Today At Sea

[main]

1,[Randomevent]
 * main

1,[Creature] 1,Bad weather--Make [Onetwelve] control or piloting rolls to avoid damage to the ship. 1,A [Size] passing ship is sighted. What is it? [Ships]. 1,Dead calm sea (lose a day of movement) 1,Annoying weather. Make a control roll. 1,A quiet day at sea 1,Weird event--make something up--if no ideas are forthcoming reload the page, or use this one: Mirror Water--the ship sails over a patch of sea which is a portal to a mirror dimension. PCs reflections climb up and try to kill them. Sailing away will break the connection but the duplicates will still have to be dealt with.
 * Randomevent

1,small (if appropriate to type of vessel) 3,medium-sized 2,large
 * Size

1,Giant seasnake 1,Mermaid 1,Aquatic elf 1,Electric eel (can pulled up immediately but there's a danger of the PC geting shocked and falling over the edge) 1,Aquatic gelatinous cube or stranglekelp 1,Stranglekelp 1,Seamunculus (a toad-like aquatic humunculus on a mission for an evil wizard) 1,Sealizard 1,Leaping shark 1,Angry whale 1,Giant octopus or giant squid 1,Undead whale 1,Giant jellyfish or man-o-war 1,Aspidochelone
 * Creature

1,1 1,2 1,3 1,4 1,5 1,6 1,7 1,8 1,9 1,10 1,11 1,12
 * Onetwelve

1,1 1,2 1,3 1,4 1,5 1,6 1,7 1,8 1,9 1,10 1,11 1,12 1,13 1,14 1,15 1,16 1,17 1,18 1,19 1,20
 * Onetwenty

1,Fishing boat (probably lots of food on board). 1,Pirates (sucky) ([Onetwelve] of level 1-4) 1,Pirates (scary) ([Onetwenty] of d6+2 level) 1,15 Merchant ship. Look at the number you just rolled. That's many 1000's of gp are on board, it is also how many gp worth of other goods is on board, however it's also the level of the fighting men protecting it. There are 15 of them. 1,Ahab-esque sea-monster seeker. 1,'Tis the sea-borne wedding flotilla of Bluebeard and Snow White, with their corona of 7 floating frigates, each manned by a piratical dwarf renowned for a specific trait. 1,Warship of some local power. 1,Warship of some foreign power. 1,Ghost ship--manned by skeletal pirates like in the DMG. 1,Rich merchant ship. 20,000 gp on board, 10,000 worth of goods, 5 10th level fighters and 10 6th level fighters guarding it 1,Vikings. d20 d8 level berserkers/barbarians. 1,Raided, empty ship. May be more seaworthy than PC's ship, though. 1,Floating library 1,Floating pleasure palace of exotic monarch--also int he flotilla: a galley galley, a haremship and or templeship and d4 warships 1,Lizardman opera ship--sea turtle integrated 1,Lizardman plesiosaur-drawn sea chariot 1,Dead vessel, crew's bodies sodden with sentient algae. 1,Seatemple (foreign god) 1,Seatemple (demonic) 1,Seatemple (Cthulhian) 1,Weird pirates ([Onetwelve] of level 1-4) but accompanied by exotic nonhumans or wizards 1,Weird pirates ([Onetwenty] of d6+2 level) but accompanied by exotic nonhumans or wizards. 1,Goblin raiders employing toothed, gas spore-like floating bombs 1,Mariel-boatlift-esque asylum ship. No navigational equipment, rudders, wheel, or sails. Full of lunatics. 1,"Zooship" delivering exotic beasts 1,Slaveship 1,Lone maiden and several swine. Secretly, she is a witch and has transformed all of the crew, her harpy allies are currently off seeking land but will return soon. 1,Fishing boat again. Captain has valuable information. 1,Nephilidian Spidership--the amphibious vampires of Nephilidia cannot sail but protect their watery frontiers via spiderships--hollowed-out enemy vessels that are packed stem-to-stern with small, venomous, carnivorous seaspiders. They are manned by spider-stuffer manikins imitating real sailors and fly false flags. 1,Lone eccentric out for a quiet sail. 1,Sluts. 1,Refugees (political). 1,Refugees (from some disaster). 1,Scientific mission-oceanographers, biologists, etc. 1,Evasive weirdoes. Keep the PCs guessing until you can think of something. 1,Pirates in the act of piracy (roll again for victim ship) 1,2 Warships fighting 1,Wreck 1,Exiled prince--alone. 1,3-8 adventurers not unlike yourselves. 1,Changeling pirates. 1,Ship full of creepy sea-going clerics excommunicated by their church and doing weird religious research who haven't touched land in years. 1,Prisoners being transferred 1,Spice merchants--not a lot of money but lots of spices 1,Explorers from the Exotic East. Possessed of magnificent maps of lands not known. 1,Clever general and his men, returning from a great war after much tribulation 1,Adventurer seeking metallic hide of mythical beast 1,Great big clipper ship going from this land into that. Crew is all nodding on black lotus powder. 1,Mixed group of passengers and merchant cargo. 1,Pilgrims heading to pilgrimage site. 1,Passengers heading away from PCs native land. One is a PCs mother. What the hell? 1,Pirates. Captain of the pirates is a former ally of a PC. Will be nice to the PCs as soon as s/he realizes it but his/her pirate crew is secretly scheming mutiny. 1,A learned zoological scholar, his hold bulging with taxidermized specimens, eager to hire adventurers to collect specimens of rare sea creatures. 1,It is not actually a ship. It is something else. Tell your PCs you have to go to the fridge and think fast. 1,White elves sailing far out to sea for a royal funeral. The monarch is slain and his most beautiful slaves are thrown--live and with limbs bound--into the sea. 1,Goblin grubship. Stuffed to the gills with baby grub carrion crawlers--which they cultivate and worship. 1,Red eyed sea wizard. Quite mad. 1,Sentient rabbit, sentient but narcoleptic doormouse, maker of hats and insane princess drinking tea. 1,An entirely peculiar vessel. Inside it looks like a cross between a model railroad and Schwitters' Merzbau. It's actually a floating city of tiny people, with tiny horses and elephants. 1,A fishwife sailing the seas, seeking a husband. 1,Tomb ship. This is how an ancient culture buries its dead. The inhabitants are not undead. Unless, of course... 1,A monarch in disguise, with retinue in disguise as merchants, searching all the world for a queen. 1,Passenger ship--most of the travelers are horribly diseased. 1,Mixed cargo/passenger ship--the passengers are a troupe of Somberists--anti-clowns who perform depressing dramas on street corners to inspire religious fervor and contemplation, 1,Dwarven sea raiders with stubwolves in spiked collars 1,Rum merchants, victims of recent storm, in need of aid. 1,Merchants unknowingly transporting a naga, succubus, demon, etc. 1,Young royal bastards, ages 4-13, marooned sea with so that they'll be unable to claim the throne. 1,Cargo vessel with passengers: mostly idiotic minstrels who insist on being called "bards" and that their music has magical powers. 1,Government-in-exile of nation in the throes of revolution. 1,Fishing boat wrestling with fearsome sea beast. 1,Gunpowder-filled merchant-ship. 1,This was once a merchant freighter overtaken by a a gang of pirates but they all died. It is now inhabited entirely by their pet macaws and monkeys, who subsist on the foodstuffs in the hold. 1,Warship delivering urgent diplomatic dispatch to foreign government. 1,Insane wizard has placed the minds of one group of travelers inside the bodies of the other. Roll twice. 1,Alleged merchant ship which is actually cover for an assassin on assignment sent to kill an eminent member of a foreign power. 1,Seems like an ordinary merchant ship with a few passengers but, during the day, the windows show night ans vice versa. The ship is cursed. 1,Merchant ship mostly filled with alchemical ingredients. Could be useful for making potions. 1,Slaves who've successfully escaped and taken over a slave ship.
 * Ships