Fields of Dispair Encounters

This is a random encounter generator for a custom D&D game, focusing on rolling hillside with dangerous creatures.

Generator
 [main] 

4,During [weather], [terrain] [terrainFeature], the party encounters [creatures] 1,During [weather], [terrain] [terrainFeature], the party encounters [creatures] fighting with [creatures] 2,During [weather], [terrain] [terrainFeature], the party encounters [specialFeature] 2,During [weather], [terrain] [terrainFeature], the party encounters [creatures] amongst [specialFeature] 1,During [weather], [terrain] [terrainFeature], the party encounters [creatures] fighting with [creatures] amongst [specialFeature]
 * main

Subtables
5,calm winds 2,a light rain 2,a heavy rain[floodChance] 1,high winds (difficult terrain, disadvantage to detect foes ahead)
 * weather

15, and a flash flood 85,
 * floodChance

2,on a flat plane with 2,on top of a hill with 2,in a valley with
 * terrain

3 an Open area 1 a Farmhouse (Populated if near a town, otherwise occupied by [farmhouseFeature]) 1 an Old Battleground 1 a Cave 1 a Rocky Area 1 a Merchant Caravan 1 a Herd of Sheep/goats 1 a Watchtower 1 a Long Stone Wall
 * terrainFeature

2 Normal folks, protecting themselves as best as they can 3 Nothing, an Abandoned Farm 1 Demons resting here, waiting to ambush 1 Devils who pretend to work here, luring travelers into a trap 1 Undead who rise up and work the farm at night 1 A glutton demon who demands tribute from the farmer 2 Bandits are using the farm as a hideaway
 * farmhouseFeature

3,[humans] 2,[beasts] 2,Goatmen 1,Ghosts 1,Demons/Devils 1, 1, 1, 1,Goblins 1,Fae
 * creatures

2,Demonic Cultists 1,Lost Travellers 3,Choir Militia 1,Cabal Mages 1,Merchants
 * humans

0,Need to expand this selection 2,Owlbear 2,Wolf Pack 1,Wolf Pack lead by a Werewolf 1,Wild Boars 2,Swarm of Stirges 1,a Vargoolie 1,a Basilisk 1,a Bahgrest 1,a Worg 1,a Dire Wolf
 * beasts

0,These terrain features are residual effects of an open war between Angels and Demons/Devils on this plane. 1,Updraft - (Loose articles float gently upwards as if suspended in space. Athletic and Acrobatics checks have advantage) 1,Density - (Gravity pulls stronger here. Athletic and Acrobatics checks have disadvantage) 1,Harvest - (Sweet fruit grows plentiful here. One taste can protect from hunger for a day if eaten fresh) 1,Decay - (Nothing will grow here. Food, metal, and health all eventually decay if players stay for too long) 1,Might - (Unnatural power flows through here. Physical damage rolls deal +1 damage) 1,Weakness - (Strength is drained here. Physical damage rolls deal -1 damage) 1,Arcane-infused - (Spells deal 1 extra damage) 1,Arcane-deprived - (Spells deal 1 less damage) 1,Holy Water - (Creatures who drink the water recover 1d4 damage) 1,Blighted Water - (Creatures who drink the water take 1d4 damage)
 * specialFeature