DWM Random Ruins

'''While adventuring on Level 9 - City of the Ancients, you may need to roll up some random ruins. This generator uses the tables on page 288 & 299.'''

Random Ruins
These ruins are a [type] [state] made of [material]. The entrance is a [entrance] and [inhabitants] are currently inhabiting the ruins.

1,dwelling 1,farm 1,mausoleum 1,shrine 1,barracks 1,manor 1,storehouse 1,temple 1,laboratory 1,library 1,fortified dwelling 1,opulent dwelling
 * type

1,layered in [unusualmaterial] 1,that appears pristine when it is in fact decayed 1,that appears decayed when it is in fact pristine 1,is significantly burnt and charred 1,is significantly cracked 1,is significantly rotted and eroded 1,is mostly a pile of rubble 1,with just support beams and frame remaining 1,that is only half-standing and partially destroyed 1,appears stable from the outside, but may actually collapse 1,mostly stable but in danger of collapsing if it suffers more damage 1,is sturdy 1,is overgrown with vegetation 1,is covered in dust and cobwebs 1,is covered with some sort of sticky excretion or slime 1,is partially sunken into the rock beneath it 1,is damaged in the very center and the damage spreads outward in concentric rings 1,looks stable but will collapse upon entering
 * state

1,orichalcum 1,gold 1,Kythirean ebony 1,hepatizon 1,starmetal 1,moonsilver
 * unusualmaterial

1,areonite 1,frosted vitreum 1,white nephelite 1,grey nephelite 1,adamantine steel 1,alchemist's resin
 * material

1,adamantine steel dilating door 1,tinted vitreum dilating door 2,nephelite blast door 1,frosted vitreum door 1,adamantine steel hatch
 * entrance

1,[DWM Rival Disturbances.npcparty] 1,[undead] 1,[humanoid] 1,[monster] 1,[corpses] 1,nothing currently 1,[looters] 1,[disputed] 1,a null magic zone that causes spells and magic items to cease functioning 1,a wild magic zone that causes spells and magic items to function [erratically]
 * inhabitants