Octo Babe WIP

Things that are being worked on. Useful tables for future projects. Anything here may be moved! Do not depend on it.

item from off page: [Gonzo post-apocalypse starting item list.main]

exploding value test (using recursive tables I hope this isn't a bad thing): [exploding_value_test]

item of luxury: [objects_luxury] item of squalor: [objects_squalor] alien treasure: [alien_treasures] hologram trap: [holograms] type of illusion: [illusions] destructible object: [destructible_objects] what's in that crate? [whats_in_that_crate] small hoard: [small_hoard] medium hoard: [medium_hoard] large hoard: [large_hoard]

1, an investment certificate worth credits
 * exploding_value_test

5, *[Dice.digit][exploding_value_continue] 1,
 * exploding_value_continue

1, fine wine 1, fruit: [Utility.Fruit] 1, a painting: [Painting.main] 1, sculpture 1, silk clothing 1, tapestry 1, leather furniture item 1, meat 1, antique weapon [Weapon.NoDescription] 1, antique armor [Armor.main] 1, antique musical instrument [Musical Instruments.main] 1, antique vehicle 1, alien treasure [alien_treasures] 1, paper clothing 1, book [FantasyBooks.main] 1, plant 1, glass tableware/cutlery 1, jewelry 1, artwork: [Artwork.main]
 * objects_luxury

1, plastic/synthetic naturo clothing 1, vat grown alcohol 1, mush paste food 1, protein supplement 1, vid screens showing sports 1, synth sugar candy (splenda) 1, disposable plates 1, plastic furniture 1, plastic clothing accessories
 * objects_squalor

1, bracelet 1, preservative tray 1, blinking pins 1, black spray 1, power source 1, graviconcentrates
 * alien_treasures

1, perceptual filter of an empty room covering a useful feature 1, hologram of a wall blocking a passage or hiding part of a room 1, hologram of a floor covering a pit 1, hologram of a treasure to lure trespassers into a trap 1, hologram of a wall hiding a security bot 1, vid screen showing security footage of another room 1, illusion of something patently impossible - an outdoor scene, a cavern in a building, etc. 1, a long corridor with an enemy at the end
 * holograms

1, perceptual filter 1, psi long-term 1, hologram 1, hard-light hologram 1, adaptive filter shows what the party expects to see 1, adaptive filter shows what enemies they have fought recently
 * illusions

1, table and chairs 1, bookshelf 1, shipping crate 1, warehouse shelf 1, vat-grow-op 1, wardrobe 1, datapad 1, vidscreen 1, water cooler 1, trophy case 1, chemistry equipment 1, toolkit 1, vermin 1, food ingredients
 * destructible_objects

1, g-rated 1, porno 1, documentary 1, action
 * holodisc_type

1, synthetic 1, [Utility.Cloth] 1, luxury
 * clothing_material

1, liquor 100cr 1, datapads 80cr 1, holo-discs [holodisc_type] 100cr 1, power cells 200cr 1, bio-nutrients 100cr 1, rice 200cr 1, vat-grown meat 300cr 1, permacrete mix 50cr 1, construction tools 200cr 1, vid-screens 80cr 1, [clothing_material] clothing 100-500 cr 1, [Gonzo post-apocalypse starting item list.main]
 * whats_in_that_crate

1, credit draft on a chip 1, industrial gemstone 1, property deed 1, deed of property on a distant or ruined planet 1, deed to a vehicle or ship 1, piece of jewelery (base 100 cr) [Jewelry.main] 1, data cube (research) 1, data cube (espionage) 1, document 1, sheet music 1, [small_useful_item] 1, natural gemstone: [Utility.GemType] 1, [alien_treasures]
 * portable_wealth

1, hand weapon 1, bottle of liquor (base 10 cr) 1, bottle of pills 1, vial containing a drug or virus 1, ammunition 1, piece of mundane equipment 1, book
 * small_useful_item

1, briefcase 1, backpack 1, satchel 1, box
 * briefcase

1, 1, [small_nocontainer]
 * small_continue

1, [portable_wealth][small_continue]
 * small_nocontainer

1, [small_nocontainer] 2, a [briefcase] containing [small_nocontainer] 2, a [briefcase] containing [small_nocontainer][small_hoard]
 * small_hoard

1, chest 1, box 1, duffel bag 1, desk drawer 1, trophy case 1, bookshelf 1, vat
 * chest

1, bottle of wine (100 cr) 1, painting (base 100 cr): [Painting.main] 1, sculpture (base 100 cr) 1, tapestry (base 100 cr) 1, antique weapon (base 100 cr): [Weapon.NoDescription] 1, antique armour (base 100 cr): [Armor.main] 1, antique musical: instrument [Musical Instruments.main] 1, item of jewelry (base 100 cr): [Jewelry.main] 4, [medium_useful_item]
 * small_trade_item

1, weapon 1, body armor 1, miscellaneous equipment item 1, vehicle part 1, mech part 1, cyberware 2, [Gonzo post-apocalypse starting item list.main]
 * medium_useful_item

1, 1, [medium_nocontainer]
 * medium_continue

3, [small_trade_item][medium_continue] 1, [small_nocontainer][medium_continue] 1, a [briefcase] containing [small_nocontainer]</ul>[medium_continue]
 * medium_nocontainer

1, [medium_nocontainer]</ul> 2, <li>a [chest] containing [medium_nocontainer]</ul></ul> 3, <li>a [chest] containing [medium_nocontainer]</ul></ul>[medium_hoard]
 * medium_hoard

10, [whats_in_that_crate] 1, [large_useful_item]
 * medium_trade_item

1, antique vehicle 5, modern vehicle 2, gravtank 1, air vehicle 4, heavy weapon 4, gunnery ammunition 1, mech system 1, mech defense 1, mech weapon 1, spaceship system 4, spacecraft part
 * large_useful_item

1, 3, [large_nocontainer]
 * large_continue

4, <li>[medium_trade_item][large_continue] 1, [medium_nocontainer][large_continue] 1, <li>a [chest] containing [medium_nocontainer]</ul>[large_continue]
 * large_nocontainer

1, [large_nocontainer]</ul> 1, <li>a [crate] containing [large_nocontainer]</ul></ul> 2, <li>a [crate] containing [large_nocontainer]</ul></ul>[large_hoard]
 * large_hoard

1, shipping crate 1, pallet 1, large box
 * crate

--Octo Babe (talk) 10:28, 8 August 2013 (PDT)