Basic DnD Monster Generator

Name: Armor Class: [Armor_Class] Hit Dice: [Hit_Dice] Move: [Move] Attacks: [Attacks] Damage: [Damage] No. Appearing: [No_Appearing] Save As: [Save_As] Morale: [Dice.2d6] Treasure Type: [Treasure_Types] Alignment: [Alignment] XP Value: Description:

3,9 4,8 4,7 5,6 5,5 6,4 5,3 4,2 3,1 2,0 1,-1 1,-2 1,-3 1,-4 1,-5
 * Armor_Class

9,[Dice.1d4]d8 1,[Dice.1d6]* (special or magic weapon is needed to hit)
 * Hit_Dice

1,[Dice.1d8]' 2,[Dice.1d6]' ([Dice.1d8]')
 * Move

9,1 weapon 1,1 club 1,1 dagger 8,1 bite 10,2 claws 4,1 claw 1,1 kick 1,1 horn 1,1 spit 1,1 squeeze 1,1 spell 2,2 hooves 3,1 string
 * Attacks

1,Blindness 1,Charm 1,Energy Drain 1,Paralysis 1,Poison
 * Special_Attacks

4,Nil 3,1-3 5,d4 4,d4+1 5,d6 4,d6+1 3,d6+2 4,d8 1,d10 1,d12 2,2d4 2,2d6 1,2d8 1,2d10 1,3d6
 * Damage

1,0 3,[Dice.2d6] 2,[Dice.2d6] ([Dice.3d8])
 * No_Appearing

4,Normal Man 4,Fighter 1 4,Fighter 2 4,Fighter 3 3,Fighter 4 2,Fighter 5 1,Fighter 6 1,Fighter [Dice.1d6]
 * Save_As

1,[Treasure_Type] 2,([Treasure_Type]) [Treasure_Type]
 * Treasure_Types

1,Nil 1,P 1,Q 1,R 1,S 1,T 1,U 1,V
 * Treasure_Type

1,Lawful 3,Neutral 2,Chaotic
 * Alignment