DeathTrapSavant

[Class1]

1, This Savant gains 1.) [Savant] and 2.)One Dark Energy Point
 * Class1

12, Best Defense is a Good Offense: And you’re pretty damned offensive. +1 to hit
 * Savant

13, Put Some Ice On It: +1 CON up to racial maximum. Any excess goes to STR, then DEX

25, One Tough Mother: +1 hit point, in addition to any regular HP increase this level

25, Learn or Die: +2 skill points

25, Adapt and Overcome: +2 Dark Energy points