Templated Dungeon

This applies Uplands contents to Zak's dungeon template. Copy it and modify the tags at the beginning of the definition to reskin it.

1,troll autoforge 2,giant tumbler
 * ThingThatMakesNoiseConstantlyAndAMonsterCanFitInIt

1,snow elf
 * BeautifulCreature

1,goblin
 * GoblinTypeCreature

1,the PCs might kill them 1, the Queen might kill them 1,to be eaten
 * ANounThatDescribesSomethingThatMightHappenIfYouTalkToAPerson

1, troll
 * HumanoidType1

1, Troll Magmaseer 1, Troll Weaponmaster 1, Troll Lich King
 * BigFuckingMagicMonster

1, a merchant from the [Courtname] Court.
 * ImportantPrisoner

1, vulcanology 2,weaponsmithing 3,mining
 * InterestingFieldOfStudy

1,Harga, the God Volcano
 * CreepyGod

1, trained giant tick
 * SmallWarAnimal

1, rat
 * SkulkingMonster

1, quicksilver 1,troll blood
 * SomethingYouMightFindInAVial

1,the place gets terrifyingly noisy. 50% to fail spells
 * InconveniencingEffectThatThePCsWillWantToDeactivateButWhichWillNotMakeTheAdventureBoringWhenActivated

1,Troll Mentat
 * MasterMindMonster

1,human skulls 1,gems
 * ThingsTheMastermindMonsterWouldCollect

1,slag
 * CommonSubstance

1,mountain blood
 * InterestingSubstance

1,7
 * NumberBetween4And10

1,vibraphone
 * MusicalInstrument

1,domes
 * MildlyExoticInformationStorageDevices

1,trolls
 * AnyIntelligentCreatureInTheDungeon

1,gold statuette of the troll queen
 * FunnybutValuableObject

1,mouse
 * SomethingSmallAndAliveAndHarmless

1,mob of troll goons
 * RoamingIntelligentInhabitantMonster

;ARoomFeatureYouCanHideAKeyIn 1,under a flagstone

1,apron 1,goggles 1,mittens 1,stone boots
 * SomethingYouCanWear


 * ActionItWouldBeBadToTake

1,lava
 * Liquid

1,"silver" bucket
 * SomethingSmallThatFloats

1,stone spirit
 * GiantBruteMonster

1,Troll Queen
 * MainVillain

1,stone bed
 * TypicalBedroomFurnishing

1,bucket 1,basket
 * KindOfContainer


 * ContainerTrap


 * TheKindOfToysAJuvenileVersionOfTheMainVillainWouldPlayWith


 * Trap1


 * TerrifyingThing


 * SoldierMonsterTypes


 * TerribleIntelligentMonster


 * FormOfEnergy1


 * FormOfEnergy2


 * Profession1


 * Profession2


 * Profession3


 * TypeOfPowerWordSpell


 * HorribleNoise


 * DeadAncientHero


 * HeroesFormerAlly


 * CategoryOfAnimal


 * ValuableMagicItem


 * CreatureCapableOfPolymorphingItself


 * KindOfAncientHumanoidCivilization


 * TreasureHoardedByThem


 * TrapCharacteristicOfThem

1,cephalopod
 * HumanoidType2

1,Crown of the Troll Queen
 * ThingThePCsHaveBeenLookingFor

1,flaming oil
 * ObjectsThatCouldBeDangerousIfHandledImproperly

1,millipede
 * CrawlingInsect

1,scrolls 1,clay tablets 1,parchments
 * FormOfInformationValuableToPCs

1,eyes 1,limbs 1,blades
 * ThingsPeopleLoseInADungeon

1,Fireball
 * InterestingSpell

1,Firetrap
 * BackfireVersionOfThatSpell

1,the crippled, giant demented sister of the Troll Queen 1,the crippled, giant demented sister of the Troll Queen
 * ImmobileWasteDevouringMonster

1,goblin tinker 1,cephalopod seer 1,cephalopod rebel
 * IntelligentFriendlyCreature

1,because it's a bargaining token with the Courts 1,because it's going to be the main course at a very special dinner soon
 * ReasonAVillainWouldKeepAHeroAlive

1,Fire Demon 2,Heart of the Harga
 * PowerfulDemonicCreature

1,tick 2,rat
 * Vermin

1,bear 1,giant tick
 * WeirdGuardMonster

1,Troll Smith 1,Troll Stonehearer
 * MainVillainLieutenants

1,spiked pit trap
 * TrapInMainVillainsRoom

10,little boy 10,little girl 20,infant 1,heir of the [Courtname] Court
 * SacrificialCreature

1,Upland 1,Netherwood 1,Lakes 1,Ermine 1,River Tower 1,Bear 1,Buck
 * Courtname

1,red 10,black 20,grey
 * Color

The sound of the [ThingThatMakesNoiseConstantlyAndAMonsterCanFitInIt] is audible throughout if PCs enter through the north entrance. The ceilings are [NumberBetween4And10] feet high.

Check for wandering monsters every 3 game minutes or whenever PCs make a lot of noise, roll d10:

1-2 d6 [Vermin]

3-4 d4 [HumanoidType1] s (with keys to green locks)

5 1 Giant Collecting [CrawlingInsect] looking to kill PCs and steal their [ThingsPeopleLoseInADungeon]

6-10 Nothing

___________

1 Stairs to surface/next level

2 [BeautifulCreature]-It is a foot tall & eerily beautiful. It is harmless. If unmolested, it will continue to roam the halls.

3 Fragments of a dazzling [InterestingSubstance] mosaic, very damaged, are here--a landscape with only a pair of white legs ending in hooves are visible so far.

Pieces of the mosaic can be found throughout the dungeon, and will fuse to the wall if placed on the mosaic.

The true form of the mosaic is of [DeadAncientHero] of the [kindofancienthumanoidcivilization] on a horse--and assembling it will create a work of art worth PC level x 1000gp, however it is possible to construct false forms by accident or design.

Existing mosaic+humanoid upper body = a demon. The [PowerfulDemonicCreature] in 76 will begin calling anyone present to it. Save vs spell.

Existing mosaic+missing front horse legs+human upper body = centaur. Each round, violent madness will be inflicted on whichever party member rolls the lowest on a d20 until they leave the room.

Missing pieces are in rooms 19, 87, 50

4 This [GoblinTypeCreature] is intelligent & can speak but does not show it because it fears [ANounThatDescribesSomethingThatMightHappenIfYouTalkToAPerson] It seeks the [FunnyButValuableObject] in room 21

5 Dead [HumanoidType1]

6 Monster in 7 can be heard from here

7 [BigFuckingMagicMonster] It is too large to leave the room. Drinks from well

8 Three [HumanoidType1] s looking for [ImportantPrisoner]

9 Echoing corridor

10 Statue of [CreepyGod] --vandalized. d6 dead [HumanoidType1] s with a [SmallWarAnimal] here dead in the center of the triangle, apparently dragged from 25. The triangle will slowly devour them over the course of an hour, at which point the statue will come to life and seek out the [PowerfulDemonicCreature] in room 75.

11 [SkulkingMonster] inside a [ThingThatMakesNoiseConstantlyAndAMonsterCanFitInIt]

12 Nonfunctional [ThingThatMakesNoiseConstantlyAndAMonsterCanFitInIt]

13 -Junk everywhere, vial of [SomethingYouMightFindInAVial]

14 As soon as the PCs enter this room the [InconveniencingEffectThatThePCsWillWantToDeactivateButWhichWillNotMakeTheAdventureBoringWhenActivated] will activate.

A wizard will recognize the effect as a product of a special curse that can be removed on the request of a specific livingmaster (the [MasterMindMonster] )

15 Kitchen. Pots, pans, the usual. There is a brick oven & a small pantry closet. A halfling could fit in it.

16 This room is full of [ThingsTheMastermindMonsterWouldCollect] that the

[MastermindMonster] has collected.

The columns here look weak and can be destroyed with 30 pts of damage. The ceiling will cave in.

17 2 identical statues. One made of [CommonSubstance] one made of [InterestingSubstance]

18 There is a [MusicalInstrument] here worth 2500gp. Playing it for the first time will cause monster in room 7 to break out and crash through the rooms, collapsing the ceilings until it gets to the player.

19 Library. Full of [MildlyExoticInformationStorageDevices]

-humanoid upper body mosaic pieces from the mosaic in room 3

20 Hall. 11 small portrait paintings. One of each of [AnyIntelligentCreatureInTheDungeon]'s sisters. They

are worth d20 x 100gp to collectors with unusual tastes

21 Paladin of [CreepyGod] fighting [HumanoidType1] wizard in desperate battle

[FunnybutValuableObject]. Worth 600gp.

22 Empty cells.

23 Old dining room. Three paintings here: each eight feet wide, worth 2000 gp each.

24 WC

25 Dying Priest of [CreepyGod], just finished pulling foes to room 10

[SmallWarAnimal]

[MastermindMonster]. It is disguised as [SomethingSmallAndAliveAndHarmless] and will observe the PCs.

26 [RoamingIntelligentInhabitantMonster] is here--it does not speak & obeys the [MasterMindMonster]. [RoamingIntelligentInhabitantMonster] has (as always) hidden a key to room 67 in [ARoomFeatureYouCanHideAKeyIn]

27 There is a cursed [SomethingYouCanWear]. Any creature inspecting it will be afflicted by a desire to [ActionItWouldBeBadToTake] for 1d4 rounds.

28 Channel of [Liquid] from south ends in a pool here

29 Channel down center of hallway filled with [Liquid] a [SomethingSmallThatFloats] is floating in it

30 Empty

31-Secret door activated by mechanism in room 85

32-Secret door activated by mechanism in room 85

33 Pool of [Liquid]

34 Dead [HumanoidType2] carrying diary, contains biographical details of [MainVillain] including its birthday

35 [Color] crystal formation. Anything [Color] that touches it will begin to vibrate unnaturally--the object will then reflect magic for one hour and then explode.

36 Walking into this room lowers steel bars where the green O's are and releases monster in 37.

37 [GiantBruteMonster] in cage.

38 [MainVillain]'s bedroom. If [MainVillain] is not in this room the (ordinary) doors will be locked. Secret door: behind a [TypicalBedroomFurnishing]--a thin crack will be visible. Room contains a make-up table (no mirror, of course), a canopy bed hung with velvet, (d12 x 100) gp worth of other

trinkets. The bed, painting, [Mainvillain] 's wardrobe, & the table are each worth (d12 x 100) gp. There is a [KindOfContainer] with a [ContainerTrap] trap under the bed containing 600 gp & locket with a small painting of [Mainvillain]

39 Switch raises and lowers bars in rms 36-38

40 [Child]'s bedroom. Belongs to [Mainvillain]'s daughter. Her remaining toys ( [TheKindOfToysAJuvenileVersionOfTheMainVillainWouldPlayWith] ) are here.

41 [Trap1] activated by door

42 Stone walls carved into the shape of [TerrifyingThing]

43 [SoldierMonsterTypes]

44 [TerribleIntelligentMonster] in cage. Sibling of [MainVillain] Gone mad long ago. She may aid the PCs if they convince her they can help her escape the dungeon. She hates[MainVillain] & will make any deal to be reunited with her, but again, will turn on anyone aware of her existence immediately afterward.

45 Anything made of [CommonSubstance] placed on the altar will be transformed into [InterestingSubstance].

Any [FormofEnergy1in] the circle or crossing it will be transformed into [FormOfEnergy2]

46 Texts sacred to religion of [CreepyGod]

47 Puzzle room: [profession1], [Profession2] and [Profession3] are sacred to this religion. A magic mask asks 3 questions only members of those professions, respectively, would know. Wrong answers = [TypeOfPowerWordSpell] and it emits a [HorribleNoise]

48 Statue of a creature of [FormOfEnergy1]. An Archpriest of [CreepyGod] is here. (PC level x 1000 gp worth of gold flake on statue.)

49 Murals depicting [DeadAncientHero] and betrayal by [HeroesFormerAlly]

50 Tombs. d6 Priests of [CreepyGod]

Fragment of mosaic in room 3 showing horse head and humanoid lower body in a saddle.

51 Tombs. Vial: Substance repels [CategoryOfAnimal]

52 Tomb of [DeadAncientHero]

53 Mouldering skeleton of hero's traitorous ally [ValuableMagicItem]

54 d6 [SoldierMonsterTypes] guarding sacrifice chamber. They have keys to the cage in room 55.

55 [Trap1]

Apparently a [SacrificialCreature] in a cage. Is actually a [CreatureCapableOfPolymorphingItself]. It is looking for the [GoblinTypeCreature] because it betrayed her.

56 Prayer room, distinctive to [CreepyGod]

57 Prayer room, distinctive to [CreepyGod]

58 2 dead [SoldierMonsterTypes]

59 2 dead [SoldierMonsterTypes] --one muttering "The [HumanoidType2], the [HumanoidType2] " shattered manacles on the floor.

60 2 [SoldierMonsterTypes] guarding the entrance to room 61

61 [ThingThePCsHaveBeenLookingFor] being examined by 3 [SoldierMonsterTypes]

Room is full of [ObjectsThatCouldBeDangerousIfHandledImproperly]

62 Giant Collecting [CrawlingInsect]. A pile of its eggs obscure the door to the north. Two [MildlyExoticInformationStorageDevices] containing [FormOfInformationValuableToPCs] are hidden under the pile.

63 Full of [ThingsPeopleLoseInADungeon] collected by a giant Collecting [CrawlingInsect]

64 Well, rusty water.

Dead adventurers. Burned spellbook. Partially accurate formula for [InterestingSpell] remains. Failed int check indicates [BackfireVersionOfThatSpell]

65 Door to north opens easily, door to east seems old and stuck.

66 [ImmobileWasteDevouringMonster] room. [RoamingIntelligentInhabitantMonster] throws organic waste into this room.. The[ImmobileWasteDevouringMonster] covers the entire room, including the wall, obscuring the locked, unpickable secret door there.

67 -[IntelligentFriendlyCreature]. It knows all about the [MasterMindMonster], which is why the [MasterMindMonster] has had

[RoamingIntelligentInhabitantMonster] wall it up in a secret chamber. [MasterMindMonster] keeps it alive [ReasonAVillainWouldKeepAHeroAlive]

68 Murals, int check to read, glyphs and pictograms seem to refer to [InterestingSubstance] and [FormOfEnergy2]

69- Empty or stairs to surface/next level

70 Quiet room.

71 Prison Contains d10+10 victims of [Mainvillain]. A variety of sentient species

are represented as well as a few celebrated & high-level missing persons.

72 Door is large, impressive and locked. Picking is at half chance.

73 Throne room of King/Queen of [kindofancienthumanoidcivilization]. Long dead [kindofancienthumanoidcivilization]

74 [TreasureHoardedByThem] guarded by [TrapCharacteristicOfThem]

75 [PowerfulDemonicCreature] It has been trapped here by a mystic seal on the secret door by the [MasterMindMonster] and seeks revenge.

76 Clearly a room once built by the [kindofancienthumanoidcivilization] culture.

77 Contains various instruments of [InterestingFieldOfStudy]

78 Disused [InterestingFieldOfStudy] room. [MainVillain] was having experiments conducted until capture of [ImportantPrisoner] made them unnecessary.

[HumanoidType2] assassin seeking [ImportantPrisoner]

79 Disused [InterestingFieldOfStudy] room d4 [Vermin]

80 Disused [InterestingFieldOfStudy] room Blood, remains of [Vermin]

81 d8 [Vermin]

82 Statue of [CreepyGod]

83 d10 [SoldierMonsterTypes] plus [WeirdGuardMonster]

84 [Mainvillain] d4 [MainvillainLieutenants] [TrapInMainvillain]'sRoom experimenting with FormOfEnergy2. Huge dead [SacrificialCreature] conceals secret door.

85 Cage containing mechanical model of universe, rotating planets into proper position for the day opens secret door in room 31, rotating them onto [MainVillain] 's birthday opens secret door in room 32

86 Pool of [Liquid]

87 [ImportantPrisoner] just escaped, hiding from the assassin in room 78.

-missing front horse legs from mosaic in room 3

88 Walls carved with scenes dedicated to [CreepyGod] depicting members of the following professions: [Profession1] [Profession2] [Profession3]--all kneeling

Careful inspection reveals that carving is not wholly original and the figures have been repurposed. There is a monster with a huge mouth where the secret door to 73-76 is.