Deadlands Fear Table

For use with Deadlands Plots and Oracles.

Generic Monster
[main]

Monster +1 Guts Penalty
[main1]

Monster +2 Guts Penalty
[main2]

Monster +3 Guts Penalty
[main3]

Monster +4 Guts Penalty
[main4]

4,Adrenaline Surge: The Hero's "Fight" response takes over. He adds +2 to all Trait and Damage rolls for his next action. 4,Shaken: The character is Shaken. 4,Panicked: The character moves full pace in opposite direction, then is Shaken. 4,Minor Phobia: The character gains a Minor Phobia Hinderance somehow associated with the trauma. 2,Major Phobia: The character gains a Majorinor Phobia Hinderance. 2,The Mark of Fear: The hero is Shaken and also suffers some cosmetic physical alteration, a white streak of hair, eyes twitch constantly, or some other minoe alteration. Reduces Charisma by 1. 1,Heart Attack: The hero is so overwhelmed with fear that his heart stutters. He becomes Incapacitated and must make a Vigor roll at -2. If successful, he's Shaken for 1d4 rounds before he can attempt t orecover. If he fails, he dies in 2d6 rounds. A Healing roll -4 saves the victim's life, but he is still Incapacitated.
 * main

3,Adrenaline Surge: The Hero's "Fight" response takes over. He adds +2 to all Trait and Damage rolls for his next action. 4,Shaken: The character is Shaken. 4,Panicked: The character moves full pace in opposite direction, then is Shaken. 4,Minor Phobia: The character gains a Minor Phobia Hinderance somehow associated with the trauma. 2,Major Phobia: The character gains a Majorinor Phobia Hinderance. 2,The Mark of Fear: The hero is Shaken and also suffers some cosmetic physical alteration, a white streak of hair, eyes twitch constantly, or some other minoe alteration. Reduces Charisma by 1. 2,Heart Attack: The hero is so overwhelmed with fear that his heart stutters. He becomes Incapacitated and must make a Vigor roll at -2. If successful, he's Shaken for 1d4 rounds before he can attempt t orecover. If he fails, he dies in 2d6 rounds. A Healing roll -4 saves the victim's life, but he is still Incapacitated.
 * main1

2,Adrenaline Surge: The Hero's "Fight" response takes over. He adds +2 to all Trait and Damage rolls for his next action. 4,Shaken: The character is Shaken. 4,Panicked: The character moves full pace in opposite direction, then is Shaken. 4,Minor Phobia: The character gains a Minor Phobia Hinderance somehow associated with the trauma. 2,Major Phobia: The character gains a Majorinor Phobia Hinderance. 2,The Mark of Fear: The hero is Shaken and also suffers some cosmetic physical alteration, a white streak of hair, eyes twitch constantly, or some other minoe alteration. Reduces Charisma by 1. 3,Heart Attack: The hero is so overwhelmed with fear that his heart stutters. He becomes Incapacitated and must make a Vigor roll at -2. If successful, he's Shaken for 1d4 rounds before he can attempt t orecover. If he fails, he dies in 2d6 rounds. A Healing roll -4 saves the victim's life, but he is still Incapacitated.
 * main2

1,Adrenaline Surge: The Hero's "Fight" response takes over. He adds +2 to all Trait and Damage rolls for his next action. 4,Shaken: The character is Shaken. 4,Panicked: The character moves full pace in opposite direction, then is Shaken. 4,Minor Phobia: The character gains a Minor Phobia Hinderance somehow associated with the trauma. 2,Major Phobia: The character gains a Majorinor Phobia Hinderance. 2,The Mark of Fear: The hero is Shaken and also suffers some cosmetic physical alteration, a white streak of hair, eyes twitch constantly, or some other minoe alteration. Reduces Charisma by 1. 4,Heart Attack: The hero is so overwhelmed with fear that his heart stutters. He becomes Incapacitated and must make a Vigor roll at -2. If successful, he's Shaken for 1d4 rounds before he can attempt t orecover. If he fails, he dies in 2d6 rounds. A Healing roll -4 saves the victim's life, but he is still Incapacitated.
 * main3

4,Shaken: The character is Shaken. 4,Panicked: The character moves full pace in opposite direction, then is Shaken. 4,Minor Phobia: The character gains a Minor Phobia Hinderance somehow associated with the trauma. 2,Major Phobia: The character gains a Majorinor Phobia Hinderance. 2,The Mark of Fear: The hero is Shaken and also suffers some cosmetic physical alteration, a white streak of hair, eyes twitch constantly, or some other minoe alteration. Reduces Charisma by 1. 5,Heart Attack: The hero is so overwhelmed with fear that his heart stutters. He becomes Incapacitated and must make a Vigor roll at -2. If successful, he's Shaken for 1d4 rounds before he can attempt t orecover. If he fails, he dies in 2d6 rounds. A Healing roll -4 saves the victim's life, but he is still Incapacitated.
 * main4