Premade Pathfinder Character

A few 1st, 3rd, or 5th Level Characters
In progress. Complete: Core Classes plus Alchemists. Archetypes: Some Barbarian, some Bard. Feats: Redoing feats, at C. Next: Redoing Feats, C; Sorcerer Bloodlines; Cavaliers. Basic choices premade. Alignments may not fit restrictions. It can't do multi-classing. Skills and favored class bonuses will have to be done manually. Has a chance of giving a random deity (from Fantasy Pantheon) to characters.

[main]

3rd Party-Included Characters
As above, but including 3.5 races and some sci-fi races. And 3rd party content.

[3rd Party main]

(* = Combat feat)

1,a [Alignment.allCap] [Pathfinder Character Generator.Gender] [Pathfinder Character Generator.Race] [Premade Class]
 * main

1,a [Alignment.allCap] [Pathfinder Character Generator.Gender] [Mixed Pathfinder/3 5 Character Generator.Race] [3PP Premade Class]
 * 3rd Party main

1,Here are some optional 3d6 stat rolls: [Dice.3d6], [Dice.3d6], [Dice.3d6], [Dice.3d6], [Dice.3d6], [Dice.3d6]. (Assign to preferred stats.)
 * Stats

1,Level 1: [Stats] Hit Die d8. Skill Ranks per Level: 4 + Int modifier. Feats 1: ([Alchemist Feats 1]). Base Attack Bonus +0, Fort Save +2, Ref Save +2, Will Save +0. Extracts: One 1st Level Extract/day: ([Pathfinder Spell List.Alchemist 1]). Special:
 * Alchemist 1

1,Level 3: [Stats] Hit Die d8. Skill Ranks per Level: 4 + Int modifier. Feats 2: ([Alchemist Feats 1], [Alchemist Feats 3]). Base Attack Bonus +2, Fort Save +3, Ref Save +3, Will Save +1. Extracts: Three 1st Level Extracts/Day: ([Pathfinder Spell List.Alchemist 1], [Pathfinder Spell List.Alchemist 1], [Pathfinder Spell List.Alchemist 1]). Special:
 * Alchemist 3

1,Level 5: [Stats] Hit Die d8. +1 to any stat. Skill Ranks per Level: 4 + Int modifier. Feats 3: ([Alchemist Feats 1], [Alchemist Feats 3], [Alchemist Feats 5]). Base Attack Bonus +3, Fort Save +4, Ref Save +4, Will Save +1. Extracts: Four 1st Level Extracts/Day: ([Pathfinder Spell List.Alchemist 1], [Pathfinder Spell List.Alchemist 1], [Pathfinder Spell List.Alchemist 1], [Pathfinder Spell List.Alchemist 1]). Two 2nd Level Extracts/day: ([Pathfinder Spell List.Alchemist 2], [Pathfinder Spell List.Alchemist 2]). Special:
 * Alchemist 5

1,Level 1: Alignment Restriction: non-lawful only. [Stats] Hit Die d12. Skill Ranks per Level: 4 + Int modifier. Feats 1: ([Barbarian Feats 1]). Base Attack Bonus +1, Fort Save +2, Ref Save +0, Will Save +0. Special:
 * Barbarian 1

1,Level 3: Alignment Restriction: non-lawful only. [Stats] Hit Die d12. Skill Ranks per Level: 4 + Int modifier. Feats 2: ([Barbarian Feats 1], [Barbarian Feats 3]). Base Attack Bonus +3, Fort Save +3, Ref Save +1, Will Save +1. Special:
 * Barbarian 3

1,Level 5: Alignment Restriction: non-lawful only. [Stats] Hit Die d12. +1 to any stat. Skill Ranks per Level: 4 + Int modifier. Feats 3: ([Barbarian Feats 1], [Barbarian Feats 3], [Barbarian Feats 5]). Base Attack Bonus +5, Fort Save +4, Ref Save +1, Will Save +1. Special:
 * Barbarian 5

1,Level 1: [Stats] Hit Die d8. Skill Ranks per Level: 6 + Int modifier. Feats 1: ([Bard Feats 1]). Base Attack Bonus +0, Fort Save +0, Ref Save +2, Will Save +2. Spells: Infinite Cantrips/day, 4 known: ([Pathfinder Spell List.Bard 0], [Pathfinder Spell List.Bard 0], [Pathfinder Spell List.Bard 0], [Pathfinder Spell List.Bard 0]), One 1st Level Spell/day, 2 known: ([Pathfinder Spell List.Bard 1], [Pathfinder Spell List.Bard 1]). Special:
 * Bard 1

1,Level 3: [Stats] Hit Die d8. Skill Ranks per Level: 6 + Int modifier. Feats 2: ([Bard Feats 1], [Bard Feats 3]). Base Attack Bonus +2, Fort Save +1, Ref Save +3, Will Save +3. Spells: Infinite Cantrips/day, 6 known: ([Pathfinder Spell List.Bard 0], [Pathfinder Spell List.Bard 0], [Pathfinder Spell List.Bard 0], [Pathfinder Spell List.Bard 0], [Pathfinder Spell List.Bard 0], [Pathfinder Spell List.Bard 0]), Three 1st Level Spells/Day, 4 Known: ([Pathfinder Spell List.Bard 1], [Pathfinder Spell List.Bard 1], [Pathfinder Spell List.Bard 1], [Pathfinder Spell List.Bard 1]). Special:
 * Bard 3

1,Level 5: [Stats] Hit Die d8. +1 to any stat. Skill Ranks per Level: 6 + Int modifier. Feats 3: ([Bard Feats 1], [Bard Feats 3], [Bard Feats 5]). Base Attack Bonus +3, Fort Save +1, Ref Save +4, Will Save +4. Spells: Infinite Cantrips/day, 6 known: ([Pathfinder Spell List.Bard 0], [Pathfinder Spell List.Bard 0], [Pathfinder Spell List.Bard 0], [Pathfinder Spell List.Bard 0], [Pathfinder Spell List.Bard 0], [Pathfinder Spell List.Bard 0]), Four 1st Level Spells/day, 4 known: ([Pathfinder Spell List.Bard 1], [Pathfinder Spell List.Bard 1], [Pathfinder Spell List.Bard 1], [Pathfinder Spell List.Bard 1]). Two 2nd Level Spells/day, 3 known: ([Pathfinder Spell List.Bard 2], [Pathfinder Spell List.Bard 2], [Pathfinder Spell List.Bard 2]). Special:
 * Bard 5

1,Level 1: [Stats] Hit Die d8. Skill Ranks per Level: 2 + Int modifier. Feats 1: ([Cleric Feats 1]). Base Attack Bonus +0, Fort Save +2, Ref Save +0, Will Save +2. Spells: Three Orisons/day - Infinite Casting: ([Pathfinder Spell List.Cleric/Oracle 0], [Pathfinder Spell List.Cleric/Oracle 0], [Pathfinder Spell List.Cleric/Oracle 0]); 1+1 1st Level Spells/day: ([Pathfinder Spell List.Cleric/Oracle 1]), (+1 Domain); Domains: [Cleric Domains], [Cleric Domains]. Energy Channel (if neutral): [Cleric Energy]. Special:
 * Cleric 1

1,Level 3: [Stats] Hit Die d8. Skill Ranks per Level: 2 + Int modifier. Feats 2: ([Cleric Feats 1], [Cleric Feats 3]). Base Attack Bonus +2, Fort Save +3, Ref Save +1, Will Save +3. Spells: Three Orisons/day - Infinite Casting: ([Pathfinder Spell List.Cleric/Oracle 0], [Pathfinder Spell List.Cleric/Oracle 0], [Pathfinder Spell List.Cleric/Oracle 0]); 1(+1) 1st Level Spells/day: ([Pathfinder Spell List.Cleric/Oracle 1]), (+1 Domain); Domains: [Cleric Domains], [Cleric Domains]. Energy Channel (if neutral): [Cleric Energy]. Special:
 * Cleric 3

1,Level 5: [Stats] Hit Die d8. Skill Ranks per Level: 2 + Int modifier. Feats 3: ([Cleric Feats 1], [Cleric Feats 3], [Cleric Feats 5]). Base Attack Bonus +2, Fort Save +3, Ref Save +0, Will Save +2. Spells: Four Orisons/day - Infinite Casting: ([Pathfinder Spell List.Cleric/Oracle 0], [Pathfinder Spell List.Cleric/Oracle 0], [Pathfinder Spell List.Cleric/Oracle 0], [Pathfinder Spell List.Cleric/Oracle 0]); 2(+1) 1st Level Spells/day: ([Pathfinder Spell List.Cleric/Oracle 1], [Pathfinder Spell List.Cleric/Oracle 1]) (+1 Domain); 1(+1) 2nd Level Spells/day: ([Pathfinder Spell List.Cleric/Oracle 2]) (+1 Domain); Domains: [Cleric Domains], [Cleric Domains]. Energy Channel (if neutral): [Cleric Energy]. Special:
 * Cleric 5

1,Level 1: Alignment Restriction: neutral on at least one axis. [Stats] Hit Die d8. Skill Ranks per Level: 4 + Int modifier. Feats 1: ([Druid Feats 1]). Base Attack Bonus +0, Fort Save +2, Ref Save +0, Will Save +2. Spells: Three Orisons/day - Infinite Casting: ([Pathfinder Spell List.Druid 0], [Pathfinder Spell List.Druid 0], [Pathfinder Spell List.Druid 0]); One 1st Level Spell/day: ([Pathfinder Spell List.Druid 1]); Special:
 * Druid 1

1,Level 3: Alignment Restriction: neutral on at least one axis. [Stats] Hit Die d8. Skill Ranks per Level: 4 + Int modifier. Feats 2: ([Druid Feats 1], [Druid Feats 3]). Base Attack Bonus +2, Fort Save +3, Ref Save +1, Will Save +3. Spells: Four Orisons/day - Infinite Casting: ([Pathfinder Spell List.Druid 0], [Pathfinder Spell List.Druid 0], [Pathfinder Spell List.Druid 0], [Pathfinder Spell List.Druid 0]); Two 1st Level Spells/day: ([Pathfinder Spell List.Druid 1], [Pathfinder Spell List.Druid 1]); One 2nd Level Spell/day: ([Pathfinder Spell List.Druid 2]); Special:
 * Druid 3

1,Level 5: Alignment Restriction: neutral on at least one axis. [Stats] Hit Die d8. Skill Ranks per Level: 4 + Int modifier. Feats 3: ([Druid Feats 1], [Druid Feats 3], [Druid Feats 5]). Base Attack Bonus +3, Fort Save +4, Ref Save +1, Will Save +4. Spells: Four Orisons/day - Infinite Casting: ([Pathfinder Spell List.Druid 0], [Pathfinder Spell List.Druid 0], [Pathfinder Spell List.Druid 0], [Pathfinder Spell List.Druid 0]); Three 1st Level Spells/day: ([Pathfinder Spell List.Druid 1], [Pathfinder Spell List.Druid 1], [Pathfinder Spell List.Druid 1]); Three 2nd Level Spells/day: ([Pathfinder Spell List.Druid 2], [Pathfinder Spell List.Druid 2], [Pathfinder Spell List.Druid 2]); Two 3rd level Spells/Day: ([Pathfinder Spell List.Druid 3], [Pathfinder Spell List.Druid 3]); Special:
 * Druid 5

1,Level 1: [Stats] Hit Die d10. Skill Ranks per Level: 2 + Int modifier. Feats 1: ([Fighter Feats 1]). Base Attack Bonus +1, Fort Save +2, Ref Save +0, Will Save +0. Special:
 * Fighter 1

1,Level 3: [Stats] Hit Die d10. Skill Ranks per Level: 2 + Int modifier. Feats 2: ([Fighter Feats 1], [Fighter Feats 3]). Base Attack Bonus +3, Fort Save +3, Ref Save +1, Will Save +1. Special:
 * Fighter 3

1,Level 5: [Stats] Hit Die d10. Skill Ranks per Level: 2 + Int modifier. Feats 3: ([Fighter Feats 1], [Fighter Feats 3], [Fighter Feats 5]). Base Attack Bonus +5, Fort Save +4, Ref Save +1, Will Save +1. Special:
 * Fighter 5

1,Level 1: Alignment Restriction: Lawful only. [Stats] Hit Die d8. Skill Ranks per Level: 4 + Int modifier. Feats 1: ([Monk Feats 1]). Base Attack Bonus +0, Fort Save +2, Ref Save +2, Will Save +2. Special:
 * Monk 1

1,Level 3: Alignment Restriction: Lawful only. [Stats] Hit Die d8. Skill Ranks per Level: 4 + Int modifier. Feats 2: ([Monk Feats 1], [Monk Feats 3]). Base Attack Bonus +2, Fort Save +3, Ref Save +3, Will Save +3. Special:
 * Monk 3

1,Level 5: Alignment Restriction: Lawful only. [Stats] Hit Die d8. Skill Ranks per Level: 4 + Int modifier. Feats 3: ([Monk Feats 1], [Monk Feats 3], [Monk Feats 5]). Base Attack Bonus +3, Fort Save +4, Ref Save +4, Will Save +4. Special:
 * Monk 5

1,Level 1: Alignment Restriction: Lawful Good only. [Stats] Hit Die d10. Skill Ranks per Level: 2 + Int modifier. Feats 1: ([Paladin Feats 1]). Base Attack Bonus +1, Fort Save +2, Ref Save +0, Will Save +2. Special:
 * Paladin 1

1,Level 3: Alignment Restriction: Lawful Good only. [Stats] Hit Die d10. Skill Ranks per Level: 2 + Int modifier. Feats 2: ([Paladin Feats 1], [Paladin Feats 3]). Base Attack Bonus +3, Fort Save +3, Ref Save +1, Will Save +3. Special:
 * Paladin 3

1,Level 5: Alignment Restriction: Lawful Good only. [Stats] Hit Die d10. Skill Ranks per Level: 2 + Int modifier. Feats 3: ([Paladin Feats 1], [Paladin Feats 3], [Paladin Feats 5]). Base Attack Bonus +5, Fort Save +4, Ref Save +1, Will Save +4. Spells: One 1st level Spell/day: ([Pathfinder Spell List.Paladin 1]); Special:
 * Paladin 5

1,Level 1: [Stats] Hit Die d10. Skill Ranks per Level: 6 + Int modifier. Feats 1: ([Ranger Feats 1]). Base Attack Bonus +1, Fort Save +2, Ref Save +2, Will Save +0. Special:
 * Ranger 1

1,Level 3: [Stats] Hit Die d10. Skill Ranks per Level: 6 + Int modifier. Feats 2: ([Ranger Feats 1], [Ranger Feats 3]). Base Attack Bonus +3, Fort Save +3, Ref Save +3, Will Save +1. Special:
 * Ranger 3

1,Level 5: [Stats] Hit Die d10. Skill Ranks per Level: 6 + Int modifier. Feats 3: ([Ranger Feats 1], [Ranger Feats 3], [Ranger Feats 5]). Base Attack Bonus +5, Fort Save +4, Ref Save +4, Will Save +1. Spells: One 1st level Spell/day: ([Pathfinder Spell List.Ranger 1]); Special:
 * Ranger 5

1,Level 1: [Stats] Hit Die d8. Skill Ranks per Level: 8 + Int modifier. Feats 1: ([Rogue Feats 1]). Base Attack Bonus +0, Fort Save +0, Ref Save +2, Will Save +0. Special:
 * Rogue 1

1,Level 3: [Stats] Hit Die d8. Skill Ranks per Level: 8 + Int modifier. Feats 2: ([Rogue Feats 1], [Rogue Feats 3]). Base Attack Bonus +2, Fort Save +1, Ref Save +3, Will Save +1. Special:
 * Rogue 3

1,Level 5: [Stats] Hit Die d8. Skill Ranks per Level: 8 + Int modifier. Feats 3: ([Rogue Feats 1], [Rogue Feats 3], [Rogue Feats 5]). Base Attack Bonus +3, Fort Save +1, Ref Save +4, Will Save +1. Special:
 * Rogue 5

1,Level 1: [Stats] Hit Die d6. Skill Ranks per Level: 2 + Int modifier. Feats 1: ([Sorcerer Feats 1]). Base Attack Bonus +0, Fort Save +0, Ref Save +0, Will Save +2. Spells: Infinite Cantrips/day, 4 known: ([Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0]), Three 1st Level Spells/day, 2 known: ([Pathfinder Spell List.Sorcerer/Wizard 1], [Pathfinder Spell List.Sorcerer/Wizard 1]). Special:
 * Sorcerer 1

1,Level 3: [Stats] Hit Die d6. Skill Ranks per Level: 2 + Int modifier. Feats 2: ([Sorcerer Feats 1], [Sorcerer Feats 3]). Base Attack Bonus +1, Fort Save +1, Ref Save +1, Will Save +3. Spells: Infinite Cantrips/day, 5 known: ([Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0]), Five 1st Level Spells/day, 3 known: ([Pathfinder Spell List.Sorcerer/Wizard 1], [Pathfinder Spell List.Sorcerer/Wizard 1], [Pathfinder Spell List.Sorcerer/Wizard 1]). Special:
 * Sorcerer 3

1,Level 5: [Stats] Hit Die d6. Skill Ranks per Level: 2 + Int modifier. Feats 3: ([Sorcerer Feats 1], [Sorcerer Feats 3], [Sorcerer Feats 5]). Base Attack Bonus +2, Fort Save +1, Ref Save +1, Will Save +4. Spells: Infinite Cantrips/day, 6 known: ([Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0]), Six 1st Level Spells/day, 4 known: ([Pathfinder Spell List.Sorcerer/Wizard 1], [Pathfinder Spell List.Sorcerer/Wizard 1], [Pathfinder Spell List.Sorcerer/Wizard 1], [Pathfinder Spell List.Sorcerer/Wizard 1]), Four 2nd Level Spells/day, 2 known ([Pathfinder Spell List.Sorcerer/Wizard 2], [Pathfinder Spell List.Sorcerer/Wizard 2]). Special:
 * Sorcerer 5

1,Level 1: [Stats] Hit Die d6. Skill Ranks per Level: 2 + Int modifier. Feats 1: ([Sorcerer Feats 1]). Base Attack Bonus +0, Fort Save +0, Ref Save +0, Will Save +2. Spells: Three Cantrips/day - Infinite Casting: ([Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0]), One 1st Level Spell/day: ([Pathfinder Spell List.Sorcerer/Wizard 1]). Special:
 * Wizard 1

1,Level 3: [Stats] Hit Die d6. Skill Ranks per Level: 2 + Int modifier. Feats 2: ([Sorcerer Feats 1], [Sorcerer Feats 3]). Base Attack Bonus +1, Fort Save +1, Ref Save +1, Will Save +3. Spells: Four Cantrips/day - Infinite Casting: ([Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0]), Two 1st Level Spells/day: ([Pathfinder Spell List.Sorcerer/Wizard 1], [Pathfinder Spell List.Sorcerer/Wizard 1]). One 2nd Level Spell/day: ([Pathfinder Spell List.Sorcerer/Wizard 2]) Special:
 * Wizard 3

1,Level 5: [Stats] Hit Die d6. Skill Ranks per Level: 2 + Int modifier. Feats 3: ([Sorcerer Feats 1], [Sorcerer Feats 3], [Sorcerer Feats 5]). Base Attack Bonus +2, Fort Save +1, Ref Save +1, Will Save +4. Spells: Spells: Four Cantrips/day - Infinite Casting: ([Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0], [Pathfinder Spell List.Sorcerer/Wizard 0]), Three 1st Level Spells/day: ([Pathfinder Spell List.Sorcerer/Wizard 1], [Pathfinder Spell List.Sorcerer/Wizard 1], [Pathfinder Spell List.Sorcerer/Wizard 1]). Two 2nd Level Spells/day: ([Pathfinder Spell List.Sorcerer/Wizard 2], [Pathfinder Spell List.Sorcerer/Wizard 2]), One 3rd Level Spell/day: ([Pathfinder Spell List.Sorcerer/Wizard 3]). Special:
 * Wizard 5

1,[Alchemist] [God] 1,[Barbarian] [God] 1,[Bard] [God] 1,[Cleric] [Religious God] 1,[Druid] [Maybe God] 1,[Fighter] [God] 1,[Monk] [Maybe God] 1,[Paladin] [Religious God] 1,[Ranger] [Maybe God] 1,[Rogue] [God] 1,[Sorcerer] [God] 1,[Wizard] [God]
 * Premade Class

1,Alchemist [Alchemist 1] Alchemy, Bomb 1d6, Brew Potion, Mutagen, Throw Anything. 1,Alchemist [Alchemist 3] Alchemy, Bomb 2d6, Brew Potion, Mutagen, Throw Anything, Discovery: ([Alchemist Discovery]), Poison Resistance +2, Poison Use, Swift Alchemy. 1,Alchemist [Alchemist 5] Alchemy, Bomb 3d6, Brew Potion, Mutagen, Throw Anything, Discovery: ([Alchemist Discovery]), Poison Resistance +4, Poison Use, Swift Alchemy, Discovery: ([Alchemist Discovery 5]).
 * Alchemist

1,Barbarian [Barbarian 1] Fast Movement, Rage. 1,Barbarian [Barbarian 3] Fast Movement, Rage, Rage Power: ([Barbarian Rage Powers 3]), Uncanny Dodge, Trap Sense +1. 1,Barbarian [Barbarian 5] Fast Movement, Rage, Rage Power: ([Barbarian Rage Powers 3]), Uncanny Dodge, Trap Sense +1, Rage Power: ([Barbarian Rage Powers 5]), Improved Uncanny Dodge. 1,[Barbarian Archetype]
 * Barbarian

1,Barbarian (Armored Hulk) [Barbarian 1] Indomitable Stance, Rage, Heavy Armor Proficiency. 1,Barbarian (Armored Hulk) [Barbarian 3] Indomitable Stance, Heavy Armor Proficiency, Rage, Rage Power: ([Barbarian (Armored Hulk) 3]), Armored Swiftness, Resilience of Steel +1. 1,Barbarian (Armored Hulk) [Barbarian 5] Indomitable Stance, Heavy Armor Proficiency, Rage, Rage Power: ([Barbarian (Armored Hulk) 3]), Armored Swiftness, Resilience of Steel +1, Rage Power: ([Barbarian (Armored Hulk) 5]), Improved Armored Swiftness. 1,Barbarian (Breaker) [Barbarian 1] Destructive, Rage. 1,Barbarian (Breaker) [Barbarian 3] Destructive, Rage, Rage Power: ([Barbarian (Breaker) 3]), Uncanny Dodge, Battle Scavenger +1. 1,Barbarian (Breaker) [Barbarian 5] Destructive, Rage, Rage Power: ([Barbarian (Breaker) 3]), Uncanny Dodge, Battle Scavenger +1, Rage Power: ([Barbarian (Breaker) 5]), Improved Uncanny Dodge. 1,Barbarian (Brutal Pugilist) [Barbarian 1] Fast Movement, Rage. 1,Barbarian (Brutal Pugilist) [Barbarian 3] Fast Movement, Rage, Rage Power: ([Barbarian (Brutal Pugilist) 3]), Savage Grapple, Pit Fighter +1 (+2 without armor). 1,Barbarian (Brutal Pugilist) [Barbarian 5] Fast Movement, Rage, Rage Power: ([Barbarian (Brutal Pugilist) 3]), Savage Grapple, Pit Fighter +1 (+2 without armor), Rage Power: ([Barbarian (Brutal Pugilist) 5]), Improved Savage Grapple. 1,Barbarian (Drunken Brute) [Barbarian 1] Raging Drunk, Rage. 1,Barbarian (Drunken Brute) [Barbarian 3] Raging Drunk, Rage, Rage Power: ([Barbarian (Drunken Brute) 3]), Uncanny Dodge, Trap Sense +1. 1,Barbarian (Drunken Brute) [Barbarian 5] Raging Drunk, Rage, Rage Power: ([Barbarian (Drunken Brute) 3]), Uncanny Dodge, Trap Sense +1, Rage Power: ([Barbarian (Drunken Brute) 5]), Improved Uncanny Dodge. 1,Barbarian (Elemental Kin) [Barbarian 1] Fast Movement, Rage. 1,Barbarian (Elemental Kin) [Barbarian 3] Fast Movement, Rage, Rage Power: ([Barbarian (Elemental Kin) 3]), Uncanny Dodge, Elemental Fury +1. 1,Barbarian (Elemental Kin) [Barbarian 5] Fast Movement, Rage, Rage Power: ([Barbarian (Elemental Kin) 3]), Uncanny Dodge, Elemental Fury +1, Rage Power: ([Barbarian (Elemental Kin) 5]), Improved Uncanny Dodge. 1,Barbarian (Hurler) [Barbarian 1] Skilled Thrower, Rage. 1,Barbarian (Hurler) [Barbarian 3] Skilled Thrower, Rage, Rage Power: ([Barbarian (Hurler) 3]), Uncanny Dodge, Trap Sense +1. 1,Barbarian (Hurler) [Barbarian 5] Skilled Thrower, Rage, Rage Power: ([Barbarian (Hurler) 3]), Uncanny Dodge, Trap Sense +1, Rage Power: ([Barbarian (Hurler) 5]), Improved Uncanny Dodge. 1,Barbarian (Invulnerable Rager) [Barbarian 1] Fast Movement, Rage. 1,Barbarian (Invulnerable Rager) [Barbarian 3] Fast Movement, Rage, Rage Power: ([Barbarian (Invulnerable Rager) 3]), Invulnerability, Extreme Endurance +1. 1,Barbarian (Invulnerable Rager) [Barbarian 5] Fast Movement, Rage, Rage Power: ([Barbarian (Invulnerable Rager) 3]), Invulnerability, Extreme Endurance +1, Rage Power: ([Barbarian (Invulnerable Rager) 5]). 1,Barbarian (Mounted Fury) [Barbarian 1] Fast Rider, Rage. 1,Barbarian (Mounted Fury) [Barbarian 3] Fast Rider, Rage, Rage Power: ([Barbarian (Mounted Fury) 3]), Bestial Mount, Trap Sense +1. 1,Barbarian (Mounted Fury) [Barbarian 5] Fast Rider, Rage, Rage Power: ([Barbarian (Mounted Fury) 3]), Bestial Mount, Trap Sense +1, Rage Power: ([Barbarian (Mounted Fury) 5]). 1,Barbarian (Savage Barbarian) [Barbarian 1] Fast Movement, Rage. 1,Barbarian (Savage Barbarian) [Barbarian 3] Fast Movement, Rage, Rage Power: ([Barbarian (Savage Barbarian) 3]), Uncanny Dodge, Naked Courage +1. 1,Barbarian (Savage Barbarian) [Barbarian 5] Fast Movement, Rage, Rage Power: ([Barbarian (Savage Barbarian) 3]), Uncanny Dodge, Naked Courage +1, Rage Power: ([Barbarian (Savage Barbarian) 5]), Improved Uncanny Dodge. 1,Barbarian (Scarred Rager) [Barbarian 1] Terrifying Visage, Rage. 1,Barbarian (Scarred Rager) [Barbarian 3] Terrifying Visage, Rage, Rage Power: ([Barbarian (Scarred Rager) 3]), Tolerance, Scarification +1. 1,Barbarian (Scarred Rager) [Barbarian 5] Terrifying Visage, Rage, Rage Power: ([Barbarian (Scarred Rager) 3]), Tolerance, Scarification +1, Rage Power: ([Barbarian (Scarred Rager) 5]), Improved Tolerance. 1,Barbarian (Sea Reaver) [Barbarian 1] Weapon and Armor Proficiency, Marine Terror, Rage. 1,Barbarian (Sea Reaver) [Barbarian 3] Weapon and Armor Proficiency, Marine Terror, Rage, Rage Power: ([Barbarian (Sea Reaver) 3]), Eyes of the Storm, Savage Sailor +1. 1,Barbarian (Sea Reaver) [Barbarian 5] Weapon and Armor Proficiency, Marine Terror, Rage, Rage Power: ([Barbarian (Sea Reaver) 3]), Eyes of the Storm, Savage Sailor +1, Rage Power: ([Barbarian (Sea Reaver) 5]), Sure-Footed. 1,Barbarian (Superstitious) [Barbarian 1] Fast Movement, Rage. 1,Barbarian (Superstitious) [Barbarian 3] Fast Movement, Rage, Rage Power: ([Barbarian (Superstitious) 3]), Uncanny Dodge, Sixth Sense +1. 1,Barbarian (Superstitious) [Barbarian 5] Fast Movement, Rage, Rage Power: ([Barbarian (Superstitious) 3]), Uncanny Dodge, Sixth Sense +1, Rage Power: ([Barbarian (Superstitious) 5]), Improved Uncanny Dodge. 1,Barbarian (Titan Mauler) [Barbarian 1] Big Game Hunter, Rage. 1,Barbarian (Titan Mauler) [Barbarian 3] Big Game Hunter, Rage, Rage Power: ([Barbarian (Titan Mauler) 3]), Jotungrip, Massive Weapons +1. 1,Barbarian (Titan Mauler) [Barbarian 5] Big Game Hunter, Rage, Rage Power: ([Barbarian (Titan Mauler) 3]), Jotungrip, Massive Weapons +1, Rage Power: ([Barbarian (Titan Mauler) 5]), Evade Reach. 1,Barbarian (Totem Warrior) [Barbarian 1] Fast Movement, Rage. 1,Barbarian (Totem Warrior) [Barbarian 3] Fast Movement, Rage, Rage Power: ([Barbarian (Totem Warrior) 3]), Uncanny Dodge, Trap Sense +1. 1,Barbarian (Totem Warrior) [Barbarian 5] Fast Movement, Rage, Rage Power: ([Barbarian (Totem Warrior) 3]), Uncanny Dodge, Trap Sense +1, Rage Power: ([Barbarian (Totem Warrior) 5]), Improved Uncanny Dodge. 1,Barbarian (True Primitive) [Barbarian 1] Weapon and Armor Proficiency, Illiteracy, Favored Terrain, Rage. 1,Barbarian (True Primitive) [Barbarian 3] Weapon and Armor Proficiency, Illiteracy, Favored Terrain, Rage, Rage Power: ([Barbarian (True Primitive) 3]), Uncanny Dodge, Trophy Fetish +1. 1,Barbarian (True Primitive) [Barbarian 5] Weapon and Armor Proficiency, Illiteracy, Favored Terrain, Rage, Rage Power: ([Barbarian (True Primitive) 3]), Uncanny Dodge, Trophy Fetish +1, Rage Power: ([Barbarian (True Primitive) 5]), Improved Uncanny Dodge. 1,Barbarian (Urban Barbarian) [Barbarian 1] Weapon and Armor Proficiency, Skills, Crowd Control, Controlled Rage. 1,Barbarian (Urban Barbarian) [Barbarian 3] Weapon and Armor Proficiency, Skills, Crowd Control, Controlled Rage, Rage Power: ([Barbarian (Urban Barbarian) 3]), Uncanny Dodge, Trap Sense +1. 1,Barbarian (Urban Barbarian) [Barbarian 5] Weapon and Armor Proficiency, Skills, Crowd Control, Controlled Rage, Rage Power: ([Barbarian (Urban Barbarian) 3]), Uncanny Dodge, Trap Sense +1, Rage Power: ([Barbarian (Urban Barbarian) 5]), Improved Uncanny Dodge. 1,Barbarian (Wild Rager) [Barbarian 1] Fast Movement, Uncontrolled Rage. 1,Barbarian (Wild Rager) [Barbarian 3] Fast Movement, Uncontrolled Rage, Rage Power: ([Barbarian (Wild Rager) 3]), Wild Fighting, Trap Sense +1. 1,Barbarian (Wild Rager) [Barbarian 5] Fast Movement, Uncontrolled Rage, Rage Power: ([Barbarian (Wild Rager) 3]), Wild Fighting, Trap Sense +1, Rage Power: ([Barbarian (Wild Rager) 5]), Rage Conversion.
 * Barbarian Archetype

1,Bard [Bard 1] Bardic Knowledge, Bardic Performance: Countersong, Distraction, Fascinate, Inspire Courage +1; Cantrips. 1,Bard [Bard 3] Bardic Knowledge, Bardic Performance: Countersong, Distraction, Fascinate, Inspire Courage +1, Inspire Competence +2; Cantrips, Versatile Performance, Well-Versed[Bardic Masterpieces 3]. 1,Bard [Bard 5] Bardic Knowledge, Bardic Performance: Countersong, Distraction, Fascinate, Inspire Courage +2, Inspire Competence +2; Cantrips, Versatile Performance, Well-Versed, Lore Master 1/day[Bardic Masterpieces 5]. 1,[Bard Archetype]
 * Bard

1,Bard (Animal Speaker) [Bard 1] Bardic Knowledge, Animal Friend, Bardic Performance: Countersong, Distraction, Inspire Courage +1; Cantrips. 1,Bard (Animal Speaker) [Bard 3] Bardic Knowledge, Animal Friend, Bardic Performance: Countersong, Distraction, Inspire Courage +1, Inspire Competence +2; Cantrips, Versatile Performance[Bardic Masterpieces 3]. 1,Bard (Animal Speaker) [Bard 5] Bardic Knowledge, Animal Friend, Bardic Performance: Countersong, Distraction, Inspire Courage +2, Inspire Competence +2; Cantrips, Versatile Performance, Nature's Speaker, Lore Master 1/day[Bardic Masterpieces 5]. 1,Bard (Arcane Duelist) [Bard 1] Arcane Strike, Bardic Performance: Rallying Cry, Distraction, Fascinate, Inspire Courage +1; Cantrips. 1,Bard (Arcane Duelist) [Bard 3] Arcane Strike, Bardic Performance: Rallying Cry, Distraction, Fascinate, Inspire Courage +1, Inspire Competence +2; Cantrips, Combat Casting, Versatile Performance, Well-Versed[Bardic Masterpieces 3]. 1,Bard (Arcane Duelist) [Bard 5] Arcane Strike, Bardic Performance: Rallying Cry, Distraction, Fascinate, Inspire Courage +2, Inspire Competence +2; Cantrips, Combat Casting, Versatile Performance, Well-Versed, Arcane Bond 1/day[Bardic Masterpieces 5]. 1,Bard (Archaeologist) [Bard 1] Bardic Knowledge, Cantrips, Archaeologist's Luck +1. 1,Bard (Archaeologist) [Bard 3] Bardic Knowledge, Cantrips, Archaeologist's Luck +1, Clever Explorer, Uncanny Dodge, Trap Sense +1[Bardic Masterpieces 3]. 1,Bard (Archaeologist) [Bard 5] Bardic Knowledge, Cantrips, Archaeologist's Luck +1, Clever Explorer, Uncanny Dodge, Trap Sense +1, Rogue Talents: ([Rogue Talent]), Lore Master 1/day[Bardic Masterpieces 5]. 1,Bard (Archivist) [Bard 1] Bardic Knowledge, Bardic Performance: Countersong, Distraction, Fascinate, Naturalist +1; Cantrips. 1,Bard (Archivist) [Bard 3] Bardic Knowledge, Bardic Performance: Countersong, Distraction, Fascinate, Naturalist +1, Inspire Competence +2; Cantrips, Lore Master, Magic Lore[Bardic Masterpieces 3]. 1,Bard (Archivist) [Bard 5] Bardic Knowledge, Bardic Performance: Countersong, Distraction, Fascinate, Naturalist +2, Inspire Competence +2; Cantrips, Lore Master, Magic Lore, Jack of All Trades[Bardic Masterpieces 5]. 1,Bard (Celebrity) [Bard 1] Bardic Knowledge, Famous +1, Bardic Performance: Countersong, Distraction, Fascinate; Cantrips. 1,Bard (Celebrity) [Bard 3] Bardic Knowledge, Famous +1, Bardic Performance: Countersong, Distraction, Fascinate, Inspire Competence +2; Cantrips, Versatile Performance, Well-Versed[Bardic Masterpieces 3]. 1,Bard (Celebrity) [Bard 5] Bardic Knowledge, Famous +2, Bardic Performance: Countersong, Distraction, Fascinate, Inspire Competence +2, Gather Crowd; Cantrips, Versatile Performance, Well-Versed[Bardic Masterpieces 5]. 1,Bard (Court Bard) [Bard 1] Heraldic Expertise, Bardic Performance: Countersong, Distraction, Fascinate, Satire -1; Cantrips. 1,Bard (Court Bard) [Bard 3] Heraldic Expertise, Bardic Performance: Countersong, Distraction, Fascinate, Satire -1, Mockery -2; Cantrips, Versatile Performance, Well-Versed[Bardic Masterpieces 3]. 1,Bard (Court Bard) [Bard 5] Heraldic Expertise +1, Bardic Performance: Countersong, Distraction, Fascinate, Satire -2, Mockery -2; Cantrips, Versatile Performance, Well-Versed, Wide Audience[Bardic Masterpieces 5]. 1,Bard (Daredevil) [Bard 1] Agile, Bardic Performance: Countersong, Distraction, Fascinate, Derring-do +1, +2; Cantrips. 1,Bard (Daredevil) [Bard 3] Agile, Bardic Performance: Countersong, Distraction, Fascinate, Derring-do +1, +2, Inspire Competence +2; Cantrips, Canny Foe, Dauntless +1[Bardic Masterpieces 3]. 1,Bard (Daredevil) [Bard 5] Agile, Bardic Performance: Countersong, Distraction, Fascinate, Derring-do +2, +4, Inspire Competence +2; Cantrips, Canny Foe, Dauntless +1, Scoundrel's Fortune 1/day[Bardic Masterpieces 5]. 1,Bard (Demagogue) [Bard 1] Bardic Knowledge, Famous +1, Bardic Performance: Countersong, Distraction, Fascinate; Cantrips. 1,Bard (Demagogue) [Bard 3] Bardic Knowledge, Famous +1, Bardic Performance: Countersong, Distraction, Fascinate, Inspire Competence +2; Cantrips, Versatile Performance, Well-Versed[Bardic Masterpieces 3]. 1,Bard (Demagogue) [Bard 5] Bardic Knowledge, Famous +1, Bardic Performance: Countersong, Distraction, Fascinate, Inspire Courage +2, Inspire Competence +2, Gather Crowd; Cantrips, Versatile Performance, Well-Versed[Bardic Masterpieces 5]. 1,Bard (Detective) [Bard 1] Eye for Detail, Bardic Performance: Countersong, Distraction, Fascinate, Careful Teamwork +1; Cantrips. 1,Bard (Detective) [Bard 3] Eye for Detail, Bardic Performance: Countersong, Distraction, Fascinate, Careful Teamwork +1, Inspire Competence +2; Cantrips, Arcane Investigation, Arcane Insight[Bardic Masterpieces 3]. 1,Bard (Detective) [Bard 5] Eye for Detail, Bardic Performance: Countersong, Distraction, Fascinate, Careful Teamwork +2, Inspire Competence +2; Cantrips, Arcane Investigation, Arcane Insight, Lore Master 1/day[Bardic Masterpieces 5]. 1,Bard (Dervish Dancer) [Bard 1] Weapon and Armor Proficiency, Fleet +5, Battle Dance: Inspire Courage +1; Bardic Performance: Countersong, Distraction, Fascinate; Cantrips. 1,Bard (Dervish Dancer) [Bard 3] Weapon and Armor Proficiency, Fleet +5, Battle Dance: Inspire Courage +1; Bardic Performance: Countersong, Distraction, Fascinate, Inspire Competence +2; Cantrips, Versatile Dance, Well-Versed[Bardic Masterpieces 3]. 1,Bard (Dervish Dancer) [Bard 5] Weapon and Armor Proficiency, Fleet +10, Battle Dance: Inspire Courage +2; Bardic Performance: Countersong, Distraction, Fascinate, Inspire Competence +2; Cantrips, Versatile Dance, Well-Versed[Bardic Masterpieces 5]. 1,Bard (Flame Dancer) [Bard 1] Bardic Knowledge, Bardic Performance: Fire Dance, Distraction, Fascinate, Inspire Courage +1; Cantrips. 1,Bard (Flame Dancer) [Bard 3] Bardic Knowledge, Bardic Performance: Fire Dance, Distraction, Fascinate, Inspire Courage +1, Song of the Fiery Gaze; Cantrips, Versatile Performance, Well-Versed[Bardic Masterpieces 3]. 1,Bard (Flame Dancer) [Bard 5] Bardic Knowledge, Bardic Performance: Fire Dance, Distraction, Fascinate, Inspire Courage +2, Song of the Fiery Gaze; Cantrips, Versatile Performance, Well-Versed, Lore Master 1/day[Bardic Masterpieces 5]. 1,Bard (Magician) [Bard 1] Magical Talent, Improved Counterspell, Bardic Performance: Distraction, Fascinate, Dweomercraft +1; Cantrips. 1,Bard (Magician) [Bard 3] Magical Talent, Improved Counterspell, Bardic Performance: Distraction, Fascinate, Dweomercraft +1, Inspire Competence +2; Cantrips, Expanded Repertoire: ([Bard (Magician) 3]), Extended Performance[Bardic Masterpieces 3]. 1,Bard (Magician) [Bard 5] Magical Talent, Improved Counterspell, Bardic Performance: Distraction, Fascinate, Dweomercraft +2, Inspire Competence +2; Cantrips, Expanded Repertoire: ([Bard (Magician) 3]), Extended Performance, Arcane Bond[Bardic Masterpieces 5]. 1,Bard (Sandman) [Bard 1] Master of Deception, Bardic Performance: Countersong, Distraction, Fascinate, Stealspell; Cantrips. 1,Bard (Sandman) [Bard 3] Master of Deception, Bardic Performance: Countersong, Distraction, Fascinate, Stealspell; Cantrips, Sneakspell +1, Trap Sense +1, Well-Versed[Bardic Masterpieces 3]. 1,Bard (Sandman) [Bard 5] Master of Deception, Bardic Performance: Countersong, Distraction, Fascinate, Stealspell; Cantrips, Sneakspell +1, Trap Sense +1, Well-Versed, Sneak attack[Bardic Masterpieces 5]. 1,Bard (Savage Skald) [Bard 1] Bardic Knowledge, Bardic Performance: Countersong, Distraction, Inspiring Blow, Inspire Courage +1; Cantrips. 1,Bard (Savage Skald) [Bard 3] Bardic Knowledge, Bardic Performance: Countersong, Distraction, Inspiring Blow, Inspire Courage +1, Inspire Competence +2; Cantrips, Versatile Performance, Well-Versed[Bardic Masterpieces 3]. 1,Bard (Savage Skald) [Bard 5] Bardic Knowledge, Bardic Performance: Countersong, Distraction, Inspiring Blow, Inspire Courage +2, Inspire Competence +2; Cantrips, Versatile Performance, Well-Versed, Lore Master 1/day[Bardic Masterpieces 5]. 1,Bard (Sea Singer) [Bard 1] World Traveler, Bardic Performance: Sea Shanty, Distraction, Fascinate, Inspire Courage +1; Cantrips. 1,Bard (Sea Singer) [Bard 3] World Traveler, Bardic Performance: Sea Shanty, Distraction, Fascinate, Inspire Courage +1, Still Water; Cantrips, Familiar, Sea Legs[Bardic Masterpieces 3]. 1,Bard (Sea Singer) [Bard 5] World Traveler, Bardic Performance: Sea Shanty, Distraction, Fascinate, Inspire Courage +2, Still Water; Cantrips, Familiar, Sea Legs, Lore Master 1/day[Bardic Masterpieces 5]. 1,Bard (Street Performer) [Bard 1] Streetwise, Bardic Performance: Distraction, Fascinate, Disappearing Act; Gladhanding, Cantrips. 1,Bard (Street Performer) [Bard 3] Streetwise, Bardic Performance: Distraction, Fascinate, Disappearing Act, Harmless Performer; Gladhanding, Cantrips, Versatile Performance, Well-Versed[Bardic Masterpieces 3]. 1,Bard (Street Performer) [Bard 5] Streetwise, Bardic Performance: Distraction, Fascinate, Disappearing Act, Harmless Performer; Gladhanding, Cantrips, Versatile Performance, Well-Versed, Quick Change[Bardic Masterpieces 5]. 1,Bard (Voice of the Wild) [Bard 1] Wild Knowledge, Bardic Performance: Distraction, Fascinate, Inspire Courage +1; Cantrips, Nature Magic (1). 1,Bard (Voice of the Wild) [Bard 3] Wild Knowledge, Bardic Performance: Distraction, Fascinate, Inspire Courage +1, Song of the Wild; Cantrips, Nature Magic (Instead of 1 Bard spell): ([Bard (Voice of the Wild) 3]); Versatile Performance, Well-Versed[Bardic Masterpieces 3]. 1,Bard (Voice of the Wild) [Bard 5] Wild Knowledge, Bardic Performance: Distraction, Fascinate, Inspire Courage +2, Song of the Wild; Cantrips, Nature Magic (Instead of 2 Bard Spells): ([Bard (Voice of the Wild) 3], [Bard (Voice of the Wild) 5]); Well-Versed, Lore Master 1/day[Bardic Masterpieces 5].
 * Bard Archetype

1,Cleric [Cleric 1] Aura, Channel Energy 1d6, Domains, Orisons[Variant Channeling]. 1,Cleric [Cleric 3] Aura, Channel Energy 2d6, Domains, Orisons[Variant Channeling]. 1,Cleric [Cleric 5] Aura, Channel Energy 3d6, Domains, Orisons[Variant Channeling 5].
 * Cleric

1,Druid [Druid 1] Nature Bond: [Druid Nature Bond]; Nature Sense, Orisons, Wild Empathy. 1,Druid [Druid 3] Nature Bond: [Druid Nature Bond]; Nature Sense, Orisons, Wild Empathy, Woodland Stride, Trackless Step. 1,Druid [Druid 5] Nature Bond: [Druid Nature Bond]; Nature Sense, Orisons, Wild Empathy, Woodland Stride, Trackless Step, Resist Nature's Lure, Wild Shape 1/day.
 * Druid

1,Fighter [Fighter 1] Bonus Feat: ([Fighter Bonus Feats 1]). 1,Fighter [Fighter 3] Bonus Feat: ([Fighter Bonus Feats 1]), Bonus Feat: ([Fighter Bonus Feats 1]), Bravery +1, Armor Training 1. 1,Fighter [Fighter 5] Bonus Feat: ([Fighter Bonus Feats 1]), Bonus Feat: ([Fighter Bonus Feats 1]), Bravery +1, Armor Training 1, Bonus Feat: ([Fighter Bonus Feats 3]), Weapon Training 1: ([Fighter Weapon Training]).
 * Fighter

1,Monk [Monk 1] Unarmed Damage: 1d6, Bonus Feat: ([Monk Bonus Feats 1]), Flurry of Blows (-1,-1), Stunning Fist, Unarmed Strike. 1,Monk [Monk 3] Unarmed Damage: 1d6, Bonus Feat: ([Monk Bonus Feats 1]), Flurry of Blows (+1,+1), Stunning Fist, Unarmed Strike, Bonus Feat: ([Monk Bonus Feats 1]), Evasion, Fast Movement +10, Maneuver Training, Still Mind. 1,Monk [Monk 5] Unarmed Damage: 1d8, Bonus Feat: ([Monk Bonus Feats 1]), Flurry of Blows (+3,+3), Stunning Fist, Unarmed Strike, Bonus Feat: ([Monk Bonus Feats 1]), Evasion, Fast Movement +10, Maneuver Training, Still Mind, AC Bonus +1, Ki Pool (Magic), Slow Fall 20 ft, High Jump, Purity of Body.
 * Monk

1,Paladin [Paladin 1] Aura of Good, Detect Evil, Smite Evil 1/day. 1,Paladin [Paladin 3] Aura of Good, Detect Evil, Smite Evil 1/day, Divine Grace, Lay on Hands, Aura of Courage, Divine Health, Mercy: ([Paladin Mercy 3]). 1,Paladin [Paladin 5] Aura of Good, Detect Evil, Smite Evil 2/day, Divine Grace, Lay on Hands, Aura of Courage, Divine Health, Mercy: ([Paladin Mercy 3]), Channel Positive Energy.
 * Paladin

1,Ranger [Ranger 1] 1st Favored Enemy: ([Ranger Favored Enemy]), Track, Wild Empathy. 1,Ranger [Ranger 3] 1st Favored Enemy: ([Ranger Favored Enemy]), Track, Wild Empathy, Combat Style Feat: ([Ranger Combat Style]), Endurance, 1st Favored Terrain: ([Ranger Favored Terrain]). 1,Ranger [Ranger 5] 1st Favored Enemy: ([Ranger Favored Enemy]), Track, Wild Empathy, Combat Style Feat: ([Ranger Combat Style]), Endurance, 1st Favored Terrain: ([Ranger Favored Terrain]), Hunter's Bond: ([Ranger Hunter's Bond]), 2nd Favored Enemy: ([Ranger Favored Enemy]).
 * Ranger

1,Rogue [Rogue 1] Sneak Attack 1d6, Trapfinding. 1,Rogue [Rogue 3] Sneak Attack 2d6, Trapfinding, Evasion, Rogue Talent: ([Rogue Talent]), Trap Sense +1. 1,Rogue [Rogue 5] Sneak Attack 3d6, Trapfinding, Evasion, Rogue Talent: ([Rogue Talent]), Trap Sense +1, Rogue Talent: ([Rogue Talent 5]), Uncanny Dodge.
 * Rogue

1,Sorcerer [Sorcerer 1] Cantrips, Eschew Materials, Bloodline: [Sorcerer Bloodline 1]. 1,Sorcerer [Sorcerer 3] Cantrips, Eschew Materials, Bloodline: [Sorcerer Bloodline 3]. 1,Sorcerer [Sorcerer 5] Cantrips, Eschew Materials, Bloodline: [Sorcerer Bloodline 5].
 * Sorcerer

1,Wizard [Wizard 1] Arcane Bond: [Wizard Bond], Arcane School: [Wizard School], Cantrips, Scribe Scroll. 1,Wizard [Wizard 3] Arcane Bond: [Wizard Bond], Arcane School: [Wizard School], Cantrips, Scribe Scroll. 1,Wizard [Wizard 5] Arcane Bond: [Wizard Bond], Arcane School: [Wizard School], Cantrips, Scribe Scroll, Bonus Feat: [Wizard Bonus Feats].
 * Wizard

1,[Combat Feats 1] 1,Acrobatic 1,Additional Traits 1,Alertness 1,Alertness -> [Alertness Tree] (Feat Tree, take in place of next feat) 1,Animal Affinity 1,Antagonize 1,Arcane Talent (Prerequisite: Cha 10; elf, half-elf, or gnome. If not, alternative feat ([Feat Tree 1])) 1,Athletic 1,Bolstered Resilience (Prerequisite: Damage reduction. If unavailable, alternative feat ([Feat Tree 1])) 1,Breadth of Experience (Prerequisite: Dwarf, elf, or gnome; 100+ years old. If not, alternative feat ([Feat Tree 1])) 1,Childlike (Prerequisite: Cha 13, halfling. If not, alternative feat ([Feat Tree 1]))
 * Feat Tree 1

1,Agile Maneuvers* 1,Agile Maneuvers* -> [Agile Maneuvers Tree] 1,Amateur Gunslinger* (Prerequisite: No levels in a class with grit class feature. If Gunslinger, alternative feat: ([Combat Feats 1])) 1,Blind-Fight* 1,Blind-Fight* -> [Blind-Fight Tree] 1,Bludgeoner* 1,Catch Off-Guard* 1,Combat Expertise* (Prerequisite: Int 13) 1,Combat Expertise* (Prerequisite: Int 13) -> [Combat Expertise Tree] 1,Combat Reflexes* 1,Combat Reflexes* -> [Combat Reflexes Tree]
 * Combat Feats 1


 * Item Creation Feats

1,[Item Creation Feats] -> Cooperative Crafting (Prerequisites: 1 rank in any Craft skill, any item creation feat)
 * Item Creation Tree


 * Metamagic Feats

1,Under and Over* (Prerequisite: Agile Maneuvers, Small size or smaller. (Feat Tree, take in place of next feat) If too large, alternative feat: ([Combat Feats 1]))
 * Agile Maneuvers Tree

1,Uncanny Alertness (Prerequisite: Alertness)
 * Alertness Tree

1,Arcane Armor Training (Prerequisite: Armor Proficiency, Light, caster level 3rd) 1,Armor Proficiency, Medium 1,Armor Proficiency, Medium -> [Armor Proficiency, Medium Arcane Tree] (Feat Tree, take in place of next feat)
 * Armor Proficiency, Light Tree

1,Armor Proficiency, Heavy
 * Armor Proficiency, Medium Tree

1,Arcane Armor Mastery
 * Armor Proficiency, Medium Arcane Tree

1,Combat Expertise* -> Moonlight Stalker* (Feat Tree, take in place of next feat) (Prerequisites: Int 13, Combat Expertise, Bluff 3 ranks, darkvision or low-light vision racial trait. If unavailable, alternative feat: ([Combat Feats 1]))
 * Blind-Fight Tree

1,Channel Smite -> Guided Hand (Feat Tree, take in place of next feat) (Prerequisite: Channel Smite, proficiency with deity’s chosen weapon)
 * Channel Smite Tree

1,Combat Casting -> Uncanny Concentration (Feat Tree, take in place of next feat)
 * Combat Casting Tree

1,Butterfly’s Sting (Feat Tree, take in place of next feat) 1,Gang Up* (Feat Tree, take in place of next feat) 1,Improved Dirty Trick* (Feat Tree, take in place of next feat) 1,Improved Disarm* (Feat Tree, take in place of next feat) 1,Two-Weapon Fighting (Prerequisite: Dex 15) - Break Guard* (Feat Tree, take in place of next feat) 1,Improved Feint* (Feat Tree, take in place of next feat) 1,Improved Feint* -> Deceptive Exchange (Feat Tree, take in place of next feat) 1,Improved Feint* -> Disengaging Feint* (Feat Tree, take in place of next feat) 1,Improved Feint* -> Disengaging Feint* -> Disengaging Flourish* (Feat Tree, take in place of next feat) 1,Improved Feint* -> Disengaging Feint* -> Dodge -> Mobility -> Disengaging Shot* (Feat Tree, take in place of next feat) 1,Improved Feint* -> Dodge* -> Mobility* -> Passing Trick* (Feat Tree, take in place of next feat) (Prerequisite: size Small or smaller, If too large, alternative feat: ([Combat Expertise Tree])) 1,Improved Reposition* (Feat Tree, take in place of next feat) 1,Improved Steal* (Feat Tree, take in place of next feat) 1,Improved Trip* (Feat Tree, take in place of next feat) 1,Improved Trip* -> Drag Down* (Feat Tree, take in place of next feat) 1,Improved Trip* -> Felling Escape* (Feat Tree, take in place of next feat) 1,Improved Trip* -> Fury’s Fall* (Feat Tree, take in place of next feat) 1,Improved Trip* -> Fury's Fall* -> Fury’s Snare* (Feat Tree, take in place of next feat) 1,Improved Trip* -> Improved Unarmed Strike* -> Ki Throw* (Feat Tree, take in place of next feat) 1,Improved Trip* -> Improved Unarmed Strike* -> Improved Grapple* -> Ki Throw* -> Binding Throw* (Feat Tree, take in place of next feat) 1,Improved Trip* -> Improved Unarmed Strike* -> Ki Throw* -> Power Attack* -> Improved Bull Rush* -> Improved Ki Throw* (Feat Tree, take in place of next feat) 1,Dodge* -> Mobility* -> Whirlwind Attack* (Prerequisite: BAB +4) (Feat Tree, take in place of next feat)
 * Combat Expertise Tree

1,Bodyguard* (Feat Tree, take in place of next feat) 1,Bodyguard* -> In Harm’s Way* (Feat Tree, take in place of next feat) 1,Dodge* -> Mobility* -> Combat Patrol* (Prerequisite: BAB +5) (Feat Tree, take in place of next feat) 1,Stand Still* (Feat Tree, take in place of next feat)
 * Combat Reflexes Tree

10,[Feat Tree 1] 1,Point-Blank Shot 1,Weapon Focus: (Bomb)
 * Alchemist Feats 1

10,[Feat Tree 1] 5,[Combat Feats 1]
 * Antipaladin Feats 1

10,[Feat Tree 1] 1,Arcane Strike 1,Armor Proficiency, Light 1,Armor Proficiency, Light -> [Armor Proficiency, Light Tree] (Feat Tree, take in place of next feat) 1,Combat Casting 1,[Combat Casting Tree]
 * Arcanist Feats 1

10,[Feat Tree 1] 5,[Combat Feats 1] 1,Charge of the Righteous* 1,Extra Rage
 * Barbarian Feats 1

10,[Feat Tree 1] 1,Arcane Strike 1,Armor Proficiency, Medium 1,Armor Proficiency, Medium -> [Armor Proficiency, Medium Tree] (Feat Tree, take in place of next feat) 1,Combat Casting 1,[Combat Casting Tree] 1,Extra Performance
 * Bard Feats 1

10,[Feat Tree 1] 1,Alignment Channel 1,Channel Smite 1,[Channel Smite Tree] 1,Combat Casting 1,[Combat Casting Tree] 1,Command Undead
 * Cleric Feats 1

10,[Feat Tree 1] 1,Combat Casting 1,[Combat Casting Tree]
 * Druid Feats 1

10,[Feat Tree 1] 5,[Combat Feats 1] 1,Charge of the Righteous*
 * Fighter Feats 1

10,[Feat Tree 1] 1,Branded for Retribution 1,Combat Casting 1,[Combat Casting Tree]
 * Inquisitor Feats 1

10,[Feat Tree 1] 1,Arcane Strike 1,Combat Casting 1,[Combat Casting Tree]
 * Magus Feats 1

10,[Feat Tree 1] 5,[Combat Feats 3]
 * Monk Feats 1

10,[Feat Tree 1] 1,Abundant Revelations 1,Combat Casting 1,[Combat Casting Tree]
 * Oracle Feats 1

10,[Feat Tree 1] 5,[Combat Feats 1] 1,Charge of the Righteous* 1,Extra Lay On Hands
 * Paladin Feats 1

10,[Feat Tree 1] 5,[Combat Feats 1] 1,Charge of the Righteous*
 * Ranger Feats 1

10,[Feat Tree 1] 1,Armor Proficiency, Medium 1,Armor Proficiency, Medium -> [Armor Proficiency, Medium Tree] (Feat Tree, take in place of next feat)
 * Rogue Feats 1

10,[Feat Tree 1] 1,Accursed Hex 1,Combat Casting 1,[Combat Casting Tree]
 * Shaman Feats 1

10,[Feat Tree 1] 1,Arcane Strike 1,Armor Proficiency, Light 1,Armor Proficiency, Light -> [Armor Proficiency, Light Tree] (Feat Tree, take in place of next feat) 1,Combat Casting 1,[Combat Casting Tree]
 * Sorcerer Feats 1

10,[Feat Tree 1] 1,Accursed Hex 1,Arcane Strike 1,Armor Proficiency, Light 1,Armor Proficiency, Light -> [Armor Proficiency, Light Tree] (Feat Tree, take in place of next feat) 1,Combat Casting 1,[Combat Casting Tree]
 * Witch Feats 1

10,[Feat Tree 1] 1,Arcane Strike 1,Armor Proficiency, Light 1,Armor Proficiency, Light -> [Armor Proficiency, Light Tree] (Feat Tree, take in place of next feat) 1,Combat Casting 1,[Combat Casting Tree] 1,Eschew Materials
 * Wizard Feats 1

5,[Combat Feats 1] 1,Charge of the Righteous*
 * Combat Feats 3

5,[Alchemist Feats 1]
 * Alchemist Feats 3

5,[Antipaladin 1] 5,[Combat Feats 3]
 * Antipaladin 3

5,[Barbarian Feats 1] 5,[Combat Feats 3]
 * Barbarian Feats 3

5,[Bard Feats 1]
 * Bard Feats 3

5,[Cleric Feats 1]
 * Cleric Feats 3

5,[Druid Feats 1]
 * Druid Feats 3

5,[Fighter Feats 1] 5,[Combat Feats 3]
 * Fighter Feats 3

5,[Monk Feats 1] 5,[Combat Feats 3]
 * Monk Feats 3

5,[Paladin Feats 1] 5,[Combat Feats 3] 1,Extra Mercy
 * Paladin Feats 3

5,[Ranger Feats 1] 5,[Combat Feats 3]
 * Ranger Feats 3

5,[Rogue Feats 1]
 * Rogue Feats 3

5,[Sorcerer Feats 1]
 * Sorcerer Feats 3

5,[Wizard Feats 1] 1,Greater Spell Focus: ([Wizard School]) (Prerequisite: Spell Focus on same School of Magic (Alternative Feat: [Wizard Feats 3])) 1,Improved Familiar (Prerequisite: Ability to acquire a new familiar, compatible alignment, sufficiently high level. (Alternative Feat: [Wizard Feats 3]))
 * Wizard Feats 3

5,[Combat Feats 3]
 * Combat Feats 5

5,[Alchemist Feats 3]
 * Alchemist Feats 5

5,[Antipaladin 3] 5,[Combat Feats 5] 1,Alignment Channel 1,Channel Smite 1,[Channel Smite Tree] 1,Command Undead 1,Combat Casting 1,[Combat Casting Tree]
 * Antipaladin 5

5,[Barbarian Feats 3] 5,[Combat Feats 5]
 * Barbarian Feats 5

5,[Bard Feats 3]
 * Bard Feats 5

5,[Cleric Feats 3] 1,Channeled Shield Wall
 * Cleric Feats 5

5,[Druid Feats 3] 1,Aspect of the Beast 1,Natural Spell
 * Druid Feats 5

5,[Fighter Feats 3] 5,[Combat Feats 5]
 * Fighter Feats 5

5,[Monk Feats 3] 5,[Combat Feats 5] 1,Extra Ki
 * Monk Feats 5

5,[Paladin Feats 3] 5,[Combat Feats 5] 1,Adept Champion 1,Alignment Channel 1,Channel Smite 1,[Channel Smite Tree] 1,Channeled Shield Wall 1,Combat Casting 1,[Combat Casting Tree]
 * Paladin Feats 5

5,[Ranger Feats 3] 5,[Combat Feats 5] 1,Combat Casting 1,[Combat Casting Tree]
 * Ranger Feats 5

5,[Ranger Feats 5] 1,Advanced Ranger Trap
 * Ranger (Trapper) Feats 5

5,[Rogue Feats 3]
 * Rogue Feats 5

5,[Sorcerer Feats 3]
 * Sorcerer Feats 5

5,[Wizard Feats 3] 1,Improved Counterspell
 * Wizard Feats 5

1,Acid Bomb 1,Bitter Pill 1,Chameleon 1,Cognatogen 1,Cognatogen -> Collective Memory (Tree: take next) 1,Cognatogen -> Intuitive Understanding (Tree: take next) 1,Concentrate Poison 1,Cytillesh Bomb 1,Darkness Bomb 1,Defoliant Bomb 1,Directed Bomb 1,Ectoplasmic Bomb 1,Elemental Mutagen 1,Enhance Potion 1,Explosive Bomb 1,Extend Potion 1,Feral Mutagen 1,Fire Brand (Prerequisite: Goblin. If not, alternative discovery: ([Alchemist Discovery])) 1,Flesh-Eating Bomb 1,Frost Bomb 1,Glassfoot Bomb 1,Grounding Goo 1,Healing Bomb 1,Infuse Mutagen 1,Infusion 1,Infusion -> Glimmering Infusion (Tree: take next) 1,Inspiring Cognatogen -> Inspired Bomb (Prerequisite: Inspiration Pool) (Tree: take next) 1,Material Mastery 1,Mutagen (Prerequisite: No Mutagen class feature. Alternative discovery: ([Alchemist Discovery])) 1,Neutralizing Bomb 1,Ooze Blight 1,Pheromones 1,Precise Bombs 1,Preserve Organs 1,Purging Mutagen 1,Rag Doll Mutagen (Prerequisite: Goblin. If not, alternative discovery: ([Alchemist Discovery])) 1,Sandstone Solution 1,Scrap Bomb (Prerequisite: Goblin. If not, alternative discovery: ([Alchemist Discovery])) 1,Shock Bomb 1,Smoke Bomb 1,Smoke Bomb -> Stink Bomb (Tree: take next) 1,Solid Ground 1,Spontaneous Healing 1,Strafe Bomb 1,Tanglefoot Bomb 1,Tentacle 1,Thorny Bomb 1,Tumor Familiar 1,Underwater Demolition 1,Vestigial Arm 1,Vestigial Arm -> Vestigial Arm (2nd) -> Parasitic Twin (Tree: take next) 1,Volumizer
 * Alchemist Discovery

5,[Alchemist Discovery] 1,Explosive Missile 1,Immolation Bomb 1,Lingering Spirit 1,Ranged Baptism 1,Remedy Extract 1,Spell Knowledge
 * Alchemist Discovery 5

1,Abyssal Blood, Lesser (Excludes other groups of blood rage powers. (Alternative Power: [Barbarian Rage Powers 3])) 1,Animal Fury 1,Animal Fury -> Greater Animal Fury (Prerequisite: Animal Fury Rage Power.) 1,Animal Fury -> Hive Totem (Prerequisite: Animal Fury Rage Power. Excludes other groups of totem rage powers.) 1,Animal Fury -> Penetrating Bite (Prerequisite: Animal Fury Rage Power.) 1,Animal Fury -> Savage Jaw (Prerequisite: Animal Fury Rage Power.) 1,Armor Ripper 1,Atavism Totem, Lesser (Excludes other groups of blood rage powers. (Alternative Power: [Barbarian Rage Powers 3])) 1,Auspicious Mark 1,Beast Totem, Lesser (Excludes other groups of totem rage powers. (Alternative Power: [Barbarian Rage Powers 3])) 1,Bloody Bite (Prerequisite: Half-Orc, Animal Fury Rage Power, or a natural bite attack. (Alternative Power: [Barbarian Rage Powers 3])) 1,Bloody Bite (Prerequisite: Half-Orc, Animal Fury Rage Power, or a natural bite attack) -> Feasting Bite (Prerequisite: Bloody Bite Rage Power.) 1,Brawler 1,Brawler -> Greater Brawler (Prerequisite: Brawler Rage Power.) 1,Breathtaker 1,Celestial Blood, Lesser (Excludes other groups of blood rage powers. (Alternative Power: [Barbarian Rage Powers 3])) 1,Celestial Totem, Lesser (Excludes other groups of totem rage powers. (Alternative Power: [Barbarian Rage Powers 3])) 1,Chaos Totem, Lesser (Excludes other groups of totem rage powers. (Alternative Power: [Barbarian Rage Powers 3])) 1,Cult Totem, Lesser (Excludes other groups of totem rage powers. (Alternative Power: [Barbarian Rage Powers 3])) 1,Daemon Totem, Lesser (Excludes other groups of totem rage powers. (Alternative Power: [Barbarian Rage Powers 3])) 1,Draconic Blood, Lesser (Excludes other groups of blood rage powers. (Alternative Power: [Barbarian Rage Powers 3])) 1,Elemental Blood, Lesser (Excludes other groups of blood rage powers. (Alternative Power: [Barbarian Rage Powers 3])) 1,Energy Resistance 1,Ferocious Beast 1,Ferocious Mount 1,Fey Blood, Lesser (Excludes other groups of blood rage powers. (Alternative Power: [Barbarian Rage Powers 3])) 1,Fiend Totem, Lesser (Excludes other groups of totem rage powers. (Alternative Power: [Barbarian Rage Powers 3])) 1,Fight Response 1,Good for What Ails You 1,Guarded Life 1,Guarded Stance 1,Hurling, Lesser 1,Infernal Blood, Lesser (Excludes other groups of blood rage powers. (Alternative Power: [Barbarian Rage Powers 3])) 1,Inspire Ferocity 1,Intimidating Glare 1,Knockback 1,Knockdown 1,Liquid Courage 1,Low-Light Vision 1,Moment of Clarity 1,Moment of Clarity -> Perfect Clarity (Prerequisite: Moment of Clarity Rage Power.) 1,Night Vision (Prerequisite: Low-Light Vision Racial Trait/Rage Power. (Alternative Power: [Barbarian Rage Powers 3])) 1,No Escape 1,Overbearing Advance 1,Powerful Blow 1,Quick Reflexes 1,Raging Climber 1,Raging Grappler 1,Raging Leaper 1,Raging Swimmer 1,Reckless Abandon 1,Reckless Abandon -> Inspire Ferocity (Prerequisite: Reckless Abandon Rage Power.) 1,Roaring Drunk 1,Rolling Dodge 1,Roused Anger 1,Savage Intuition 1,Scent 1,Smasher 1,Smasher -> Gearbreaker (Prerequisite: Smasher Rage Power.) 1,Spirit Totem, Lesser (Excludes other groups of totem rage powers. (Alternative Power: [Barbarian Rage Powers 3])) 1,Staggering Drunk 1,Strength Surge 1,Superstition 1,Superstition -> Witch Hunter (Prerequisite: Superstition Rage Power.) 1,Surprise Accuracy 1,Surprise Accuracy -> Deadly Accuracy (Prerequisite: Surprise Accuracy Rage Power.) 1,Swift Foot 1,Swift Foot -> Sprint (Prerequisite: Swift Foot Rage Power.) 1,Undead Blood, Lesser (Excludes other groups of blood rage powers. (Alternative Power: [Barbarian Rage Powers 3])) 1,Water Sense 1,World Serpent Totem (Excludes other groups of totem rage powers. (Alternative Power: [Barbarian Rage Powers 3]))
 * Barbarian Rage Powers 3

5,[Barbarian Rage Powers 3] 1,Elemental Rage, Lesser 1,Impelling Disarm 1,Linnorm Death Curse, Cairn 1,Linnorm Death Curse, Crag 1,Linnorm Death Curse, Fjord 1,Linnorm Death Curse, Ice 1,Linnorm Death Curse, Taiga 1,Linnorm Death Curse, Tarn 1,Renewed Vigor
 * Barbarian Rage Powers 5

1,[Barbarian Rage Powers 3] 1,Smasher 1,Strength Surge
 * Barbarian (Breaker) 3

1,[Barbarian Rage Powers 5] 1,Smasher 1,Strength Surge
 * Barbarian (Breaker) 5

1,[Barbarian Rage Powers 3] 1,Animal Fury 1,Knockback 1,Strength Surge 1,Brawler 1,Knockdown 1,Overbearing Advance 1,Smasher
 * Barbarian (Brutal Pugilist) 3

1,[Barbarian Rage Powers 5] 1,Animal Fury 1,Knockback 1,Strength Surge 1,Brawler 1,Knockdown 1,Overbearing Advance 1,Smasher 1,Greater Brawler (Prerequisite: Brawler Rage Power (Alternative Power: [Barbarian Rage Powers 3]))
 * Barbarian (Brutal Pugilist) 5

1,[Barbarian Rage Powers 3] 1,Good for What Ails You 1,Liquid Courage 1,Moment of Clarity 1,Roaring Drunk 1,Staggering Drunk
 * Barbarian (Drunken Brute) 3

1,[Barbarian Rage Powers 5] 1,Good for What Ails You 1,Liquid Courage 1,Moment of Clarity 1,Roaring Drunk 1,Staggering Drunk
 * Barbarian (Drunken Brute) 5

1,[Barbarian Rage Powers 3] 1,Energy Resistance
 * Barbarian (Elemental Kin) 3

1,[Barbarian Rage Powers 5] 1,Energy Resistance 1,Elemental Rage, Lesser
 * Barbarian (Elemental Kin) 5

1,[Barbarian Rage Powers 3] 1,Hurling, Lesser 1,Strength Surge 1,Surprise Accuracy
 * Barbarian (Hurler) 3

1,[Barbarian Rage Powers 5] 1,Hurling, Lesser 1,Strength Surge 1,Surprise Accuracy
 * Barbarian (Hurler) 5

1,[Barbarian Rage Powers 3] 1,Guarded Life 1,Inspire Ferocity 1,Reckless Abandon
 * Barbarian (Invulnerable Rager) 3

1,[Barbarian Rage Powers 5] 1,Guarded Life 1,Inspire Ferocity 1,Reckless Abandon 1,Renewed Vigor
 * Barbarian (Invulnerable Rager) 5

1,[Barbarian Rage Powers 3] 1,Ferocious Mount
 * Barbarian (Mounted Fury) 3

1,[Barbarian Rage Powers 5] 1,Ferocious Mount
 * Barbarian (Mounted Fury) 5

1,[Barbarian Rage Powers 3] 1,Guarded Stance 1,Intimidating Glare 1,Rolling Dodge 1,Superstition
 * Barbarian (Savage Barbarian) 3

1,[Barbarian Rage Powers 5] 1,Guarded Stance 1,Intimidating Glare 1,Rolling Dodge 1,Superstition
 * Barbarian (Savage Barbarian) 5

1,[Barbarian Rage Powers 3] 1,Roused Anger 1,Superstition 1,Witch Hunter
 * Barbarian (Superstitious) 3

1,[Barbarian Rage Powers 5] 1,Roused Anger 1,Superstition 1,Witch Hunter
 * Barbarian (Superstitious) 5

1,[Barbarian Rage Powers 3] 1,Animal Fury 1,Beast Totem, Lesser (Excludes other groups of totem rage powers (Alternative Power: [Barbarian Rage Powers 3])) 1,Chaos Totem, Lesser (Excludes other groups of totem rage powers (Alternative Power: [Barbarian Rage Powers 3])) 1,Fiend Totem, Lesser (Excludes other groups of totem rage powers (Alternative Power: [Barbarian Rage Powers 3])) 1,Low-Light Vision 1,Night Vision (Prerequisite: Low-Light Vision Racial Trait/Rage Power (Alternative Power: [Barbarian Rage Powers 3])) 1,Raging Climber 1,Raging Leaper 1,Raging Swimmer 1,Spirit Totem, Lesser (Excludes other groups of totem rage powers (Alternative Power: [Barbarian Rage Powers 3])) 1,Swift Foot
 * Barbarian (Totem Warrior) 3

1,[Barbarian Rage Powers 5] 1,Animal Fury 1,Beast Totem, Lesser (Excludes other groups of totem rage powers (Alternative Power: [Barbarian Rage Powers 3])) 1,Chaos Totem, Lesser (Excludes other groups of totem rage powers (Alternative Power: [Barbarian Rage Powers 3])) 1,Fiend Totem, Lesser (Excludes other groups of totem rage powers (Alternative Power: [Barbarian Rage Powers 3])) 1,Low-Light Vision 1,Night Vision (Prerequisite: Low-Light Vision Racial Trait/Rage Power (Alternative Power: [Barbarian Rage Powers 3])) 1,Raging Climber 1,Raging Leaper 1,Raging Swimmer 1,Spirit Totem, Lesser (Excludes other groups of totem rage powers (Alternative Power: [Barbarian Rage Powers 3])) 1,Swift Foot
 * Barbarian (Totem Warrior) 5

1,[Barbarian Rage Powers 3] 1,Guarded Life 1,Guarded Stance 1,No Escape 1,Overbearing Advance 1,Rolling Dodge
 * Barbarian (Armored Hulk) 3

1,[Barbarian Rage Powers 5] 1,Guarded Life 1,Guarded Stance 1,No Escape 1,Overbearing Advance 1,Rolling Dodge
 * Barbarian (Armored Hulk) 5

1,[Barbarian Rage Powers 3] 1,Auspicious Mark 1,Inspire Ferocity 1,Intimidating Glare 1,Reckless Abandon 1,Roused Anger
 * Barbarian (Scarred Rager) 3

1,[Barbarian Rage Powers 5] 1,Auspicious Mark 1,Inspire Ferocity 1,Intimidating Glare 1,Reckless Abandon 1,Roused Anger 1,Renewed Vigor
 * Barbarian (Scarred Rager) 5

1,[Barbarian Rage Powers 3] 1,Raging Leaper 1,Raging Swimmer 1,Rolling Dodge 1,Smasher
 * Barbarian (Sea Reaver) 3

1,[Barbarian Rage Powers 5] 1,Raging Leaper 1,Raging Swimmer 1,Rolling Dodge 1,Smasher
 * Barbarian (Sea Reaver) 5

1,[Barbarian Rage Powers 3] 1,Knockback 1,Powerful Blow 1,Smasher 1,Strength Surge
 * Barbarian (Titan Mauler) 3

1,[Barbarian Rage Powers 5] 1,Knockback 1,Powerful Blow 1,Smasher 1,Strength Surge
 * Barbarian (Titan Mauler) 5

1,[Barbarian Rage Powers 3] 1,Animal Fury 1,Low-Light Vision 1,Night Vision (Prerequisite: Low-Light Vision Racial Trait/Rage Power (Alternative Power: [Barbarian Rage Powers 3])) 1,Scent 1,Superstition 1,Witch Hunter
 * Barbarian (True Primitive) 3

1,[Barbarian Rage Powers 5] 1,Animal Fury 1,Low-Light Vision 1,Night Vision (Prerequisite: Low-Light Vision Racial Trait/Rage Power (Alternative Power: [Barbarian Rage Powers 3])) 1,Scent 1,Superstition 1,Witch Hunter
 * Barbarian (True Primitive) 5

1,[Barbarian Rage Powers 3] 1,Guarded Stance 1,Intimidating Glare 1,No Escape 1,Quick Reflexes 1,Surprise Accuracy
 * Barbarian (Urban Barbarian) 3

1,[Barbarian Rage Powers 5] 1,Guarded Stance 1,Intimidating Glare 1,No Escape 1,Quick Reflexes 1,Surprise Accuracy 1,Deadly Accuracy
 * Barbarian (Urban Barbarian) 5

1,[Barbarian Rage Powers 3] 1,Animal Fury 1,Brawler 1,Intimidating Glare 1,No Escape 1,Powerful Blow 1,Quick Reflexes
 * Barbarian (Wild Rager) 3

1,[Barbarian Rage Powers 5] 1,Animal Fury 1,Brawler 1,Intimidating Glare 1,No Escape 1,Powerful Blow 1,Quick Reflexes 1,Greater Brawler (Prerequisite: Brawler Rage Power (Alternative Power: [Barbarian Rage Powers 5]))
 * Barbarian (Wild Rager) 5

7, 1,, Bardic Masterpiece: [Bardic Masterpieces 3 Yes]
 * Bardic Masterpieces 3

1,Arrowsong’s Lament (Oratory) (Cost: Feat or 1st-level spell known or higher.) 1,Tales of Twisting Steel (Act, Oratory) (Cost: Feat or 2nd-level bard spell known.) 1,Triple Time (Percussion, String, Wind) (Cost: Feat or 1st-level spell known)
 * Bardic Masterpieces 3 Yes

7, 1,, Bardic Masterpiece: [Bardic Masterpieces 5 Yes]
 * Bardic Masterpieces 5

1,Arrowsong’s Lament (Oratory) (Cost: Feat or 1st-level spell known or higher.) 1,Tales of Twisting Steel (Act, Oratory) (Cost: Feat or 2nd-level bard spell known.) 1,Triple Time (Percussion, String, Wind) (Cost: Feat or 1st-level spell known) 1,Ballad of the Homesick Wanderer (Oratory, Sing) (Cost: Feat or 2nd-level bard spell known.) 1,Battle Song of the People’s Revolt (Percussion, Wind) (Cost: Feat or 2nd-level bard spell known.) 1,Dance of Captivating Desire (Dance) (Cost: Feat or 2nd-level bard spell known.) 1,Dance of the Snake (Dance) (Cost: Feat or 2nd-level bard spell known.) 1,Endless Waltz of the Eldest (Dance, String) (Cost: Feat or 2nd-level bard spell known.) 1,Exhilarating Prayer of Grace (Dance) (Cost: Feat or 2nd-level bard spell known.) 1,Illusion’s Decree (Comedy, Oratory) (Cost: Feat or 2nd-level bard spell known.) 1,Life Budding In Salted Earth (Sing, String, Wind) (Cost: Feat or 3rd-level bard spell known.) 1,Lingering Leitmotif (Oratory, Sing) (Cost: Feat or 2nd-level bard spell known.) 1,Melody of Surrender (Sing, Wind) (Cost: Feat or 2nd-level bard spell known.) 1,Minuet of the Midnight Ivy (Dance) (Cost: Feat or 2nd-level bard spell known.) 1,Pageant of the Peacock (Act, Dance) (Cost: Feat or 2nd-level bard spell known.) 1,Rat Quadrille (Percussion, Sing) (Cost: Feat or 2nd-level bard spell known.) 1,Relentless Reprise (Keyboard, Sing, String, Wind) (Cost: Feat or 2nd-level bard spell known.) 1,Rondeau of Heavenly Order (Sing) (Cost: Feat or 2nd-level bard spell known.) 1,Stirring Discourse of the Mind (Oratory) (Cost: Feat or 2nd-level bard spell known.) 1,The Cat-Step (Dance) (Cost: Feat or 2nd-level bard spell known.) 1,The Dance of 23 Steps (Dance) (Cost: Feat or 2nd-level bard spell known.) 1,The Dance of Kindled Desires (Dance) (Cost: Feat or 2nd-level bard spell known.) 1,The Rheumy Refrain (Sing) (Cost: Feat or 2nd-level bard spell known.) 1,Toccata and Fugue of the Danse Macabre (Keyboard, Wind) (Cost: Feat or 2nd-level bard spell known.)
 * Bardic Masterpieces 5 Yes

1,[Pathfinder Spell List.Bard 0] 1,[Pathfinder Spell List.Magus 0] 1,[Pathfinder Spell List.Sorcerer/Wizard 0] 1,[Pathfinder Spell List.Summoner 0] 1,[Pathfinder Spell List.Witch 0] 1,[Pathfinder Spell List.Bard 1] 1,[Pathfinder Spell List.Magus 1] 1,[Pathfinder Spell List.Sorcerer/Wizard 1] 1,[Pathfinder Spell List.Summoner 1] 1,[Pathfinder Spell List.Witch 1]
 * Bard (Magician) 3

1,[Pathfinder Spell List.Druid 1] 1,[Pathfinder Spell List.Ranger 1]
 * Bard (Voice of the Wild) 3

2,[Bard (Voice of the Wild) 3] 1,[Pathfinder Spell List.Druid 2] 1,[Pathfinder Spell List.Ranger 2]
 * Bard (Voice of the Wild) 5

1,positive 1,negative
 * Cleric Energy

5,[Subdomain] 1,Air 1,Animal 1,Artifice 1,Chaos 1,Charm 1,Community 1,Darkness 1,Death 1,Destruction 1,Earth 1,Evil 1,Fire 1,Glory 1,Good 1,Healing 1,Knowledge 1,Law 1,Liberation 1,Luck 1,Madness 1,Magic 1,Nobility 1,Plant 1,Protection 1,Repose 1,Ruins 1,Rune 1,Scalykind 1,Strength 1,Sun 1,Travel 1,Trickery 1,Vermin 1,Void 1,War 1,Water 1,Weather
 * Cleric Domains

1,Cloud (Air Subdomain) 1,Lightning (Air Subdomain) 1,Wind (Air Subdomain) 1,Feather (Animal Subdomain) 1,Fur (Animal Subdomain) 1,Insect (Animal Subdomain) 1,Alchemy (Artifice Subdomain) 1,Construct (Artifice Subdomain) 1,Industry (Artifice Subdomain) 1,Toil (Artifice Subdomain) 1,Trap (Artifice Subdomain) 1,Azata (Chaos Subdomain) 1,Demodand (Chaos Subdomain) 1,Demon (Chaos Subdomain) 1,Entropy (Chaos Subdomain) 1,Protean (Chaos Subdomain) 1,Revelry (Chaos Subdomain) 1,Riot (Chaos Subdomain) 1,Whimsy (Chaos Subdomain) 1,Captivation (Charm Subdomain) 1,Love (Charm Subdomain) 1,Lust (Charm Subdomain) 1,Cooperation (Community Subdomain) 1,Education (Community Subdomain) 1,Family (Community Subdomain) 1,Home (Community Subdomain) 1,Loss (Darkness Subdomain) 1,Moon (Darkness Subdomain) 1,Night (Darkness Subdomain) 1,Murder (Death Subdomain) 1,Plague (Death Subdomain) 1,Psychopomp (Death Subdomain) 1,Undead (Death Subdomain) 1,Catastrophe (Destruction Subdomain) 1,Hatred (Destruction Subdomain) 1,Rage (Destruction Subdomain) 1,Torture (Destruction Subdomain) 1,Caves (Earth Subdomain) 1,Metal (Earth Subdomain) 1,Petrification (Earth Subdomain) 1,Radiation (Earth Subdomain) 1,Cannibalism (Evil Subdomain) 1,Corruption (Evil Subdomain) 1,Daemon (Evil Subdomain) 1,Demodand (Evil Subdomain) 1,Demon (Evil Subdomain)0 1,Devil (Evil Subdomain) 1,Fear (Evil Subdomain) 1,Kyton (Evil Subdomain) 1,Plague (Evil Subdomain) 1,Arson (Fire Subdomain) 1,Ash (Fire Subdomain) 1,Smoke (Fire Subdomain) 1,Heroism (Glory Subdomain) 1,Honor (Glory Subdomain) 1,Hubris (Glory Subdomain) 1,Legend (Glory Subdomain) 1,Agathion (Good Subdomain) 1,Archon (Good Subdomain) 1,Azata (Good Subdomain) 1,Friendship (Good Subdomain) 1,Redemption (Good Subdomain) 1,Medicine (Healing Subdomain) 1,Restoration (Healing Subdomain) 1,Resurrection (Healing Subdomain) 1,Aeon (Knowledge Subdomain) 1,Education (Knowledge Subdomain) 1,Espionage (Knowledge Subdomain) 1,Memory (Knowledge Subdomain) 1,Thought (Knowledge Subdomain) 1,Archon (Law Subdomain) 1,Devil (Law Subdomain) 1,Inevitable (Law Subdomain) 1,Judgement (Law Subdomain) 1,Kyton (Law Subdomain) 1,Legislation (Law Subdomain) 1,Loyalty (Law Subdomain) 1,Slavery (Law Subdomain) 1,Tyranny (Law Subdomain) 1,Freedom (Liberation Subdomain) 1,Revolution (Liberation Subdomain) 1,Self-Realization (Liberation Subdomain) 1,Curse (Luck Subdomain) 1,Fate (Luck Subdomain) 1,Imagination (Luck Subdomain) 1,Insanity (Madness Subdomain) 1,Nightmare (Madness Subdomain) 1,Truth (Madness Subdomain) 1,Alchemy (Magic Subdomain) 1,Arcane (Magic Subdomain) 1,Divine (Magic Subdomain) 1,Rites (Magic Subdomain) 1,Aristocracy (Nobility Subdomain) 1,Hubris (Nobility Subdomain) 1,Leadership (Nobility Subdomain) 1,Martyr (Nobility Subdomain) 1,Leshy (Plant Subdomain) 1,Decay (Plant Subdomain) 1,Growth (Plant Subdomain) 1,Thorns (Plant Subdomain) 1,Defense (Protection Subdomain) 1,Fortifications (Protection Subdomain) 1,Purity (Protection Subdomain) 1,Solitude (Protection Subdomain) 1,Ancestors (Repose Subdomain) 1,Psychopomp (Repose Subdomain) 1,Souls (Repose Subdomain) 1,Language (Rune Subdomain) 1,Legislation (Rune Subdomain) 1,Wards (Rune Subdomain) 1,Dragon (Scalykind Subdomain) 1,Saurian (Scalykind Subdomain) 1,Venom (Scalykind Subdomain) 1,Competition (Strength Subdomain) 1,Ferocity (Strength Subdomain) 1,Fist (Strength Subdomain) 1,Resolve (Strength Subdomain) 1,Self-Realization (Strength Subdomain) 1,Day (Sun Subdomain) 1,Light (Sun Subdomain) 1,Revelation (Sun Subdomain) 1,Thirst (Sun Subdomain) 1,Exploration (Travel Subdomain) 1,Portal (Travel Subdomain) 1,Trade (Travel Subdomain) 1,Ambush (Trickery Subdomain) 1,Deception (Trickery Subdomain) 1,Espionage (Trickery Subdomain) 1,Greed (Trickery Subdomain) 1,Innuendo (Trickery Subdomain) 1,Thievery (Trickery Subdomain) 1,Dark Tapestry (Void Subdomain) 1,Isolation (Void Subdomain) 1,Stars (Void Subdomain) 1,Blood (War Subdomain) 1,Duels (War Subdomain) 1,Tactics (War Subdomain) 1,Flotsam (Water Subdomain) 1,Flowing (Water Subdomain) 1,Ice (Water Subdomain) 1,Oceans (Water Subdomain) 1,Rivers (Water Subdomain) 1,Monsoon (Weather Subdomain) 1,Seasons (Weather Subdomain) 1,Storms (Weather Subdomain)
 * Subdomain

10, 1,, Variant Channeling: [Variant Channeling Yes] (Channel Bonus +/- 1)
 * Variant Channeling

10, 1,, Variant Channeling: [Variant Channeling Yes] (Channel Bonus +/- 2)
 * Variant Channeling 5

1,Air/Sky/Wind 1,Ale/Wine 1,Art/Music 1,Battle/Wrath 1,Beauty/Love/Lust 1,Bravery/Valor 1,Cities 1,Contracts/Oaths 1,Darkness 1,Death 1,Destruction 1,Disease 1,Dreams 1,Duty 1,Earth 1,Envy 1,Farming 1,Fate 1,Fire 1,Flying Creatures 1,Forge 1,Freedom 1,Hunting 1,Journeys 1,Justice/Law 1,Knowledge 1,Luck 1,Madness 1,Magic 1,Monsters 1,Moonlight 1,Monuments 1,Murder 1,Nature 1,Nightmares 1,Pain 1,Poison 1,Protection 1,Revenge/Vengeance 1,Rulership 1,Ocean/Sea/Water 1,Secrets 1,Self-Perfection 1,Sexuality 1,Slavery/Tyranny 1,Strategy 1,Strength 1,Sun 1,Trickery 1,Undeath 1,Weapons 1,Weather
 * Variant Channeling Yes

1,[Druid Domain] 1,[Druid Animal Companion] (Animal Companion)
 * Druid Nature Bond

1,Air (Domain) 1,Animal (Domain) 1,Earth (Domain) 1,Fire (Domain) 1,Plant (Domain) 1,Water (Domain) 1,Weather (Domain) 1,[Druid Subdomain]
 * Druid Domain

1,Cloud (Air Subdomain) 1,Lightning (Air Subdomain) 1,Wind (Air Subdomain) 1,Feather (Animal Subdomain) 1,Fur (Animal Subdomain) 1,Insect (Animal Subdomain) 1,Caves (Earth Subdomain) 1,Metal (Earth Subdomain) 1,Petrification (Earth Subdomain) 1,Radiation (Earth Subdomain) 1,Arson (Fire Subdomain) 1,Ash (Fire Subdomain) 1,Smoke (Fire Subdomain) 1,Leshy (Plant Subdomain) 1,Decay (Plant Subdomain) 1,Growth (Plant Subdomain) 1,Thorns (Plant Subdomain) 1,Flotsam (Water Subdomain) 1,Flowing (Water Subdomain) 1,Ice (Water Subdomain) 1,Oceans (Water Subdomain) 1,Rivers (Water Subdomain) 1,Monsoon (Weather Subdomain) 1,Seasons (Weather Subdomain) 1,Storms (Weather Subdomain)
 * Druid Subdomain

1,Allosaurus 1,Amargasaurus 1,Ankylosaurus 1,Ant, Giant 1,Antelope 1,Ape 1,Archelon 1,Arsinoitherium 1,Aurochs (Buffalo) 1,Aurochs (Bison) 1,Axe Beak 1,Baboon 1,Badger 1,Badger (Wolverine) 1,Baluchitherium 1,Barbed Ram 1,Basilosaurus 1,Bat, Dire 1,Bear 1,Beetle, Giant 1,Bird (Eagle) 1,Bird (Hawk) 1,Bird (Owl) 1,Blackwisp Egret 1,Boar 1,Brachiosaurus 1,Bristle Boar 1,Brontotherium 1,Bull, War 1,Camel 1,Cat, Big (Lion) 1,Cat, Big (Tiger) 1,Cat, Small (Cheetah) 1,Cat, Small (Leopard) 1,Centipede, Giant 1,Chalicotherium 1,Chameleon, Giant 1,Cooshee 1,Crab, Giant 1,Crocodile 1,Crocodile (Alligator) 1,Deinonychus 1,Deinonychus (Velociraptor) 1,Deinotherium 1,Devil Monkey 1,Dimetrodon 1,Dimorphodon 1,Diplodocus 1,Dog 1,Dolphin 1,Drake 1,Dunkleosteus 1,Electric Eel 1,Elasmosaurus 1,Elasmotherium 1,Elephant 1,Elephant (Mastodon) 1,Elephant (Mammoth) 1,Elk 1,Embolotherium 1,Frog, Giant 1,Gar 1,Gecko, Giant 1,Giganotosaurus 1,Giraffe 1,Goblin Dog 1,Gylptodon 1,Heron, Yolubilis 1,Hippopotamus 1,Horse 1,Hyena 1,Iguanodon 1,Kangaroo 1,Kentrosaurus 1,Llama 1,Leech, Giant 1,Manta Ray 1,Mantis, Giant 1,Megalania 1,Megaloceros (Giant Elk) 1,Megatherium 1,Mokele-Mbembe 1,Monitor Lizard 1,Moose 1,Moray Eel, Giant 1,Octopus 1,Orca (Killer Whale) 1,Ostrich 1,Pachycephalosaurus 1,Panda 1,Parasaurolophus 1,Pony 1,Pteranodon 1,Quetzalcoatlus 1,Ram 1,Rat, Dire 1,Raven, Giant 1,Rhinoceros 1,Roc 1,Scorpion, Giant 1,Seahorse 1,Shark 1,Shrike, Impaler 1,Skittergoat 1,Slug, Giant 1,Snake, Constrictor 1,Snake, Viper 1,Snapping Turtle 1,Spider, Giant 1,Spinosaurus 1,Squid 1,Stag 1,Stegosaurus 1,Stingray 1,Styracosaurus 1,Thylacine 1,Titanoboa 1,Toad, Giant 1,Tortoise 1,Triceratops 1,Trumpeter Swan 1,Tylosaurus 1,Tyrannosaurus 1,Vulture, Giant 1,Vulture, Whisper 1,Walrus 1,Warcat 1,Wasp, Giant 1,Weasel, Giant 1,Wolf 1,Wolliped
 * Druid Animal Companion

10,[Combat Feats 1] 1,Charge of the Righteous*
 * Fighter Bonus Feats 1

1,[Fighter Bonus Feats 1]
 * Fighter Bonus Feats 3

1,Axes 1,Blades, Heavy 1,Blades, Light 1,Bows 1,Close 1,Crossbows 1,Double 1,Flails 1,Hammers 1,Monk 1,Natural 1,Pole Arms 1,Spears 1,Thrown
 * Fighter Weapon Training

1,Catch Off-Guard* 1,Combat Reflexes* 1,Deflect Arrows* 1,Dodge* 1,Improved Grapple* 1,Scorpion Style* 1,Throw Anything*
 * Monk Bonus Feats 1

1,Decieved 1,Fatigued 1,Riled 1,Shaken 1,Sickened
 * Paladin Mercy 3

1,Aberration 1,Animal 1,Construct 1,Dragon 1,Fey 1,Humanoid: Aquatic 1,Humanoid: Elf 1,Humanoid: Dwarf 1,Humanoid: Giant 1,Humanoid: Goblinoid 1,Humanoid: Gnome 1,Humanoid: Gnoll 1,Humanoid: Halfling 1,Humanoid: Human 1,Humanoid: Orc 1,Humanoid: Reptilian 1,Humanoid: Other Subtype 1,Magical Beast 1,Monstrous Humanoid 1,Ooze 1,Outsider: Air 1,Outsider: Chaotic 1,Outsider: Earth 1,Outsider: Evil 1,Outsider: Fire 1,Outsider: Good 1,Outsider: Lawful 1,Outsider: Native 1,Outsider: Water 1,Plant 1,Undead 1,Vermin
 * Ranger Favored Enemy

1,[Archery] 1,[Two-Weapon Fighting]
 * Ranger Combat Style

1,Archery: Far Shot 1,Archery: Point-Blank Shot 1,Archery: Precise Shot 1,Archery: Rapid Shot
 * Archery

1,Two-Weapon Fighting: Double Slice 1,Two-Weapon Fighting: Improved Shield Bash 1,Two-Weapon Fighting: Quick Draw 1,Two-Weapon Fighting: Two-Weapon Fighting
 * Two-Weapon Fighting

1,Cold (ice, glaciers, snow, tundra) 1,Desert (sand and wastelands) 1,Forest (coniferous and deciduous) 1,Jungle 1,Mountains (including hills) 1,Plains 1,Planes ([Planes]) 1,Swamp 1,Underground (caves and dungeons) 1,Urban (buildings, streets, and sewers) 1,Water (above and below the surface)
 * Ranger Favored Terrain

1,Elemental Plane of Air 1,Elemental Plane of Earth 1,Elemental Plane of Fire 1,Elemental Plane of Water 1,Astral Plane 1,Ethereal Plane 1,Shadow Plane 1,Axis 1,The Boneyard 1,The Maelstrom 1,Abbadon 1,The Abyss 1,Hell 1,Elysium 1,Heaven 1,Nirvana
 * Planes

1,Bond to Companions 1,[Ranger Animal Companion]
 * Ranger Hunter's Bond

1,Badger 1,Bird 1,Camel 1,Cat, Small 1,Dire Rat 1,Dog 1,Horse 1,Pony 1,Snake, Constrictor 1,Snake, Viper 1,Wolf
 * Ranger Animal Companion

1,Accurate Poisoner 1,Acrobatic Assist 1,Acrobatic Stunt 1,Ambuscading Grapple 1,Armor Piercer 1,Assault Leader 1,Befuddling Strike 1,Black Market Connections 1,Bleeding Attack 1,Bomber 1,Combat Trick 1,Camouflage 1,Canny Observer 1,Card Sharp 1,Careful Stab 1,Castling 1,Charmer 1,Claimed Turf 1,Climbing Stunt 1,Cloying Shades (Prerequisite: Dimension door as a spell or spell-like ability (including the abundant step or shadow jump class feature, If not, alternative talent: [Rogue Talent]) 1,Coax Information 1,Combat Swipe 1,Combat Trick 1,Convincing Lie 1,Cunning Trigger 1,Dampen Presence 1,Deft Palm 1,Demand Attention 1,Developed Poison Immunity 1,Disabling Stunt 1,Disease Use 1,Distracting Attack 1,Eldritch Conduit 1,Emboldening Strike 1,Escaping Stunt 1,Esoteric Scholar 1,Expert Cipher 1,Expert Leaper 1,Extinguishing Strike 1,Extra Earthcraft (Prerequisite: Earthcraft ability) 1,Face in the Crowd 1,False Attacker 1,False Friend 1,Fast Fingers 1,Fast Getaway 1,Fast Picks 1,Fast Stealth 1,Feint from Shadows 1,Finesse Rogue 1,Firearm Familiarity 1,Firearm Training 1,Firearm Training -> Grit (Tree: take next) 1,Flying Stunt 1,Focusing Attack 1,Follow Along 1,Follow Clues 1,Fortified Position 1,Getaway Artist 1,Got Your Back 1,Green Tongue 1,Grig Jig (Prerequisite: Int 12) 1,Guileful Polyglot 1,Hairpin Trick 1,Hamstring Strike 1,Hard to Fool 1,Heads Up 1,Hold Breath 1,Honeyed Words 1,Innocuous Servant 1,Iron Guts 1,Just a Face in the Crowd 1,Ki Pool 1,Knockout Queen 1,Last Ditch Effort 1,Lasting Poison 1,Ledge Walker 1,Lingering Poison 1,Maneuvering Dodge 1,Mien of Despair 1,Minor Magic (Prerequisite: Int 10) 1,Minor Magic -> Demon Lantern (Prerequisite: Int 11) (Tree: take next) 1,Minor Magic -> Gloom Magic (Prerequisite: Int 12) (Tree: take next) 1,Minor Magic -> Gloom Magic -> Greater Gloom Magic (Prerequisite: Int 13) (Tree: take next) 1,Minor Magic -> Innocent Facade (Tree: take next) 1,Minor Magic -> Major Magic (Prerequisite: Int 11) (Tree: take next) 1,Nimble Climber 1,Ninja Trick 1,Obscuring Blow 1,Occult Dungeoneer 1,Occult Mysticism 1,Offensive Defense 1,One of Those Faces 1,Papercraft Tools 1,Peerless Maneuver 1,Philologist 1,Pierce the Darkness 1,Poison Use 1,Positioning Attack 1,Powerful Sneak 1,Quick Disable 1,Quick Disguise 1,Quick Scrounge 1,Quick Trapsmith 1,Rapid Boost 1,Rapid Perception 1,Resiliency 1,Riding Stunt 1,Rogue Crawl 1,Rope Master 1,Sacred Sneak Attack 1,Sacrifice Self 1,Scavenger 1,Scry Slip 1,Scrying Familiarity 1,Set-Up 1,Shades of Gray 1,Shadow’s Chill 1,Shove Aside 1,Signature Poison 1,Silencing Strike 1,Sleight of Hand Stunt 1,Slow Reactions 1,Smuggler 1,Snap Shot 1,Sneaky Maneuver 1,Sniper’s Eye 1,Spell Storing 1,Stand Up 1,Stealth Stunt 1,Strong Impression 1,Strong Stroke 1,Superior Sniper 1,Suppress Poison 1,Surprise Attack 1,Survivalist 1,Swift Poison 1,Swift Tracker 1,Swimming Stunt 1,Terrain Mastery 1,The Whole Time 1,Thrill Of The Chase 1,Toxic Regurgitation 1,Trap Spotter 1,Umbral Gear 1,Unbalancing Trick 1,Underhanded 1,Underhanded Trick 1,Wall Scramble 1,Weapon Training 1,Wild Magic 1,Without a Trace
 * Rogue Talent

5,[Rogue Talent] 1,Bomber’s Discovery 1,Favored Terrain 1,Stem the Flow
 * Rogue Talent 5

1,Aberrant Bloodline: Class Skill: Knowledge (Dungeoneering), Bloodline Arcana, Bloodline Power: Acidic Ray 1,Abyssal Bloodline: Class Skill: Knowledge (Planes), Bloodline Arcana, Bloodline Power: Claws 1,Accursed Bloodline: Class Skill: Perception, Bloodline Arcana, Bloodline Power: Horrific Visage 1,Aquatic Bloodline: Class Skill: Swim, Bloodline Arcana, Bloodline Power: Dehydrating Touch 1,Arcane Bloodline: Class Skill: Knowledge (any one), Bloodline Arcana, Bloodline Power: Arcane Bond 1,Boreal Bloodline: Class Skill: Survival, Bloodline Arcana, Bloodline Power: Cold Steel 1,Celestial Bloodline: Class Skill: Heal, Bloodline Arcana, Bloodline Power: Heavenly Fire 1,Daemon Bloodline: Class Skill: Heal, Bloodline Arcana, Bloodline Power: Wasting Ray 1,Deep Earth Bloodline: Class Skill: Knowledge (Dungeoneering), Bloodline Arcana, Bloodline Power: Tremor 1,Destined Bloodline: Class Skill: Knowledge (History), Bloodline Arcana, Bloodline Power: Touch of Destiny 1,Div Bloodline: Class Skill: Knowledge (Planes), Bloodline Arcana, Bloodline Power: Spoiling Touch 1,Djinni Bloodline: Class Skill: Knowledge (Planes), Bloodline Arcana, Bloodline Power: Electricity Ray 1,Draconic Bloodline ([Dragon Type]): Class Skill: Perception, Bloodline Arcana, Bloodline Power: Claws 0,Dreamspun Bloodline 0,Ectoplasm Bloodline 0,Efreeti Bloodline 0,Elemental Bloodline 0,Fey Bloodline 0,Ghoul Bloodline 0,Harrow Bloodline 0,Imperious Bloodline (Human Only) 0,Impossible Bloodline 0,Infernal Bloodline 0,Kobold Bloodline (Kobold Only) 0,Maestro Bloodline 0,Marid Bloodline 0,Martyred Bloodline 0,Nanite Bloodline 0,Oni Bloodline 0,Orc Bloodline 0,Pestilence Bloodline 0,Possessed Bloodline 0,Protean Bloodline 0,Psychic Bloodline 0,Rakshasa Bloodline 0,Salamander Bloodline 0,Scorpion Bloodline 0,Serpentine Bloodline 0,Shadow Bloodline 0,Shaitan Bloodline 0,Shapechanger Bloodline 0,Solar Bloodline 0,Starsoul Bloodline 0,Stormborn Bloodline 0,Undead Bloodline 0,Verdant Bloodline
 * Sorcerer Bloodline 1

1,Aberrant Bloodline: Class Skill: Knowledge (Dungeoneering), Bloodline Arcana, Bloodline Power: Acidic Ray, Bloodline Power: Long Limbs, Bloodline Spell: Enlarge Person 1,Abyssal Bloodline: Class Skill: Knowledge (Planes), Bloodline Arcana, Bloodline Power: Claws, Bloodline Power: Demon Resistances, Bloodline Spell: Cause Fear 1,Accursed Bloodline: Class Skill: Perception, Bloodline Arcana, Bloodline Power: Horrific Visage, Bloodline Power: Wretched Endurance, Bloodline Spell: Ray of Enfeeblement 1,Aquatic Bloodline: Class Skill: Swim, Bloodline Arcana, Bloodline Power: Dehydrating Touch, Bloodline Power: Aquatic Adaptation, Bloodline Spell: Hydraulic Push 1,Arcane Bloodline: Class Skill: Knowledge (any one), Bloodline Arcana, Bloodline Power: Arcane Bond, Bloodline Power: Metamagic Adept, Bloodline Spell: Identify 1,Boreal Bloodline: Class Skill: Survival, Bloodline Arcana, Bloodline Power: Cold Steel, Bloodline Power: Icewalker, Bloodline Spell: Enlarge Person 1,Celestial Bloodline: Class Skill: Heal, Bloodline Arcana, Bloodline Power: Heavenly Fire, Bloodline Power: Celestial Resistances, Bloodline Spell: Bless 1,Daemon Bloodline: Class Skill: Heal, Bloodline Arcana, Bloodline Power: Wasting Ray, Bloodline Power: Daemonic Resistances, Bloodline Spell: Ray of Enfeeblement 1,Deep Earth Bloodline: Class Skill: Knowledge (Dungeoneering), Bloodline Arcana, Bloodline Power: Tremor, Bloodline Power: Rockseer, Bloodline Spell: Expeditious Excavation 1,Destined Bloodline: Class Skill: Knowledge (History), Bloodline Arcana, Bloodline Power: Touch of Destiny, Bloodline Power: Fated, Bloodline Spell: Alarm 1,Div Bloodline: Class Skill: Knowledge (Planes), Bloodline Arcana, Bloodline Power: Spoiling Touch, Bloodline Power: Div Resistances, Bloodline Spell: Disguise Self 1,Djinni Bloodline: Class Skill: Knowledge (Planes), Bloodline Arcana, Bloodline Power: Electricity Ray, Bloodline Power: Elemental Resistance, Bloodline Spell: Shocking Grasp 1,Draconic Bloodline ([Dragon Type]): Class Skill: Perception, Bloodline Arcana, Bloodline Power: Claws, Bloodline Power: Dragon Resistances, Bloodline Spell: Mage Armor 0,Dreamspun Bloodline 0,Ectoplasm Bloodline 0,Efreeti Bloodline 0,Elemental Bloodline 0,Fey Bloodline 0,Ghoul Bloodline 0,Harrow Bloodline 0,Imperious Bloodline (Human Only) 0,Impossible Bloodline 0,Infernal Bloodline 0,Kobold Bloodline (Kobold Only) 0,Maestro Bloodline 0,Marid Bloodline 0,Martyred Bloodline 0,Nanite Bloodline 0,Oni Bloodline 0,Orc Bloodline 0,Pestilence Bloodline 0,Possessed Bloodline 0,Protean Bloodline 0,Psychic Bloodline 0,Rakshasa Bloodline 0,Salamander Bloodline 0,Scorpion Bloodline 0,Serpentine Bloodline 0,Shadow Bloodline 0,Shaitan Bloodline 0,Shapechanger Bloodline 0,Solar Bloodline 0,Starsoul Bloodline 0,Stormborn Bloodline 0,Undead Bloodline 0,Verdant Bloodline
 * Sorcerer Bloodline 3

1,Aberrant Bloodline: Class Skill: Knowledge (Dungeoneering), Bloodline Arcana, Bloodline Power: Acidic Ray, Bloodline Power: Long Limbs, Bloodline Spell: Enlarge Person, Bloodline Spell: See Invisibility 1,Abyssal Bloodline: Class Skill: Knowledge (Planes), Bloodline Arcana, Bloodline Power: Claws, Bloodline Power: Demon Resistances, Bloodline Spell: Cause Fear, Bloodline Spell: Bull’s Strength 1,Accursed Bloodline: Class Skill: Perception, Bloodline Arcana, Bloodline Power: Horrific Visage, Bloodline Power: Wretched Endurance, Bloodline Spell: Ray of Enfeeblement, Bloodline Spell: Touch of Idiocy 1,Aquatic Bloodline: Class Skill: Swim, Bloodline Arcana, Bloodline Power: Dehydrating Touch, Bloodline Power: Aquatic Adaptation, Bloodline Spell: Hydraulic Push, Bloodline Spell: Slipstream 1,Arcane Bloodline: Class Skill: Knowledge (any one), Bloodline Arcana, Bloodline Power: Arcane Bond, Bloodline Power: Metamagic Adept, Bloodline Spell: Identify, Bloodline Spell: Invisibility 1,Boreal Bloodline: Class Skill: Survival, Bloodline Arcana, Bloodline Power: Cold Steel, Bloodline Power: Icewalker, Bloodline Spell: Enlarge Person, Bloodline Spell: Rage 1,Celestial Bloodline: Class Skill: Heal, Bloodline Arcana, Bloodline Power: Heavenly Fire, Bloodline Power: Celestial Resistances, Bloodline Spell: Bless, Bloodline Spell: Resist Energy 1,Daemon Bloodline: Class Skill: Heal, Bloodline Arcana, Bloodline Power: Wasting Ray, Bloodline Power: Daemonic Resistances, Bloodline Spell: Ray of Enfeeblement, Bloodline Spell: Touch of Idiocy 1,Deep Earth Bloodline: Class Skill: Knowledge (Dungeoneering), Bloodline Arcana, Bloodline Power: Tremor, Bloodline Power: Rockseer, Bloodline Spell: Expeditious Excavation, Bloodline Spell: Darkvision 1,Destined Bloodline: Class Skill: Knowledge (History), Bloodline Arcana, Bloodline Power: Touch of Destiny, Bloodline Power: Fated, Bloodline Spell: Alarm, Bloodline Spell: Blur 1,Div Bloodline: Class Skill: Knowledge (Planes), Bloodline Arcana, Bloodline Power: Spoiling Touch, Bloodline Power: Div Resistances, Bloodline Spell: Disguise Self, Bloodline Spell: Touch of Idiocy 1,Djinni Bloodline: Class Skill: Knowledge (Planes), Bloodline Arcana, Bloodline Power: Electricity Ray, Bloodline Power: Elemental Resistance, Bloodline Spell: Shocking Grasp, Bloodline Spell: Invisibility 1,Draconic Bloodline ([Dragon Type]): Class Skill: Perception, Bloodline Arcana, Bloodline Power: Claws, Bloodline Power: Dragon Resistances, Bloodline Spell: Mage Armor, Bloodline Spell: Resist Energy 0,Dreamspun Bloodline 0,Ectoplasm Bloodline 0,Efreeti Bloodline 0,Elemental Bloodline 0,Fey Bloodline 0,Ghoul Bloodline 0,Harrow Bloodline 0,Imperious Bloodline (Human Only) 0,Impossible Bloodline 0,Infernal Bloodline 0,Kobold Bloodline (Kobold Only) 0,Maestro Bloodline 0,Marid Bloodline 0,Martyred Bloodline 0,Nanite Bloodline 0,Oni Bloodline 0,Orc Bloodline 0,Pestilence Bloodline 0,Possessed Bloodline 0,Protean Bloodline 0,Psychic Bloodline 0,Rakshasa Bloodline 0,Salamander Bloodline 0,Scorpion Bloodline 0,Serpentine Bloodline 0,Shadow Bloodline 0,Shaitan Bloodline 0,Shapechanger Bloodline 0,Solar Bloodline 0,Starsoul Bloodline 0,Stormborn Bloodline 0,Undead Bloodline 0,Verdant Bloodline
 * Sorcerer Bloodline 5

1,Black 1,Blue 1,Green 1,Red 1,White 1,Brass 1,Bronze 1,Copper 1,Gold 1,Silver
 * Dragon Type

1,[Wizard Familiar] (Familiar) 1,[Wizard Object] (Object)
 * Wizard Bond

1,Archaeopteryx 1,Arctic Tern 1,Armadillo 1,Bat 1,Butterfly 1,Cat 1,Cat, Margay 1,Centipede, House 1,Chicken 1,Cockroach 1,Compsognathus 1,Crab, King 1,Creeper Ivy 1,Dodo 1,Dolphin 1,Donkey Rat 1,Dwarf Caiman 1,Iguana, Marine 1,Dweomer Cap 1,Fire Salamander 1,Flowering Lattice 1,Fox 1,Fox, Arctic 1,Giant Isopod 1,Goat 1,Hare 1,Arctic Hare 1,Hawk 1,Osprey 1,Snail Kite 1,Hedgehog 1,Ioun Wyrd 1,Isopod, Giant 1,Jerboa 1,Kakapo 1,Koala 1,Lamprey 1,Lemming 1,Leopard Slug 1,Lizard 1,Lizard, Horned 1,Meerkat 1,Mole 1,Monkey 1,Moth 1,Octopus, Blue-Ringed 1,Otter 1,Owl 1,Peacock 1,Penguin 1,Petrifern 1,Pig 1,Platypus 1,Ptarmigan 1,Pufferfish 1,Puffin 1,Raccoon 1,Rat 1,Raven 1,Parrot 1,Toucan 1,Ravenous Tumbleweed 1,Razor Fern 1,Rhamphorhynchus 1,Sawleg Locust 1,Scorpion, Greensting 1,Seal 1,Shimmerwing Dragonfly 1,Skunk 1,Sloth 1,Spider, Scarlet 1,Spiny Starfish 1,Squid, Vampire 1,Squirrel 1,Squirrel, Flying 1,Suture Vine 1,Tardigrade, Giant 1,Tarsier 1,Thrush 1,Toad 1,Tuatara 1,Turtle 1,Turtle, Snapping 1,Viper 1,Sea Krait 1,Wallaby 1,Weasel 1,Ermine 1,Mongoose
 * Wizard Familiar

1,Amulet 1,Ring 1,Staff 1,Wand 1,Weapon
 * Wizard Object

10,Universalist 3,Sin Magic Specialist 10,[Wizard Schools] 5,[Elemental Wizard Schools] 3,[Subschool]
 * Wizard School

1,Abjuration (Opposition Schools: [Abjuration Opposition] and [Abjuration Opposition]) 1,Conjuration (Opposition Schools: [Conjuration Opposition] and [Conjuration Opposition]) 1,Divination (Opposition Schools: [Divination Opposition] and [Divination Opposition]) 1,Enchantment (Opposition Schools: [Enchantment Opposition] and [Enchantment Opposition]) 1,Evocation (Opposition Schools: [Evocation Opposition] and [Evocation Opposition]) 1,Illusion (Opposition Schools: [Illusion Opposition] and [Illusion Opposition]) 1,Necromancy (Opposition Schools: [Necromancy Opposition] and [Necromancy Opposition]) 1,Transmutation (Opposition Schools: [Transmutation Opposition] and [Transmutation Opposition])
 * Wizard Schools

1,Aether (Opposition School: Void) 1,Air (Opposition School: Earth) 1,Earth (Opposition School: Air) 1,Fire (Opposition School: Water) 1,Metal (Opposition School: Wood) 1,Void (Opposition School: Aether) 1,Water (Opposition School: Fire) 1,Wood (Opposition School: Metal)
 * Elemental Wizard Schools

1,Abjuration - Banishment (Opposition: [Abjuration Opposition] and [Abjuration Opposition]) 1,Abjuration - Counterspell (Opposition: [Abjuration Opposition] and [Abjuration Opposition]) 1,Conjuration - Creation (Opposition: [Conjuration Opposition] and [Conjuration Opposition]) 1,Conjuration - Extradimension (Opposition: [Conjuration Opposition] and [Conjuration Opposition]) 1,Conjuration - Infernal Binder (Opposition: [Conjuration Opposition] and [Conjuration Opposition]) 1,Conjuration - Teleportation (Opposition: [Conjuration Opposition] and [Conjuration Opposition]) 1,Divination - Prophecy (Opposition: [Divination Opposition] and [Divination Opposition]) 1,Divination - Foresight (Opposition: [Divination Opposition] and [Divination Opposition]) 1,Divination - Scryer (Opposition: [Divination Opposition] and [Divination Opposition]) 1,Enchantment - Controller (Opposition: [Enchantment Opposition] and [Enchantment Opposition]) 1,Enchantment - Manipulater (Opposition: [Enchantment Opposition] and [Enchantment Opposition]) 1,Evocation - Admixture (Opposition: [Evocation Opposition] and [Evocation Opposition]) 1,Evocation - Generation (Opposition: [Evocation Opposition] and [Evocation Opposition]) 1,Illusion - Deception (Opposition: [Illusion Opposition] and [Illusion Opposition]) 1,Illusion - Mage of the Veil (Opposition: [Illusion Opposition] and [Illusion Opposition]) 1,Illusion - Phantasm (Opposition: [Illusion Opposition] and [Illusion Opposition]) 1,Illusion - Shadow (Opposition: [Illusion Opposition] and [Illusion Opposition]) 1,Necromancy - Life (Opposition: [Necromancy Opposition] and [Necromancy Opposition]) 1,Necromancy - Undead (Opposition: [Necromancy Opposition] and [Necromancy Opposition]) 1,Transmutation - Enhancement (Opposition: [Transmutation Opposition] and [Transmutation Opposition]) 1,Transmutation - Shapechange (Opposition: [Transmutation Opposition] and [Transmutation Opposition]) 1,Universalist - Arcane Crafter 1,Air - Ice Focused (Opposition: Earth) 1,Air - Smoke Focused (Opposition: Earth) 1,Earth - Magma Focused (Opposition: Air) 1,Earth - Mud Focused (Opposition: Air) 1,Fire - Magma Focused (Opposition: Water) 1,Fire - Smoke Focused (Opposition: Water) 1,Water - Ice Focused (Opposition: Fire) 1,Water - Mud Focused (Opposition: Fire)
 * Subschool

1,Conjuration 1,Divination 1,Enchantment 1,Evocation 1,Illusion 1,Necromancy 1,Transmutation
 * Abjuration Opposition

1,Abjuration 1,Divination 1,Enchantment 1,Evocation 1,Illusion 1,Necromancy 1,Transmutation
 * Conjuration Opposition

1,Abjuration 1,Conjuration 1,Enchantment 1,Evocation 1,Illusion 1,Necromancy 1,Transmutation
 * Divination Opposition

1,Abjuration 1,Conjuration 1,Divination 1,Evocation 1,Illusion 1,Necromancy 1,Transmutation
 * Enchantment Opposition

1,Abjuration 1,Conjuration 1,Divination 1,Enchantment 1,Illusion 1,Necromancy 1,Transmutation
 * Evocation Opposition

1,Abjuration 1,Conjuration 1,Divination 1,Enchantment 1,Evocation 1,Necromancy 1,Transmutation
 * Illusion Opposition

1,Abjuration 1,Conjuration 1,Divination 1,Enchantment 1,Evocation 1,Illusion 1,Transmutation
 * Necromancy Opposition

1,Abjuration 1,Conjuration 1,Divination 1,Enchantment 1,Evocation 1,Illusion 1,Necromancy
 * Transmutation Opposition

0,[Item Creation Feats] 0,[Metamagic Feats] 1,Spell Mastery
 * Wizard Bonus Feats

1,Level 1: Alignment Restriction: non-lawful only. [Stats] Hit Die d12. Skill Ranks per Level: 4 + Int modifier. Feats 1: ([Barbarian Feats 1]). Base Attack Bonus +1, Fort Save +2, Ref Save +0, Will Save +0. Special:
 * 3PP Barbarian 1

1,Level 3: Alignment Restriction: non-lawful only. [Stats] Hit Die d12. Skill Ranks per Level: 4 + Int modifier. Feats 2: ([Barbarian Feats 1], [Barbarian Feats 3]). Base Attack Bonus +3, Fort Save +3, Ref Save +1, Will Save +1. Special:
 * 3PP Barbarian 3

1,Level 5: Alignment Restriction: non-lawful only. [Stats] Hit Die d12. +1 to any stat. Skill Ranks per Level: 4 + Int modifier. Feats 3: ([Barbarian Feats 1], [Barbarian Feats 3], [Barbarian Feats 5]). Base Attack Bonus +5, Fort Save +4, Ref Save +1, Will Save +1. Special:
 * 3PP Barbarian 5

1,[Alchemist] [God] 1,[3PP Barbarian] [God] 1,[3PP Bard] [God] 1,[3PP Cleric] [Religious God] 1,[Druid] [Maybe God] 1,[Fighter] [God] 1,[Monk] [Maybe God] 1,[Paladin] [Religious God] 1,[Ranger] [Maybe God] 1,[Rogue] [God] 1,[Sorcerer] [God] 1,[Wizard] [God]
 * 3PP Premade Class

1,Barbarian [Barbarian 1] Fast Movement, Rage. 1,Barbarian [Barbarian 3] Fast Movement, Rage, Rage Power: ([3PP Barbarian Rage Powers 3]), Uncanny Dodge, Trap Sense +1. 1,Barbarian [Barbarian 5] Fast Movement, Rage, Rage Power: ([3PP Barbarian Rage Powers 3]), Uncanny Dodge, Trap Sense +1, Rage Power: ([3PP Barbarian Rage Powers 5]), Improved Uncanny Dodge. 1,[Barbarian Archetype]
 * 3PP Barbarian

72,[Barbarian Rage Powers 3] 1,Death Totem, Lesser (Excludes other groups of totem rage powers. (Alternative Power: [3PP Barbarian Rage Powers 3])) 1,Shadow Blood,Lesser (Excludes other groups of blood rage powers. (Alternative Power: [3PP Barbarian Rage Powers 3]))
 * 3PP Barbarian Rage Powers 3

10,[Barbarian Rage Powers 5] 1,Lunar Totem, Lesser (Excludes other groups of totem rage powers. (Alternative Power: [3PP Barbarian Rage Powers 5]))
 * 3PP Barbarian Rage Powers 5

1,Totemic Mettle
 * 3PP Barbarian (Totemic Sage) Rage Powers 3

1,Bard [Bard 1] Bardic Knowledge, Bardic Performance: Countersong, Distraction, Fascinate, Inspire Courage +1; Cantrips. 1,Bard [Bard 3] Bardic Knowledge, Bardic Performance: Countersong, Distraction, Fascinate, Inspire Courage +1, Inspire Competence +2; Cantrips, Versatile Performance, Well-Versed[Bardic Masterpieces 3]. 1,Bard [Bard 5] Bardic Knowledge, Bardic Performance: Countersong, Distraction, Fascinate, Inspire Courage +2, Inspire Competence +2; Cantrips, Versatile Performance, Well-Versed, Lore Master 1/day[3PP Bardic Masterpieces 5]. 1,[Bard Archetype]
 * 3PP Bard

1,Bard (Animal Speaker) [Bard 1] Bardic Knowledge, Animal Friend, Bardic Performance: Countersong, Distraction, Inspire Courage +1; Cantrips. 1,Bard (Animal Speaker) [Bard 3] Bardic Knowledge, Animal Friend, Bardic Performance: Countersong, Distraction, Inspire Courage +1, Inspire Competence +2; Cantrips, Versatile Performance[Bardic Masterpieces 3]. 1,Bard (Animal Speaker) [Bard 5] Bardic Knowledge, Animal Friend, Bardic Performance: Countersong, Distraction, Inspire Courage +2, Inspire Competence +2; Cantrips, Versatile Performance, Nature's Speaker, Lore Master 1/day[3PP Bardic Masterpieces 5]. 1,Bard (Arcane Duelist) [Bard 1] Arcane Strike, Bardic Performance: Rallying Cry, Distraction, Fascinate, Inspire Courage +1; Cantrips. 1,Bard (Arcane Duelist) [Bard 3] Arcane Strike, Bardic Performance: Rallying Cry, Distraction, Fascinate, Inspire Courage +1, Inspire Competence +2; Cantrips, Combat Casting, Versatile Performance, Well-Versed[Bardic Masterpieces 3]. 1,Bard (Arcane Duelist) [Bard 5] Arcane Strike, Bardic Performance: Rallying Cry, Distraction, Fascinate, Inspire Courage +2, Inspire Competence +2; Cantrips, Combat Casting, Versatile Performance, Well-Versed, Arcane Bond 1/day[3PP Bardic Masterpieces 5]. 1,Bard (Archaeologist) [Bard 1] Bardic Knowledge, Cantrips, Archaeologist's Luck +1. 1,Bard (Archaeologist) [Bard 3] Bardic Knowledge, Cantrips, Archaeologist's Luck +1, Clever Explorer, Uncanny Dodge, Trap Sense +1[Bardic Masterpieces 3]. 1,Bard (Archaeologist) [Bard 5] Bardic Knowledge, Cantrips, Archaeologist's Luck +1, Clever Explorer, Uncanny Dodge, Trap Sense +1, Rogue Talents: ([Rogue Talent]), Lore Master 1/day[3PP Bardic Masterpieces 5]. 1,Bard (Archivist) [Bard 1] Bardic Knowledge, Bardic Performance: Countersong, Distraction, Fascinate, Naturalist +1; Cantrips. 1,Bard (Archivist) [Bard 3] Bardic Knowledge, Bardic Performance: Countersong, Distraction, Fascinate, Naturalist +1, Inspire Competence +2; Cantrips, Lore Master, Magic Lore[Bardic Masterpieces 3]. 1,Bard (Archivist) [Bard 5] Bardic Knowledge, Bardic Performance: Countersong, Distraction, Fascinate, Naturalist +2, Inspire Competence +2; Cantrips, Lore Master, Magic Lore, Jack of All Trades[3PP Bardic Masterpieces 5]. 1,Bard (Celebrity) [Bard 1] Bardic Knowledge, Famous +1, Bardic Performance: Countersong, Distraction, Fascinate; Cantrips. 1,Bard (Celebrity) [Bard 3] Bardic Knowledge, Famous +1, Bardic Performance: Countersong, Distraction, Fascinate, Inspire Competence +2; Cantrips, Versatile Performance, Well-Versed[Bardic Masterpieces 3]. 1,Bard (Celebrity) [Bard 5] Bardic Knowledge, Famous +2, Bardic Performance: Countersong, Distraction, Fascinate, Inspire Competence +2, Gather Crowd; Cantrips, Versatile Performance, Well-Versed[3PP Bardic Masterpieces 5]. 1,Bard (Court Bard) [Bard 1] Heraldic Expertise, Bardic Performance: Countersong, Distraction, Fascinate, Satire -1; Cantrips. 1,Bard (Court Bard) [Bard 3] Heraldic Expertise, Bardic Performance: Countersong, Distraction, Fascinate, Satire -1, Mockery -2; Cantrips, Versatile Performance, Well-Versed[Bardic Masterpieces 3]. 1,Bard (Court Bard) [Bard 5] Heraldic Expertise +1, Bardic Performance: Countersong, Distraction, Fascinate, Satire -2, Mockery -2; Cantrips, Versatile Performance, Well-Versed, Wide Audience[3PP Bardic Masterpieces 5]. 1,Bard (Daredevil) [Bard 1] Agile, Bardic Performance: Countersong, Distraction, Fascinate, Derring-do +1, +2; Cantrips. 1,Bard (Daredevil) [Bard 3] Agile, Bardic Performance: Countersong, Distraction, Fascinate, Derring-do +1, +2, Inspire Competence +2; Cantrips, Canny Foe, Dauntless +1[Bardic Masterpieces 3]. 1,Bard (Daredevil) [Bard 5] Agile, Bardic Performance: Countersong, Distraction, Fascinate, Derring-do +2, +4, Inspire Competence +2; Cantrips, Canny Foe, Dauntless +1, Scoundrel's Fortune 1/day[3PP Bardic Masterpieces 5]. 1,Bard (Demagogue) [Bard 1] Bardic Knowledge, Famous +1, Bardic Performance: Countersong, Distraction, Fascinate; Cantrips. 1,Bard (Demagogue) [Bard 3] Bardic Knowledge, Famous +1, Bardic Performance: Countersong, Distraction, Fascinate, Inspire Competence +2; Cantrips, Versatile Performance, Well-Versed[Bardic Masterpieces 3]. 1,Bard (Demagogue) [Bard 5] Bardic Knowledge, Famous +1, Bardic Performance: Countersong, Distraction, Fascinate, Inspire Courage +2, Inspire Competence +2, Gather Crowd; Cantrips, Versatile Performance, Well-Versed[3PP Bardic Masterpieces 5]. 1,Bard (Detective) [Bard 1] Eye for Detail, Bardic Performance: Countersong, Distraction, Fascinate, Careful Teamwork +1; Cantrips. 1,Bard (Detective) [Bard 3] Eye for Detail, Bardic Performance: Countersong, Distraction, Fascinate, Careful Teamwork +1, Inspire Competence +2; Cantrips, Arcane Investigation, Arcane Insight[Bardic Masterpieces 3]. 1,Bard (Detective) [Bard 5] Eye for Detail, Bardic Performance: Countersong, Distraction, Fascinate, Careful Teamwork +2, Inspire Competence +2; Cantrips, Arcane Investigation, Arcane Insight, Lore Master 1/day[3PP Bardic Masterpieces 5]. 1,Bard (Dervish Dancer) [Bard 1] Weapon and Armor Proficiency, Fleet +5, Battle Dance: Inspire Courage +1; Bardic Performance: Countersong, Distraction, Fascinate; Cantrips. 1,Bard (Dervish Dancer) [Bard 3] Weapon and Armor Proficiency, Fleet +5, Battle Dance: Inspire Courage +1; Bardic Performance: Countersong, Distraction, Fascinate, Inspire Competence +2; Cantrips, Versatile Dance, Well-Versed[Bardic Masterpieces 3]. 1,Bard (Dervish Dancer) [Bard 5] Weapon and Armor Proficiency, Fleet +10, Battle Dance: Inspire Courage +2; Bardic Performance: Countersong, Distraction, Fascinate, Inspire Competence +2; Cantrips, Versatile Dance, Well-Versed[3PP Bardic Masterpieces 5]. 1,Bard (Flame Dancer) [Bard 1] Bardic Knowledge, Bardic Performance: Fire Dance, Distraction, Fascinate, Inspire Courage +1; Cantrips. 1,Bard (Flame Dancer) [Bard 3] Bardic Knowledge, Bardic Performance: Fire Dance, Distraction, Fascinate, Inspire Courage +1, Song of the Fiery Gaze; Cantrips, Versatile Performance, Well-Versed[Bardic Masterpieces 3]. 1,Bard (Flame Dancer) [Bard 5] Bardic Knowledge, Bardic Performance: Fire Dance, Distraction, Fascinate, Inspire Courage +2, Song of the Fiery Gaze; Cantrips, Versatile Performance, Well-Versed, Lore Master 1/day[3PP Bardic Masterpieces 5]. 1,Bard (Magician) [Bard 1] Magical Talent, Improved Counterspell, Bardic Performance: Distraction, Fascinate, Dweomercraft +1; Cantrips. 1,Bard (Magician) [Bard 3] Magical Talent, Improved Counterspell, Bardic Performance: Distraction, Fascinate, Dweomercraft +1, Inspire Competence +2; Cantrips, Expanded Repertoire: ([Bard (Magician) 3]), Extended Performance[Bardic Masterpieces 3]. 1,Bard (Magician) [Bard 5] Magical Talent, Improved Counterspell, Bardic Performance: Distraction, Fascinate, Dweomercraft +2, Inspire Competence +2; Cantrips, Expanded Repertoire: ([Bard (Magician) 3]), Extended Performance, Arcane Bond[3PP Bardic Masterpieces 5]. 1,Bard (Sandman) [Bard 1] Master of Deception, Bardic Performance: Countersong, Distraction, Fascinate, Stealspell; Cantrips. 1,Bard (Sandman) [Bard 3] Master of Deception, Bardic Performance: Countersong, Distraction, Fascinate, Stealspell; Cantrips, Sneakspell +1, Trap Sense +1, Well-Versed[Bardic Masterpieces 3]. 1,Bard (Sandman) [Bard 5] Master of Deception, Bardic Performance: Countersong, Distraction, Fascinate, Stealspell; Cantrips, Sneakspell +1, Trap Sense +1, Well-Versed, Sneak attack[3PP Bardic Masterpieces 5]. 1,Bard (Savage Skald) [Bard 1] Bardic Knowledge, Bardic Performance: Countersong, Distraction, Inspiring Blow, Inspire Courage +1; Cantrips. 1,Bard (Savage Skald) [Bard 3] Bardic Knowledge, Bardic Performance: Countersong, Distraction, Inspiring Blow, Inspire Courage +1, Inspire Competence +2; Cantrips, Versatile Performance, Well-Versed[Bardic Masterpieces 3]. 1,Bard (Savage Skald) [Bard 5] Bardic Knowledge, Bardic Performance: Countersong, Distraction, Inspiring Blow, Inspire Courage +2, Inspire Competence +2; Cantrips, Versatile Performance, Well-Versed, Lore Master 1/day[3PP Bardic Masterpieces 5]. 1,Bard (Sea Singer) [Bard 1] World Traveler, Bardic Performance: Sea Shanty, Distraction, Fascinate, Inspire Courage +1; Cantrips. 1,Bard (Sea Singer) [Bard 3] World Traveler, Bardic Performance: Sea Shanty, Distraction, Fascinate, Inspire Courage +1, Still Water; Cantrips, Familiar, Sea Legs[Bardic Masterpieces 3]. 1,Bard (Sea Singer) [Bard 5] World Traveler, Bardic Performance: Sea Shanty, Distraction, Fascinate, Inspire Courage +2, Still Water; Cantrips, Familiar, Sea Legs, Lore Master 1/day[3PP Bardic Masterpieces 5]. 1,Bard (Street Performer) [Bard 1] Streetwise, Bardic Performance: Distraction, Fascinate, Disappearing Act; Gladhanding, Cantrips. 1,Bard (Street Performer) [Bard 3] Streetwise, Bardic Performance: Distraction, Fascinate, Disappearing Act, Harmless Performer; Gladhanding, Cantrips, Versatile Performance, Well-Versed[Bardic Masterpieces 3]. 1,Bard (Street Performer) [Bard 5] Streetwise, Bardic Performance: Distraction, Fascinate, Disappearing Act, Harmless Performer; Gladhanding, Cantrips, Versatile Performance, Well-Versed, Quick Change[3PP Bardic Masterpieces 5]. 1,Bard (Voice of the Wild) [Bard 1] Wild Knowledge, Bardic Performance: Distraction, Fascinate, Inspire Courage +1; Cantrips, Nature Magic (1). 1,Bard (Voice of the Wild) [Bard 3] Wild Knowledge, Bardic Performance: Distraction, Fascinate, Inspire Courage +1, Song of the Wild; Cantrips, Nature Magic (Instead of 1 Bard spell): ([Bard (Voice of the Wild) 3]); Versatile Performance, Well-Versed[Bardic Masterpieces 3]. 1,Bard (Voice of the Wild) [Bard 5] Wild Knowledge, Bardic Performance: Distraction, Fascinate, Inspire Courage +2, Song of the Wild; Cantrips, Nature Magic (Instead of 2 Bard Spells): ([Bard (Voice of the Wild) 3], [Bard (Voice of the Wild) 5]); Well-Versed, Lore Master 1/day[3PP Bardic Masterpieces 5].
 * Bard Archetype

7, 1,, Bardic Masterpiece: [3PP Bardic Masterpieces 5 Yes]
 * 3PP Bardic Masterpieces 5

24,[Bardic Masterpieces 5] 1,Cessation of Suffering (Oratory, Sing) (Cost: Feat or 2nd-level bard spell known.) 1,The Vulpinal’s Whispers (String, Wind) (Cost: Feat or 2nd-level bard spell known.)
 * 3PP Bardic Masterpieces 5 Yes

1,Cleric [3PP Cleric 1] Aura, Channel Energy 1d6, Domains, Orisons[3PP Variant Channeling]. 1,Cleric [3PP Cleric 3] Aura, Channel Energy 2d6, Domains, Orisons[3PP Variant Channeling]. 1,Cleric [3PP Cleric 5] Aura, Channel Energy 3d6, Domains, Orisons[3PP Variant Channeling 5].
 * 3PP Cleric

1,Level 1: [Stats] Hit Die d8. Skill Ranks per Level: 2 + Int modifier. Feats 1: ([Cleric Feats 1]). Base Attack Bonus +0, Fort Save +2, Ref Save +0, Will Save +2. Spells: Three Orisons/day - Infinite Casting: ([Pathfinder Spell List.Cleric/Oracle 0], [Pathfinder Spell List.Cleric/Oracle 0], [Pathfinder Spell List.Cleric/Oracle 0]); 1+1 1st Level Spells/day: ([Pathfinder Spell List.Cleric/Oracle 1]), (+1 Domain); Domains: [3PP Cleric Domains], [3PP Cleric Domains]. Energy Channel (if neutral): [Cleric Energy]. Special:
 * 3PP Cleric 1

1,Level 3: [Stats] Hit Die d8. Skill Ranks per Level: 2 + Int modifier. Feats 2: ([Cleric Feats 1], [Cleric Feats 3]). Base Attack Bonus +2, Fort Save +3, Ref Save +1, Will Save +3. Spells: Three Orisons/day - Infinite Casting: ([Pathfinder Spell List.Cleric/Oracle 0], [Pathfinder Spell List.Cleric/Oracle 0], [Pathfinder Spell List.Cleric/Oracle 0]); 1(+1) 1st Level Spells/day: ([Pathfinder Spell List.Cleric/Oracle 1]), (+1 Domain); Domains: [3PP Cleric Domains], [3PP Cleric Domains]. Energy Channel (if neutral): [Cleric Energy]. Special:
 * 3PP Cleric 3

1,Level 5: [Stats] Hit Die d8. Skill Ranks per Level: 2 + Int modifier. Feats 3: ([Cleric Feats 1], [Cleric Feats 3], [Cleric Feats 5]). Base Attack Bonus +2, Fort Save +3, Ref Save +0, Will Save +2. Spells: Four Orisons/day - Infinite Casting: ([Pathfinder Spell List.Cleric/Oracle 0], [Pathfinder Spell List.Cleric/Oracle 0], [Pathfinder Spell List.Cleric/Oracle 0], [Pathfinder Spell List.Cleric/Oracle 0]); 2(+1) 1st Level Spells/day: ([Pathfinder Spell List.Cleric/Oracle 1], [Pathfinder Spell List.Cleric/Oracle 1]) (+1 Domain); 1(+1) 2nd Level Spells/day: ([Pathfinder Spell List.Cleric/Oracle 2]) (+1 Domain); Domains: [3PP Cleric Domains], [3PP Cleric Domains]. Energy Channel (if neutral): [Cleric Energy]. Special:
 * 3PP Cleric 5

39,[Cleric Domains] 5,[3PP Subdomain] 1,Dream 1,Dwarf 1,Elf 1,Fate 1,Gnome 1,Halfling 1,Ocean 1,Orc 1,Pleasure 1,Renewal 1,Retribution 1,Song 1,Time (4 Winds Fantasy Gaming) 1,Preservation 1,Famine 1,Serpent 1,Island 1,Mirage 1,Prophecy 1,Volcano 1,Art 1,Time (Purple Duck Games) 1,Occult 1,Cold Iron 1,Ice 1,Wind
 * 3PP Cleric Domains

1,Agriculture (Plant Subdomain) 1,Kami (Protection Subdomain) 1,Gambling (Luck Subdomain) 1,Beltane (Sun Subdomain) 1,Dolmen (Earth Subdomain) 1,Imbolc (Protection Subdomain) 1,Kyton (Evil, Law; Subdomain) (Jon Brazer Enterprises) 1,Litha (Fire Subdomain) 1,Lughnasadh (Community Subdomain) 1,Mabon (Plant Subdomain) 1,Ogham (Rune Subdomain) 1,Ostara (Healing Subdomain) 1,Rainbow (Weather Subdomain) 1,Samhain (Death Subdomain) 1,Shadow (Darkness Subdomain) 1,Summer (Fire Subdomain) 1,Yule (Darkness Subdomain) 1,Movement (Art Subdomain) 1,Sound (Art Subdomain) 1,Future (Time (Purple Duck Games) Subdomain) 1,Past (Time (Purple Duck Games) Subdomain) 1,Abjuration (Magic, Protection; Subdomain) 1,Conjuration (Animal, Magic; Subdomain) 1,Divination (Knowledge, Magic; Subdomain) 1,Enchantment (Charm, Magic; Subdomain) 1,Evocation (Pyrotechnics) (Fire, Magic; Subdomain) 1,Evocation (Electrolysis) (Magic, Weather; Subdomain) 1,Evocation (Telekinetic) (Magic Subdomain) 1,Illusion (Figment Focus) (Magic, Trickery; Subdomain) 1,Illusion (Glamer Focus) (Magic, Trickery; Subdomain) 1,Necromancy (Animation) (Death, Magic; Subdomain) 1,Necromancy (Negation) (Death, Magic; Subdomain) 1,Transmutation (Offensive Alteration) (Magic Subdomain) 1,Transmutation (Bestial) (Animal, Magic; Subdomain) 1,Transmutation (Celestial) (Glory, Magic; Subdomain) 1,Transmutation (Draconic) (Magic, Scalykind; Subdomain) 1,Transmutation (Gigantic) (Magic Subdomain)
 * 3PP Subdomain

10, 1,, Variant Channeling: [3PP Variant Channeling Yes] (Channel Bonus +/- 1)
 * 3PP Variant Channeling

10, 1,, Variant Channeling: [3PP Variant Channeling Yes] (Channel Bonus +/- 2)
 * 3PP Variant Channeling 5

52,[Variant Channeling Yes] 1,Patience and Protection 1,Tyrany, Slavery and Contracts (Negative energy only) 1,Mischief and Disguises 1,Fate and Luck (Positive energy only) 1,Beauty or Music (Positive energy only) 1,Hunters (Positive energy only) 1,Iron 1,Oceans 1,Justice (Positive energy only) 1,Enlightenment and Perfection 1,Ugliness and Misshapenness (Negative energy only) 1,Knowledge 1,Thieves and Assassins (Negative energy only) 1,Death or the Afterlife 1,Destruction (Negative energy only) 1,Light or Dawn (Positive energy only) 1,Love (Positive energy only) 1,Creation and Crafting (Positive energy only) 1,Excess, Disease and Death (Negative energy only) 1,Pain, Torture, and Murder (Negative energy only)
 * 3PP Variant Channeling Yes

10,Deity: [Fantasy Pantheon.main]. 1,
 * Religious God

1,Deity: [Fantasy Pantheon.main]. 1,
 * Maybe God

5, 1,Deity: [Fantasy Pantheon.main].
 * God