Psychon Mutants

A mutant generator for 'Planet Psychon' Planet Psychon game information, including downloadable PDFs containing these tables, is available at: http://elfmaidsandoctopi.blogspot.com/

Basic Armour: [starting_armour]

[name]
Chromatic Race: [chromatic] Mutation: [mutation_source]  Major (Limit: Total Character Levels) [major_mutation] [major_mutation] [major_mutation] [major_mutation] Minor (Limit: 1/2 Con Score) [minor_mutation]</li> [minor_mutation]</li> [minor_mutation]</li> [minor_mutation]</li> </ul></ul> Starting Equipment Money: [Dice.3d6]0 Silver Basic Armour: [starting_armour] Weapon: A fighter has 4 common weapons. Everybody else has 2. Weapons that shoot ammo have 10 shots Provisions:  [Dice.1d6] days food fresh or dry or pickled</li> [Dice.1d6] days water in skins or gourds</li> </ul> Chemicals: [Dice.1d6] doses of [chemical]

Also available
Apotheosis Mutation: [apotheosis_mutation]

1,[Shadowrun Names.Male] 1,[Shadowrun Names.Female]
 * name

1,Crimson (red, brick, maroon) - “Volcano People or Fire Tribe” reputed warmongers and pyromaniacs (Highly heat and fire resistant 1/2 damage) 1,Magenta (rose, pink) - “Flesh People of the Meat tribe” Reputed slavers and cannibals (Regenerate 1HP per hour if well fed) 1,Cyan (sky, light blue) - “Sky People or Air Tribe” Reputed dwellers in high places (Very light, take half falling damage) 1,Turquoise (sea, turquoise, aquamarine) - “Sea People or Water Tribe” Reputed sailors and dwellers near water (Move in water full speed, hold breath CON rounds) 1,Yellow (gold, sulphur) - “Sulphur People or Underworld Tribe” Reputed miners and underground dwellers (Immune to toxins and poison) 1,Tangerine (orange, bronze) - “Trader People or Wandering Tribe” Reputed to be greedy and selfish (Immune to disease and germ agents) 1,Emerald (olive, pine, jade) - “Plant People or Tree Tribe” Reputed to be wild savages (Photosynthesis eat only 1/5 as much food) 1,Green (lime, light green, olive) - “Wild People or Slime tribe” Reputed to be devious and traitors (Resistant to all acid) 1,Violet (Indigo, purple, lavender) - “Flower People or Manna Tribe” reputed all free loving magicians (Gain extra +1HP/Lv) 1,Lapis (dark blue, midnight, navy) - “Night People or Secret Tribe” reputed to be secretive and mysterious (Scrape off gold flakes from skin 1gp/Lv per day) 1,Ivory (bone, pearl, shell, silver) - “Bone People or Skeleton Tribe” reputed undead. (Bones can glow in the dark 1”/Lv at will) 1,Jet (grey, slate, steel) - “Night People or Earth Tribe” reputed cannibals. Reputed to be evil fiends. (Resistant to level draining or aging from undead)
 * chromatic

1,blessed by capricious AI god 1,mutant ancestor in tainted bloodline 1,exposed to mutagenic remnants of ancient weapons 1,latent mutagens activated by radiation 1,latent mutagens activated by chems 1,exposure to mutant body fluids in a fight 1,exposed to mysterious cloud of mutagens 1,ate a mutated life form 1,handled objects exposed to mutants fluids 1,exposure to mutant body fluids from romantic contact
 * mutation_source

1,devolve into a mindless slime creature 1,devolve into a shoggoth 1,devolve into a hideous ever hungry chimera of mixed up creatures 1,spontaneously combust into a inferno leaving fine ash 1,explode violently as a fireball with a d6/Lv 1,evolve into a demon, devil, deva or archon depending on alignment and leave dimension 1,break down into an elemental and go on a rampage 1,AI god atomises you but saves your imprint to use later 1,AI god takes you to their celestial house to live as a divine servant 1,AI god reincarnates you as a new person with no mutations or memories 1,turn into protoplasmic primal ooze 1,carbonised into a crumbling statue of ash
 * apotheosis_mutation

1,nostrils in top of head like a snorkel, hold breath hour 1,trunk can hold objects or a half a gallon of water and squirt 3 yards 1,xray eyes 1 foot/Lv round/Lv/day 1,laser eyes 2d4 12” yards range 1,energy sense within 1”/Lv 1,sonar hearing 1”/Lv 1,track as a blood hound 1,hypnotism, 1”/Lv one round/Lv/day, save or distracted 1,spotlight eyes 2” cone of light/Lv 1,plastic face, malleable for hour/Lv 1,skin colour change at will 1,scaled armour as if wearing chainmail including encumbrance and Mov 1,spikes all over d3 damage to incoming unarmed attacks 1,odourless, makes harder for animals to notice you 1,delicious flavour and scent +1CHA 1,transparent flesh or skin with visible with flesh or bones underneath 1,terrible flavour, most living creatures avoid biting you twice without a save 1,ablative skin +2HP/Lv 1,puncture proof skin -1 damage from edged or cutting attacks 1,strobe Pulse, flash of light stun all in 1”/Lv for one round if fail save, Once/Lv/day 1,plastron shell as if wearing platemail including encumbrance and Mov 1,enhanced skeletal structure +1STR 1,hump or gut stores 3 days food and water/Lv 1,chest guns, fire two biological bone bolt projectiles/round 6” range, d6 dam 1,wings can fly round per level, once/Lv per day 1,huge mouth in chest +d6 bite attack on grappled or prone victims 1,swarm hive, 3” across area Move 6” of stinging bugs, 2 damage a round, one Lv/day 1,smog chest vents, create 3” wide fog cloud once per/Lv/day, lasts round/Lv 1,water breathing amphibian 1,vacuum sealed, hold breath 3 min/Lv or survive space for round/Lv 1,prehensile tail as extra hand 1,spiked tail +d6 extra attack 1,blaster tail, fires 2d6 explosive shell 1” across blast, 1 shot/Lv/day 1,scorpion stinger, d6 plus save or weakness -4STR for d4 hours, non cumulative 1,urinate acid eat metal bars, locks, 1hp per round lasts round/Lv, use per Lv per day 1,grow gems in belly button, d10x10gp per month 1,eat anything organic to survive 1,change gender over 24 hours, can have babies in female form 1,toothed vagina or Lamprey penis d4 dam, then hangs on sucks d3/round blood 1,excrement super fertile growing plants or fungus within hours 1 yard patch in a day 1,snake hands two d4 bites unarmed, victim saves or take+1 damage/Lv once a fight 1,shoot off fist that returns to wrist each round d6 range 8” 1,energy blade 2d4 melee weapon can start fires, round/Lv 1,extra two tentacles under arms 3 yards long, grapple to hold stuff 1,huge spiked fist d8 damage 1,flail hand, spiked ball and chain or flagellum, 3 yards long, 2d4 weapon or entangling 1,extra two arms +1 attack 1,glider membrane, glide across as far as above ground safely 1,eyes on hands helps you see what your doing or around corners 1,hands can ignite at will +d4 unarmed damage 1,prehensile feet can use as well as hands if bare 1,centaur configuration body +6 Mov, harder to trip 1,huge leap 1”/Lv, possibly both legs fused into one configuration 1,fast Legs +4 Mov 1,mermaid legs, at will change to fish tail in water, fulll and speed in water 1,power kick +d6 unarmed attack, once per Lv per day 1,flammable foot prints, round/Lv/day, leaves d4 burning trail that starts fires 1,spiderclimb, feet cling to anything not frictionless or non stick 1,feet do extra d6 unarmed attack with kick or toe claws or spurs, 1,axefeet can cut down trees like axe, d8 damage kick 1,sonic Lance d4/Lv 3” cone once a day, shatters glass, victims deaf on failed save 1,prehensile tongue yard long/Lv 1,huge Jaws d8 bite 1,rasp tongue foot /Lv, d4 damage extra attack 1,ovipositor tongue, lay parasite egg through tongue, causes 1HP per round for round/Lv 1,sweet Voice +1CHA 1,spit fire 3” range d4 damage extra attack 1,vomit acid attack, 1” range, 1hp per round lasts round/Lv, use per Lv per day 1,folding jaw can swallow objects as big as your head even living animals 1,tooth spitter, fire a stream of teeth 4” range, 2d4 damage 1,jackhammer skull extra d6 head butt attack 1,prehensile Hair, can elongate foot/Lv 1,flaming head +d4 head butt light as a torch at will 1,power Beam Eye d4/Lv, once day 18” range from strange eye in forehead 1,antenna detect life within 1”/Lv 1,huge forehead or elongated skull +1 INT 1,magnetic sense, feel metal or energy within 1”/Lv 1,glowing halo or aura of power, light as a torch at will or when using powers 1,pineal gland tendril foot/Lv, can see from tip and attack d4 unarmed, likes to eat brains 1,head can be used like a steel battering ram, good for doors, walls, d6 unarmed attack 1,enlarged Heart +1CON 1,enhanced nervous system +1DEX 1,shielded nerves resistant to all death rays or pain based attacks or torture 1,rad proof, resistant to radiation, sparkle when exposed to strong amounts 1,immune syndrome enhancement, resistant to all disease 1,resistant to all poison 1,resistant to all acid 1,healing Chrysalis, once a day, enters ten minute trance in cocoon, heals 2HP/Lv 1,blood regulator stops any bleeding in one round, stops dying if not killed 1,regeneration heals HP every ten minutes 1,enhanced brain +1WIS 1,pain field 1”across per Lv, one round/Lv, save or -2 all rolls to living 1,telepathy 1”/Lv range talk to one mind via link, sight range to initiate 1,empathy 1”/Lv range read and send emotions, quite good with animals 1,eSP round per Lv/day, victim save to not reveal surface thoughts 1,telekinesis, acts as arm with STR=WIS 1” range/Lv, round use/Lv per day 1,force Screen Absorbs 2HP/Lv, latest round/Lv once a day 1,shock screen, d3 damage electrical to anyone touching or unarmed attackers 1,can speak in tongues round/Lv/day 1,mental bolt d3/Lv use per/Lv per day, victim saves to resist, 1”range/Lv
 * major_mutation

1,cat eyes, night vision 1,strange coloured eyes 1,elongated nose, enhanced smell for tracking 1,slit nose, self sealing nostrils 1,pointed or shell ears 1,huge ears like bat, enhanced listening ability 1,snake eyes, thermal vision 1,compound eyes, 360 degree vision 1,cyclops with wide angle pupils 1,eyes glow if angry or using powers 1,piebald patches with a second colour skin 1,stripes like a tiger or zebra or of colour like a cheetah with a second colour 1,hairless all over or furry all over 1,chamo pattern with second colour 1,feathers or fur or scales all over 1,metallic chrome or holographic prismatic colour 1,slimy skin, lose HP a day without immersion in water or dehydrated 1,tattooed all over with designs or text 1,skin glows in the dark 1,electronic circuit like patterns on skin 1,enlarged vertebrae down spine +1HP 1,spikes down spine can be used to inflict a d3 in some cases 1,barrel chest -6” height +6”wide 1,extra d4 sets breasts or nipples 1,face on chest d4 bite 1,extreme musculature 1,huge ropy grotesque veins 1,siamese twin fused into chest 1,transparent chest can see heart and organs and fluids 1,exposed ribs can be broken off and used as knives, d4 per month 1,tail with fork 1,cat tail 1,spectacular genitals 1,fluctuant 1,face on stomach d3 bite 1,lizard tail 1,hermaphrodite 1,egg layer 1,self cloning reproduction by budding 1,sterile and non functioning genitals 1,membranes under arms 1,tentacle arms, highly flexible 1,spike hand or hook on one hand d4 damage 1,fewer digits d3+1 on hands and feet 1,more digits d6+5 on hands and feet 1,retractable cat claws d3 1,webbed fingers and toes +2 Move when swimming 1,crab Claws d4 damage instead of hands 1,elongated arms like a ape 1,glowing hands at will, can read by or light a few yards up close d3 1,hooves on feet +1Mov 1,clawed scaly feet like bird or lizard 1,huge feet are two foot long 1,backward bending knees 1,can taste with feet 1,springy tendons +1 yard jump 1,backwards feet 1,can hang upside down from feet 1,flippers +2 Move when swimming 1,spurs d3 unarmed attack 1,forked tongue 1,footlong tongue 1,sharp teeth d3 bite 1,huge luscious puffy lips 1,fangs with overbite d3 1,regurgitate at will, can hide small objects 1,strange voice or speech impediment 1,hold breath ten minutes with save 1,tusks d3 damage 1,teeth constantly fall out and regrow like shark 1,transcalent flesh on skull 1,see through upper skull brain visible 1,pointy skull 1,horns like a goat, sheep or cow or single horn d4 head butt 1,gem like stones studded in skull 1,helmet like skull +1AC 1,swollen forehead 1,hammerhead d4 +1 dam unarmed head butt 1,huge coloured hair style 1,antenna can taste or smell 1,lung filters, keep our dust and contamination 1,extra heart chamber +d3 HP 1,seasonal adaptations, skin changes colour and hair in a d3+1 seasons 1,sneezes and wheezy when exerted or stressed 1,heart glows like a furnace through chest 1,heartbeat is audible in 3 yards when stressed 1,coughs up bile, blood or coloured fluid daily 1,antitoxin gland +2 save vs poison 1,secret pocket in flesh for palm size object 1,can eat cellulose in grass, bark, paper, leaves or reeds 1,brain glows when in thought or stressed or using a power 1,can read and write backwards 1,ambidextrous 1,enlarged brain distorts skull with brain texture 1,hear voices from past lives 1,hear chatter or static of gods com systems occasionally 1,flashbacks to past life 1,terrible dreams by night 1,hallucinate when hungry or thirsty 1,mental block against harming the property or minions or temples of a particular god
 * minor_mutation

1,random magic potion 1,bottle of incendiary fuel* 1,bottle of holy water 1,smoke bomb for 1 turn over 3” 1,iron hand grenade 2d4 over 1”
 * chemical

1,[starting_armour_options] : [norepeat_get_two_armour] (+3)
 * starting_armour

1,[starting_armour_options] : [starting_armour_options]
 * norepeat_get_two_armour

1,Hero Harness 1,Greaves & Bracers 1,Heavy Cloak 1,Cap Helm 1,Buckler
 * starting_armour_options

3,[Fantasy Town Names.main] 2,[Old West Places.WesternTown] 1,[Old West Places.County]'s [Poetic Destinations.Trait] 1,[Old West Places.County]'s [Poetic Destinations.StarPlace]
 * city_name

1,[Fantasy Military Unit.main]
 * law

1,[planetary_danger] and [planetary_danger] 5,the surface faces [Generic Space Plot.Threat] 5,approach is dangerous due to [Generic Space Plot.SpaceDanger]
 * planetary_danger

1,Save [Generic Space Plot.Saved] from [Generic Space Plot.Threat] 1,Get to [Generic Space Plot.Location] and find [Generic Space Plot.Character], before [Generic Space Plot.Danger] 1,Get [Generic Space Plot.Character] to [Generic Space Plot.Location], before [Generic Space Plot.Danger] 1,Get the [Generic Space Plot.RoleLevel] [Generic Space Plot.RolePersonality] to [Generic Space Plot.Location], before [Generic Space Plot.Danger] 1,Save the [Generic Space Plot.RoleLevel] [Generic Space Plot.RolePersonality] from [Generic Space Plot.Fate] 1,Commandeer the [Generic Space Plot.ShipType] [Ship Description.Name] from [Generic Sci Fi Character.MaleName] to get its crew to the safety of [Generic Space Plot.Location] 1,Pilot the [Generic Space Plot.ShipType] [Ship Description.Name] against a [Galactic locations.Aliens] fleet while avoiding [Generic Space Plot.DestructiveDanger]
 * Plot

10,Failed colony 6,Outpost 10,Town 20,City 20,Multiple Cities ([city_name], [city_name], [city_name]) 4,Tens of thousands of inhabitants 4,Hundreds of thousands of inhabitants 4,Millions of inhabitants 1,Billions of inhabitants 5,Alien civilization
 * population