Spell: Enlarge Person, Bloodline Spell: See Invisibility 1,Abyssal Bloodline: Class Skill: Knowledge (Planes), Bloodline Arcana, Bloodline Power: Claws, Bloodline Power: Demon Resistances, Bloodline Spell: Cause Fear, Bloodline Spell: Bull’s Strength 1,Accursed Bloodline: Class Skill: Perception, Bloodline Arcana, Bloodline Power: Horrific Visage, Bloodline Power: Wretched Endurance, Bloodline Spell: Ray of Enfeeblement, Bloodline Spell: Touch of Idiocy 1,Aquatic Bloodline: Class Skill: Swim, Bloodline Arcana, Bloodline Power: Dehydrating Touch, Bloodline Power: Aquatic Adaptation, Bloodline Spell: Hydraulic Push, Bloodline Spell: Slipstream 1,Arcane Bloodline: Class Skill: Knowledge (any one), Bloodline Arcana, Bloodline Power: Arcane Bond, Bloodline Power: Metamagic Adept, Bloodline Spell: Identify, Bloodline Spell: Invisibility 1,Boreal Bloodline: Class Skill: Survival, Bloodline Arcana, Bloodline Power: Cold Steel, Bloodline Power: Icewalker, Bloodline Spell: Enlarge Person, Bloodline Spell: Rage 1,Celestial Bloodline: Class Skill: Heal, Bloodline Arcana, Bloodline Power: Heavenly Fire, Bloodline Power: Celestial Resistances, Bloodline Spell: Bless, Bloodline Spell: Resist Energy 1,Daemon Bloodline: Class Skill: Heal, Bloodline Arcana, Bloodline Power: Wasting Ray, Bloodline Power: Daemonic Resistances, Bloodline Spell: Ray of Enfeeblement, Bloodline Spell: Touch of Idiocy 1,Deep Earth Bloodline: Class Skill: Knowledge (Dungeoneering), Bloodline Arcana, Bloodline Power: Tremor, Bloodline Power: Rockseer, Bloodline Spell: Expeditious Excavation, Bloodline Spell: Darkvision 1,Destined Bloodline: Class Skill: Knowledge (History), Bloodline Arcana, Bloodline Power: Touch of Destiny, Bloodline Power: Fated, Bloodline Spell: Alarm, Bloodline Spell: Blur 1,Div Bloodline: Class Skill: Knowledge (Planes), Bloodline Arcana, Bloodline Power: Spoiling Touch, Bloodline Power: Div Resistances, Bloodline Spell: Disguise Self, Bloodline Spell: Touch of Idiocy 1,Djinni Bloodline: Class Skill: Knowledge (Planes), Bloodline Arcana, Bloodline Power: Electricity Ray, Bloodline Power: Elemental Resistance, Bloodline Spell: Shocking Grasp, Bloodline Spell: Invisibility 1,Draconic Bloodline ([Dragon Type]): Class Skill: Perception, Bloodline Arcana, Bloodline Power: Claws, Bloodline Power: Dragon Resistances, Bloodline Spell: Mage Armor, Bloodline Spell: Resist Energy 1,Dreamspun Bloodline: Class Skill: Sense Motive, Bloodline Arcana, Bloodline Power: Lullaby, Bloodline Power: Combat Precognition, Bloodline Spell: Sleep, Bloodline Spell: Augury 1,Ectoplasm Bloodline: Class Skill: Stealth, Bloodline Arcana, Bloodline Power: Entangling Ectoplasm, Bloodline Power: Ectoplasmic Reach, Bloodline Spell: Obscuring Mist, Bloodline Spell: Ghost Whip 1,Efreeti Bloodline: Class Skill: Knowledge (Planes), Bloodline Arcana, Bloodline Power: Fire Ray, Bloodline Power: Elemental Resistance, Bloodline Spell: Enlarge Person, Bloodline Spell: Scorching Ray 1,Elemental Bloodline ([Element Type]): Class Skill: Knowledge (Planes), Bloodline Arcana, Bloodline Power: Elemental Ray, Bloodline Power: Elemental Resistance, Bloodline Spell: Burning Hands, Bloodline Spell: Scorching Ray 1,Fey Bloodline: Class Skill: Knowledge (Nature), Bloodline Arcana, Bloodline Power: Laughing Touch, Bloodline Power: Woodland Stride, Bloodline Spell: Entangle, Bloodline Spell: Hideous Laughter 1,Ghoul Bloodline: Class Skill: Stealth, Bloodline Arcana, Bloodline Power: Ghoulish Claws, Bloodline Power: Leathery Skin, Bloodline Spell: Ray of Enfeeblement, Bloodline Spell: Feast of Ashes 1,Harrow Bloodline: Class Skill: Knowledge (History), Bloodline Arcana, Bloodline Power: Twisted Fortune, Bloodline Power: See It Coming, Bloodline Spell: Ill Omen, Bloodline Spell: Augury 1,Imperious Bloodline (Human Only): Class Skill: Perform (Oratory), Bloodline Arcana, Bloodline Power: Student of Humanity, Bloodline Power: Heroic Echo, Bloodline Spell: Moment of Greatness, Bloodline Spell: Eagle’s Splendor (if not human, alternative bloodline: ([Sorcerer Bloodline 5]) 1,Impossible Bloodline: Class Skill: Knowledge (Engineering), Bloodline Arcana, Bloodline Power: Disorienting Touch, Bloodline Power: Spontaneous Generation, Bloodline Spell: Lesser Confusion, Bloodline Spell: Make Whole 1,Infernal Bloodline: Class Skill: Diplomacy, Bloodline Arcana, Bloodline Power: Corrupting Touch, Bloodline Power: Infernal Resistances, Bloodline Spell: Protection from Good, Bloodline Spell: Scorching Ray 1,Kobold Bloodline (Kobold Only): Class Skill: Disable Device, Bloodline Arcana, Bloodline Power: Trap Rune, Bloodline Power: Trap Sense, Bloodline Spell: Alarm, Bloodline Spell: Create Pit (if not kobold, alternative bloodline: ([Sorcerer Bloodline 5]) 1,Maestro Bloodline: Class Skill: Perform, Bloodline Arcana, Bloodline Power: Beguiling Voice, Bloodline Power: Fascinate, Bloodline Spell: Ventriloquism, Bloodline Spell: Hideous Laughter 1,Marid Bloodline: Class Skill: Knowledge (Planes), Bloodline Arcana, Bloodline Power: Frost Ray, Bloodline Power: Elemental Resistance, Bloodline Spell: Obscuring Mist, Bloodline Spell: See Invisibility 1,Martyred Bloodline: Class Skill: Perform (Oratory), Bloodline Arcana, Bloodline Power: Sacrificial Boon, Bloodline Power: Rallying Cry, Bloodline Spell: Endure Elements, Bloodline Spell: Surmount Affliction 1,Nanite Bloodline: Class Skill: Knowledge (Engineering), Bloodline Arcana, Bloodline Power: Nanite Strike, Bloodline Power: Nanite Surge, Bloodline Spell: Disguise Self, Bloodline Spell: Defensive Shock 1,Oni Bloodline: Class Skill: Disguise, Bloodline Arcana, Bloodline Power: Touch of Agony, Bloodline Power: Altered Form, Bloodline Spell: Ray of Enfeeblement, Bloodline Spell: Invisibility 0,Orc Bloodline 0,Pestilence Bloodline 0,Possessed Bloodline 0,Protean Bloodline 0,Psychic Bloodline 0,Rakshasa Bloodline 0,Salamander Bloodline 0,Scorpion Bloodline 0,Serpentine Bloodline 0,Shadow Bloodline 0,Shaitan Bloodline 0,Shapechanger Bloodline 0,Solar Bloodline 0,Starsoul Bloodline 0,Stormborn Bloodline 0,Undead Bloodline 0,Verdant Bloodline
 * Sorcerer Bloodline 5

1,Black 1,Blue 1,Green 1,Red 1,White 1,Brass 1,Bronze 1,Copper 1,Gold 1,Silver
 * Dragon Type

1,Air 1,Earth 1,Fire 1,Water
 * Element Type

1,[Wizard Familiar] (Familiar) 1,[Wizard Object] (Object)
 * Wizard Bond

1,Archaeopteryx 1,Arctic Tern 1,Armadillo 1,Bat 1,Butterfly 1,Cat 1,Cat, Margay 1,Centipede, House 1,Chicken 1,Cockroach 1,Compsognathus 1,Crab, King 1,Creeper Ivy 1,Dodo 1,Dolphin 1,Donkey Rat 1,Dwarf Caiman 1,Iguana, Marine 1,Dweomer Cap 1,Fire Salamander 1,Flowering Lattice 1,Fox 1,Fox, Arctic 1,Giant Isopod 1,Goat 1,Hare 1,Arctic Hare 1,Hawk 1,Osprey 1,Snail Kite 1,Hedgehog 1,Ioun Wyrd 1,Isopod, Giant 1,Jerboa 1,Kakapo 1,Koala 1,Lamprey 1,Lemming 1,Leopard Slug 1,Lizard 1,Lizard, Horned 1,Meerkat 1,Mole 1,Monkey 1,Moth 1,Octopus, Blue-Ringed 1,Otter 1,Owl 1,Peacock 1,Penguin 1,Petrifern 1,Pig 1,Platypus 1,Ptarmigan 1,Pufferfish 1,Puffin 1,Raccoon 1,Rat 1,Raven 1,Parrot 1,Toucan 1,Ravenous Tumbleweed 1,Razor Fern 1,Rhamphorhynchus 1,Sawleg Locust 1,Scorpion, Greensting 1,Seal 1,Shimmerwing Dragonfly 1,Skunk 1,Sloth 1,Spider, Scarlet 1,Spiny Starfish 1,Squid, Vampire 1,Squirrel 1,Squirrel, Flying 1,Suture Vine 1,Tardigrade, Giant 1,Tarsier 1,Thrush 1,Toad 1,Tuatara 1,Turtle 1,Turtle, Snapping 1,Viper 1,Sea Krait 1,Wallaby 1,Weasel 1,Ermine 1,Mongoose
 * Wizard Familiar

1,Amulet 1,Ring 1,Staff 1,Wand 1,Weapon
 * Wizard Object

10,Universalist 3,Sin Magic Specialist 10,[Wizard Schools] 5,[Elemental Wizard Schools] 3,[Subschool]
 * Wizard School

1,Abjuration (Opposition Schools: [Abjuration Opposition] and [Abjuration Opposition]) 1,Conjuration (Opposition Schools: [Conjuration Opposition] and [Conjuration Opposition]) 1,Divination (Opposition Schools: [Divination Opposition] and [Divination Opposition]) 1,Enchantment (Opposition Schools: [Enchantment Opposition] and [Enchantment Opposition]) 1,Evocation (Opposition Schools: [Evocation Opposition] and [Evocation Opposition]) 1,Illusion (Opposition Schools: [Illusion Opposition] and [Illusion Opposition]) 1,Necromancy (Opposition Schools: [Necromancy Opposition] and [Necromancy Opposition]) 1,Transmutation (Opposition Schools: [Transmutation Opposition] and [Transmutation Opposition])
 * Wizard Schools

1,Aether (Opposition School: Void) 1,Air (Opposition School: Earth) 1,Earth (Opposition School: Air) 1,Fire (Opposition School: Water) 1,Metal (Opposition School: Wood) 1,Void (Opposition School: Aether) 1,Water (Opposition School: Fire) 1,Wood (Opposition School: Metal)
 * Elemental Wizard Schools

1,Abjuration - Banishment (Opposition: [Abjuration Opposition] and [Abjuration Opposition]) 1,Abjuration - Counterspell (Opposition: [Abjuration Opposition] and [Abjuration Opposition]) 1,Conjuration - Creation (Opposition: [Conjuration Opposition] and [Conjuration Opposition]) 1,Conjuration - Extradimension (Opposition: [Conjuration Opposition] and [Conjuration Opposition]) 1,Conjuration - Infernal Binder (Opposition: [Conjuration Opposition] and [Conjuration Opposition]) 1,Conjuration - Teleportation (Opposition: [Conjuration Opposition] and [Conjuration Opposition]) 1,Divination - Prophecy (Opposition: [Divination Opposition] and [Divination Opposition]) 1,Divination - Foresight (Opposition: [Divination Opposition] and [Divination Opposition]) 1,Divination - Scryer (Opposition: [Divination Opposition] and [Divination Opposition]) 1,Enchantment - Controller (Opposition: [Enchantment Opposition] and [Enchantment Opposition]) 1,Enchantment - Manipulater (Opposition: [Enchantment Opposition] and [Enchantment Opposition]) 1,Evocation - Admixture (Opposition: [Evocation Opposition] and [Evocation Opposition]) 1,Evocation - Generation (Opposition: [Evocation Opposition] and [Evocation Opposition]) 1,Illusion - Deception (Opposition: [Illusion Opposition] and [Illusion Opposition]) 1,Illusion - Mage of the Veil (Opposition: [Illusion Opposition] and [Illusion Opposition]) 1,Illusion - Phantasm (Opposition: [Illusion Opposition] and [Illusion Opposition]) 1,Illusion - Shadow (Opposition: [Illusion Opposition] and [Illusion Opposition]) 1,Necromancy - Life (Opposition: [Necromancy Opposition] and [Necromancy Opposition]) 1,Necromancy - Undead (Opposition: [Necromancy Opposition] and [Necromancy Opposition]) 1,Transmutation - Enhancement (Opposition: [Transmutation Opposition] and [Transmutation Opposition]) 1,Transmutation - Shapechange (Opposition: [Transmutation Opposition] and [Transmutation Opposition]) 1,Universalist - Arcane Crafter 1,Air - Ice Focused (Opposition: Earth) 1,Air - Smoke Focused (Opposition: Earth) 1,Earth - Magma Focused (Opposition: Air) 1,Earth - Mud Focused (Opposition: Air) 1,Fire - Magma Focused (Opposition: Water) 1,Fire - Smoke Focused (Opposition: Water) 1,Water - Ice Focused (Opposition: Fire) 1,Water - Mud Focused (Opposition: Fire)
 * Subschool

1,Conjuration 1,Divination 1,Enchantment 1,Evocation 1,Illusion 1,Necromancy 1,Transmutation
 * Abjuration Opposition

1,Abjuration 1,Divination 1,Enchantment 1,Evocation 1,Illusion 1,Necromancy 1,Transmutation
 * Conjuration Opposition

1,Abjuration 1,Conjuration 1,Enchantment 1,Evocation 1,Illusion 1,Necromancy 1,Transmutation
 * Divination Opposition

1,Abjuration 1,Conjuration 1,Divination 1,Evocation 1,Illusion 1,Necromancy 1,Transmutation
 * Enchantment Opposition

1,Abjuration 1,Conjuration 1,Divination 1,Enchantment 1,Illusion 1,Necromancy 1,Transmutation
 * Evocation Opposition

1,Abjuration 1,Conjuration 1,Divination 1,Enchantment 1,Evocation 1,Necromancy 1,Transmutation
 * Illusion Opposition

1,Abjuration 1,Conjuration 1,Divination 1,Enchantment 1,Evocation 1,Illusion 1,Transmutation
 * Necromancy Opposition

1,Abjuration 1,Conjuration 1,Divination 1,Enchantment 1,Evocation 1,Illusion 1,Necromancy
 * Transmutation Opposition

0,[Item Creation Feats] 0,[Metamagic Feats] 1,Spell Mastery
 * Wizard Bonus Feats

1,[Alchemist] [God] 1,[3PP Barbarian] [God] 1,[3PP Bard] [God] 1,[Cavalier] [Maybe God] 1,[3PP Cleric] [Religious God] 1,[3PP Druid] [Maybe God] 1,[Fighter] [God] 1,[Monk] [Maybe God] 1,[Paladin] [Religious God] 1,[Ranger] [Maybe God] 1,[Rogue] [God] 1,[Sorcerer] [God] 1,[Wizard] [God]
 * 3PP Premade Class

1,Barbarian''' [Barbarian 1] Fast Movement, Rage. 1,Barbarian''' [Barbarian 3] Fast Movement, Rage, Rage Power: ([3PP Barbarian Rage Powers 3]), Uncanny Dodge, Trap Sense +1. 1,Barbarian''' [Barbarian 5] Fast Movement, Rage, Rage Power: ([3PP Barbarian Rage Powers 3]), Uncanny Dodge, Trap Sense +1, Rage Power: ([3PP Barbarian Rage Powers 5]), Improved Uncanny Dodge.
 * 3PP Barbarian

5,[Barbarian Rage Powers 3] 1,Death Totem, Lesser (Excludes other groups of totem rage powers. (Alternative Power: [3PP Barbarian Rage Powers 3])) 1,Shadow Blood, Lesser (Excludes other groups of blood rage powers. (Alternative Power: [3PP Barbarian Rage Powers 3]))
 * 3PP Barbarian Rage Powers 3

5,[Barbarian Rage Powers 5] 1,Lunar Totem, Lesser (Excludes other groups of totem rage powers. (Alternative Power: [3PP Barbarian Rage Powers 5]))
 * 3PP Barbarian Rage Powers 5

1,Bard''' [Bard 1] Bardic Knowledge, Bardic Performance: Countersong, Distraction, Fascinate, Inspire Courage +1; Cantrips. 1,Bard''' [Bard 3] Bardic Knowledge, Bardic Performance: Countersong, Distraction, Fascinate, Inspire Courage +1, Inspire Competence +2; Cantrips, Versatile Performance, Well-Versed[Bardic Masterpieces 3]. 1,Bard''' [Bard 5] Bardic Knowledge, Bardic Performance: Countersong, Distraction, Fascinate, Inspire Courage +2, Inspire Competence +2; Cantrips, Versatile Performance, Well-Versed, Lore Master 1/day[3PP Bardic Masterpieces 5].
 * 3PP Bard

7, 1,, Bardic Masterpiece: [3PP Bardic Masterpieces 5 Yes]
 * 3PP Bardic Masterpieces 5

5,[Bardic Masterpieces 5] 1,Cessation of Suffering (Oratory, Sing) (Cost: Feat or 2nd-level bard spell known.) 1,The Vulpinal’s Whispers (String, Wind) (Cost: Feat or 2nd-level bard spell known.)
 * 3PP Bardic Masterpieces 5 Yes

1,Cleric''' [3PP Cleric 1] Aura, Channel Energy 1d6, Domains, Orisons[3PP Variant Channeling]. 1,Cleric''' [3PP Cleric 3] Aura, Channel Energy 2d6, Domains, Orisons[3PP Variant Channeling]. 1,Cleric''' [3PP Cleric 5] Aura, Channel Energy 3d6, Domains, Orisons[3PP Variant Channeling 5].
 * 3PP Cleric

1,Level 1: Hit Die d8. Skill Ranks per Level: 2 + Int modifier. Feats 1. Base Attack Bonus +0, Fort Save +2, Ref Save +0, Will Save +2. Spells: Three Orisons/day - Infinite Casting: ([Pathfinder Spell List.Cleric/Oracle 0], [Pathfinder Spell List.Cleric/Oracle 0], [Pathfinder Spell List.Cleric/Oracle 0]); 1+1 1st Level Spells/day: ([Pathfinder Spell List.Cleric/Oracle 1]), (+1 Domain); Domains: [3PP Cleric Domains], [3PP Cleric Domains]. Energy Channel (if neutral): [Cleric Energy]. Special:
 * 3PP Cleric 1

1,Level 3: Hit Die d8. Skill Ranks per Level: 2 + Int modifier. Feats 2. Base Attack Bonus +2, Fort Save +3, Ref Save +1, Will Save +3. Spells: Three Orisons/day - Infinite Casting: ([Pathfinder Spell List.Cleric/Oracle 0], [Pathfinder Spell List.Cleric/Oracle 0], [Pathfinder Spell List.Cleric/Oracle 0]); 1(+1) 1st Level Spells/day: ([Pathfinder Spell List.Cleric/Oracle 1]), (+1 Domain); Domains: [3PP Cleric Domains], [3PP Cleric Domains]. Energy Channel (if neutral): [Cleric Energy]. Special:
 * 3PP Cleric 3

1,Level 5: Hit Die d8. Skill Ranks per Level: 2 + Int modifier. Feats 3. Base Attack Bonus +2, Fort Save +3, Ref Save +0, Will Save +2. Spells: Four Orisons/day - Infinite Casting: ([Pathfinder Spell List.Cleric/Oracle 0], [Pathfinder Spell List.Cleric/Oracle 0], [Pathfinder Spell List.Cleric/Oracle 0], [Pathfinder Spell List.Cleric/Oracle 0]); 2(+1) 1st Level Spells/day: ([Pathfinder Spell List.Cleric/Oracle 1], [Pathfinder Spell List.Cleric/Oracle 1]) (+1 Domain); 1(+1) 2nd Level Spells/day: ([Pathfinder Spell List.Cleric/Oracle 2]) (+1 Domain); Domains: [3PP Cleric Domains], [3PP Cleric Domains]. Energy Channel (if neutral): [Cleric Energy]. Special:
 * 3PP Cleric 5

5,[Cleric Domains] 5,[3PP Subdomain] 1,Dream 1,Dwarf 1,Elf 1,Fate 1,Gnome 1,Halfling 1,Ocean 1,Orc 1,Pleasure 1,Renewal 1,Retribution 1,Song 1,Time (4 Winds Fantasy Gaming) 1,Preservation 1,Famine 1,Serpent 1,Island 1,Mirage 1,Prophecy 1,Volcano 1,Art 1,Time (Purple Duck Games) 1,Occult 1,Cold Iron 1,Ice 1,Wind
 * 3PP Cleric Domains

1,Agriculture (Plant Subdomain) 1,Kami (Protection Subdomain) 1,Gambling (Luck Subdomain) 1,Beltane (Sun Subdomain) 1,Dolmen (Earth Subdomain) 1,Imbolc (Protection Subdomain) 1,Kyton (Evil, Law; Subdomain) (Jon Brazer Enterprises) 1,Litha (Fire Subdomain) 1,Lughnasadh (Community Subdomain) 1,Mabon (Plant Subdomain) 1,Ogham (Rune Subdomain) 1,Ostara (Healing Subdomain) 1,Rainbow (Weather Subdomain) 1,Samhain (Death Subdomain) 1,Shadow (Darkness Subdomain) 1,Summer (Fire Subdomain) 1,Yule (Darkness Subdomain) 1,Movement (Art Subdomain) 1,Sound (Art Subdomain) 1,Future (Time (Purple Duck Games) Subdomain) 1,Past (Time (Purple Duck Games) Subdomain) 1,Abjuration (Magic, Protection; Subdomain) 1,Conjuration (Animal, Magic; Subdomain) 1,Divination (Knowledge, Magic; Subdomain) 1,Enchantment (Charm, Magic; Subdomain) 1,Evocation (Pyrotechnics) (Fire, Magic; Subdomain) 1,Evocation (Electrolysis) (Magic, Weather; Subdomain) 1,Evocation (Telekinetic) (Magic Subdomain) 1,Illusion (Figment Focus) (Magic, Trickery; Subdomain) 1,Illusion (Glamer Focus) (Magic, Trickery; Subdomain) 1,Necromancy (Animation) (Death, Magic; Subdomain) 1,Necromancy (Negation) (Death, Magic; Subdomain) 1,Transmutation (Offensive Alteration) (Magic Subdomain) 1,Transmutation (Bestial) (Animal, Magic; Subdomain) 1,Transmutation (Celestial) (Glory, Magic; Subdomain) 1,Transmutation (Draconic) (Magic, Scalykind; Subdomain) 1,Transmutation (Gigantic) (Magic Subdomain)
 * 3PP Subdomain

10, 1,, Variant Channeling: [3PP Variant Channeling Yes] (Channel Bonus +/- 1)
 * 3PP Variant Channeling

10, 1,, Variant Channeling: [3PP Variant Channeling Yes] (Channel Bonus +/- 2)
 * 3PP Variant Channeling 5

5,[Variant Channeling Yes] 1,Patience/Protection 1,Tyrany/Slavery/Contracts (Negative energy only) 1,Mischief/Disguises 1,Fate/Luck (Positive energy only) 1,Beauty/Music (Positive energy only) 1,Hunters (Positive energy only) 1,Iron 1,Oceans 1,Justice (Positive energy only) 1,Enlightenment/Perfection 1,Ugliness/Misshapenness (Negative energy only) 1,Knowledge 1,Thieves/Assassins (Negative energy only) 1,Death/the Afterlife 1,Destruction (Negative energy only) 1,Light/Dawn (Positive energy only) 1,Love (Positive energy only) 1,Creation/Crafting (Positive energy only) 1,Excess/Disease/Death (Negative energy only) 1,Pain/Torture/Murder (Negative energy only)
 * 3PP Variant Channeling Yes

1,Druid''' [Druid 1] Nature Bond: [3PP Druid Nature Bond]; Nature Sense, Orisons, Wild Empathy. 1,Druid''' [Druid 3] Nature Bond: [3PP Druid Nature Bond]; Nature Sense, Orisons, Wild Empathy, Woodland Stride, Trackless Step. 1,Druid''' [Druid 5] Nature Bond: [3PP Druid Nature Bond]; Nature Sense, Orisons, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature's Lure, Wild Shape 1/day.
 * 3PP Druid

5,[Druid Nature Bond] 1,[3PP Druid Domain] 1,[3PP Druid Animal Companion] (Animal Companion)
 * 3PP Druid Nature Bond

1,Ocean (Domain) 1,Serpent (Domain) 1,Island (Domain) 1,Volcano (Domain) 1,Ice (Domain) 1,Wind (Domain) 1,[3PP Druid Subdomain]
 * 3PP Druid Domain

1,Beltane (Sun Subdomain) 1,Dolmen (Earth Subdomain) 1,Imbolc (Protection Subdomain) 1,Litha (Fire Subdomain) 1,Lughnasadh (Community Subdomain) 1,Mabon (Plant Subdomain) 1,Ogham (Rune Subdomain) 1,Ostara (Healing Subdomain) 1,Rainbow (Weather Subdomain) 1,Samhain (Death Subdomain) 1,Summer (Fire Subdomain) 1,Yule (Darkness Subdomain) 1,Conjuration (Animal Subdomain) 1,Evocation (Pyrotechnics) (Fire Subdomain) 1,Evocation (Electrolysis) (Whether Subdomain) 1,Transmutation (Bestial) (Animal Subdomain)
 * 3PP Druid Subdomain

1,Ant, Riding 1,Cave Salamander 1,Darkling Beetle, Giant 1,Dodo, Riding 1,Eagle, Riding 1,Elk, Riding 1,Gila Monster, Giant 1,Hawk, Riding 1,Nightcrawler, Giant 1,Ostrich, Riding 1,Shade Ferret 1,Spider, Riding 1,Tumble Pig 1,Umbral Vulture 1,Wolfhound
 * 3PP Druid Animal Companion

1,Ranger''' [Ranger 1] 1st Favored Enemy: ([Ranger Favored Enemy]), Track, Wild Empathy. 1,Ranger''' [Ranger 3] 1st Favored Enemy: ([Ranger Favored Enemy]), Track, Wild Empathy, Combat Style Feat: ([Ranger Combat Style]), Endurance, 1st Favored Terrain: ([Ranger Favored Terrain]). 1,Ranger''' [Ranger 5] 1st Favored Enemy: ([Ranger Favored Enemy]), Track, Wild Empathy, Combat Style Feat: ([Ranger Combat Style]), Endurance, 1st Favored Terrain: ([Ranger Favored Terrain]), Hunter's Bond: ([3PP Ranger Hunter's Bond]), 2nd Favored Enemy: ([Ranger Favored Enemy]).
 * Ranger

1,Bond to Companions 1,[3PP Ranger Animal Companion]
 * 3PP Ranger Hunter's Bond

10,Ranger Animal Companion 2,3PP Druid Animal Companion
 * 3PP Ranger Animal Companion

10,Deity: [Fantasy Pantheon.main]. 1,
 * Religious God

1,Deity: [Fantasy Pantheon.main]. 1,
 * Maybe God

5, 1,Deity: [Fantasy Pantheon.main].
 * God