Fantasy Criminal History

Helper table for Fantasy Character History

This is only a test

1,burglary 1,racketeering 1,heresy 1,fraud or con 1,murder 1,offending influential person 1,trespassing 1,[Fantasy_Criminal_History.CRIME_SPECIAL] 1,treason 1,debt 1,member of losing political faction 1,violate taboo 1,armed robbery 1,piracy 1,harboring criminals 1,petty theft 1,animal related ([Fantasy_Criminal_History.ANIMAL_CRIMES]) 1,assault and battery 1,smuggling or selling illegal goods 1,linked crimes; [Fantasy_Criminal_History.CRIMES] and [Fantasy_Criminal_History.CRIMES]
 * CRIMES

1,poaching 1,horse theft 1,livestock rustling 1,killing livestock
 * ANIMAL_CRIMES

1,The [Fantasy_Criminal_History.TYPE_OF_CRIME] was committed because of [Fantasy_Criminal_History.REASON_FOR_CRIME], during which [Fantasy_Criminal_History.CRIME_EVENTS].
 * UNDERWORLD_EVENTS

1,need for money to pay debts 1,peer pressure 1,a pathological urge 1,a desire defy authority 1,desire to punish someone for perceived misdeeds 1,desire to live the high-life 1,thrill-seeking 1,wanting to wield power 1,being blackmailed by a threat to loved ones 1,[Fantasy_Casting_Utilities.REASON_FOR_CRIME_REROLL_2]
 * REASON_FOR_CRIME

1,petty theft 1,organized guild thievery 1,organized crime, racketeering 1,independent criminal--[Fantasy_Criminal_History.CRIMES] 1,piracy; [Fantasy_Casting_Utilities.PIRACY_EVENTS_REROLL_1D3] 1,banditry
 * TYPE_OF_CRIME

1,joined a gang 1,was jailed for a few days in sweep of streets 1,was seriously wounded in fight. The wound was [Fantasy_Tragedies.SERIOUS_WOUNDS] 1,automatically was suspected of crime because of appearance/background 1,became an informant 1,participated in large theft, but compatriots vanished with the loot 1,was blamed for a gang-boss being accidentally slain 1,was imprisoned for [Fantasy_Criminal_History.CRIMES] 1,acquired proficiency as a thief 1,went straight, but is remembered by underworld 1,developed extensive underworld contacts 1,learned sewers and hidden passageways of home-town 1,learned secret passaged in local noble's home/castle 1,stole an accursed [Fantasy_Gifts.GIFTS_AND_LEGACIES]. The curse is [Fantasy_Curses_and_Blessings.CURSES]. 1,a crime-lord becomes character's patron 1,character's criminal friend were being killed off horribly and mysteriously 1,discovered popular local official was actually a crime boss 1,improved thieving skills 1,stole valuable item and hid it until now 1,became leader of a gang/bandit chief/pirate captain
 * CRIME_EVENTS

1,knows where pirate captain buried his treasure 1,all the other pirates are captured 1,learned how to sail 1,crew mutinied and was elected captain 1,discovered a mysterious temple on deserted island. Fell victim to a curse ([Fantasy_Curses_and_Blessings.CURSES]). 1,learned use of cutlass 1,successful raid gave a large treasure 1,the pirate captain was cruel and was known for [Fantasy_Traits.EXOTIC_PERSONALITY_TRAITS] 1,became widely travelled and fluent in [Dice.1D6+1] languages 1,became a pirate officer and learned the locations of many rival pirates fortresses
 * PIRACY_EVENTS

6,Framed for [Fantasy_Criminal_History.CRIMES] 2,Branded for [Fantasy_Criminal_History.CRIMES] 1,Tortured for [Fantasy_Criminal_History.CRIMES] 1,Another was convicted instead for [Fantasy_Criminal_History.CRIMES]
 * CRIME_SPECIAL